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Everything posted by Sith Holocron
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Mod Compatibility with TSLRCM 1.7 (Discussion)
Sith Holocron replied to Markus Ramikin's topic in TSLRCM
Ahhh . . . I get it now. I haven't heard of anyone getting the Factory confused with the M4-78 in a while. The HK Factory is not located on that planet. (If you want to find out where that is, check out the many HK Factory thread that seem to be up and running.) -
Towards a perfect K2 - 013 - Atton faces the Exile in Ebon Hawk
Sith Holocron replied to ttlan's topic in TSLRCM
I mentioned something somewhat similar to this once before. I'll repeat what I said and then I'll add comments I received offline about it. Another suggestion: When the Exile talks to Atton when he's in the Ebon Hawk ****pit - many times the point of view is of seeing just seeing him hunched over the console and not facing the the Exile. This also means he's not facing us. Well, it's already been established in K1 that other camera angles can be arranged to do better than that . . . witness the following picture from KotOR1. I'm not implying that every conversation with Atton in the ****pit should use this angle. In fact, when he's being evasive in his answers or down right hostile to you, it might even be preferable for him to give the Exile (and therefore, you along with him/her) the "cold shoulder." Hiowever, seeing his face and emotional responses in the early scenes where you're just getting to know him might be beneficial to connecting better with the character." Perhaps the same problems that applied to my request might apply to yours? -
We've all heard the arguments against Disciple here and a great many other forums. The discussions tend to go along the same lines: he's a Jedi Fan-boy, he's an incompetent Republic spy, that he's so bland that Atton appears edgy next to him, the "love story" seems to present him as a simpering tool, etc. If you had the opportunity to reshape the character to make him more likable, how would you go about it? I'd like to hear what you all have to say.
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Mod Compatibility with TSLRCM 1.7 (Discussion)
Sith Holocron replied to Markus Ramikin's topic in TSLRCM
Apparently you missed the very first post in the thread. M4-78 is not part of TSLRCM - not in any version. Several items such as the cut GenoHaradan quest, Disciple's Holocron quest, and M4-78 have many files but not enough content. Attempting to put them in without creating some new material to make it work brings those quests out of the realm of restoration (TSLRCM's goal) but into another area entirely. Some folks are willing to put up with fan created material in order to see these files in the game. (I should know - I'm the voice of M4-78 in Darth Stoney's version of the mod, for crying out loud.) These sort of things will be released here (and probably elsewhere to boot) as unofficial add-ons. As many of the folks developing these side projects are members here, you'll find that once finished many of them will be compatible with M4-78. Stoney's current version of M4-78 is not compatible but there was always plans to expand it anyway. Zbyl has taken over the duties of the expansion of the M4-78 (called the M4-78 Enhancement Project) and hopefully will make announcements soon on what he has in store for us. As for Darth Shan's version, I don't know how nice it plays with others. As I stick with Stoney's version, I don't know that much about it. However some quick research brings up the following: As we all know from reading the first post , Handmaiden for Females doesn't work with TSLRCM so that's not a reason not to download the mod. However, you'll miss out on using Deathdisco's Coruscant mod which is rather popular. Those that have attempted to play through with Darth Shan's version are invited to comment here but only on compatibility issues. (I don't want this thread being highjacked by M4-78 discussions nor turning the thread into a flame war.) -
Does this mean I have to change my password yet again?
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Mod Compatibility with TSLRCM 1.7 (Discussion)
Sith Holocron replied to Markus Ramikin's topic in TSLRCM
You need to find the name of the mod AND provide a working download link to it for it to be reviewed. -
Towards a perfect K2 - 008 - Typo? Mistake? For any who know the way.
Sith Holocron replied to ttlan's topic in TSLRCM
Unless . . . the comment "for any who know the way" refers to the enemy that is headed towards Republic space from "out there." In that case, the Jedi or Sith that followed Revan would be taking out the invaders that Revan is scouting against. It's just a theory . . . -
Interview with Logan23 by Sith holocron
Sith Holocron replied to Logan23's topic in Revenge of Revan
This figures . . . I ask the questions and I can't see the responses because the work computers block media sites (like YouTube.) I guess I'll have a while to wait until I finally get the answers! -
Towards a perfect K2 - 003 - Escaping from the kolto tank
Sith Holocron replied to ttlan's topic in TSLRCM
I'd love to see a mod to do this myself but I don't think it is in the scope of this particular mod. (I'd at least like to see the kolto drain out myself.) -
Clan lightsabers? It sounds like you're talking about a Jedi Outcast or Jedi Academy mod and not a TSL mod. Have I misunderstood?
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General ideas for KOTOR 2 mods (old or new).
Sith Holocron replied to Darth Mascany's topic in General Discussion
Since you asked . . . Here were some of my ideas - for both k1 and TSL - that I posted about over in Lucas Forums' Modding Request section. Click through to see the full descriptions . . . K1 Requests Seeing real Jedi in the tanks on the Star Forge - Ever notice they have this random Jedi model in the tanks on the Star Forge and he's so low-res too boot? I had an idea about that . . . TSL Requests The Fate of Colonel Tobin - How about seeing seeing his final fate? (This is of course assuming you didn't kill him yourself.) Complete with explanatory pictures! Improve the view outside Citadel Station's Windows = There are lots of low resolution bit out there. Click through to see examples I posted up over there. Cantina Musicians Take Requests - Pretty self explanatory. Have a chance for the musicians to play songs on the game soundtrack for you. This could also work for K1 as well. Quarren Model Skin Change - This was a request recently posted about over here. and as long as we're dreaming, the mod all KOTOR2 movie makers would love to have Add the Free Camera cheat to KOTOR2 -
It'll never happen.
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Expect a separate thread entitled "Mod Compatibility with TSLRCM 1.7" shortly. I imagine will report their own findings of what is and isn't compatible with 1.7 in there as time goes on.
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He needs a particular sound effect that's only in that scene - and not available anywhere on the game discs - to make the scene the way he wants. He's working on getting that sound, I believe. (I've put him in touch with someone that may be able to help.)
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I believe VP is making a new one.
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I originally picked up TFU for the Xbox360 which I never wound up playing. (What can I say? I'm not really a console person.) My wife picked up the "Ultimate Sith Edition" of the game for me last Christmas - it too has yet to opened and played. I'll have to get around to playing it eventually . . . I will say that I have heard some of the music in the game is excellent but certain pieces however are very repetitive. (The track "General Kota and the Control Room Duel" springs to mind in regards to the repetitive one.)
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Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
I concur with Logan23 and Catagurin. As the Exile is their reason for being together in the first place, the act of saving them might negate theor hostility towards each other. If they don't get that sacrifice, they turn against each other. -
Zbyl - who is now in charge on the M4-78 Enhancement Project - will not be working on it until after the next version of TSLRCM is released. You'll have a wait on your hands.
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Now that there's a new USM compatibility patch, do all the mods "play nice" together? (That is: the TSLRCM (1.6a or later), the USM, and Shem's mods mentioned above.)
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Since it was asked over at Lucas Forums, are the following mods compatible with 1.6 and for 1.7? Shem's Super Enhanced Mod (for both KOTOR &TSL) Shem's add on to the Super Enhanced Mod (for both KOTOR & TSL) The second mod is an update of the first mod. I've never used these but it's seems like some material is added in from the descriptions that makes it more than just a hardcore mod. Might any one have ttested one or both of these with TSLRCM? (If it is both mod with the TSLRCM, please specify that in your answer.)
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Astor, I will make the request over at Lucas Forums as you have inspired me to do so. And here's the link so you can check on any progress: Quarren Skin Change
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I like this idea but I don't think it falls under the area of restored content. That being said: if someone made a request for this at Lucas Forums and it was created, it would likely make it's way into my override folder.
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Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
DH-010, I'm not home so I can't double check but I thought that line by Kreia about the Exile being "the weaker for it" was only supposed to trigger if the Exile tries to save the NPCs. Sounds like there's a bonus gained if he/she leaves his companions to their grisly fates. I picture a sound file that mixes their screams together. Perhaps I should seek therapy. LOL -
Did you cheat at all? Did you use KSE for anything in particular?