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The_Chaser_One

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Everything posted by The_Chaser_One

  1. Hello ! Very good idea ! Is this compatible with K1 ? If not, could you upload an option for K1 ? Same for your animated metal boxes. Thanks in advance
  2. Hello there everyone ! I'm sorry to be that late, unfortunately when you all wrote these posts I was 8 years old... If you're still playing the game, I just made what you need :
  3. Sorry for being late, but problem solved :
  4. View File Proper Korriban quests ending Main idea Have you ever, while playing KOTOR, been disappointed by the way the prestige quests’ storyline on Korriban was organized, because you couldn’t tell Uthar Wynn about every quest you’d done before going to Naga Sadow’s tomb just because you “had enough prestige to become a Sith in full” ? And then, they would stay in your quests journal forever. Or maybe, you were annoyed when you discovered that to finish Ajunta Pall’s quest, you had to give away his sword and you couldn’t get it back ? Especially with amazing mods that make it look so beautiful and actually enjoyable in-game ? The K1R and K1CP remove the quests from the journal when going to Naga Sadow's tomb. So with one of them a part of the issue is fixed. However, I promise you, this is a way better alternative. You can choose between : - VANILLA FRIENDLY VERSION : This gives you the possibility to tell Uthar about every prestige quests you’ve completed, even after reaching max prestige. You'll need to report to master Uthar right BEFORE going to Naga Sadow’s tomb for your final test. To be very honest, this is mostly for dark side players, but I’m sure there are lots out there. Furthermore, I’ve played as a neutral/slightly light side character and I still had that problem (1 or 2 quests I couldn’t finish). - FULL VERSION : It contains 3 main components. You will now have in your game : Optional (ONLY FOR FULL VERSION) Requirements (ONLY FOR FULL VERSION) Installation Compatibility Thanks Permissions If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”. Submitter The_Chaser_One Submitted 05/03/2025 Category Mods K1R Compatible Yes
  5. Version 2.0

    470 downloads

    Main idea Have you ever, while playing KOTOR, been disappointed by the way the prestige quests’ storyline on Korriban was organized, because you couldn’t tell Uthar Wynn about every quest you’d done before going to Naga Sadow’s tomb just because you “had enough prestige to become a Sith in full” ? And then, they would stay in your quests journal forever. Or maybe, you were annoyed when you discovered that to finish Ajunta Pall’s quest, you had to give away his sword and you couldn’t get it back ? Especially with amazing mods that make it look so beautiful and actually enjoyable in-game ? The K1R and K1CP remove the quests from the journal when going to Naga Sadow's tomb. So with one of them a part of the issue is fixed. However, I promise you, this is a way better alternative. You can choose between : - VANILLA FRIENDLY VERSION : This gives you the possibility to tell Uthar about every prestige quests you’ve completed, even after reaching max prestige. You'll need to report to master Uthar right BEFORE going to Naga Sadow’s tomb for your final test. To be very honest, this is mostly for dark side players, but I’m sure there are lots out there. Furthermore, I’ve played as a neutral/slightly light side character and I still had that problem (1 or 2 quests I couldn’t finish). - FULL VERSION : It contains 3 main components. You will now have in your game : Optional (ONLY FOR FULL VERSION) Requirements (ONLY FOR FULL VERSION) Installation Compatibility Thanks Permissions If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
  6. @CapitaineSpoque D'accord merci pour le tip, je vais m'en sortir
  7. @CapitaineSpoque Pourquoi le choix du TPC ? Je pense avoir à enlever des éventuels TGA manuellement du coup... Il me semblait avoir compris que le TGA était plus friendly et compatible, j'ai peut être mal compris mais il me semble que c'est ça.
  8. @ARandomMechPilot If @djh269 is right, this will fix the issue. After having downloaded and installed the mod on your game installation, download Kotor scripting tool : Once installed (in Program Files x86 !), open it in administrator and go there : https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source/blob/master/K1/Modules/M18AC_Tatooine_Eastern_Dune_Sea_tat_m18ac/k_ptat18ac_enter.nss and there : https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source/blob/master/K1/Modules/M17AB_Tatooine_Docking_Bay_tat_m17ab/k_ptat17ab_enter.nss Delete everything that's already in your Kotor Scripting Tool typing space (CTRL+A => DEL). Copy all the content of one script (CTRL+A => CTRL+C) then paste it to Kotor scripting Tool, then save and compile it. Do the same thing for the other script. Now you have 2 .ncs files in your Kotor Scripting Tool directory (in Program Files (x86) !). Take them, put _old at the end of the name (right before .ncs) as djh suggested (example : k_ptat17ab_enter_old.ncs), put them in your Override folder and you're good to go. By the way, K1CP modifies k_ptat18ac_enter.ncs . So if you're using it (which I highly recommend), download obviously the job office mod after K1CP. For this file (k_ptat18ac_enter.ncs), go in your File Explorer, K1CP directory, tslpatchdata, look for k_ptat18ac_enter.ncs in your research bar. Once you've found it, copy it, paste it somewhere, rename the copy to k_ptat18ac_enter_old.ncs then put it in your Override folder and the issue should be fixed and the Tatooine mod compatible with K1CP. Hoping this small tuto helped, may the Force be with you !
  9. @TimboHello there ! I was considering downloading this mod but I saw it causes certain issues... Is the K1CP compatible version now available ? If you could also use the compatibility patch for @WildKarrde's mod to upload a whole standalone compatible mod it would be great. Ty in advance and have a good evening/day.
    PARFAIT ! Moi qui me disais que le masque de Tulak Hord était ridicule dans le jeu vanilla, je vais enfin pouvoir obtenir quelque chose qui ressemble vraiment au véritable artéfact du plus grand duelliste Sith de tous les temps !!!
  10. Really good, thanks, it adds a lot to Ajunta Pall ! With his new canonical look, it's perfect ! Now I want the sword back even after having given it to Uthar (I think I'm gonna do that...) !
  11. Mec, si ce truc fonctionne, merci du fond du coeur, j'avais besoin d'une amélioration de textures pour le swoop racing. Je vais le tester dès que possible !
    Works perfectly and will go well with something I've got in mind...
  12. @kotorfan783085 SPOILER ALERT : @uwadmin12 Hello sir, I've sent you a dm for a mod idea for which this mod (Talisman) would be a very welcome addition. Hoping to get an answer, thanks in advance. Have a nice evening/day. And btw, the talisman was actually designed FOR Karness Muur by his companion Sorzus Syn, when both were in Ajunta Pall's Dark Jedi group. You can find that in the Book of Sith.
  13. The_Chaser_One

    #5: Lips

    Thanks a lot @LoneWanderer, I actually got an answer from JC that worked perfectly. I just had to download the program myself, now available as he said in his update text on this post. Perhaps I'll have a look at your solution if I ever need to make lips files again. Thanks for answering and giving advices though, it's very much appreciated. Have a nice evening/day, and may the Force be with you.
  14. The_Chaser_One

    #5: Lips

    Hello there sir, Firstly, thank you for this. I've been trying to understand how to make the lips stuff work for hours (almost days lol). Secondly, if you still have the tool on your computer, I'd appreciate if you'd do it for me. I did the steps you asked and I'm sending you the files. There are only 3 so it shouldn't be a big deal. I would also like, as you suggested, that you converted them into lips files so I could directly use them. If you now have a more recent solution that I might not have seen yet, I'd be glad to know it. If not, thanks in advance for doing this. Have a nice day/evening. brngmeinfo.txt mostintrstng.txt AIKYW.txt lips.txt mostintrstng.wav brngmeinfo.wav AIKYW.wav
  15. Does this actually do something useful ? Or was it only for april 1rst ? Because seriously, these little guys's noises are just so annoying. So if you can, please make something to shut them up or at least make them less loud lol
  16. @Thor110 That does sound like a good advice. Friday I'm on holidays so I'll take a look at it (I've got some other projects myself so maybe not this weekend though). Yeah obviously, if we only consider the plot it is logical that we don't have them, but for a gameplay reason it would indeed be a good idea imo (and btw someone made a Sorzus Syn's amulet mod which could be great to find in her tomb). So I will take a look at it when I have time and my (small) upgoing projects are done. @tff500 However, I have to disagree with the modules idea, even if it's not that important (to me it is). According to Adas's status, he should get Freedon Nadd's tomb module (biggest one for a guy that canonically had centuries to make his slaves build it and was considered to be the Sith'ari). Then put a lot of stuff in it (tukatas, shyracks, maybe even sith spirits or thieves, etc.). The entrance of his tomb should obviously be located at the end of the shyrack cave as it is the oldest one. For Sorzus Syn, I'd put Ludo Kresh's module, put the amulet in it as well as rakhgouls (you know, her amulet changes stuff into rakhgouls so it makes sense to me, also gives different battle experience than the other tombs). The entrance would be... wherever you want it to be, I think a sarcophagus in the valley, as you suggested, is a good idea. For Xoxaan, idk... She isn't really that important anyway. 2 more tombs sounds enough. There wouldn't really be enough space to make her an entrance. However, if you really want it, we could make something work. I'd focus on these 2 "main" tombs first. What I'm annoyed at is it definitely won't be compatible with BOSSR if we do the entrance there. That is really bad. Making it compatible with BOSSR would be such a big plus, if I make it I might make Adas's tomb's entrance somewhere else. But even then, not sure it won't conflict with a BOSSR's file... Will be hard to do. Ig making it compatible with K1CP will be the best I'll be able to do, and as K1CP isn't compatible with BOSSR, this problem won't be mine to fix anyway.
  17. Yeah that seems cool, should be possible with Thor110's expanded galaxy project, I'll ask him when I get some time. My modding skills are pretty low for now as I'm very new to modding Kotor but who knows ? Perhaps some day I'll do something like that. Tbf Korriban's my favorite planet. It's really great. I actually played SWTOR first so when I saw there was Korriban in Kotor I was really glad lol
  18. Yeah alright, you want someone to make it, I understand. "completely custom made" is a bit much to ask though lol
  19. Alright, I understand. Though if you change your mind I'd be really happy to make something out of it, so please consider it a bit more. What you did looks really good, and I feel like it being only a "proof of concept" is kind of a big waste. It could make a great content addition. But anyway, all I can do is respect your point of view on your work. Thanks for all the mods you make (If you're worrying about JC's permission, because I saw you added his vision enhancement mod, I can ask him too so no worries )
  20. But who will take the time to make it... Unfortunately it will be difficult to find... I don't understand though, why do you seem so precise but it doesn't look like it does exist ? Are you asking for a mod giving a precise idea of what you want ?
  21. Hello there ! I just made a mod restoring these unused lines but I didn't know you made this. Can we get a file to put it in our game ? And I saw people asking for Carth to speak to you from the window instead of in front of you so I'd like to do something like that too. Maybe I could use your improvement to make a sort of "Carth Taris hideout dialog enhancement mod" ? Thanks in advance, and I'd be really glad if you shared to us the files you made.
  22. View File Carth Taris hideout dialog restoration Carth Taris hideout dialog restoration Hello there everyone ! After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea. WARNING : This is now included in the Restored content for K1CP mod by @N-DReW25 AND Sleheyron Story mode by @SAO1138. If you're planning to play with one or even both of them (which I genuinely recommend btw !), DO NOT install my mod or it will break your game. However, there are other (bigger and better) mods waiting for you in my profile, especially if you're a fan of Manaan and/or Korriban ! Installation : - Unzip my folder, take the .dlg file and put it in your override folder. - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance. I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough. Uninstallation : Delete the file from your override folder. Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build). Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you ! Submitter The_Chaser_One Submitted 04/06/2025 Category Mods K1R Compatible No  
  23. Version 1.0.0

    240 downloads

    Carth Taris hideout dialog restoration Hello there everyone ! After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea. WARNING : This is now included in the Restored content for K1CP mod by @N-DReW25 AND Sleheyron Story mode by @SAO1138. If you're planning to play with one or even both of them (which I genuinely recommend btw !), DO NOT install my mod or it will break your game. However, there are other (bigger and better) mods waiting for you in my profile, especially if you're a fan of Manaan and/or Korriban ! Installation : - Unzip my folder, take the .dlg file and put it in your override folder. - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance. I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough. Uninstallation : Delete the file from your override folder. Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build). Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !
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