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Everything posted by Hassat Hunter
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Disappearance of a trick in the underground base of Czerka
Hassat Hunter replied to ttlan's topic in TSLRCM
Bugs, we fix. It's what we do... -
Well, I got them to Mastery (PC). I heard that the bonusses while shown on the stats screen are not applied for them though, but I don't know wheter that's true... There is a way to turn her LS in vanilla, by healing the soldiers in Dantooine just before the battle. Don't know wheter we got that fixed (think we did)... but aside from that, yup, true neutral. Does she change on the X-box even without the use of said glitch?
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Wookieepedia caved in... or something :S
Hassat Hunter replied to VarsityPuppet's topic in General Discussion
Do we need to change the TSLRCM board sub now? Reads: -
Yeah, and Tienn still has it's broken duplication item in his shop.
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@ Valiant: So, it didn't happen afterwards? Well, no idea what would have caused it, but the on_enter script wouldn't be since you got the HK scene in the first place... @ Static: With 1.6? I know re-getting the quest in 1.4/1.5 does that. Might also be an error in the Korriban script, seeing as how it's already been reported you don't get an update at all when HK tags along. I've had stuff like that happen when for example cooking Bostuco while running away from Onderon. KSE is probably excluded, since you cant really alter the quests in question yet without KSE crashing upon you. We fixed that for the next version, but that wont help much here . Actually, do you still have that save? Since we fixed the KSE I could take a look what Queststate it's trying to be. LS Points gained. For shame. What are you doing? WORK? EDIT: Well, you could mess up with KSE if you fiddled around with the "000_HK_50_Encounter" numeric I guess. You shouldn't do that you know...
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Well, it's much easier to read without the French. When loading a new map, it does some calculations. Included would be the alignment of your team depending on your alignment and influence. If it is deemed incorrect then yes, it would be reset like you stated. That's not the issue, the 60 would be the correct value. It's the 63 that would be the bug. Might it be the convo got innitiated with Bao-Dur, thus he getting the +LS instead of the exile? Something similar happens with the XP of teammembers, which is the cause of the annoying bug that if you sell T3 on Nar Shaddaa when he enters the warehouse he will be about 2-5 levels under everyone else (depending on when you sold him) cause there is no synching with the Exile. Then if you take him aboard Goto's Yacht and find the Exile, he will raise 5 levels (just like pretty much each teammember levels up one or 2 levels upon finding the Exile). Both are pretty much unfixable for a modteam. EDIT: You may note that ANY XP or LS/DS gained by teammembers is WASTED. So for maximum benefits ignore all enemies during events like being T3 on Peragus, or the run from Flophouse to Tienn, and let the Exile handle it. Docks-Flophouse, Dxun Freedon Nadd Tomb or the entire HK-Factory cannot be done by the exile, so feel free to do whatever you like there. I usually allow my teammembers to get the DS powers of the DS pools in the tomb because, as stated, any DS or LS gained is nullified anyways.
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Wait. WHAT? Seriously... WHAT?
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Class? Prestige class varation of the Consular, perhaps?
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No you don't. And yeah, everyone can be Jedified with -INF, even Bao-Dur. I did it quite easily for Atton last game (don't get his +INF random influence points and be a total jackass towards him). Stupidly enough I did the same for Disciple, so no quarrel cutscene's or Malachor scene. Yeah, I am an idiot . That one you cannot actually get (being Onderon and all and Atton fixing the ship). Weirdly despite that there are about 5 INF points on Onderon for him, he's got quite a bit of dialogue there! I suppose it's a bit like Bastila and Korriban.
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Moved your post here since it seems you got the wrong thread. How exactly was your journal hosed? Also, you do not have a 232TEL_on_enter.ncs script in your override from another mod?
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No cheats? Okay, what did your stats (STR, DEX, CON, but especially CHA) become in the game? Also, are you the Prestige class of the Consular. They get a feat that influences the alignment of party members stronger than regular other Force users, but it's kind of wonky too.
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Did you completely loose influence? Then people turn opposite sides from the exile. Also, once again, cheated? Lastly, there is (even without cheating) some issue with T3 that indeed the blue screen can be filled with huge black DS smoke, but it should vanish pretty fast...
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Where's your report damnit? OT: Yeah, that happens when you put your stats really high. If you got it without that though, then that would be new...
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Don't cheat?
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I know USM users (with outdated comp-patch) have had some issues there. Not sure if other mods use 232_on_enter scripts. But that's the culprit, and thus a modconflict, not an issue with TSLRCM itself.
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That's what they went on for that change, yes...
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Yup. Good you deleted it, not only for this issue, but if you ever wanted to visit the HK Factory. (It features what cutscenes trigger when you enter the Hawk)
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Who's lover quarrel? (Disc/Atton or Visas/Brianna)
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Nope. But T3's skipping dialog is in TSLRCM (and more than in just Peragus...)
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Don't forgot something with the HK-51's if they remain alive and hostile (but I guess that's for Stoney). And maybe make the mind-sweep required before you can change your self-preservation protocols (since you don't remember that harms them, allowing you to harm them by disabling your own protocol, which shouldn't be possible if you know that by itself will harm HK units... still following me here?). Wouldn't make both options do the same. Just my 2 cent...
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Just reboot the game when that happens. For the HK Factory see the "HK Factory ending" thread (or something named similarly).
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VPSection?
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Nobody's stopping you from downloading their leaked beta. Sadly it's 1.0b8, 1.0b11 was supposed to fix the 4 (or more? I think there were more... just these I remember) glaring gamestopping bugs in that version (all can be worked around though if you know how). Not to mention fix the horrible mess that the HK Factory is there. Still got a host of bugs we fixed though, it's by no way less bugfree than TSLRCM 1.6A. A few nice things they do we don't have: * A few fighting animations during the Atton/Handmaiden cutscene. As mentioned elsewhere though it doesn't quite work as it should, but it's the thought that matters. * The G0-T0/Remote cutscene got tweaked so Remote no longer falls through the floor, and Goto now stretches his 'arm' so it appears that he is installing something. That was a nice tweak. * Entering of the EH (Red Eclipse) looks better with their animated camera. Sadly it's one of the 4 glaring gamestopping bugs though, so make sure you got Kreia in your party when triggering it. * The "exile is dead" scene leading up to Malachor is nice. Although it follows up to the GenoHaradan on NS scene which is more than meh. Probably miss some stuff, but this is what comes up in my mind... EDIT: And a few dubious decisions they made you have to live with if you do. * They "fixed" the influence system, making it harder to get INF with teammates. Which pretty much screws over Bao-Dur. And Mira, if they didn't intruce an infinte INF exploit in their conversation (how nice ). * If you saved your teammates on Malachor this would take away -2 to all stats (STR, DEX, CON) or from one of the stats at random, and lowered saves. Don't recall quite what it was, too long ago. It doesn't really matter too much, seeing how OP the exile is by that point, but I know several people over at the TG forums hated this...