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Files posted by JumpStationZ
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Redhawke's Ord Mandell
By JumpStationZ in Mods
Author : RedHawke 07/16/06 V1.2 (Original Release: 10/06/04)
Update : 02/25/2020 V1.2i
============================================================================
Version History
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1.0 original Release
1.1 Fixed Locked Door Issue [Crosses Fingers] (Thanks to T7nowhere)
1.2 Enabled Transit Function (Thanks to Kaspian)
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This mod adds a new planet to travel to in KOTOR, ORD Mandell, though the planet is small (5 Areas), it has, what I hope is, a lot to offer. (Includes two new quests for KOTOR)
I hope you all enjoy the New Planet!
NEW INSTALLATION INSTRUCTIONS (updated)
Run Tslpatcher, if you want to install High Stakes Warren Pazaak, copy and paste files from that folder.
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Incompatibilities:
k_pebn_galaxy.ncs
k_sup_gohawk.ncs
k_sup_guiopen.ncs
global.jrl (after running tslpatcher, may require jrl merging with jrl merger tool or manually with kgff editor to make things compatible)
Installation Instructions:
-----------------------------
Please put all the files in the 'For Modules' folder in your KotOR Modules folder, and place the 'For Override' folders contents in your KotOR Override folder... that's it.
The 'Source Scripts Go Nowhere' folder doesn't do anything and you can IGNORE IT, is packaged with the mod to help fellow modders out.
The 'High Stakes Warren' folder contains a script that if placed into your KotOR Override folder it will allow Warren the Quarren to be able to take up to 100,000 Credit Wagers in Pazaak.
You will have to reinstall this mod if you later wish to install my Recruit RedHawke mod, or my Weebul & Utiinii's Shop and accidently overwrite the global.jrl file from those mods you will need to restore this file from this mod as the one with this mod is the most recent and compatable with all my previous mods.
This mod should be compatable with just about everyone elses mods as well that doesn't use a global.jrl.
Uninstallation Instructions:
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Simply remove these files from your KotOR Override and Modules folder.
This Mod Does:
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This mod adds a new visitable planet to KOTOR, ORD Mandell, a republic resupply colony. It has a landing area, and apartment block, an outside area, some Storage caverns, and a suprise area, search the caverns for it.
ORD Mandell has two merchants available, Sval Raan an Aratech Merchant and representative, he has the usual fare, Medical, Repair, sundries, nothing really extravagent. The second merchant is Baracus the bartender in the Cantina, because of the Juhani Side-Quest Bug not letting you get the Mika Dorin premium merchant offer, Baracus sells the Mika Dorin stuff as well, so now you can let Juhani slice up her tormentor, and still be able to buy good stuff.
There are two quests available on ORD Mandell, one is from Warren the Quarren, he is a Pazaak player in trouble, and the other is from the Republic Base commander Major Brell Stygian, talk to them and see, feel free to explore first if you want.
Warning: Recommended Character level for planet is 14+, You will be in for some potentially tough, but really good fights. You have been warned! ;^)
New Armor: (By Achilles)
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*Republic Battle Armor* By Achilles (Used And Included With His Permission)
Feats Required: Armor Proficiency - Heavy
Defense Bonus: 10
Max Dexterity Bonus: +1
Damage Resistance: Resist 10/- vs. Cold
Damage Resistance: Resist 10/- vs. Fire
Damage Resistance: Resist 10/- vs. Sonic
Special:Upgradeable, ArmorThe Republic has prospered militarily by keeping its troops well supplied
with high quality heavy armor, ensuring they are always prepared for the
most demanding battle conditions.
This armor has been modified by me some, to make the files compatable with my other mods, and reduce the texture size a bit.
You get the Armor as a major-part of the quest reward from Major Stygian.
Acknowledgements:
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A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And lastly, a Big... Big thanks to Achilles who made the Republic Armor and it's texture that makes the two Republic Twilek Officers in this mod look so cool, and more match the common soldiers!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Module Notes
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There is no planet text on the galaxy map for the planet, this would require editing the dialogue.tlk file and if I included one not only would the download size go up by 1.8 megs or so but it would mess with the non-english versions of the game. You can use TK102's KOTORTlk program to edit your own dialogu.tlk if you want to, the planets name ORD Mandell goes into entry #42505, and the planets description should go into entry #42511, too big to give here. Anyway I wouldn't suggest it, I left it alone and without text myself. :^)
And I have no idea if the planet will become unavailable like the others do when you crash on the unknown world, I hope it does, but I have no idea if it really will, either way I would suggest once going to the unknown world, if the planet is still available, to avoid going to it, as I don't know what the effects on your savegame would be. If the planet is still available when you leave the unknown world, and you go to it, instead of the Star Forge like you are supposed to... you could mess up your save game so you do this at your own risk!!!
And lastly, Enjoy!
3,312 downloads
- jumpstationz
- redhawke
- (and 3 more)
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Redhawke's Mission Jedi Mod
By JumpStationZ in Mods
Author : RedHawke 08/20/04 V1.0
Mod: Make Mission a Jedi Mod
============================================================================
This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine.
This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
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Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Incompatibilities:
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Any mod that has "dan14_jon.dlg" will not be compatible.
That dlg file has the spawn script for the jedi who trains Mission.
Uninstallation Instructions:
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Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
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Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!)
Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi.
Adknowledgements:
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A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
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Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
3,298 downloads
- jumpstationz
- redhawke
- (and 4 more)
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Redhawke's Revan/Sith/Bastila Item Pack
By JumpStationZ in Mods
Author : RedHawke 12/20/05 V1.3
Mod: Revan/Sith/Bastila Item Pack
New In V1.3: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
Install order for my 3 Item Packs is:
1. The Revan/Sith/Bastila Item Pack (This Mod, updated to Use Patcher)
2. The Blasters/Armor/Droid Item Pack (Patcher not necessary no 2da files)
3. The Revan The White/Star Forge Booster Pack (has tslpatcher)
New In V1.2: Includes the patch For the Star Forge Bug...
The Patch Does:
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This adds the items From my Revan/Sith/Bastila Item Pack originally dropped by the fighting Jedi and Sith on the Endar Spire to appear in a new Footlocker in the Endar Spire room where you have to Slice the Computer or Repair the Driod to help you kill the Sith in the next room, before you meet Carth and get to the escape pod.
============================================================================
These are a collection of custom items I created or are modified original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.
A small Warning, some of these items are very powerful, I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is.
Installation Instructions:
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Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Uninstallation Instructions:
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Simply delete these files from your override directory.
This Item Package Contains:
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Bastila's Focus Lightsaber Color Crystal (Allows for the creation of the Bastila lightsabers like the single one she wields in the cutscenes, Is also needed to allow for Bastila's Lightsaber to be upgradeable, crystal is found on Brejiks corpse, Bastila's use only, Battle Meditation needed to equip)
Bastila's Double Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, and found on Brejiks corpse)
Bastila's Lightsaber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used)
Bastila's Short Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used)
Sith Lightsaber Color Crystal (Allows for the creation of the Sith Lightsabers below, found on Nemo's corpse on Dantooine, and in various other places)
Sith Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Lightaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Implant (Powerful Level 1 Implant)
Sith Neural Band (Powerful Headgear)
Sith Gauntlets (Again Powerful)
Advanced Sith Shield (Unlimited Use Sith Energy Shield)
Sith Computer Bracer (Increases Skills, and other useful things)
Sith Utility Belt (Once again Powerful)
These Sith Items are all found on Nemo's corpse on Dantooine.
Improved the Sith Lightsaber found on Korriban, it now uses the same cool model as Darth Malak's and has good bonuses, it is not upgradeable.
Improved the Sith Mask found on Korriban as well, try it and see.
Improved Darth Malak's Lightsaber, Exellent Bonuses, allows Malak to deal out even more damage when you face him.
Improved Marka Ragnos Gauntlets found on Korriban.
Revans Core Lightsaber Color Crystal (Allows for the creation of the Darth Revan's Lightsabers below, found on Nemo's corpse on Dantooine)
Darth Revan's Lightsaber (Red Blade, Uses Malak's Saber Model, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Implant (Very Powerful Level 1 Implant)
Darth Revan's Gauntlets (Again Very Powerful)
Darth Revan's Shield Bracer (Unlimited use Heavy Energy Shield)
Darth Revan's Computer Bracer (Again Very Powerful Bracer, Drastically Improves Skills)
Darth Revan's Utility Belt (Again Very Powerful)
Darth Revan's Robes I (Identical to Darth Revan's Robes except it has the discuise property so you become the Darth Revan from the cutscenes)
Darth Revan's Robes (And once again Very Powerful, no darkside restriction, good guys/gals can wear black too!)
These Darth Revan Items are all found on Nemo's corpse on Dantooine, read Nemo's Datapad to find out why.
Star Forge Robes (Very Powerful, Cloned abilities from Revan's Robes, no lightside restriction, found on the Star Forge)
All Jedi and Dark Jedi Master Robes have been improved, with good bonuses, found throughout the game.
Further improved Qel-Droma's Robes found on Korriban.
Dark One's Robes, black color, exellent bonuses, found in Marka Ragnos tomb, and are worn by evil Bastila.
New in version 1.1
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New Jedi Revan's Lightsaber Color Crystals (Blue, Green, Yellow, and Violet, Allows for the creation of the Jedi Revan's Lightsabers below, 1 crystal of each color Found on Selvens corpse on Taris, a second set is found on Sherruk's corpse on Dantooine, in case you all want matched pairs.) :^)
New Jedi Revan's Lightsabers (Blue, Green, Yellow, and Violet, these all use Malak's Saber Model, Good Bonuses, Upgradeable)
New Jedi Revan's Double Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable)
New Jedi Revan's Short Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,351 downloads
0 comments
Updated
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Redhawke's Ebon Hawk Construction Workbench
By JumpStationZ in Mods
Author : RedHawke 01/29/05 Version 1.0
============================================================================
With my new mission to make everyone's PC's spend their hard won, or easily cheated credits, I have a new mod that will help you in this area. This one is a biggie. ;^)
This mod alters the Ebon Hawk's workbench to be able to build brand new items and some of the normal game items, now when you click on the Ebon Hawk's workbench it becomes a super handy TSL-esque Construction Bench. Henceforth referred to simply as the CB.
This mod does too much to be listed... but, what you can build at the CB will change as your skills are increased, the skills that affect the CB are; (Repair, Demolitions, and Treat_Injury) also some things might require you to be a certain level or a Jedi, if you don't have enough credits, etc. There are a ton of possible combinations.
But I'll try to list the highlights there is at least one of each major weapon type that is buildable at the CB, as well as one new of each armor type, including armored clothes. All the buildable weapons and armor have the word "Custom" in their title and most all are fully upgradeable, there are no new skins for these armors and weapons, the armors all use the first texture variation, the weapons use one of the standard games variants, new textures for these items would increase the mods size drastically, but all you people out there can alter the item .uti files to point to whatever textures you wish, I leave that up to you.
Along with the above, you can also construct 4 Custom Jedi Robes, 1 in each game color, and 2 new Custom Battle Robes (Revan/Star Forge Skins) stronger than the normal robes, all robes are upgradeable. Like the armor's they use standard game textures. The robe .uti files are easily alterable like the armors.
You can also build lightsabers, all 3 styles, single, double, and short, at the CB, only the Standard colors are supported, but here's the bonus the bench gives you, the saber color you get is completely random, and you even have a slim (5% or so) chance to build yourself a HOTG ot MOTF saber with the CB. How cool is that?
Also you are able to build, pending your appropriate skill level of course, any of the games Grenades (Even the mighty Thermal Detonator), Mines, Medpacks, Stims, Repair Kits, Parts Packs, Computer Spikes, Armor Upgrades, and Weapon Upgrades. Most of these also have the option for you to build quantites (1, 5, or 10), so you don't need to build these one at a time, unless heavy use of the CB makes you poor of course, if you don't have enough credits the options will not show up as well.
Of course everything you build costs you some credits for the building supplies, etc.
This is fully compatable with all my other Mods, and just about everyone else's as well... at least I don't remember one that made use of the Ebon Hawk's Workbench???
Installation Instructions:
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Unzip all of the files in the .zip, except this readme into your KOTOR override directory at any time, this should immediately take effect with any save game you currently have, or you can always start a new game.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstallation Instructions:
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Simply delete all these files from your override directory, or deactivate it with KMM.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also thanks to Darth333, her script help helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,220 downloads
- workbench
- construction
- (and 4 more)
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Redhawke's Prestige Item Pack
By JumpStationZ in Mods
Author : RedHawke
The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update)
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PART I: Introduction (prt1)
Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen.
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PART II: Table of Contents (prt2)
PART I - Introduction (prt1)
PART II - Table of Contents (prt2)
PART III - Features (prt3)
PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4)
PART V - The Prestige Robes (prt5)
PART VI - Installation (prt6)
PART VII - Uninstallation (prt7)
PART VIII - In-Game Placement (prt8)
PART IX - Bugs (prt9)
PART X - Acknowledgements and Credits (prt10)
PART XI - Item Cheat Codes (prt11)
PART XII - Screenshots (prt12)
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PART III: Features (prt3)
This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features.
--> 18 different sabers, each with a custom blade and hilt texture.
-> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double
-> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber
-> Each of the 6 classes sabers have stats designed for that specific class
--> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included.
--> 6 different lightsaber power crystals, 1 for each Prestige Class
--> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens'
--> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes
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PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4)
This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each.
Jedi Weapons Master:
Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle.
Color Crystal: Glows with a green core and a outer blue beam.
Power Crystal: Increases Strength and damage done vs. Dark side opponents
Jedi Watchman:
Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts.
Color Crystal: Glows with a strong Yellow-Orange beam.
Power Crystal: Increases Dexterity and the Stealth and Awareness skills
Jedi Master:
Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points.
Color Crystal: Glows with a deep green beam.
Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points.
Sith Marauder:
Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle.
Color Crystal: Glows with a red core and an outer violet beam.
Power Crystal: Increases Strength and damage done vs. Light side opponents
Sith Assassin:
Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts.
Color Crystal: Glows with a red core and an outer violet beam.
Power Crystal: Increases Dexterity and the Stealth and Awareness skills
Sith Lord:
Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points.
Color Crystal: Glows with a red core and an outer violet beam.
Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points.
Lightsaber Upgrades:
Power Cell 1: Increases Strength and Damage-Energy
Power Cell 2: Enhanced Energy Damage
Emitter 1: Attack Bonus and Increased Damage-Unstoppable
Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection
Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection
Focuing Lens 2: Keen and Massive Criticals
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PART V: The Prestige Robes (prt5)
This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out.
Jedi Weapons Master:
Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
Jedi Watchman:
Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
Jedi Master:
Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
Sith Marauder:
Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
Sith Assassin:
Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
Sith Lord:
Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
Armored White Jedi Robes:
Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
Armored Life-Support Sith Robes:
Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
Sith Master Robes:
Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
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PART VI: Installation (prt6)
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da.
If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder.
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PART VII: Uninstallation (prt7)
Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.
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PART VIII: In-Game Placement (prt8)
When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class.
The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game.
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PART IX: Known Bugs (prt9)
There are no known bugs at this time.
If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked.
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PART X: Acknowledgements and Credits (prt10)
Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough.
tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks.
T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7
svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh
RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy.
stoffe -mkb-: For the awesome TSL Patcher Program.
Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer
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PART XI: Cheat Codes (prt11)
Robes:
rh_robe_jwm = Jedi Weapon Master Robe
rh_robe_jw = Jedi Watchman Robe
rh_robe_jm = Jedi Master Robe
rh_robe_sm = Sith Marauder Robe
rh_robe_sa = Sith Assassin Robe
rh_robe_sl = Sith Lord Robe
rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only)
rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only)
dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only)
Upgrades:
u_l_cell99 = Impulse Vibration Energy Cell
u_l_emit99 = Enhanced Beam Emitter
u_l_lens99 = Pure Mirrored Lens
rh_cell99 = Coyonite Energy Cell
rh_emit99 = Master Khardon Emitter
rh_lens99 = Vrellite Intensity Lens
Color Crystals:
color_wpnmstr_01 = Crystal of the Jedi Weapon Master
color_wtchmn_01 = Crystal of the Jedi Watchman
color_jedimst_01 = Crystal of the Jedi Master
color_sthmrdr_01 = Crystal of the Sith Marauder
color_sthassn_01 = Crystal of the Sith Assassin
color_sthlrd_01 = Crystal of the Sith Lord
Power Crystals:
u_l_wpnmstr_01 = Crystal, Jedi Weapon Master
u_l_wtchmn_01 = Crystal, Jedi Watchman
u_l_jedimstr_01 = Crystal, Jedi Master
u_l_sthmrdr_01 = Crystal, Sith Marauder
u_l_sthassn_01 = Crystal, Sith Assassin
u_l_sthlrd_01 = Crystal, Sith Lord
Lightsabers:
g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber
g_dbl_wtchmn001 = Jedi Watchman Doublesaber
g_dbl_jedimst001 = Jedi Master Doublesaber
g_dbl_sthmrdr001 = Sith Marauder Doublesaber
g_dbl_sthassn001 = Sith Assassin Doublesaber
g_dbl_sthlrd001 = Sith Lord Doublesaber
g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model)
g_lng_wtchmn001 = Jedi Watchman Saber
g_lng_jedimst001 = Jedi Master Saber
g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model)
g_lng_sthassn001 = Sith Assassin Saber
g_lng_sthlrd001 = Sith Lord Saber
g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model)
g_srt_wtchmn001 = Jedi Watchman Short Saber
g_srt_jedimst001 = Jedi Master Short Saber
g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model)
g_srt_sthassn001 = Sith Assassin Short Saber
g_srt_sthlrd001 = Sith Lord Short Saber
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889 downloads
- jumpstationz
- redhawke
- (and 7 more)
0 comments
Updated
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AVol's Hoods for Jedi Robes for KotOR2: TSL
By JumpStationZ in Skins
Part of the...
Hoods for Jedi Robes for KotOR2: TSL
by AVol
Version: 1.1
--------------------------------------------------------------------------------
Models in this mod based on Svosh's Robe Collar Fix.
For correct use this mod you must download fixed textures for robes:
- for Padawan robes: 'Standard Robe Pack for use with Svösh's Robe Collar Fix' from http://www.pcgamemods.com/13033
- for Master's robes: svösh's master's robe textures from http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm
or: My variant of master's robe textures from http://www.pcgamemods.com/14506/
If you use Svosh's textures for masters robes you must copy all files from "svosh_master_robe_skins" folder in your game "Override" folder.
If you use RedHawke's Exile's Item Pack you must copy files from "RHExileItemPack" folder in your game "Override" folder.
-----
Installation:
To copy all files of archive from folder Override in game folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the hood to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1.
Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt:
giveitem avol_hood_02
- Hood for Padawan Robe
giveitem avol_hood_03
- Hood for Dark Padawan Robe
giveitem avol_hood_04
- Hood for Baran Do Navice Robe
giveitem avol_hood_05
- Hood for Matukai Apprentice Robe
giveitem avol_hood_08
- Hood for Jedi Robe
giveitem avol_hood_09
- Hood for Dark Jedi Robe
giveitem avol_hood_10
- Hood for Norris Robe
giveitem avol_hood_12
- Hood for Gray Jedi Robe
giveitem avol_hood_13
- Hood for Jedi Knight Robe
giveitem avol_hood_14
- Hood for Dark Jedi Knight Robe
giveitem avol_hood_15
- Hood for Matukai Adept Robe
giveitem avol_hood_17
- Hood for Jedi Master Robe
giveitem avol_hood_18
- Hood for Dark Jedi Master Robe
giveitem avol_hood_19
- Hood for Baran Do Sage Robe
giveitem avol_hood_21
- Hood for Ossus Keeper Robe
giveitem avol_hood_22
- Hood for Natth Cowling
giveitem avol_hood_23
- Hood for Arca Jeth's Robe
giveitem avol_hood_24
- Hood for Aleema Keto's Robe
giveitem avol_hood_25
- Hood for Sylvar's Robe
giveitem avol_hood_27
- Hood for Jolee's Robe
giveitem avol_hood_28
- Hood for Thon's Robe
giveitem avol_hood_29
- Hood for Crado's Robe
giveitem avol_hood_30
- Hood for Nomi's Robe
These can then be equipped by the player with the appropriate feats from the inventory screen.
770 downloads
0 comments
Updated
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Redhawke's Exile Items Pack
By JumpStationZ in Mods
Author: Redhawke
These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back.
New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens.
1,281 downloads
- jumpstationz
- exile
- (and 4 more)
0 comments
Updated
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Darth333's EZ Swoop [K1]
By JumpStationZ in Mods
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EZ Swoop: Easy Swoop racing courses
---------------------------------------------------
Are you tired of spending many hours (and credits) trying to beat the three tiers on Manaan and Tatooine but you still want the credits and the side quests that go with swoop racing?
This simple mod is intended only for (lazy) players who don't like swoop racing and who don't want to invest time and effort trying to beat the track.
The layout of the two tracks has been modified in order to have straight forward courses and not to worry about obstacles.
Installation: Just extract the files into the KotOR Override directory.
(Sorry for my English, it's not my mother tongue)
Darth333
2,343 downloads
0 comments
Submitted
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Redhawke's Make Carth Jedi
By JumpStationZ in Mods
Author : RedHawke 09/17/04 V1.0
============================================================================
This mod allows Carth Onasi to become a Jedi, through an old Quarren Jedi freind Vor Zarann, he trains him on Dantooine.
This mod allows the player to pick which Jedi class they wish Carth Onasi to have, as well as giving you some special Jedi Robes, that are upgradeable, for him and His Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine when you first talk to Gar and his wife Rilka (Where he says "Greetings Freind!"), Vor Zarann a Quarren Jedi will appear near the wandering Duros named Kni, Talk with Him and see! (If you don't have Carth with you he won't have much to say, until you add Carth in!)
Follow the Dialogue and you can get Carth Onasi a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: Like my Make Mission a Jedi Mod, there is no Dialogue Exit so once you talk to Vor Zarann, Carth is going to become a Jedi. Also be sure to have a level up saved for Carth before talking to Vor Zarann as the game can have problems with clicking on the Force Powers tab while running around a 0 level Jedi, wait until Carth levels up then talk to Vor Zarann.
Adds a new item to the game... Sin-Jinn Onasi's Robes... they are upgradeable, have custom textures, and are given to Carth by Vor Zarann.
Robe Giveitem Cheat Code: rh_carth_robe - Sin-Jinn Onasi's Robes (Upgradeable, Custom Texture)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
1,337 downloads
- carth
- jumpstationz
- (and 2 more)
0 comments
Submitted
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Redhawke's TSL Armor Pack
By JumpStationZ in Mods
Author : RedHawke 07/26/05 Version 1.0
============================================================================
This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido.
Installation Instructions:
-----------------------------
Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed.
Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override!
The default path is C:\Program Files\LucasArts\SWKotOR2
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override.
Armor Stats:
---------------------------------------------------
Antegan Safety Armor (Class 5 Armor)
---------------------------------------------------
Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Skill Bonus: +4 Treat Injury
Regeneration (HP): 2
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with.
---------------------------------------------------
Verpine Modular Armor (Class 5 Armor)
---------------------------------------------------
Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total)
Immunities: Mind-Affecting
Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100%
Saving Throws: +2 To All
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments.
---------------------------------------------------
Verpine Reflec Light Armor (Class 5 Armor)
---------------------------------------------------
Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Damage Immunity: Sonic 100%, Electrical 90%, Energy 90%
Skill Bonus: +8 Stealth
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
---------------------------------------------------
Bargawin Glazed Armor (Class 9 Armor)
---------------------------------------------------
Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +4 Strength
Damage Immunity: Energy 100%, Electrical 100%
Saving Throws: +2 To All
History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers
This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived.
---------------------------------------------------
Verpine Reflec Armor (Class 9 Armor)
---------------------------------------------------
Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Damage Immunity: Sonic 100%, Electrical 90%, Energy 90%
Skill Bonus: +8 Stealth
History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers
This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
rh_asa_5001 - Antegan Safety Armor
rh_vma_5001 - Verpine Modular Armor
rh_vra_5001 - Verpine Reflec Light Armor
rh_bga_9001 - Bargawin Glazed Armor
rh_vra_9001 - Verpine Reflec Heavy Armor
Acknowledgements:
---------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program.
And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game.
Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^)
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
---------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods"
http://64.20.36.211/forumdisplay.php?s=&forumid=324
307 downloads
0 comments
Updated
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Grif Vindh's Roleplay Padawan Mod
By JumpStationZ in Mods
Part of the...
Roleplay Padawan Mod by Grif Vindh
-------------------------------------------
Version 1.0, 7 October 2004
Introduction
-------------------------------------------
This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well.
What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people?
I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun.
This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better.
Features
-------------------------------------------
1. Uses the basic components of Achilles' Padawan Mod. This means that your character will:
- start the game at third level (initial class and two jedi levels)
- be given one short lightsaber of the appropriate color
2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story.
3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine.
4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different.
5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory.
6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them).
What It Doesn't Do
-------------------------------------------
1. None of the new dialog options have sound files attached to them. Maybe someday.
2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble.
3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already.
4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry.
Files Modified
-------------------------------------------
These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline:
end_trask.utc - Trask Ulgo's character file
end_trask01.dlg - Dialog file that triggers the scripts and sets up the story
make_consular.ncs - assigns XP, Class, and Inventory for Consulars
make_guardian.ncs - assigns XP, Class, and Inventory for Guardians
make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels
These files were taken from the Endar Spire module and altered to keep the story consistent:
end_cut01.dlg
end_cut04.dlg
end_levelup.dlg
end_pop01.dlg
end_pop02.dlg
end_pop03.dlg
end_room3.dlg
Installation
-------------------------------------------
To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game. After the movies play, you'll be taken to the new introduction and storyline.
Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod.
Uninstall
-------------------------------------------
To uninstall this mod, delete the files listed above from your Override directory.
Reporting Bugs and Making Suggestions
-------------------------------------------
If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address: [see read-me for contact information]
Acknowledgements
-------------------------------------------
I would like to thank Talchia for the original mod that inspired Achilles' work.
I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine.
I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this.
960 downloads
0 comments
Submitted
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Gsccc's Reign of the Sith
By JumpStationZ in Mods
Part of the...
*******************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////
*******************************************************************************************
Hello, and welcome to Star Wars Knights of the Old Republic: Reign of the Sith modification. This is the first version of the full mod; it is an after game mod meaning you play it after you have beaten the game on the dark side. The mod features new planets, new enemies and the continuation of the story from the dark side ending. This takes place 5 years after the end of KOTOR 1. If you have any questions about the mod you can reach me at my email, [Contact information in read-me] or at Holowan Laboratories. Enjoy the mod. And look for updates from yoko on the website.
http://cmgsccc0.tripod.com
*******************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////
*******************************************************************************************
To install this mod...
Simply place all the .mod files into your modules directory.
For the streamwaves, place them in your streamwaves directory in your KOTOR directory.
For streammusic, make a backup of all the songs with the same name of the songs that are shown in the streammusic directory in the Manaan mod directory from the streammusic directory
in your KOTOR directory, ONCE YOU HAVE BACKED THEM UP, delete the songs that have the same name as the songs in the streammusic folder of the Manaan 1.00 mod directory and then move
the songs from the streammusic folder of the Manaan directory into the streammusic of your KOTOR directory. Few.
For the Override directory, just place all the files in the ROTS 1.00.zip directory into your Override directory in KOTOR.
To play this mod...
Get a latest saved game, use the saved game editor, go to Holowan or PCGameMods to get it and change your appearance to Unique_Revan
You will also need to set your security to 99 to get past the airlock on the Leviathan, unless you already have the space suit.
Simply type in the console warp manm26ad1.
To uninstall this mod...
simply take out the .mod files from the modules directory of the Kotor Directory
Take the .mp3's out of the streammusic folder in your kotor directory and replace them with the ones in your backup directory.
A very special thanks to...
Darth333 - Without this wonderful lady's coding skills, I would still be at square one.
Kampher - without your support I wouldn’t have made it past my first hiccup.
MattColejk
Infinite Empire Modding team
And last and certainly not most least HOLOWAN LABORATORIES
Author of this mod,
Gsccc
[Contact information in read-me]
616 downloads
-
Darth333's EZ Swoop [TSL]
By JumpStationZ in Mods
Part of the...
Easy Swoop racing TSL
Easy swoop racing is back!
Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters!
The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily.
Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all.
==============================================
Instructions:
==============================================
Just go into a straight line and change the gears when the shift indicator hits the red.
==============================================
VISIONS:
==============================================
1. Obstacles:
Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now.
2. Accelerator pads:
I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways.
==============================================
Installation:
==============================================
1. If you haven't already, create a new folder called Override in your
C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the following 3 files to your Override folder:
211tel.lyt
371nar.lyt
510ond.lyt
3. Extract the following 3 files to your Modules folder:
211TEL.mod
371NAR.mod
510OND.mod
==============================================
Uninstall:
==============================================
Manually delete the above files.
Enjoy!
1,921 downloads
0 comments
Submitted
-
Redhawke's Jedi Robe Pack
By JumpStationZ in Mods
Author : RedHawke 08/07/04
============================================================================
These are some new Jedi Master Robes in some interesting colors
Red, Gray, Golden Yellow, Brighter Blue, and Pink (Goes great with Jackels Pink Lightsabres!)
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
This Jedi Master Robe Package Contains:
----------------------------------------
Jedi Master Robes (Red) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Yellow) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Blue) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Pink) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
You get them on Manaan a metal box spawns a little distance away when you talk to the Pazaak player Jolan Aphett for the first time. It also gives you a few credits and a little Expirience.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
red_mstrrobe09 - Jedi Master Robes (Red)
red_mstrrobe10 - Jedi Master Robes (Gray)
red_mstrrobe11 - Jedi Master Robes (Yellow)
red_mstrrobe12 - Jedi Master Robes (Blue)
red_mstrrobe13 - Jedi Master Robes (Pink)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
155 downloads
0 comments
Updated
-
The Lightsaber Pack
By JumpStationZ in Mods
The lightsaber pack is a collaborative effort by Maverick187 and myself, it consists of 10 custom Lightsabers, 7 are by Maverick187, and 3 are by me, and they are all fully placed in the game by me. This pack include's 7 lightsabers that were all concieved by the various creative minds of the people at The Holowan Labs at www.lucasforums.com, and with the suggestions of several of the people there Maverick187 created 7 lightsabers, each with their own unique custom stats, hilt, blade colors, and each saber has their creators specified unique histories. It also Includes a little extra backstory for my Recruitable RedHawke Mod listed above, including her special sabers.
++ INSTALLATION ++
1. If this is your first saber mod than extract all the files into your Override directory and you are free to go.
2. If you already have an edited upcrystals.2da file then listen carefully the upcrystals.2da file that is included with this saber pack works for: all of the sabers in the pack, the Holowan plug-in and all of it's sabers, Achillies Jeid Council sabers, any sabers created by RedHawke as well as my Blade of Balance lightsaber which can be found at pcgamemods.com.
3. If you just want to edit your current upcrystals.2da file, which ofcourse you will need KotOR tool for than enter the following lines into your upcrystals.2da file:
## Darksaber g_w_drkcrstl01 **** g_w_drksbr01 ****
## JadenKorr g_w_cataliststar **** **** g_w_jadenkorr001
## LordSith sith_lordcrstl01 **** lord_of_sith01 ****
## DarthBane g_w_banecrstl01 **** g_w_banesbr01 ****
## Everlast everlastcrstl01 **** g_w_everlast01 ****
## StarLS g_w_jedicrstl01 **** g_w_starsbr01 ****
## StarDS g_w_darkstar01 **** g_w_starsbr02 ****
&&
rhwke_sbrcrstl1 - Hawke's Talisman Lightsaber Color Crystal
rhwke_lghtsbr1 - RedHawke's Lightsaber
rhwke_shortsbr1 - RedHawke's Short Lightsaber
rhwke_dblsbr01 - RedHawke's Double Lightsaber
Acknowledgements:
------------------------------------------------
0. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
1. HUGE thanks goes out to all of the people at the Holowan Labs for everything from help with these sabers to intially teaching me how to mod this game.
2. Big thanks goes out to Fred Tetra for his great KotOR tool and also tk102 for all of his very useful tools such as KSE and many source codes and such, also thanks goes out to Darth333 for making the warpband which made some testing a bit easier.
3. Lots of thanks goes out to svösh for letting me use his custom shader for some of the lightsaber hilts amongst other things, svösh has been a great help to me in many mods.
4. Of course thanks goes out to the people whom suggestede all of the sabers, ReLoaD2K, MattColejk, Emperor Pangasa, Omega-X, LukeKatarn, and PrtyLizardJedi.
5. Finally the guy who actually deserves most of the credit for this saber pack, RedHawke, whom put all of the sabers into the game where they were suggested to go and did so very sucessfully and also included some custom sabers of his own, without RedHawke this saber pack would not be possible.
647 downloads
- redhawke
- maverick187
- (and 3 more)
0 comments
Updated
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Redhawke's Canderous Dark Jedi Mod
By JumpStationZ in Mods
Author : RedHawke 12/20/05 v1.1 (10/01/04 V1.0)
New In V1.1: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
============================================================================
This mod allows Canderous Ordo to become a Dark Jedi Guardian, through an old Mandalorian freind Kyron Ordo, he trains him on Dantooine.
This mod gives Canderous Ordo a Jedi class, as well as giving you some special Jedi Robes for him, and His Red Lightsaber(s). I didn't let people choose his Jedi class, like in my other 2 Make Jedi Mods because Canderous is a warrior, and as such, the only Jedi class that suits him is the Guardian.
It is STRONGLY SUGGESTED to have my Revan The White/Star Forge Booster Pack installed as well as the Crimson Sith Templar Item Pack to make full use of this mod, and its textures. (See the screenshots)
I hope you all enjoy the Mod!
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine near where you see the Mandalorian shoot the Farmer (Where he says "Hmm... Wife and Children... sounds like a good idea." and then the Mandalorian and Duros attack you.), Kyron Ordo a Sith trained Mandalorian Dark Jedi will appear near a tree somewhere near, look around and Talk with Him and see! (If you don't have Canderous with you he won't have much to say, until you add Canderous in!)
Follow the Dialogue and you can get a Dark Jedi Guardian Canderous. You get another Jedi in your party and you don't have to edit a thing.
Warning: Like my Make Mission a Jedi Mod, and my Make Carth a Jedi Mod the dialogue will not allow you an exit once you talk to the NPC Canderous is going to become a Dark Jedi. Also be sure to have a level up saved for Canderous before talking to Kyron Ordo as the game can have problems with clicking on the Force Powers tab while running around a 0 level Jedi, wait until Canderous levels up then talk to Kyron.
Adds a new item to the game... Fallen One's Robes... they have custom textures, they make Canderous look like one of the Sith Masters, and are given to Canderous by Kyron.
Robe Giveitem Cheat Code: rh_darkonesrobe - Fallen One's Robes (Makes Canderous Appear as a Armored Sith Master)
Canderous' Appearance:
------------------------------------------------
Alters Canderous when wearing Robes in the Star Forge Robe Class to appear as a Sith Master/Darth Bandon does, if he wears Darth Revan's Robes his armor will appear as Darth Bandons, if he wears the Star Forge Robe, he will appear with a custom LS Armored Robe texture, if he wears my Revan The White Robe he will have a custom white armored robe texture, and if he wears my Crimson Sith Templar Robes he will appear with a custom crimson armored robe texture, and when he wears the Fallen One's Robes he will appear as the armored Sith Master does.
Installation Instructions:
-----------------------------
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Though there is an incompatability with JediGabe's Dark Jedi Canderous mod simply because my mod will give Canderous a Jedi Guardian multi-class, I don't know what would happen if Canderous were allready a Jedi if you were using JediGabe's mod as well, it could crash your game.
Appearance.2da Editing Instructions For Carth:
----------------------------------------------
If you have my Jedi Carth Mod and also want Carth to have this Armored Sith Master Robe ability...
Open up your KOTOR override's appearance.2da with Fred Tetra's KOTOR Tool. When the KT Program starts it is in the Tools menu, open 2da file editor. Navigate to your KOTOR Override and open up the appearance.2da.
Line 6 is Carth's line change the modelj and texj fields to "N_DarthCand", without quotes, and then scroll over to the envmap cell and change it from DEFAULT to "CM_Baremetal", without quotes, click on another cell, then save it to your KOTOR override and you are done.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And a big thanks to JediGabe who's original Dark Jedi Canderous Mod inspired the look of this one.
And to stoffe-mkb- for the Patcher program...
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
-------------------------------------------------
Any questions and comments can be directed to this board, in the 'Make Canderous A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
872 downloads
- canderous
- jumpstationz
- (and 5 more)
0 comments
Submitted
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Redhawke's Exile General Uniforms Pack
By JumpStationZ in Mods
Author : RedHawke 05/05/05 V1.0
============================================================================
The Exile's General Uniform Pack
These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.
The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform.
These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod.
Installation Instructions:
-----------------------------
run tslpatcher.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
This Item Package Contains:
-----------------------------
Note: Use of the term "<FullName>" indicates the item will have your PC's name on them.
<FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture)
<FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture)
<FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture)
<FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture)
<FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture)
<FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture)
<FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture)
<FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear.
You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point.
Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
rh_uniform01 - <FullName> Guardian Uniform
rh_uniform02 - <FullName> Sentinel Uniform
rh_uniform03 - <FullName> Consular Uniform
rh_uniform04 - <FullName> Crimson Uniform
rh_uniform05 - <FullName> Black Uniform
rh_uniform06 - <FullName> Gray Uniform
rh_uniform07 - <FullName> Dark Uniform
rh_uniformas - <FullName> Bladesinger Uniform
g_a_clothes01 - Normal game clothing that will display the Blue Texture
g_a_clothes02 - Normal game clothing that will display the Yellow Texture
g_a_clothes03 - Normal game clothing that will display the Green Texture
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
To stoffe -mkb- for his life saving decompiling skills.
To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
364 downloads
0 comments
Updated
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Redhawke Improved Sith Artifacts
By JumpStationZ in Mods
Author : RedHawke 08/09/04
============================================================================
These are some simple revisions to the Sith Lord Artifacts that you find in the Tombs on Korriban.
These are more usable in game now and are more suited to the status of ancient Sith artifacts.
This is fully compatable with all my other Item Packs and Mods.
Installation Instructions:
-----------------------------
Unzip all 3 of the .uti files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^)
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstall Instructions:
-----------------------------
Simply delete these 3 files from your override directory.
This Jedi Master Robe Package Contains:
----------------------------------------
Ajunta Pall's Double Vibroblade (Upgradeable)
Feat Required: Jedi Defense
Attack Bonus: +5 and Keen
Damage Bonuses: +2D6 Fire
+2D6 Slashing
Bonus Feats: Weapon Focus: Melee Weapons
Specialization: Melee Weapons
Two Weapon Fighting
Improved Two Weapon Fighting
Master Two Weapon Fighting
Flurry
Improved Flurry
Master Flurry
Upgraded:
Energy Projector +2D6 Energy Damage
Massive Criticals +2D6 Dam.
Durasteel Alloy +5 to Attack
Vibration Cell Stun DC22, 50% Chance for 4 Rounds
Tulak Hord's Mask (Sith Mask Model)
Feat Required: Jedi Defense
Damage Immunity: Fire 100% / Cold 100%
Immunities: Mind-Affecting, Critical-Hits
+8 to Stealth, +8 to Awareness, +5 to Wisdom, +5 to Charisma, +2 all Saving Throws
Bonus Feats: Force Focus
Improved Force Focus
Master Force Focus
Regeneration (HP) 2 Per Round
Regeneration (FP) 5 Per Round
Marka Ragnos' Gauntlets
Feat Required: Jedi Defense
Immunities: Poison
+5 to Strength, +5 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection
Bonus Feats: Weapon Focus: Lightsaber
Specialization: Lightsaber
Regeneration (HP) 3 Per Round
Regeneration (FP) 5 Per Round
Giveitem Item Cheat Console Codes:
---------------------------------------------------
k37_itm_ajunta - Ajunta Pall's Double Vibroblade (Upgradeable)
kor38b_mask - Tulak Hord's Mask (Sith Mask Model)
kor38a_gauntlet - Marka Ragnos' Gauntlets
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,064 downloads
-
Redhawke's Beginner's Item Pack
By JumpStationZ in Mods
Author : RedHawke 02/17/05 Version 1.0
============================================================================
This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components.
It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well.
Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below.
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield)
rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
819 downloads
0 comments
Updated
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Redhawke Jedi General Robes
By JumpStationZ in Mods
Author : RedHawke 08/09/04
============================================================================
These are some new, Red, Gold, Blue, and Green Jedi General's Robes.
The Jedi General robes have Republic Rank Insignia on shoulders as well as medals (Fruit Salad) on chest, there is one robe for each Jedi Class, Blue for Guardians, Green for Consulars, and Gold/Yellow for Sentinels, and a Red Uniform for those who hate to conform.
This is fully compatible with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is OK as this one is identical to the one in my Revan the White/Star Forge Booster Pack, and my colorful Jedi Robes Pack, and Dark Jedi and Sith Master Robes Pack.
Uninstall Instructions:
-----------------------------
Simply delete these files from your override directory.
This Jedi Master Robe Package Contains:
----------------------------------------
Jedi Guardian General Robes (Blue) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
Jedi Sentinel General Robes (Gold) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
Jedi Consular General Robes (Green) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
Jedi Praetor General Robes (Red) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
You get them on Dantooine, a metal box spawns a little distance away, when you talk to the Duros refugee named Kni and tell him "He might give something back" for the first time. It also gives you a full set of lightsabers, appropriate for your Jedi class, a few credits, and a little Experience.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
red_mstrrobe18 - Jedi Guardian General Robes (Blue)
red_mstrrobe19 - Jedi Sentinel General Robes (Gold)
red_sithrobe20 - Jedi Counselar General Robes (Green)
red_sithrobe21 - Jedi Praetor General Robes (Red)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And a special nod to Achillies for the Idea for these Star Trek-esque robes.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
220 downloads
- jumpstationz
- redhawke
- (and 3 more)
0 comments
Updated
-
Redhawke's Prestige Class Bonus
By JumpStationZ in Mods
Author : RedHawke 03/06/05 Version 1.0
============================================================================
This simple mod alters what happens when you get your Prestiege Class in the game, First you get bonus Force Points, plus you gain either Force Enlightenment if you are a Jedi and Force Crush if you are Sith.
Weapon Master/Marauder gains 20 Force Points
Watchman/Assassin gains 30 Force Points
Master/Lord gains 40 Force Points
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Unzip the a_pc_jedi.ncs file contained in the .rar into your KOTOR2 override directory, before you get your prestiege class in your current game... or you can always start a new game. The Source folder is for the benefit of fellow modders and the PrClRSPackCompatable folder is only necissary if you have that mod installed.
If you have Maverick187 & My Prestiege Class Robe & Saber Pack installed a compatable a_pc_jedi.ncs is included in the PrClRSPackCompatable subfolder, simply copy the a_pc_jedi.ncs from that folder to your KotoR2 override instead.
Un-installation Instructions:
-----------------------------
Simply delete this file from your override directory.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likely a thread titled... "Prestiege Class Bonus Mod is now up at my site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
597 downloads
- redhawke
- jumpstationz
- (and 4 more)
0 comments
Updated
-
Prime's New Jedi Robes [K1]
By JumpStationZ in Mods
Part of the...
KOTOR New Jedi Robes Mod
=============================
Author: Prime
Email: [see read-me for contact information]
Website: [link no longer functional]
Description:
------------
This zip includes all the versions of my jedi robes. These robes are all based on the same original skin, but have different colour variations to give them
different looks. There are light and dark coloured robes which have special abilities, and there are other robes that are closer to those worn by various Jedi from the movies.
Consult the associated read-me files for each robe for more details.
The available robes are:
Light Robes - these are light brown robes that give certain bonuses. -> jedirobesmod.zip
Dark Robes - these are grey and black robes that give certain bonuses. -> jedirobesmod.zip
Qui-Gon Jinn Robes - these robes have a colour scheme similar to Qui-Gon. -> jinnrobes.zip
Obi-Wan Kenobi Robes - these robes have a colour scheme similar to Obi-Wan. -> kenobirobes.zip
Anakin Skywalker Robes - these robes have a colour scheme similar to Anakin in Ep2. -> skywalkerrobes.zip
Mace Windu Robes - these robes have a colour scheme similar to Mace. -> windurobes.zip
Installation:
-------------
Consult the read-me for the associated skin to learn how to install it. For the most part, it simply involves extracting the appropriate files into the Override Directory.
Note: these robes are compatible with each other.
Known Issues:
-------------
On the inside of the left hip flap that hangs down behind the leg, in certain stances and camera angles, a light spot can be seen. Unfortunately, this is
due to the way the texture is laid out and mapped onto the body, and is not correctable. C'est la vie.
If you encounter other issues, please report them to the email address specified above.
I will do what I can to correct them.
Acknowledgements:
-----------------
A big thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the
Lucasforums Holowan Laboratories board who have helped me learn how to dothings like this. This included especially Kitty Kitty, T7nowhere, and Jackel.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for your own public mod, please contact me for permission at the email address at the beginning of the file. If I give
permission, please give me credit and include the read-me file for the robe you are using.
I am willing to let others use my work, so as long as you ask it shouldn't be a problem
379 downloads
0 comments
Submitted
-
Nur Al Sab's Bastila Hardcore
By JumpStationZ in Mods
Part of the...
"BASTILA HARDCORE v1.0" Mod by Nur Ab Sal
Mod original creation date: 21SEP2005
Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed!
Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation.
All hail to Bastila, the true Empress of the Star Wars universe!
INSTALLATION:
Simply throw all files into your Override folder, start the game and observe the slaughter of your team...
BIG THANKS TO:
Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra.
280 downloads
0 comments
Submitted
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Redhawke's Exile Booster Pack
By JumpStationZ in Mods
Author : RedHawke 06/17/05 V1.0
============================================================================
This is simply an update to the Exile's Robes you get in the Exile's Item Pack I did.
Available here: http://www.pcgamemods.com/10927/
First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO)
Second I have made the Exile's Sith Robes, and Jedi Robes their own Textures, nothing fancy, but I like em. The Jedi Exile Robes are similar to Obi-Wan Kenobi's from Episode 1, The Sith Exile Robes are simply a little Darker than they were before. (Again, like with the White Robes, I included fixed collar and normal collar versions each set in their own subfolder)
Lastly I included a Handmaiden robe uti file that uses the White Robe Skin from this mod instead of the Greyish thicker bathrobe she normally gets, just in case you want to put the Handmaiden in this robe too.
The stats of the items are not altered from my original mod.
To see the changes you will have to install this before you enter the level with your Quarters on the Harbringer the first time, or use KSE or Cheats, to give yourself a new set of Exile's Robes. The Cheat Codes are listed in the Exile's Item Pack readme file.
Installation Instructions:
(Being this is a booster pack it is a little more complicated than normal sorry about that)
-----------------------------
If you have not allready done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
REQUIRES: Installing my Exile's Item Pack, available here http://www.pcgamemods.com/10927/
Available instead on Deadlystream <insert link here when mod is approved>
Unzip all of the files in the .rar, to a folder outside of your KOTOR2 override directory and put all of the following files into your override;
--------------------------------------------------
ia_JediRobe_068.tga, ia_JediRobe_069.tga, and ia_JediRobe_070.tga
rh_robe_01.uti, rh_robe_02.uti, and rh_robe_03.uti
--------------------------------------------------
Then put all the tga and txi files from the appropriate subfolder into your override, explained below;
If you just have the standard game robes then install the contents of the 'Normal Robe Textures' subfolder.
If you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' installed then you need to instead install the contents of the 'Svosh N ILC Collar Fix Textures' subfolder.
If you want the Handmaidens robe to be like the Exile's White Robes, then copy over the a_robe_x01.uti from the 'Handmaiden Robe Modification' subfolder and when she gets her robe viola!
You will see the changes best if you install this before you get into the Harbringer Crew Level and your quarters, or start a new game. And Enjoy! ;^)
This mod requires that you at least have my Exile's Item Pack, available here http://www.pcgamemods.com/10927/, all ready installed to function correctly.
It also helps to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
To Svösh for fixing the dreadful Jedi Robe Collar problem.
To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
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Prime's Stormtrooper Mod [TSL]
By JumpStationZ in Mods
Part of the...
TSL Stormtrooper Mod
====================
Skinner & Model Porter: Prime
Email: [see read-me for contact information]
Website: [link no longer functional]
Helmet Model Importer: Bneezy
Email: [see read-me for contact information]
E-11 Blaster Rifle: Mono_Giganto
Other Mods: [link no longer functional]
Description:
------------
This mod adds a set of Imperial stormtrooper armour, both for the player and Sith troopers. This includes both the body armour suit, helmet, and a blaster for the PC. Along with altering the character's appearance, the stormtrooper armour provides the following bonuses:
Armour suit:
Defense +12
Max Dexterity Bonus +0
Limited environmental protection
Helmet:
Awareness +2
The files included in the mod are:
Armour
PMBH15.tga - texture for the stormtrooper PC armour suit
ia_class9_015.tga - inventory icon for the armour suit
storm_armour.uti - armour suit parameters and specifications
Helmet
helmet.tga - texture for the stormtrooper helmet
ii_mask_099.tga - inventory icon for the helmet
i_mask_099.mdl - helmet model mdl file
i_mask_099.mdx - helmet model mdx file
helmet.txi - texture reflectiveness definition
storm_helmet.uti - helmet parameters and specifications
Blaster
w_blstrrfl_065.tga - texture for the E-11 blaster rifle
w_BlstrRfl_065.mdl - model for blaster
w_BlstrRfl_065.mdx - model for blaster
iw_blstrrfl_065.tga - inventory icon for the blaster
w_blstrrfl_065.txi - texture reflectiveness definition
g_w_blstrrfl065.uti - blaster item definition
Sith Trooper replacement
PMBH01.tga - texture for the stormtrooper replacement armour suit
appearance.2da - alters the Sith troopers to use stormtrooper armour
heads.2da - specifies new head to use for troopers
itemcreate.2da - allows helmet, armour, and blaster to be creatable on the workbench
itemcreatemira.2da - allows helmet, armour, and blaster to be creatable on the workbench
STHA04.mdl - helmet model for trooper replacement
STHA04.mdx - helmet model for trooper replacement
Installation:
-------------
The stormtrooper gear can be installed in by the following steps:
1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. This allows the armour to be
created during the course of the game, and replaces the Sith troopers with stormtroopers. Note: a high enough experience level and repair skill are required to create the player items.
2. Using the "giveitem" cheat command (Optional!)
This method will add the armour and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem storm_armour" to add the armour suit to the inventory. To add the helmet, type "giveitem storm_helmet". For the blaster, type
"giveitem g_w_blstrrfl065." These can then be equipped by the player with the appropriate feats from the inventory screen.
Modding Information:
--------------------
Several configuration files have been altered from the original game. The following is
information that can be used to combine this mod with others that affect the same files.
You will require the kotor_tool to merge these files.
appearance.2da
- edited line 28 Sith_Soldier_01
- edited line 44 Sith_Soldier_02
- edited line 261 Sith_Soldier_03
- edited line 338 Lite_Sith_Soldier
- edited line 508 Sith_Commando_01_A
- edited line 509 Sith_Commando_01_B
- edited line 510 Sith_Commando_01_C
heads.2da
- added line 192
itemcreate.2da
- added line 209 storm_armour
- added line 210 storm_helmet
- added line 211 g_w_blstrrfl065
itemcreatemira.2da
- added line 214 storm_armour
- added line 215 storm_helmet
- added line 216 g_w_blstrrfl065
Known Issues:
-------------
There are no known issues. However, the helmet is a little big to accomodate all the
player heads.
If you encounter issues, please report them to the email address [see read-me for contact information].
I will do what I can to correct them.
Acknowledgements:
-----------------
There are lots of people to thank for helping make this mod a reality. Thanks to Hapslash for allowing us to us his Jedi Academy stormtrooper helmet, and bneezy for doing the
original port to KOTOR. A big thanks to cchargin for creating MDLOps, allowing me to convert the helmet and blaster models to TSL format. And finally, thanks to Mono_Giganto for providing
the great E-11 blaster model and skin.
Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for you own public mod, please contact us for permission at the email addresses at the beginning of the file. If we grant
permission, please give us credit and include the read-me file for this mod.
If you wish to use the stormtrooper helmet in a mod, you will also have to get permission from the model's creator Hapslash ([see read-me for contact information]).
457 downloads