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Status Replies posted by LordMerek
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If you use the brotherhood of Shadow mod, what happens if the keep Sera Degana with you all the way to meeting Bastilla on Lehon and add her to your party via the dark ending? Bastila and Sera use the same character select slot.
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I finally fixed the issue of TXI not applied to the upscaled Better Male Twi'lek Head textures in the first version of KotOR 1 Twi'lek Male NPC Diversity. Since the issue was caused by the current version of TGA2TPC (4.0.0) is broken for non-square textures, I had to use version 2.0.0 of TGA2TPC to convert the upscaled TGA textures. Thanks to @Ashton Scorpius for helping me to solve the issue.
TSL version of the mod now also provides upscaled head textures for the Twi'lek male NPCs.
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I finally fixed the issue of TXI not applied to the upscaled Better Male Twi'lek Head textures in the first version of KotOR 1 Twi'lek Male NPC Diversity. Since the issue was caused by the current version of TGA2TPC (4.0.0) is broken for non-square textures, I had to use version 2.0.0 of TGA2TPC to convert the upscaled TGA textures. Thanks to @Ashton Scorpius for helping me to solve the issue.
TSL version of the mod now also provides upscaled head textures for the Twi'lek male NPCs.
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I feel I owe the community an apology for going on a tirade about criticism over the summer. I truly mean to rescind that upset status. You should always feel comfortable to share your honest thoughts to Modders about their work. And in the future, if you have comments for me, I promise to be sensible and nonpartial in my responses.
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If only every modder shared your view on critiscm. Most of the time if I say something about a mod that isn't a blather of mod praising the mod author will usually flip out and accuse me of being rude. At the end of the day, whether I like a mod or not is completely irrelevant and I instead choose to support mod authors regardless of whether I intend to use a mod or not, as I understand how hard you guys work to deliver new content for games and that deserves to be acknowledged.
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For anyone that saw my recent but now gone mod, use PapaZinos Ebon Hawk Repairs instead as they fix the same thing, are much better and the walkmesh was broken with the one I uploaded.
It has since been deleted. -
That's a lot of posts by just one guy.
Or is it just me seeing this?
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If memory serves, Jorak Uln's TGAs were saved incorrectly, with what supposed to be the bottom-left origin was instead top-right. Does that result in the texture being backwards, upside down, or both? I plan to correct all of these manually to remove any need for XnView so any information would be helpful.
And in other news, I'm typing this from new computer.
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Back in the neighborhood, but lost everything so starting from scratch.
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I know it’s April fools, but there is a HUGE announcement coming today!
Stay Tuned!
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Just in case someone hasn't seen it yet, Obi-Wan teaser:
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GOOD NEWS: the new adapter for my main laptop has arrived and I am now back in business so I should be able to resume work on my mod and get it released in the next month or so.
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I've honestly never had a site force me to leave so quickly.
Nexus TOS: https://users.nexusmods.com/tos#RightsYouAre
Yeah, originally I thought this was going to blow over, but I can't keep using a site that forces me to sign those kind of terms.
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Pretty certain from the very beginning Nexusmods could've handled things way differently and could have found some middle ground with its users instead of basically making the mods theirs to do as they please.
I especially hate this part: "In particular, we may retain your content indefinitely and are not obliged to delete your content if you so request. The rights you grant us continue after this agreement is terminated or your access to the site is withdrawn by us. " Who the hell does this?
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Is it just me, or is like EVERY Kotor 2 mod on Gamefront now "missing"?
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Check out the progress for my NPC overhaul mod for Kotor I. I am currently adding the Jedi Masters to the Dantooine Enclave who didn't originally appear in that game but were in Kotor II (Masters Zez-Kai Ell, Lonna Vash, Kavar, and Atris). Players will be able to have a brief chat with each of them.
Masters in the Enclave - YouTube
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Check out the progress for my NPC overhaul mod for Kotor I. I am currently adding the Jedi Masters to the Dantooine Enclave who didn't originally appear in that game but were in Kotor II (Masters Zez-Kai Ell, Lonna Vash, Kavar, and Atris). Players will be able to have a brief chat with each of them.
Masters in the Enclave - YouTube
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Regardless, I'm sure my KotOR mod build would benefit greatly from your mod, but what I'm greatly concerned about is compatibility. Because mods like K1 NPC Overhaul and K1 Enhancement Pack are not really compatible with anything and they are the major ones that basically eliminate the clone effect you see.
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Check out the progress for my NPC overhaul mod for Kotor I. I am currently adding the Jedi Masters to the Dantooine Enclave who didn't originally appear in that game but were in Kotor II (Masters Zez-Kai Ell, Lonna Vash, Kavar, and Atris). Players will be able to have a brief chat with each of them.
Masters in the Enclave - YouTube
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Does anyone know of a reskin for the security terminal in KOTOR 1 so I can fix mine? Currently, the texture isn't fitting on the terminal correctly and idk why.
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Does anyone know of a reskin for the security terminal in KOTOR 1 so I can fix mine? Currently, the texture isn't fitting on the terminal correctly and idk why.
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Check out the first episode of our Revan prequel series. We pushed the game to the absolute limits
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Neat trailer, but now we can finally watch the red, green or blue ending in crisp HD:
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Fresh Vanilla install of Kotor I because I broke it. I'm trying the newest version of Brotherhood of Shadow. It's been like 10 years. It's gonna take so long to get Kotor I how I want it.
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Neat trailer, but now we can finally watch the red, green or blue ending in crisp HD: