JDub96

Members
  • Content Count

    286
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by JDub96

  1. So... following a full light-side playthrough, I have found a couple issues induced from this mod. 1. Taris: After giving Christya the 20 credits in the Upper City cantina, the noble in Davik's estate does not spawn deceased. 2. Yavin Station: I cannot access the dialogue with Suvam Tan to deal with the gizka on the station. 3. Manaan: Jolan Aphett's dialogue recycles completely every time I exit the conversation so he has to keep introducing himself before I can play him at Pazaak. 4. Manaan: Upon encountering Elora the dialogue of Jolee being shocked to see her again is skipped as she just begs me to get Sunry free.
  2. Yeah. I was just wondering if you'd be willing to make a version where the add-ons, including the Yuthura recruitment, could be installed optionally while using the vanilla K1 as the basis. EDIT: Let me rephrase. Only if it is not too much work and won't require too much backtracking. I obviously would never ask you do anything too arduous given the scale of what you're doing.
  3. Duuuude. That's sick. Will there be a vanilla only port as well? Not that I'd want to add to the work or anything.
  4. Wait... you're porting the original game into TSL?
  5. Ah. I got confused by Mission and Zaalbar being in the screenshot.
  6. What mod are you using to get the TSL HUD in K1?
  7. I managed to pull off the hex edit and now it works like a charm. Now I just have to hope I don't re-encounter the bug I got the last time I tried TSLRCM.
  8. So... I downloaded the widescreen mod for TSL movies from the Nexus, including the TSLRCM patch but it doesn't seem to work. All my movies still default to the low resolution format. EDIT: To clarify, I use the GOG version of the game.
  9. Have you double-checked the paths? Sometimes KSE needs to be reminded where TSL is installed since it defaults to the original retail path.
  10. Actually, I believe you're the one who made the mod I use for that purpose. So, I have the script already.
  11. Does this mod function for the endgame cutscene so the medal you get shows up and you don't suddenly show up wearing normal Jedi robes? I have a mod that makes the vanilla version do that but I really want the belts as well.
  12. How would I edit that file?
  13. For me it's a matter of narrative as well as gameplay. If I reload to a previous save or slaughter the Sand People it changes what Revan has "accomplished" in my playthrough. I want to let the Sand People live, hear the history, and keep the pearl without having to fire up the save editor or use the cheat console.
  14. Well... the Republic uniform already exists, so theoretically I should be able to apply it to one of the clothing lines and use existing appearances for subsequent outfits, right?
  15. I'm aware of it. I just wanted to give her a generic civilian outfit so she's not strutting her stuff in Jedi robes.
  16. Hm. I was going to try and figure out a way to alter 2 or 3 of them so one of them turns into a Republic armor set for the player and the others become disguises for Carth, Bastila, Juhani, and Jolee since them walking around in their distinctive outfits on Taris and Korriban is a little... out of place. EDIT: But I still want the initial clothing to remain vanilla. I'm just not sure how to make it all happen. I imagine it requires modifying the appearance.2da file.
  17. So... when I went through the files of KotOR, I found that there are around 8 different versions of the basic clothing. Would it be possible to make it so each one provides a different look from one another. For example, the default has the same look as the default Scout clothing while another looks like the NPC Republic armor?
  18. That's weird. I know it was a thing in the past because I remember experiencing it. I wonder why I can't get it to fire anymore.
  19. Quick question. Does this mod make any changes to the Tarisian noble in Davik's estate that turns up dead if you give Christya 20 credits? Every time I've gotten to Davik's estate lately that noble has been alive and I know I gave Christya the credits.
  20. Appreciate the response, Salk. I'd personally prefer a mod that allows me to keep the one Komad gives me, but this should serve as a decent substitute.
  21. Does anyone know of a mod that makes it so the Sand People storyteller doesn't take the Krayt Dragon pearl from you? I feel like just presenting it would warrant being able to hear their history while still allowing Revan to keep it for their lightsaber.
  22. Thaanks, Ebby and DP. I've done a clean install of the game and all mods using the INSTALL.exe from the latest K1CP and all my tests thus far have resolved the issue. Now it's just a matter of hoping it doesn't go wrong elsewhere.
  23. I'm pretty sure the only one I have that modifies that particular .MOD file is K1CP. I've done a clean install. Vanilla Rukil behaves properly so far. I'm going to reintroduce K1CP first and see what happens.