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Everything posted by JDub96
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Porting Madness Continues
JDub96 commented on Thor110's blog entry in Having fun with the KotOR maps.
Wait... you're porting the original game into TSL? -
Oh. So, how do I get the name color crystal?
- 99 replies
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- schematic lightsaber mod
- kaidon jorn
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I'm only confused because I'm used to the name crystal being a power crystal and not a color crystal. I've yet to build a lightsaber at all so I'm still kinda figuring this mod out. I don't know if it's like SotOR where the crystal corresponds to the hilt model, meaning I can't make the Exile's named lightsaber without the corresponding crystal.
- 99 replies
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- schematic lightsaber mod
- kaidon jorn
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So I can create the exile's name lightsaber before I recover the name crystal?
- 99 replies
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- schematic lightsaber mod
- kaidon jorn
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So... I'm doing my first run with SLM installed and have noticed that the name crystal appears to be a color crystal in the save editor. Does this mean I won't be able to create the Exile's unique lightsaber until I get to Dantooine?
- 99 replies
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- schematic lightsaber mod
- kaidon jorn
- (and 5 more)
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Ah. I got confused by Mission and Zaalbar being in the screenshot.
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What mod are you using to get the TSL HUD in K1?
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I managed to pull off the hex edit and now it works like a charm. Now I just have to hope I don't re-encounter the bug I got the last time I tried TSLRCM.
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1920x1080
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So... I downloaded the widescreen mod for TSL movies from the Nexus, including the TSLRCM patch but it doesn't seem to work. All my movies still default to the low resolution format. EDIT: To clarify, I use the GOG version of the game.
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Have you double-checked the paths? Sometimes KSE needs to be reminded where TSL is installed since it defaults to the original retail path.
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How would I edit that file?
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For me it's a matter of narrative as well as gameplay. If I reload to a previous save or slaughter the Sand People it changes what Revan has "accomplished" in my playthrough. I want to let the Sand People live, hear the history, and keep the pearl without having to fire up the save editor or use the cheat console.
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Well... the Republic uniform already exists, so theoretically I should be able to apply it to one of the clothing lines and use existing appearances for subsequent outfits, right?
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I'm aware of it. I just wanted to give her a generic civilian outfit so she's not strutting her stuff in Jedi robes.
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Hm. I was going to try and figure out a way to alter 2 or 3 of them so one of them turns into a Republic armor set for the player and the others become disguises for Carth, Bastila, Juhani, and Jolee since them walking around in their distinctive outfits on Taris and Korriban is a little... out of place. EDIT: But I still want the initial clothing to remain vanilla. I'm just not sure how to make it all happen. I imagine it requires modifying the appearance.2da file.
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So... when I went through the files of KotOR, I found that there are around 8 different versions of the basic clothing. Would it be possible to make it so each one provides a different look from one another. For example, the default has the same look as the default Scout clothing while another looks like the NPC Republic armor?
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- 260 comments
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- patch
- compilation
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(and 4 more)
Tagged with:
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- 260 comments
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- patch
- compilation
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(and 4 more)
Tagged with:
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Appreciate the response, Salk. I'd personally prefer a mod that allows me to keep the one Komad gives me, but this should serve as a decent substitute.
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Does anyone know of a mod that makes it so the Sand People storyteller doesn't take the Krayt Dragon pearl from you? I feel like just presenting it would warrant being able to hear their history while still allowing Revan to keep it for their lightsaber.
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Thaanks, Ebby and DP. I've done a clean install of the game and all mods using the INSTALL.exe from the latest K1CP and all my tests thus far have resolved the issue. Now it's just a matter of hoping it doesn't go wrong elsewhere.