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Everything posted by Haveayap
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[tsl mod request] "torture chamber" aka getting influence
Haveayap replied to valas991's topic in Mod Requests
I like this idea sort of... But you should get a High percentage of dark side points for force persuading your allies -
yea, but he has a lot if his own work aswell
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You should try this YT channel https://www.youtube.com/user/LucasKingPiano/videos
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Maybe a little xD
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Why would you want a toilet in a corridor so all of nar shadda can see you on the crapper? I assume they are there. Just hidden away like normal toilets
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Putting the comma before the 'and' is an American english rule only. Us proper english users would never do such absurd things
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Too FUNNY!!!
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I think 90% of them look bad tbh
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More characters... More broken quests... More ORANGE
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Good, then you can start working on my HD remake of Cathalan request xD
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I think most mandos use basic in Kotor because 99% of people would not understand their native language. This group being seperated from the galaxy for some time and talking among themselves. Speaking Mando makes sense as every one in their camp would speak their native toungue and would want to preserve it.
- 36 replies
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- Mandalorians
- TrueMandalorians
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Did you sort out quest logs? xD
- 36 replies
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- Mandalorians
- TrueMandalorians
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(and 3 more)
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here is a guide from Xuul to get K2 steam game to the legacy version
- 313 replies
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Star Forge Robes/Darth Revan's Robes Alteration
Haveayap replied to ChrisC26's topic in Mod Requests
Nice robes -
So how is this "The Jedi Masters" mod by Trex?
Haveayap replied to emark4's topic in Knights of the Old Republic General
I only used robe and weapon retextures. Nothing too fancy. I can't remember which ones I used though. Like SH said, it's a gamble really to work out which ones for yourself. -
So how is this "The Jedi Masters" mod by Trex?
Haveayap replied to emark4's topic in Knights of the Old Republic General
part of the story... Wont spoil any more -
So how is this "The Jedi Masters" mod by Trex?
Haveayap replied to emark4's topic in Knights of the Old Republic General
I am pretty sure its safe to use retexture mods, I know I did -
So how is this "The Jedi Masters" mod by Trex?
Haveayap replied to emark4's topic in Knights of the Old Republic General
It's good - if you can ignore how rough the game is and all the glitches there are. -
Well, that is certainly a real possibility that Snoke's past is connected to this era in the new canon as well as Luke's original Jedi temples (which probably dates a little earlier than this era though). I just feel as though there is too much nods to the old republic era for it not to be made canon or altered to be made canon.
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Not really when much of the new canon is built upon the galaxies history which seems to be odly connected to the time Kotor was set in. Even sidious was looking for ancient sources of the dark side which sounded similar to the same energy that the star forge was built upon. I personally feel as though outside of the two movies Disney have released and ea's bf, they have done a good job with sw
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No it doesn't... TOR is not canon... just like K1 and K2... So they have the creative license to do whatever they want aslong as lucasfilms give them the green light... It would be more likely a K1 remake than a K3 IMO to make the story canon
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so this ties in with the details the aftermath books have given us? I also hate to go off topic but sidious didn't want the empire destroyed, merely re built... Which is why he sent the eclipse into unknown space with (whom I believe) thrawn at the helm. It was mentioned in the last aftermath book if you read carefully Bf2 sounds too good to be true right now... I am not pre ordering it like the first