Well, back when it was just the Ajunta Pall body, and I set the alpha, it seemed to work just fine. Once I added the head and the mask to the model (along with setting the alpha), that's when it started crashing. So perhaps it has something to do with the head or the mask. Note: The model itself works just fine, as long as there is no alpha value set on any of the meshes
At any rate, here is my current set up:
mesh 1) torso and arms skin
mesh 2) pelvis and legs skin
mesh 3) left hand skin
mesh 4) right hand skin
mesh 5) head skin
mesh 6) mask (trimesh, hooked to head)
mesh 7) left eye (trimesh, hooked to head)
mesh 8) right eye (trimesh, hooked to head)
Why did I split up the body that way? Idk, I'm lazy? I would have even made it all as one mesh, but it wouldn't let me compile if I had more than 16 bones tied to the skin modifier
One last thing: If I set the mesh alpha, it looks like I get a shiny texture? I have a feeling this has to do with bumpmaps... am I going to have to get rid of bump maps?