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PoopaPapaPalpatine

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PoopaPapaPalpatine last won the day on August 1

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  1. Whatever the version was on Steam. I think 'legacy'. The AMD issue has been a known one for a long time now.
  2. Again, I'm not tech savvy enough to know anything about this. My problem is I can run the base game on AMD, but the base base game is crap, as soon as I mod it with anything other than textures, like the RCM, it won't play. It crashes after the intro movie. This didn't happen before with my Nvidia graphics card and I've done everything to find out why and what mod may be causing it and it seems to be anything that mods the game beyond the superficial.
  3. With the whole boom of game recomps happening lately with help from LLM tools, is there any incentive for Kotor recomps? For me, there is. Especially Kotor II. I don't even like the game but having swapped to AMD recently essentially barred me from ever playing it. It seems such an antiquated problem now with recomps. I'm not the most tech savvy person, else I'd lead this project myself, but I'd like to hear what others think about this.
  4. How do I install the 1.5.1 patch after having further modded my game? I'm having issues installing the patch to fix the cutscene bug from 1.5.0. The launcher recognizes the older version but runs error boxes for the further texture mods I've incorporated when I select "restore original." I'd like to avoid going through these errors one at a time to find what conflicts just to get the cutscenes running properly again.
    Incredible that it's taken this long to use grass and shadows again. Incredible.
  5. I just ran across an issue with Sarna at the party where the dialogue goes wonky. What are the files to change to reset them back to normal?
  6. That's odd. I have all of these but the Trask, Sneak, Dark Side Romance, NPC/PC HD mods, and it runs fine for me. My only issue is with the cutscenes not being scaled.
  7. My cinematics aren't playing scaled to my monitor but other than that, this is such a great mod!
  8. I've done this but none of the files can be read through the KPM. I don't mean to be rude, but as great as these mods are, getting round to installing these things is a bit of a pain.
  9. I'm getting "Kotor Unknown" error messages when I apply patches. I know these exe files are the editable executable versions because they're required for any mods. What's going on? Am I just stupid?
  10. Maybe I'm stupid, but I downloaded the KPM master from GitHub, downloaded the launcher for Windows, used the "Patches" directory from the 'master' folder, I see the grass and texture files in the folder, but it's not loading in the launcher directory. How did I mess this up?
  11. I will still open the baskets so I can get back my Krayt Dragon Pearl and get XP for massacring all the Sand People without getting Darkside points. Meaning: I am still doing the right thing.
  12. Finally, justice for Nemo.
  13. I suppose that's an option if I wanted to do it fast. I'm a bit more finicky than that, I'm afraid. I'm currently looking at things like KotOR Blender and things like that at the moment. See what all needs doing.
  14. I was thinking of something like pulling modules and textured game models into Blender and then rig and animate them from scratch. Hell, making these things from scratch may be the only option. After all these years, AI upscaled scenes can't be the only option. If there's some folks out there that want to work on this too, please contact me. Otherwise, I'm fully prepared to tackle this myself. I have. I just don't care for them. I don't think they fit the mise en scene of the original Star Wars films, which KOTOR draws heavy inspiration from, and that of the first game itself. It's too polished, too flashy. I don't believe they integrate with the base game very well. I want something that stays truer to the intent of the original game.
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