Sith Holocron

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Everything posted by Sith Holocron

  1. Eradicator, might you stop placing questions about TSLRCM 1.8.2 bot here and at LucasForums. Placing them here should be quite sufficient.

    In addition, compatibility questions for 1.8.2 should be placed in this thread: http://deadlystream.com/forum/topic/983-mod-compatibility-with-tslrcm-18/page__st__140

    (Be sure to indicate that you're asking about compatibility for T...

  2. I think there might be a way around that. For the other doors, have the doors open automatically when the Exile steps close enough to it - but place the invisible trigger far enough away that the Exile won't have to wait by the time he walks over there.
  3. You have to find all of the Jedi Masters. If you have M4-78 EP installed and you haven't visited M4-78, you haven't found all of them.
  4. Oh . . . just check this out then . . . Moving this to the M4-78 EP section . . .
  5. Are you playing with the M4-78 Enhancement Project? If so, did you complete that planet?
  6. If you want me to re-record stuff, today would be a good day to provide feedback on what I emailed you.

  7. Fun question: who would you nominate (other than VP or yourself) to assist BeadV in finishing the "Malachor VI" mod to it could be released?

  8. Have you played the M4-78 Enhancement Project with TSLRCM 1.8.2 yet?

  9. But G0-T0 doesn't run the HK Factory. How is HK-47 avenging Bao-Dur by killing G0-T0?
  10. You might want to explain the walkmesh issue to KOTORHDTV as he's posted the request in the Requests thread. (I'm locking his own thread because he made it an official Request.)

  11. Sorry that I wasn't able to get those sound files too you. Best of luck to you and whomever you did get for it. Is it not time to pass the project on then?
  12. It's not really much a restoration per se as there's no material to place behind those close doors. That being said, it might make for a good place to mod in the cut dialogues of Lt. Yima and Lt. Atallo. Perhaps you might want to post something to that effect in the Requests thread?
  13. The squad being three choices is hard coded into the game.
  14. However if the amount you'd spend on Cartel Coins is equal or greater than a 3 month subscription, you may as well spring for the subscription, no?
  15. An example: If Mira uses the workbench, it now uses her skill and not the Exile's.
  16. Sith Holocron

    Error

    The icon for the EXE doesn't change. Look for changes on the Menu screen. Above where you click to start your game or load a saved game, it should read "The Sith Lords Restored Content Mod v 1.8.2"
  17. Trying to do the best Sith Holocron voice I can for an upcoming mod. Wish me luck!

    1. Sith Holocron

      Sith Holocron

      Yes I am doing lines . . . with no filters of any kind!

    2. Darth_Sapiens
    3. Sith Holocron

      Sith Holocron

      If you don't know yet, you will in due time.

    4. Show next comments  639 more
  18. I'm willing to bet other people know how to do this. If you ask in your G0-T0 Overhaul thread over at LucasForums, someone may have an answer.
  19. And lose out out on all of the wonderful dialogue that G0-T0 has? Eeek! Would it be feasible to make Disciple a puppet to Handmaiden (or vice versa depending on the Exile's gender) to have them both appear in the scene? The main issue I could see happening is when Disciple and Handmaiden have similar lines. (For example, the both say something the lines of "Atton, I believe that may be a trap" when Visquis invites the Exile to to come to Jekk Jekk Tarr alone.) For those types of lines, can the dialogue tree support the line being delivered either by influence or character gender? I suppose a lot of work on the dialogue tree would have to be done with this method or the one above. Also, how would the character romance options take place? When Mira gives her "bounty" talk to both Visas and Handmaiden, is the Disciple going to be in the background? When Disciple and Atton have their on-board private discussions, will Handmaiden be lurking behind Disciple?
  20. Also . . . make sure that you're installing the full version of TSLRCM 1.8.2 and not just the patch from 1.8.1 to 1.8.2
  21. Sith Holocron

    Requests

    302NAR = Refugee Quad (in the center of the map where all of the refugees are located) 306NAR = Entertainment Promenade (specifically the Pazaak Den) 303NAR = Nar Shaddaa Docks