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Everything posted by DarthRevan101
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Hmm... Didn't the voice say something about destroying life itself? It wasn't a weapon at least, maybe the destroying life thing is a reference to the teachings of the Trayus Academy? (Or am I just reaching that far?)
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Were we told exactly who that voice was? It was Asajj Ventress' VA but that'd make no sense...
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I really enjoyed the episode. I think Ashoka's dead, and the ending with her was metaphorical what with her going in to the darkness. Or maybe if she is still on Malachor, she'll run in to Maul? I wonder what would happen there... As a side note, what did everyone thing of the whole lightsaber-copter the Inquisitors had going on? For me it just made me laugh (especially when it lead to the demise of the last Inquisitor), but seemed too silly for that kind of episode.
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Saw this on Facebook, by the way...
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Where'd you get this? I want it so badly...
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[April Fool's] TSLRCM 1.9 released!
DarthRevan101 replied to Xuul's topic in Knights of the Old Republic General
Now this I like. Why were you wasting your time restoring "planets" and "factories" and all that nonsense when the vanilla only needed this one subtle change?! -
Now, now. It's just the KOTOR Apeiron project that's not gonna happen - we have no idea about the KNOTOR one.
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Sorry for such a late reply, I haven't been able to try things out in a while. I checked the MDL and MDX file and there's no instances of the original twilek_m01 in them, and the cameraheightoffset is already set to ****. Is there something specific about T3's party member slot (7) that could possible cause it?
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Ack! I don't know what this is about but I want to fit in!
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So I was finally taking a proper look at two issues with my mod that I though I had no idea to fix. Turns out, I have absolutely no idea how to fix them. Problem number 1: Here's my character. For some reason, whenever I load a saved game or (sometimes) load a module with him in the party, every green Twi'lek will have his head. It goes away as soon as you leave the module and come back, so I've ignored it until now because I have no idea what's causing it? I'm assuming it's something simple I did by mistake, but I can't think what. I also tried extracting the original twilek_m01.tga from KOTOR Tool and put it in the Override but it didn't help the issue. Problem number 2: The problem is pretty obvious, he's a bit low down... He also doesn't change pose if he changes alignment. I'm assuming this happens because he takes T3's place in the party. I don't know if this is fixable, but I thought I'd ask anyway.
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I cant wait for them to make a new MMO - BP:TAC .
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Recently updated it. Now Maxis should look the way he's meant to if you have other mods that use appearance.2da that aren't K1R, he'll show up in the Dark Side ending if you make him a dark Jedi, and he has some new dialog about the Ebon Hawk and his time on Tatooine.
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And fight epic glow stick battles against Lord Nothingus, Lord Pain and Lord Double-Crossa.
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Question about appearance.2da
DarthRevan101 replied to DarthRevan101's topic in General Kotor/TSL Modding
Thanks for your help! -
A weird question, I'm probably not going to explain it correctly. I've got a unique appearance row in appearance.2da, but if I install this with TSLPatcher the row number changes because an existing mod takes its place. So in game the character has the wrong appearance in game. Is there anyway to make sure that the character will always have the correct appearance if it isn't the first mod to add a line to appearance.2da? Sorry for the nooby question, and sorry if I made no sense.
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Just updated my recruitment mod. I feel like a proper modder now.
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Thanks!
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