-
Posts
219 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Events
Everything posted by The_Chaser_One
-
-
I can't say anything but to go for it ! Good luck !
-
@Hraith I'm afraid you're wrong. K1R is the one that's obsolete. K1CP still gets updates while no one's been working on K1R for several years. K1CP is also way more vanilla friendly than K1R as its intent is not to add content but to fix glitches, bugs and other issues within the game. You can see the whole list of changes here. Also, you might want to take a look at this if you like restored content. Come in the DeadlyStream Discord server for more information (PM me if you want the link to join). @luj1 The K1CP is by far the most important KOTOR mod in 2025. It fixes a tremendous amount of glitches, bugs and other issues, while K1R only adds some (some good, some not very vanilla friendly) content. Its main goal is to restore content. The K1CP is not only newer and a better companion for your game, but it has this if your thing is restored content. Then you can add as many mods (restored and added content included) as you want, since most of the mods here and on NexusMods are compatible with the K1CP but not K1R. K1R is in fact incompatible with quite a lot of things, which is why I'm restoring the Manaan Pazaak tournament as a standalone mod in order to give the possibility to players to have it in their K1CP installation. Furthermore, there are already things the K1R restores that can be restored independently, which means on a K1CP installation. For example, this one. For the best game experience, follow this guide for Widescreen and high resolution (if you have any issue, you might want to look at this), then download the K1CP and the RC-K1CP then you can get back to this guide for the textures, skyboxes and everything else. You should also download this amazing and underrated cinematics overhaul. Edit : I just finished my Manaan Pazaak Tournament restoration. You can take it and put it in your K1CP installation. It is compatible with RC-K1CP. May the Force be with you both, and if you need more help, I'm here.
-
@tff500 I won't be installing this for many reasons I won't list but some of your ideas are good. If you enjoy the game with these changes, everything's alright.
-
@tff500 Overriding the whole .mod files is a very bad idea for compatibility. What even did you do in these ? Some of them aren't even about Korriban
-
@AxConsortium "The quest stages in the journal could easily be fixed, but it would require editing the global.jrl file, which I opted out of for the time being, until I learn how to properly incorporate TSLPatcher." You might want to use HoloPatcher instead. Works the same way, but is faster, more recent and efficient.
-
-
-
-
I actually didn't know that. Nice one. However, I still think the best place to ask important questions is at the bottom of that page ( https://deadlystream.com/files/file/2739-manaan-rapid-transit-system/?tab=comments ) in the comments section. Then you just have to scroll down instead of clicking a button. It's not a big deal, but beginners like me might not know that this "Get support" button is actually important. I always look at the Reviews / Comments section first and I'm pretty sure I'm not the only one.
-
Hey @Salk , glad you like it ! For the textures, there are several main reasons : 1) Actual reasons : - I wanted to use @LoneWanderer's modders' resource's SWTOR speeders as I thought they looked great - The yellow taxi was looking bad with Manaan colors imo ; Furthermore, from what I've understood, Ahto City and Manaan have basically 2 main colors : blue and white / grey. Thus, the choice of model was quite obvious. - As you said, the yellow taxi, when compared to Capitaine Spoque's mod, could imply that you would have to pay. I have included plot explanations for why it is free, for more realism. 2) Plot reason : - The speeder, in my interpretation / explanation, could be built by an Ahto City's official public company, which is why the security selkath now has his new line. Therefore, the speeders' colors should match the city's. I have my own question though. Why don't you comment directly on the mod's page ? This way, more people would see your comment as well as my answer ! Have a nice day/evening !
-
View File Manaan Fast Travel system Main idea Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds. If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration. This mod was at first an add-on to Capitaine Spoque’s Taris Rapid Transit System. Thus, to get the best game experience and as I used some of his sound files, I greatly advise to download his mod. However, if for some reason you don’t want it, you have 2 options : 1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry. 2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps. To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good. Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) : 1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) : 2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan): Installation Compatibility Thanks Permissions If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”. Submitter The_Chaser_One Submitted 05/09/2025 Category Mods K1R Compatible No
-
Version 2.0
5,648 downloads
Main idea Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds. If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration. This mod was at first an add-on to Capitaine Spoque’s Taris Rapid Transit System. Thus, to get the best game experience and as I used some of his sound files, I greatly advise to download his mod. However, if for some reason you don’t want it, you have 2 options : 1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry. 2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps. To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good. Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) : 1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) : 2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan): Installation Compatibility Thanks Permissions If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”. -
-
Hello there everyone ! I'm sorry to be that late, unfortunately when you all wrote these posts I was 8 years old... If you're still playing the game, I just made what you need :
-
[Request] Korriban Academy Quest Resolution Fix
The_Chaser_One replied to N-DReW25's topic in Mod Requests
Sorry for being late, but problem solved : -
View File Proper Korriban quests ending Main idea Have you ever, while playing KOTOR, been disappointed by the way the prestige quests’ storyline on Korriban was organized, because you couldn’t tell Uthar Wynn about every quest you’d done before going to Naga Sadow’s tomb just because you “had enough prestige to become a Sith in full” ? And then, they would stay in your quests journal forever. Or maybe, you were annoyed when you discovered that to finish Ajunta Pall’s quest, you had to give away his sword and you couldn’t get it back ? Especially with amazing mods that make it look so beautiful and actually enjoyable in-game ? The K1R and K1CP remove the quests from the journal when going to Naga Sadow's tomb. So with one of them a part of the issue is fixed. However, I promise you, this is a way better alternative. You can choose between : - VANILLA FRIENDLY VERSION : This gives you the possibility to tell Uthar about every prestige quests you’ve completed, even after reaching max prestige. You'll need to report to master Uthar right BEFORE going to Naga Sadow’s tomb for your final test. To be very honest, this is mostly for dark side players, but I’m sure there are lots out there. Furthermore, I’ve played as a neutral/slightly light side character and I still had that problem (1 or 2 quests I couldn’t finish). - FULL VERSION : It contains 3 main components. You will now have in your game : Optional (ONLY FOR FULL VERSION) Requirements (ONLY FOR FULL VERSION) Installation Compatibility Thanks Permissions If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”. Submitter The_Chaser_One Submitted 05/03/2025 Category Mods K1R Compatible Yes
-
Version 2.0
508 downloads
Main idea Have you ever, while playing KOTOR, been disappointed by the way the prestige quests’ storyline on Korriban was organized, because you couldn’t tell Uthar Wynn about every quest you’d done before going to Naga Sadow’s tomb just because you “had enough prestige to become a Sith in full” ? And then, they would stay in your quests journal forever. Or maybe, you were annoyed when you discovered that to finish Ajunta Pall’s quest, you had to give away his sword and you couldn’t get it back ? Especially with amazing mods that make it look so beautiful and actually enjoyable in-game ? The K1R and K1CP remove the quests from the journal when going to Naga Sadow's tomb. So with one of them a part of the issue is fixed. However, I promise you, this is a way better alternative. You can choose between : - VANILLA FRIENDLY VERSION : This gives you the possibility to tell Uthar about every prestige quests you’ve completed, even after reaching max prestige. You'll need to report to master Uthar right BEFORE going to Naga Sadow’s tomb for your final test. To be very honest, this is mostly for dark side players, but I’m sure there are lots out there. Furthermore, I’ve played as a neutral/slightly light side character and I still had that problem (1 or 2 quests I couldn’t finish). - FULL VERSION : It contains 3 main components. You will now have in your game : Optional (ONLY FOR FULL VERSION) Requirements (ONLY FOR FULL VERSION) Installation Compatibility Thanks Permissions If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”. -
-
-
@ARandomMechPilot If @djh269 is right, this will fix the issue. After having downloaded and installed the mod on your game installation, download Kotor scripting tool : Once installed (in Program Files x86 !), open it in administrator and go there : https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source/blob/master/K1/Modules/M18AC_Tatooine_Eastern_Dune_Sea_tat_m18ac/k_ptat18ac_enter.nss and there : https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source/blob/master/K1/Modules/M17AB_Tatooine_Docking_Bay_tat_m17ab/k_ptat17ab_enter.nss Delete everything that's already in your Kotor Scripting Tool typing space (CTRL+A => DEL). Copy all the content of one script (CTRL+A => CTRL+C) then paste it to Kotor scripting Tool, then save and compile it. Do the same thing for the other script. Now you have 2 .ncs files in your Kotor Scripting Tool directory (in Program Files (x86) !). Take them, put _old at the end of the name (right before .ncs) as djh suggested (example : k_ptat17ab_enter_old.ncs), put them in your Override folder and you're good to go. By the way, K1CP modifies k_ptat18ac_enter.ncs . So if you're using it (which I highly recommend), download obviously the job office mod after K1CP. For this file (k_ptat18ac_enter.ncs), go in your File Explorer, K1CP directory, tslpatchdata, look for k_ptat18ac_enter.ncs in your research bar. Once you've found it, copy it, paste it somewhere, rename the copy to k_ptat18ac_enter_old.ncs then put it in your Override folder and the issue should be fixed and the Tatooine mod compatible with K1CP. Hoping this small tuto helped, may the Force be with you !
-
@TimboHello there ! I was considering downloading this mod but I saw it causes certain issues... Is the K1CP compatible version now available ? If you could also use the compatibility patch for @WildKarrde's mod to upload a whole standalone compatible mod it would be great. Ty in advance and have a good evening/day.