Ebony Moon

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Ebony Moon last won the day on July 29 2021

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187 Jedi Grand Master

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About Ebony Moon

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    Jedi Knight

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  1. Yes. I've been using this mod for some time with TSLRCM.
  2. Beware of strange Sith Holocrons....
  3. I've played KOTOR on console for so long there are certain things that I will miss if any of the all in one packs change them. Plus some of the mods I use are not compatible with K1r - and probably not with the other one, too. I think there are a couple of mods that put Deadeye Duncan on Manaan. I use the deadeye_man.zip by Darth333. There is a line you can say that dismisses him, it's along the lines of saying goodbye, so long, which makes him walk away and fade out. I try to find some of the individual fixit mods. Like that glow rod one you posted about before. I use mods, also, that restore things to what they were like on console, like Xor being human, not that purple twi'lek. Fortunately there's an individual mod for that.
  4. It would be nice to have a Bastila Vision fix standalone. I would do it myself but my expertise is very limited.
  5. Could I have a copy of the pike mod, too, please? And the The spinning lightsaber of the inquisitor from rebels? TIA.
  6. It's well worth picking through these old mods. One I recommend is Veridical/deesra_expanded.zip. It gives the Twi'lek Jedi in the entrance of the Jedi Enclave (K1) more lines to explain the Jedi Code more in depth, the way Yuthura Ban does with the Sith Code . It's well written, with no grammatical or spelling errors. And it works with K1R. There's a ModsArchive.zip there to download all of the mods at once, at 526M. Everyone should download that so these mods will not disappear. There is a lot of Furio mods in there, too. I use/have used most of Redhawke's mods in both K1 and TSL, really recommend downloading all of those. They do tend to be overpowered as they were meant to be used with the highest difficulty. But I recommend them for those who aren't so great at video games like myself.
  7. Episode 1 of Season 7 of Clone Wars is out now and it's good!

  8. Both Sith Lords selectable in both games would be awesome. Would love to see the Malak one. Thank you for your work.
  9. That's the impression I get. The Exile must have remained distant from heavy civilization or from where Jedi or any Force users would be. Maybe trying to forget, or perhaps enjoying the freedom, depending on the individual take.
  10. How did you do this? I'm completely new to hex editing and want to learn.
  11. I didn't have the the time to test it, but I looked at the sabers in a hex editor. It seems they have 3 or 4 lines with the lightsaber color that needs to be changed. The hex value seems to be 77 if you use the search. Or search for w_lsabre. That's all I can think of.
  12. You'll need a hex editor to edit the .mdl files. Someone posted some instructions at the bottom of the first posts page here: https://www.nexusmods.com/kotor/mods/14
  13. I thought the same, but we really didn't get to know that droid too well before it was reprogrammed. HK-47 is too established. Besides, like Talyn's signature says, it's already been done, if briefly.
  14. They can't leave it alone. Too much a cash flow. Disney makes the crappiest villains and they will not understand Revan or Malak. Haven't they screwed over Revan enough? "integrate elements from the first two games in order to bring certain things into the current Star Wars canon." They will completely trash Tales of the Jedi lore just as this Sith Empire business did.