Hassat Hunter

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Everything posted by Hassat Hunter

  1. Well, for starters, use the one by tk102, not the one in the KOTOR tool (since it doesn't quite work with KOTOR2). Besides that... well check out a few of KOTOR's files (just browse a few from the override folder). I would say everything should become pretty clear by itself pretty soon, but apparently not everyone agrees. So if you still have questions after that, feel free to ask them here .
  2. I thought that NS teleporting thingie already got fixed in 1.6 Guess not... *sad* Anyways, reading the Let's Play it mentioned a lot of additional Atris dialogue. And for sure, it would all fit in, except for the "council still lives" part (seems like Telos was intended before the Dantooine meet), so I made that inaccessable anyway. And then checking all the other stuff around her it seems the "beacon? For who?" scene is much more expensive. But why wasn't it triggered? Because an OE dev launched the wrong damn script. Grrrr... So fixed that, and apparently the entire cutscene got some camera issues and lipsync (but you'll barely notice that because the cam doesn't get near). So fixed that too. Now I only need to ask Zbyl or Stoney to fix the script to make the exile run away after leaving Atris alive, would look better than the sudden teleportation . To make a long story short: OE's dialogue editing sucks, and there will be a lot of additional Atris stuff in 1.7...
  3. Well, I didn't mention it, while nitpicking EVERY SINGLE other thingie in the Factory, so I guess partial blame still goes here . I suppose it's more that it isn't really clear what is the cause rather that it happens by itself. But I can't really see a way to make it obvious ingame...
  4. Because the -20 modifier is not the way it's supposed to work?
  5. Yes? Blame VP, he made it work like that .
  6. I am just glad I can leave all the scripting stuff to them .
  7. IIRC it is supposed just to be applied to the militia (it's the result of using the [persuade/intimidate] option. Might be a bit too much, but it might be -10 or what even without it or somesuch... I don't know, I didn't make that fight ). Only it also gets applied to the mercenaries too for some reason. While it shouldn't. Well, that's what I think Stoney or Zbyl answered when I asked about this. It's been a while though so I may have misremembered some parts of it...
  8. Adding in a 003EBO check isn't that difficult. Not really how you tell it though. "c_area" is IIRC the proper conditional script for this. And no, we cannot fix the 'I'll work in it as soon as we get back to the Hawk' issue with Remote's first cutscene. I get the feeling this was supposed to be a party interaction like you see in KOTOR1, but they got completely replaced by EH cutscenes and they never got around to re-recording the correct new dialogue .
  9. Eh, not everyone is a Sentinel you know. Consulars and Guardians got a lot less skill points to use. It's a perk of being Sentinel (yeah, they are a little too powerful, but that's more because the compensation (lack of HP/FP) doesn't matter much). Or are you saying the keycard should be gone, since you think it's a "cop out"?
  10. Hassat Hunter

    HK Factory

    It hasn't dissapeared, it's in the completed quest section . But yeah, play along. It gets triggered along the endgame, you can't choose to go there on your own free accord.
  11. None of these are TSLRCM issues though. Other mods?
  12. Your savegames could help, yeah.
  13. I know the one you mention also does Force Breath and Beast Trick. All are pretty useless, so it's no loss. One does the generic forms. But he also gets them at higher levels so no loss if you kept off leveling. Don't know 'bout the 3rd either.
  14. As far as I know the Widescreen mods work...
  15. What a coincidence, reading it just now again too 0_0. And yeah, googled it too. First hit for "Let's play KOTOR2"
  16. Nope. And what was the issue, or do I have to wait for your list?
  17. I do. Can't speak for the other guys though, although I try testing theirs too (whenever possible ). So, what is it? @ MrPhil: You mean just during the assault, right? Because otherwise it might give some issues in the smuggler quest...
  18. It's hard to believe someone this days find something yet undiscovered. Although I suppose it could since I have yet to see ANYONE mention the alternative to the +CON and +STR boost from Kreia for breaking Hanharr. And that was possible in vanilla... Because the game gets better with a 255 INT Hanharr? But well, you still have engine glitches like the infinite mine XP, super saber/saber dupe to exploit because we just can't fix these. And engine issues like Battle Precognition not working with armors that allow shields You play this game 100x to exploit it? You should have become professional QA tester... Sounds a bit like what I find fun, but I delete them instead of spread them . How about neither and finding components and money the hard way. You get way more than you need on a regular play elseway. There are plenty of other ways to stimulate gamers, like maxing XP techniques, getting INF high/low for all, hearing new convo pieces you didn't before (just found out with 20 awareness Zez Kai-Ell says more for example (vanilla), or Vrook can tell you more when you meet Zez (1.7(?) fix) first). Maybe you could help find us find bugs like these, so not only are they squashed, but they open more content to players of TSLRCM . Eh. OE intentionally made skills more useful, since they pretty much where fluff in KOTOR1. Do you blame them? But anyone can mod the game, so if you want to make a "hardcore" mod that does stuff like this aside enemy tweaks, I am sure you will find a willing crew that wants a challenge...
  19. The gender check is for a few Exchange thugs who were calling female PC's "he". Most probably wont see it since they give them an one-way ticket to the ground .
  20. @ Ttlan: Not really what I meant, but it's a good idea none-the-less. I already asked it once before to them though, so it doesn't seem likely it will gonna happen. Wouldn't hurt to try again though. @ Markus Ramikin: Take your time, it will still take some time, plenty left to fix still. Asking this with a wide margin of time for the maximum effect . @ DH-010: Never even encountered this...
  21. No, it isn't. Honestly. Developers never EVER put exploits in their games on purpose. *NEVER* There are no animations in the dialogue. I suppose there could be in the script, but I am not going to check now. Also, even if there was an animation specifically made for this scene (unlikely) it's not made to be infinite. No, they introduce "tricks" because they cut on QA. Or in OE's case they didn't really get much time to do so because LA rushed KOTOR2 out the door... Exploits are cheats too. Killing exploits improves the game. You gotta work with the restrictions set to you by the gameworld. If you break Hanharr so much he gets 255 INT, do you really think that's dev's intention, or makes the game better to play? Whut? You can't even get to level 53 since there is a level limit of 50. So I don't know what you're going for here... We aren't. KOTOR2 is quite the opposite from "made for fools". Well, if you exclude the combat that is. {Gets slightly uncomfortable here}Oooooookay. I have no idea what you're talking about here. But if you think we added the COMP check you would be wrong, that's all OE right there. Check back in vanilla if you don't believe me, you can hack the system without ever using the keycard. There are plenty of skill-checks ALL OVER THE WORLD. Actually, there are far more that fail if you have low skills in TSLRCM than there were in vanilla, since we did fix a lot of them that were broken (most often a case of the check being written in the wrong place; script instead of condition). Why? Skills are useful in KOTOR2 for a change. Is this a problem for you? ?. A good place for you would be the HK-Factory. And that wasn't in vanilla. I had to look up "cretinization". Basically it seems to mean "scrutinise". And yeah, that's kind of the task of people who work on restoration mods. Can't find all the hidden/broken content unless you search around the inner workings of the beast. It definitely isn't easy with the interconnected workings of most scripts and dialogs and flags... What was the problem again with us doing this?
  22. As you've probably already noticed if you read each thread here, we are working on another patch/version (not sure which of the 2 it eventually becomes, but my bet would be on 1.7 . It has a nice little surprise probably for all of you...). And well, with each increment in version we run further and further out of stuff to restore and/or fix. The end looks in sight, so I was wondering, what parts of restored content, as they are in 1.6A, are somewhat bothersome to you in their execution. What do you think screams "mod" all over, and should be getting a bit more professional approach in camera work or timing or something else? Because, face it, not each and every piece of cut content fits in. We didn't restore those that really do that much (Atris as Darth Traya, GenoHaradan, Mira on Telos, etc.), but maybe you figure some of the things we did restore stand out a little sore? Can't make any promises that it will be rigorously changed though...
  23. Eeeeeeh... you mean combat-wise, right? Cheating, right? Since you can't have Crush at that point while just playing the game legit.
  24. Did you let Kreia do the healing/fixing of the droid? Don't know exactly what exploit you talk about, but no, we WON'T "restore" exploits that got fixed. There are no "tricks desired and installed". They are the result of rushing and lack of de-bugging by the OE crew. If they have had a decent timeframe to release, you can be assured they wouldn't be present. Exploits are bugs too, a worser kind even, and thus will be fixed when we find them...
  25. Heh, even as Jedi Sentinel/Sith Assassin I can Force Crush Sion and Kreia to dead without bringing out my saber. That power is just so overpowered...