LiliArch
Members-
Content Count
538 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by LiliArch
-
I can't be the only one here who actually likes web development... can I?
- 24 replies
-
- Trudos
- noobishness
-
(and 1 more)
Tagged with:
-
I'm not sure I like the idea of exploding fans. It would be... messy. Besides, who would then play the mod?
-
Scripting should be easy enough. I'm sure someone can do it.
-
Download:Brotherhood of Shadow: Solomon's Revenge
LiliArch replied to Fair Strides's topic in Mod Releases
I can't recall hearing any such reports, unfortunately. And I do recall being able to play through the vanilla game with my own character, with BoS:SR installed (which was a total nightmare, because of my character build). It was the version from gamefront, though, and my old Win XP machine, so I can't be 100% sure this download is not just oddly broken somehow, or that it's not newer Windows systems disliking it. That's why I need to make a full play-test. Just in case, would you mind to send the savegame from the area where it crashes? -
Download:Brotherhood of Shadow: Solomon's Revenge
LiliArch replied to Fair Strides's topic in Mod Releases
Hmm... full playtest it is, then. Too bad, I was hoping I would have survived with only testing the mod itself... -
It would somewhat make sense, at least to me, if that lightsaber workbench would be scripted to appear only after you already have at least one lightsaber. Thus, it wouldn't be so much out of place.
-
Congratulations for the new place to live! Ship looks interesting, too (though I do hope the characters don't come with a name "empty" in the release -- well, of course that's just a placeholder, I get that I must be blind, the're obviously placeables).
-
Download:Brotherhood of Shadow: Solomon's Revenge
LiliArch replied to Fair Strides's topic in Mod Releases
Forgive me if I'm wrong, but do you, by any chance, have other mods installed? I mean, BoS:SR shouldn't change anything at Taris, if it installed correctly. Of course it's program code we're talking about here, so anything can happen, but before going into that, I'd like to rule out the possibility that it's a mod conflict of sorts. -
Download:Brotherhood of Shadow: Solomon's Revenge
LiliArch replied to Fair Strides's topic in Mod Releases
I have no way of knowing one way or another... I'd assume that uninstalling Steam version of the game could remove the savegames, also. (At least the recommended way of uninstalling, which is completely wiping clean/removing the whole directory...) I'd advise making backups of your saves. If you were asking that if your saves would be compatible, that depends solely on what mods you have installed. If you currently have no mods, and if you then install only BoS:SR, they should be. You'll need a save where you have never, ever visited Korriban with that character before, though. -
-
Download:Brotherhood of Shadow: Solomon's Revenge
LiliArch replied to Fair Strides's topic in Mod Releases
The fix is on its way. Thank you for your attention. Now, let me explain a bit further. There's a simple typo in the installer, but we need to thoroughly test it in order to avoid other possible issues. There's no guarantee there is any, but there's no guarantee there isn't, either. Hence the testing. You can fix the installation yourself by doing the following: 1. Find the changes.ini from the tslpatchdata folder 2. Open it in a text editor (notepad will do) 3. Search and replace all / marks, replace with \ marks (you can run the "replace all" option, but then you probably need to manually change the marks back in date and the "N/A" line) 4. Save the file, run the installer 5. Profit! We'll update the download in due time. -
For the record, a fixed version of BoS:SR installer is currently going through some extensive testing.
-
Well, the computer in question is a laptop from 2005, with XP SP2, so the results may not be comparable, but... I was able to play the game just fine, yes. Just lack of certain graphics. Most notably cubemaps, bumpmaps, grass and frame buffer effects. And videos not-crashing the game only in windowed mode, but later playing in windowed mode started to crash the graphics card, so I had to swap into no-movies-mode. My game version is KotOR Collection, so it may differ from GOG version, though. And as I said, different kind of computer.
- 9 replies
-
- crash
- black screen
-
(and 1 more)
Tagged with:
-
Oh, it surely can launch with Intel Integrated, but you can expect some weird graphical issues sooner or later... no idea about the new drivers, though. They tend to cause problems with older games.
- 9 replies
-
- crash
- black screen
-
(and 1 more)
Tagged with:
-
Erm, would it be against the site rules to actually tell where you can get 7-Zip from, instead of just telling to Google it? I mean, it's always best to download a program from its official site, and frankly, Google can send you to some really suspicious ones if you're not careful enough...
-
Download:Brotherhood of Shadow: Solomon's Revenge
LiliArch replied to Fair Strides's topic in Mod Releases
Only if you want to get rid of some annoying bugs. -
Star Wars Episode VII Discussion (MASSIVE SPOILERS)
LiliArch replied to VarsityPuppet's topic in Star Wars
I am not forgetting that. I was talking about balance, not the total weight. Center of gravity is elsewhere, and that would definitely mean something to your muscles. But I guess it is beyond my skill in English to even try to explain what I mean, so I guess I'm out of this conversation. -
Well, maybe if you tell what you need, TSLPatcher may be updated to be able to do that. :|
- 444 replies
-
- handmaiden and disciple
- party
-
(and 2 more)
Tagged with:
-
Star Wars Episode VII Discussion (MASSIVE SPOILERS)
LiliArch replied to VarsityPuppet's topic in Star Wars
Where has it ever been said that lightsaber blades do have some significant weight? It's a beam of energy for crying out loud. Since when have lightbulbs became significantly heavier when they're switched on? Not saying that a non-Force-user wouldn't be able to use a lightsaber, but you can't use training with a weapon that requires completely different muscle control for that. Logically, melee training would qualify you to the principles of (at least the basic) movements you need to do, but not to the fact how you need to control your body while doing it, if the balance of your weapon is not what you're used to. -
Download:Brotherhood of Shadow: Solomon's Revenge
LiliArch replied to Fair Strides's topic in Mod Releases
I'd rather call it holoboard cape, given that your feet get through it without leaving a hole. Sure, the cape and the hood would be one such a quick and easy fix. It would only require building two completely custom models holding the completely custom animations, then building four regular body models with weighting that matches the completely custom animating, and then some heavy .2da editing that in best case scenario would be incompatible with custom appearances without manual tweaking, and in worst case scenario wouldn't work at all. If someone really would want to go through all that, they better release it as a separate mod(der's resource), not a part of any mod. -
That's interesting, I've never had KTool eating my newly-created columns, at least after the file has successfully been saved as 2da prior to opening it in KTool. Though I'd assume I have run that .xml route before, too, and it would have worked fine if the game would have liked adding columns to that specific 2da...
-
I'd prefer the Excel addon, but unfortunately I don't have Excel anymore on my new system... whether it works or not depends completely on what 2da file you're adding columns into. In the factions.2da, it works fine. In appearance.2da... not so much. Don't know about upcrystals, but considering that 99% of the lightsaber-related stuff in the game seems to be hard-coded, I would assume it wouldn't work... you can try, of course. There's no harm in that.
-
Indeed, and they did add that typo'ed line way before the issue began happening... I seem to be unable to focus there. So, probably changing the code somewhere broke it in some other place. Usual software business, unfortunately...
-
From what I've heard, included a typo'ed version of that line in the .ini. But for some odd reason that line seems to be causing much more weird (and conflicting) issues in the updated Steam version than in the older ones.