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Everything posted by Sith Holocron
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You know what questions you have to answer when you report possible bugs. (You've done it before.) Provide those answers now please.
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Kotor/Neverwinter III Legacy???
Sith Holocron replied to Jorak Uln's topic in General Kotor/TSL Modding
Any further discussion about altering the EXE will cause a thread lock. Looks like I made the threat of lockdown for a different reason. :: shrugs :: -
Kotor 2 Texture Overhaul (TSL Origins)
Sith Holocron replied to Jorak Uln's topic in Work In Progress
Skyboxes I had a thought on skyboxes. Logos for corporate entities should be on the buildings - signage with few words designed to be seen from a long distance away. ] For example, do you see the H&M logo and the MetLife logo? How complicated are they? The blue square - that's a CitiBank logo I believe and I only know that because I know the corporate colors. The lesson here: Rooftop logos should be very simple and they don't need to be animated either. Now - what about the street level advertisements? Close up near the player, logos in advertisements should only a very small part of it. Think of any billboard advertising something on the street or along the side of the road and think about what percentage of the billboard that the logo takes up in that space. For example . . . and . . . How much real estate in the bill board does the Star Wars: TFA logo take up? And in the McDonald's Logo? It's quite small by comparison. Just some food for thought for any advertising signage you might wind up making. -
Kotor 2 Texture Overhaul (TSL Origins)
Sith Holocron replied to Jorak Uln's topic in Work In Progress
For Aurebesh, use the links I already posted. For all other SW languages, please use this site. -
Kotor 2 Texture Overhaul (TSL Origins)
Sith Holocron replied to Jorak Uln's topic in Work In Progress
1) Why not show a before and after for your next set of pictures? 2) Why do you use Arabic numerals and have signs in English? I recommend using either "Auretech: Technumbers (regular Capitals) or "Auretech Inversed: Tech numbers (Inversed Capitals)" which can be found in this download link. -
SW-The Old Republic-Worth it or not...?
Sith Holocron replied to djnugent's topic in The Old Republic
Assuming you likely have a smart phone, you might want to both add security to your account and add some 100 extra Cartel Credits (per month) as well by adding a Security Key to your account. Read about that here.- 116 replies
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SW-The Old Republic-Worth it or not...?
Sith Holocron replied to djnugent's topic in The Old Republic
Just check out the "Let's See Your Characters!" thread and you'll have an idea where folks have/had their characters. (Why not post yours too while you're look at it?)- 116 replies
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SW-The Old Republic-Worth it or not...?
Sith Holocron replied to djnugent's topic in The Old Republic
Oh, that's too bad. If you were on the Jedi Covenant server, I probably could've donated some stuff to you.- 116 replies
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Thanks!
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I'd love to have it if you wouldn't mind.
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Blog #35 - Portrait Pictures
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
This one is a little different. I decided to use the character as rendered in the game rather than using an extracted head. I used a slightly altered version of Darth Sapiens' HD T3-M4 skin for this. There's only nine frames in a loop so the animation is a little jerky. -
Achilles' Influence Guide and TSLRCM
Sith Holocron replied to milestails's topic in Knights of the Old Republic General
Did you consider asking him? Here's his profile on here. -
I didn't bother to animate mine. I put it in the background of my Disciple portrait (see blog #35). It was a slight upgrade but not enough to release it.
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Blog #35 - Portrait Pictures
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Not sure that I'll bother doing animations of the droids or Mandalore as they wouldn't have dark side corruption to show. Although, I suppose I could go from Mandalore with and without helmet if I had both heads. -
Blog #35 - Portrait Pictures
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
I've tried to have the portraits either match near where I've originally found them (as seen in most of them) or where (I feel) their natural place is (see Atton). KotOR1 portraits would likely follow the same pattern, if I can get someone to extract the heads for me. Decided to see what DP's concept would look like with the background so I made one quickly. -
Blog #35 - Portrait Pictures
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
In the evil Atris model I used, I dislike the head gear but like the rest of the robe. I wonder what the model might look like with her normal head replacing the wicked queen head (but retaining the darker lipstick.) In addition, don't the eyes and lips seem to change between the models? -
Blog #35 - Portrait Pictures
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Someone fond of the Disney movie "Sleeping Beauty "? -
Blog #35 - Portrait Pictures
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Atris . . . -
Blog #35 - Portrait Pictures
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
I thought about that but I thought desaturation of the background worked a little better with the corruption angle. -
Blog #35 - Portrait Pictures
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Disciple joins the group! -
Is the music volume above zero?
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SW-The Old Republic-Worth it or not...?
Sith Holocron replied to djnugent's topic in The Old Republic
Which server are you choosing?- 116 replies
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Does anyone have a save so I can take screenshots of Atris' Holocron room without having to do the fight or dialogue with Atris?
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SW-The Old Republic-Worth it or not...?
Sith Holocron replied to djnugent's topic in The Old Republic
Why not just try it - preferably using the link on my profile page - and then make a more informed decision?- 116 replies
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No, he made a red version of it years ago.