Kexikus

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Everything posted by Kexikus

  1. Also, removing all files from the Override won't uninstall all mods. There might be some that install into .mod files in the module folder and if one of those caused the problem you wouldn't know. But the most likely cause is the installation over an older version. A list of your mods might still help though.
  2. The only thing I can think of is that you somehow did not save the changes in the file that ended up in your Override, because I did edits to this file and it works fine by just putting it in the Override.
  3. I don't think Filefront asked nexus to help them. From the announcement linked in the first post I'd say that the nexus team decided to archive filefront and then got help from the filefront team. And still, there is no need for the rush. Both filefront and gamefront are down for a month/even longer and anything they didn't download when it was still up is either gone or has to be downloaded from archive.org where it will stay for the next years without being lost. The only reason for the rush that I can see is that maybe some community wants their mods back and nexus felt like they had to act quickly to avoid a shitstorm or something.
  4. Why would there be a time limit? They could just download all the FileFront mods, start asking for permission and then upload each mod once they have it. There is no reason not to do so unless they think it's not necessary to ask permission. Not rushing the uploads would also have the added benefit of not screwing up the site^^
  5. Old thread, I know, but I just saw that they uploaded tons of Kotor mods 3 days ago and as far as I could tell, some of them were still available officially even after filefront was gone. Not sure how to feel about that.
  6. Great idea! A lightsaber hilt as suggested by xander would be a cool alternative as well.
  7. Which version will be included in 1.2 then? The custom made one or the empty one?
  8. Guess I should have checked the picture before posting...
  9. I'd also advise to NEVER edit a .rim file, not when modding yourself but certainly not for a mod you release since this can very easily screw up the game by replacing/deleting the original files.
  10. Or You could just mirror The text on The texture
  11. Fully agree with you. Adding this little cutscene would nicely fill a plot hole and that's always a good thing.
  12. Best WIP thread ever And I can't wait to use these blasters ingame. With that said, here comes the obsvious question: Will you port them to TSL and make the new TSL blasters as well? (Sorry, but I had to ask^^)
  13. Now I will have nightmares for years to come... Thanks DP
  14. You Can put The .git in your Override folder for testing. This Override .git will then overwrite The data from The.sav file and thus reset The mofule rvery time You enter/load, but that's usually find for testing. Just make Sure to properly place The .git in The corresponding .mod for The final mod and delete The override one.
  15. Uhm, no. When you're outside of the Industrial Zone and are asked for your destination you can choose "Industrial Zone" and then either "Diagnostics" or "Manufacturing" but when you're in the Industrial Zone instead of the "Industrial Zone" there is only "Diagnostics" and no way to choose manufacturing (for both droids). Edit: Nevermind, the manufacturing is just called "Loading Zone" instead. That's quite confusing so I'll change my bug report to a minor inconvenience in this inconsistency^^
  16. I found a small bug with the escort droids in the Industrial Zone. There are two of those, one in diagnostics and one in manufacturing. Both of those are working and AFAIK you can travel to them from every other zone without issue, but you cannot go to the one in manufacturing by talking to the droid in diagnostics. Instead he'll offer to take you to diagnostics which is obviously pretty pointless. No big issue but I thought I'd mention it
  17. Gamebreaking in PartySwap 1.2a atleast and I assume it stayed the same for version 1.3. It depends on the installation order though since both mods modify the beginning of the enclave scene. If you install PartySwap after EE the final conversation with the Jedi masters won't trigger and if you install EE first I assume that the Handmaiden scene in the Enclave won't play if you're female since that's probably all PartySwap changes here. If you know your way around dlg files, you can probably figure out what PartySwap changes in the dialog (I think it is 650Kreia.dlg, but I'm not sure) and apply those changes to EEs version of the dialog.
  18. That is the latest version. The only thing I can suggest then is to reinstall the game and the mod while keeping your savegames and then load one from before going to the Polar Academy. I don't know if that will help in any way, but it's all I can think of right now :/
  19. IIRC that was an issue with the first release of TSLRCM 1.8.4, that was since fixed. Are you sure you have the latest version?
  20. That's most likely Extended Enclave being incompatible with PartySwap for the reason quoted by Haveayap. They wouldn't work together in the previous version of PartySwap either. And thanks for the updated mod DarthTyren
  21. It is possible to move companions stories forward by changing globals in KSE, but I don't know which ones need to be changed for Carth.
  22. Right-click the game's executable and go to the Compability tab. Then check "Deactivate Visual Designs", "Deactivate Desktop..." and "Deactivate high DPI Scaling". Those options might be called differently though as I'm only translating them from my German Windows version. I did that for my K1 and it fixed the movie crashing issue.
  23. I tried reverse image searching for the image but all I can find is the same link you posted above :/
  24. I'd also love to know this^^