Hassat Hunter

Administrators
  • Content Count

    4,753
  • Joined

  • Last visited

  • Days Won

    125

Everything posted by Hassat Hunter

  1. I prefer using '1' myself But yeah, that would require another script, so you need 2, 1 for override, 1 for not. And who befoe if you wanna mix it up (but then again, you're probably doing more than just setting something simple anyway)
  2. It doesn't seem to hold an 'override' function though, so you can't go lower? If multiple quests or more delicate updates I pretty much write another script anyway, but of course got quite accostumed to that over the years
  3. Sorry, no, that isn't enough. I need all the files in the folder. Best would be to zip/rar the entire folder then upload it. Prob too big for Deadlystream but you can use Dropbox or a similar service.
  4. Do you still have a save from before entering and re-installed the module to make absolutely sure it's that mod alone? EDIT: Took a look at the files, can't instantly see any issue, aside from KP having used KOTORTool to extract and edit them (nooooooooooooooo says the inside HH), making this mod give all kind of english names to non-english users, and potentially dropping stuff they should not have :/
  5. You can always do full metal TSLRCM/M4-78EP style and just use an installer to overwrite everything, rather than try adapting. Don't think anyone would blame you for it...
  6. There's already a pre-existing script ingame however that does this. You just don't want it to be executed all the time (since it will run journal updated each and every time even with no change if triggered).
  7. You're from the future? I'm going to make a 1.8.7? Oh wow... tell me all about it!!! (j/k, you meant 1.7 I assume?) There's plenty of options in the factory, and yes, they can have their effects on Malachor. Not sure what you mean about the communication since you're pretty much forced to shut it off or you can't progress... (???)
  8. Can you upload your savegame (best would be all 3 playthroughs, but I understand if that's not possible)
  9. I remember when 1.5 was 'our' final version. Actually, I don't, it's been so long ago 0_o
  10. Nothing planned, no. Pretty sure there's no need for you to update your mod either, it's pretty much all .utc, and not a single was touched 1.8.3-1.8.3b
  11. Can you upload a savegame? Would make it a bit easier to check where you're at than the description.
  12. That module wasn't updated. The alien being invisible and crashing upon being selected WAS an error with older versions of the NPC Overhaul Mod, so it might just be you ran an older version of that mod rather than it's most recent release.
  13. Just want to mention the Super Content Mod isn't compatible with TSLRCM...
  14. Well, LucasForums is up now, so you probably want to get going if it keeps going down every time
  15. I don't really see the benefit of this. Aside from being a lot of work to put up you: * Basically shift incompatibility from one file to another, solving nothing. * Risk increased errors if different mods modify the different file seperately and incompatable. * Limit yourself in the options, for example to have something NOT happening outlined in the original enter script. Which I did a fair number of times with TSLRCM, like not having 201TEL remove a global that was supposed for 209TEL. * Run increased risk the game will go "kabloem" with several potential mutually exclusive scripts running, and hiding the conflict source (say, script 1 unsetting a local, when script 2 checks for that global). It's an interesting idea, but I don't see it adding value and compatibility rather than being a source of more trouble and hidden conflicts.
  16. Seems to be a rare issue with some cards not supporting the resolution of the icon. Also can mean you installed the mod in override rather than the root (but that should be easy to check since your game will just crash after trying to load something). Sadly, I don't really have any editing programs that can modify .tga and keep the transparancy on it, so I can't downsize it :/.
  17. Now it makes me wonder where I placed my KOTOR1 booklet. But yeah, disks look the same, 4th being placed inside a sheath inside the cover, and the first 3 just fitting ontop of each other on the other side.
  18. CRC errors indicate file errors yeah (the content being different than the expected result), if on disk that would be corruption/damage.
  19. You're best off PM'ing Zbyl those questions, he does the TSRLCM translating stuff too, so he knows best. All I know it that it doesn't work on non-English versions and most of the people who try get "error! please contact a designer" errors on Korriban or very soon on M4 itself.
  20. Latest version? 1.1B There should NOT be a dead Twi'lek, so that's already a sign something is off. What does the Canon Female Exile mod do, I'm not familiar with it. The first and second sound like mod-conflicts anyway, the 3rd sounds a bit more messed up than that :/
  21. What I needed to do to run KOTOR1 was remove the opening vids (others seem to work fine). Have you tried that?
  22. Hassat Hunter

    Requests

    Yeah, KOTORTool does some crazy stuff to .utc's. Which is why I just use it to check them, but leave extracting and modifying them to other tools. Adding gear I still do with KOTORTool but rather copy over the result from the modified file using K-GFF rather than using the resulting file, since simply adding the same areas with K-GFF doesn't work for some reason. I stopped asking stuff like 'why?' in regards to TSL long ago as long as something works as I want it to.
  23. 702KOR and 401DXN do NOT have a .mod file. But yes, uninstalling M4-78EP also uninstalls TSLRCM, you probably want to do a full re-install and try again with just TSLRCM. Can I ask why you removed M4?
  24. You probably get the best results poking some members of the K1RP group for this one