PoopaPapaPalpatine

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PoopaPapaPalpatine last won the day on June 10 2024

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About PoopaPapaPalpatine

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  1. I installed your mods as recommended in your "read me's", compatibility patch included; yes, I install the dialogue fix first before installing the K1CP and HD Menu Mods. Those are the three at the top of my "MODS" folder that I install. Then, it's "Improved AI" and after that, "Thematic Companions" and a slew of model fixes and HD cosmetic options. Yours were the last mods I recently installed well after I installed the other mods I have. I never got far enough to the actual game before I fixed the menu issues.
  2. I originally installed all the mods you offered and when I noticed the issue, I whittled it down the to the "Alignment" one and it resolved the matter. I didn't include any K2 abilities to this; I'm a bit of a K1 purist. I have a list of mods, mostly cosmetic and few that alter gameplay (beyond K1CP) like "Dialogue Fixes", "Improved AI", "Thematic Party Abilities", and "Repeating Blaster Bonus". I install the Community Patch first, then the HD mods, then further gameplay and cosmetic mods like that afterwards. I have an ordered list to install all the important ones first and in what order so none conflict.
  3. @The_Chaser_One Mod link for the Alien Ported VO mod:
    Makes the game feel more complete and a lot more stable than the K1R version. Modder is also very helpful and responsive!
  4. I only just noticed that I have a specularity issue on the armor for the "new shader" option, where the armor looks transparent rather than shiny on some of them. Is there a fix for this, or what should I be looking out for in my override folder?
  5. Has he? It's been awhile since I've played KOTOR so I've completely forgotten but the line he said he was "a traveller from Duro" made me think he was a Duros, too. I guess I'm jumpy from Jolan being a Rodian now.
  6. Hmm, it must be with the K1CP-RC or NPC Diversity mod that's futzing with something then. I'm on Manaan and Hulas the Duros from the Genoharadan quest is now also a Rodian.
  7. I have a slight compatibility issue with this mod and NPC Diversity. On my current playthrough, Jolan has been replaced with a Rodian and alternates between speaking Rodian and Nikto (Ported Alien VO mod). Not quite sure what to change in the Override to turn him back to the Nikto to make this mod work fully.
  8. I don't know why but this caused a minor bug in that it conflicted with something on my HD HUD and menu mods. "Awareness" was replaced with a partial description of the feat itself. It was only when I removed this mod that it went back to normal. It was a very strange thing.
  9. I'm in my playthrough now and am getting that line of dialogue before every vision of the Star Map. Will remove the file as per recommendation.
  10. Ran into a bug where Carth's restored Taris dialogue didn't play at the start of Taris but got bumped to the Ebon Hawk when I arrived on Dantooine before the vision quest. I have JC's Vision Enhancement as one of my mods on top of the K1CP-RC. Is this what's causing this to do that?
  11. Tried to redownload this updated file but my browser says "virus detected" and keeps it from being downloaded.
    Does what it says on the tin, but I guess I'm not much a fan of it. I think it takes a bit away from the gameplay experience having these conversations spring up naturally depending on your party. I think many more people will appreciate this more than me. While there is an option to have the conversations occur both on planet and the Ebon Hawk, it does overwrite some expository story moments (after you rescue Bastila and it cuts to the apartment on Taris is the one that comes to mind). EDIT: Wildkaarde was good enough to hope on the issue and remedy it immediately!
    Permanent addition to my playthroughs now.