LiliArch

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Everything posted by LiliArch

  1. Does it ask you password when you try to unpack it, or are you attempting to run the installer from the packaged file? If it is the former, something is very wrong; (I would personally recommend 7-zip for unpacking, but I may be biased) - if it is the latter, it may be simply because the installer needs to run with adming priviledges, in which case Windows (not the patcher!) may ask the password of your computer's admin user. You did download it from Deadly Stream, right?
  2. It's 50. Frankly, I'd rather see content added enough for you to reach level 50 instead of simple XP modifier. I wouldn't mind the game being longer, especially if there would be a bit more variety than the repetitive "find the local Jedi and kill all enemies that dare cross you".
  3. That depends. If there is .mod present for said module, then you need to stick to it. If there's not, nothing's stopping you from messing with the files in .rim. It's just that game picks the .mod file over .rim file, so if you have both, edits in .rim never take effect.
  4. Well, you'll need to dump the utcs in the modules where they need to appear, instead of dumping them to the Override in that case. If all you need done is change the name of the uti equipped, I could quite easily wrap up a TSLPatcher to do the job, if you give the uti names and to whom they need to be equipped. It could be done via script, but it's cleaner this way, and I don't like messy solutions.
  5. You should probably be looking around 610DAN.mod, not .rim.
  6. Depends on what you mean about unique lightsabers. I don't do lightsaber models.
  7. Yeah, I will. I'll just need to take some screenshots for it and frankly, I can't stand Harbinger anymore for now. Plus, I'd prefer someone else checking out whether it works properly or not, before I do that.
  8. It comes with a TSLPatcher and has options for all of the default ones (plus the bronze restored by TSLRCM).
  9. Janice uses alien VO as far as I recall, so from modding point of view, that shouldn't be a problem.
  10. Thanks for the vote of confidence. Guess I just made this for nothing, then. kreiasaber-harbinger.7z For the record, the only thing that could be labeled "complicated" was to figure out that since the original script refuses to be compiled properly (even without modifications) one needs to make a new script for the parts that need to be changed. Rest of it was just boring. I require better bugs.
  11. No, Force powers themselves can be modified and added, but you can't make new Jedi classes (although you can make non-Jedi classes just fine).
  12. As I said, interesting. (Not that any of those would have been that bad from Scandinavian-or-so's point of view than they appear to be when you just read what people say about them.)
  13. It would be interesting to see a SW game by Rockstar. I'm not saying it would be good, but it would be interesting nonetheless.
  14. Or just change the model and texture name with MDLEdit from binary, no need to decompile and the length doesn't need to match. It'll auto-change all instances of the name in the model.
  15. Now I'm curious. I'll see what I can do. May take a couple of days though.
  16. Maybe he's using some super secret dedicated communications channel and is calling from his ship? I can't remember if he actually shows himself or not, but if he does, it could be one of those Goto-lookalikes built specifically to be functional in said location.
  17. That topic provides everything that's needed for making it work, as far as I can see. No one asked anyone to do the actual scripts for them.
  18. Someone correct me if I'm wrong, but on top of my mind: Baseitems that are affected by lightsaber-specific actions, classes that can use Force, player's "default" combat action, number of appearance slots (you can't add a new armor model without replacing existing one), the number of party members you can have, possibly the animation list. Edit. Oh, yeah, and the minor thing called "level cap". Silly me to forget that.
  19. "Pazaak is a game of three halves, my friend." - The Operative How I ever managed to find anything from that hard drive, I have no idea of. My files are mess. You wouldn't believe how long it took to scrape together the correct combination of files for this module from my old hard drive to the new one. (I have a TSL folder of 71 GB. It has 21 different Override folders. Plus the multiple bunch of "Working" folders scattered around different folder structures.) It's not 100% complete (furniture is only partially retextured, tech-things I haven't even touched, and the ship could use some heavy remapping) but given the fact that it's my first attempt to actually reskin a module, I'm relatively happy with it. I have scales, I have vines, I'm a beast of old, I'm the echo of a story which the elders told. I'm the heart of a dragon and the soul of a thief, I'm a hunter's tale, just as strong as belief. I'm a phantom of time, yet I cannot die, I'm a whisper in wind, but who am I? Also, some random testing images: This is why you don't decompile area models with MDLOps 0.6. Of course, there's more than one way to screw it up. I also got licked to death by a gizka. (And to be honest, got all my characters turn orange at one point. Let's go blue for a compensation.) No kidding, HK. These ones are not completely relevant, since they're not related to any of my projects in any way (other than my continuous on/off project to break every mod I touch), but they're pretty hilarious, so I thought I'd share them.
  20. From the album: Concepts and stuff

    The reason why you need to keep track of which mod combination you've used in which savegame; just the fact that you have same mods installed doesn't mean they would have same row numbers in 2DA. Amusement featuring M4-78 EP, Newbiemodder's Korriban Expansion, and... TSL Prequel Robes Replacement, I believe.