Hassat Hunter

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Everything posted by Hassat Hunter

  1. No VO/lines. Same for Disciple by the way.
  2. So, anyone up for backing up tutorials and stuff? I guess you should probably start with PM'ing Tyvokka about having some official section of the forum to host them.
  3. I use the whereami all the time... I just making sure to pull out the original spells.2da and put it back once I'm done with what needs doing.
  4. They still occassionally sell the 4-CD versions here... found a KOTOR2 for 2 euro in a budget bin actually 0_o (Not that I bought it, having it 3x already)
  5. They are different. I have no idea what the vertex buffer does, except making Dantooine and smoke laggy. So I generally have it disabled as default.
  6. They are used in KOTOR1, in KOTOR2 they are just leftover files, probably from before they updated them to their own system.
  7. This is the first time I see people actually wanting to buy something, or having a lack of money. Also TSLRCM fixes that exploit. As for scripts, don't modify the base, nor the original inc if you use TSLRCM!!! http://deadlystream.com/forum/files/file/325-tslrcm-loot-fix-base-scripts/
  8. Hmmm, don't see it on the Steam Forums... but maybe that's just me 0_o
  9. 1) Did you cheat yourself to 221TEL at any point? 2) Do you have any .git files in the override folder? 3) What about subfolders? Are there any or none?
  10. Usual question; Other mods. Definitely sound like something messing up appearances.2da or a removed item's effect if still equipped in a savegame and such.
  11. I prefer the ERFEdit, but KOTORTool should work, then using DeNCS to decompile the script(s).
  12. Yes, it's possible, but definitely not recommended (especially it's facing will be a pain). Try looking at my Force Shields on M4-78EP (802DRO) for example. Not sure what you mean with the linkedtomodule... doors don't allow map transitions. EDIT: By default anyway, you can always link a transition to using a door.
  13. I don't know by default, but try looking at that healing kit crate in 205TEL (IIRC, with the Ithorians) that re-spawns with a certain mission.
  14. Same sale on Steam, both KOTORs together are 4 euro.
  15. Yeah, the saddest thing is pretty much zero people read what those people read in it, and even the supposedly "offended" group of people all where pretty much fine with it and found it funny too... :/ Stupid damn people.
  16. IIRC Goto Overhaul was pulled by the author due to an issue with the HK-Goto event on Malachor. I've not heard of that being fixed yet.
  17. Language? Other mods? Widescreen 'fix'?
  18. 1) He was supposed to throw the Exile on the Hawk as the planet exploded (no idea if it remained intact), but there's no vid or animation for this. 2) Some people believe he was killed going with HK-47 to the factory. Personally however I think they wanted to keep it mysterious, to allow him to appear in KOTOR3. 3) You probably missed the biggest part of TSLRCM, yes :/ 4) Not entirely sure on the question, but as Dark Sider you obviously wouldn't want the Force to die either, if only because it's not really much of a World Domination if everything besides you is dead.
  19. Might have used an outdated TSLRCM version for that Kreia cutscene... there are many options :/ Shouldn't be too hard to make a comp-patch if there's just that one .dlg file.
  20. Small point; Without TSLRCM there *is* no Goto Yacht cutscene pre-Nar Shaddaa... it woul've cut straight to the ingame cutscene aboard the Yacht with G0-T0 addressing the Bounty Hunters. In case you meant that scene...
  21. Gotta say, I love this trailer... far more than the old one. Really hoping here for VII to be awesome... more *good* Star Wars is never a bad thing... as long as they don't pull an Indiana Jones IV (god, that movie sucked).
  22. Thought about uploading this guide to the Obsidian Boards/Steam Forums and GOG Forums?