134340Goat

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Everything posted by 134340Goat

  1. I mentioned the same thing earlier about Kath Hounds attacking the sentries while neither they nor the Jedi there gave a damn. It's actually pretty funny As for that other thing.... that's very strange. Are they attacking you or are they simply marked as enemies you can attack and kill?
  2. When did I say default blasters are better? I was merely pointing out that the reskin won't cause a conflict And it's clear that you haven't really played much of K1R or appreciated what's been restored. They haven't even gotten to the update which will fix a majority of the game's typos and a few other bugs For the record, Mandalorian Heavy Pistols (dropped by Calo on some planets) are the second best guns in the game. So they're hardly useless once you get them
  3. Well, I'm speaking long term for when this goes beyond demo stage. I'll still give this a shot when I have time
  4. Reskins don't really affect anything in terms of gameplay, though. So compatibility with those vs. compatibility with a mass restoration/fix mod is a bit of a different ballgame
  5. Primarily, I like the Hawk restricted mode idea + lab station (really handy for male characters when not using Disciple 4 Males or Partyswap) and the added NPCs (like the patrols in Citadel Station)
  6. Oh it's me My apologies, then
  7. Sounds VERY nice, but honestly I'd rather use K1R to get the most out of the game Is there any plan to make it compatible at some point?
  8. Some of the actual modifications here sound pretty cool, but incompatibility with TSLRCM makes this sort of....?
  9. The Taris fighter minigame can be skipped, though As soon as you board the Hawk, move the cursor to the top right of the screen. Click an icon. Go to the map. Click Return to Hawk Not only do you skip the "Destroy this planet" cutscene, but you also skip the turret minigame
  10. Oh. Huh. I wonder what the conflict was.... because I don't remember having much else installed. Oh well. My memory must be blipping (Especially odd given Squall above said there are no other mods installed)
  11. Happened to me too and I think I reported it for 1.8.3b I believe they said they're looking into it
  12. Can't say I'd object to a Duros. Love their voice filter and all lol maybe this is why Liskis was cut. Obsidian couldn't figure out what species to make him
  13. Don't think it would make sense. The one Bith on Nar Shaddaa gives you that quest because some frequencies have been bugging him lately, and it's implied they come from G0-T0's Yacht. So a Bith in there would just have his head explode Agree here, too. Way too many generic green male Twi'leks as it is. Not as bad as the first game, but still Honestly, I feel a Trandoshan really isn't that bad a choice
  14. I think we deal with enough Quarren on Nar Shaddaa though, given Visquis, Saquesh, and then even going back to Telos, Slusk. It would get a bit tiring
  15. Well, I hate to be the bearer of bad news, but I've found a truly game breaking bug now Same information as above, so I won't waste your time reposting that I warped to get the accelerator, same glitch as before, so I had to side with the Vulkars, etc. But here's the real kicker So I go to Kashyyyk. Jolee kills the Katarns and then the next fight with the Kinrath begins. Then afterwards, he never goes to his hut. In fact, if you try to interact with him, the camera moves to where he fought the Katarns and the game soft locks One could warp to get to the other area of the Shadowlands, but I believe in the Unknown Temple, this makes the game uncompletable because Jolee is needed for the script to continue once you get to Bastilla there To be honest. the "restoration" of the Kinrath fight really feels unnecessary. Getting rid of it, or at least relegating it to an optional install, would certainly prevent this sort of thing EDIT: Just tried from an earlier save. This time, the Kinrath didn't even spawn! Jolee again stood still with the same results. Tried again and, oddly, that seems to be the only result I'm getting now. Very, very strange. I'll try on my Win 7 computer this weekend
  16. Good mod. I've always thought that, being such a unique armour, it should be upgradeable
  17. I'm curious - what will happen if I install this while using 1.8.5? Quite honestly, I consider this mod an absolute must, and I even choose it over Extended Enclave (even though I believe you're doing a version for that too, so yay!) but I'm curious if it would totally break the game were I to install it as it is now
  18. Exactly. I meant Iriaz and Vulkar Base from K1R installer (yes, they were indeed installed after K1R main and before any other mods)
  19. No prob. It was 6:30 AM when I was playing, and I'd been awake for 28 hours, so I was rather tired, but the general outline; 1. Enter Vulkar Base from sewers 2. Go around and clear the area a bit 3. Notice I'm low on HP, so goes to sewers to warp to apartment for insta heal, returns and reenters 4. Clears up some more before doing the same to upgrade my weapons (Side note: the bartender's mouth still doesn't move) 5. Check the console, get error message, then get the elevator code from the coward, goes down to the extremely glitchy area with rarely appearing subtitles/responses 6. Get the power cell and spice. Insert power cell, give spice to the addict and get his card 7. Try to access garage, get conversation node error and locked door _____________________________________________________________________________________________________________ I suspect step 6, going a bit out of order there, MIGHT have had something to do with it. Still no idea. I plan to try this again this weekend with only K1R installed and no other mods to see if the same thing occurs
  20. You might be surprised how easy it is to modify those things, actually. Take a look at the globals in KSE and, knowing at least how the numbers in there work, it isn't the complicated to make the necessary alterations
  21. My apologies for the double post, but given it's been a while.... 1) During the game, when did the problem begin to occur? Vulkar Base, primarily trying to access garage 2) Did you install the latest version of the mod? (1.2) Yes 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? (4-CD version ONLY) N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file? Fresh 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Weapon model overhaul: http://www.lucasforu...ad.php?t=213484 Weapon model overhaul rework: http://deadlystream....texture-rework/ High quality blasters: http://deadlystream....ality-blasters/ (installed AFTER overhaul as stated to be needed) High quality starfields and nebula: http://deadlystream....ds-and-nebulas/ High quality skyboxes: http://deadlystream....ality-skyboxes/ Vanilla masks overhaul: http://deadlystream....masks-overhaul/ Qui-Don Jorn's saber hilts: http://deadlystream....tor-conversion/ Yuthura Sith eyes: http://deadlystream....ide-transition/ Malak reskin: http://deadlystream....-of-corruption/ I also installed the Vulkar Base sublevel and Iriaz on Dantooine, though only the former is relevant here 7) Can you be more specific about the error? At what point did it happen? I seem to be having some general troubles with Vulkar Base restoration; for one, several restored NPCs' dialogue will not show up in subtitles, nor my responses. But here's the real problem. The console by the garage entrance gives the "ERROR: CONTACT DEVELOPER" thing, and even with the mechanic access card and having installed the power cell, there's no way to unlock the door (Side note: stealing the old man's card moves you "much closer" to the dark side according to the feedback log, while putting in the power cell only moves you closer normally. That's a bit unbalanced, isn't it?) 8) Have you tried re-downloading/re-installing the mod? Not yet 9) Have you tried using a different save game? Yes, from before accessing the second level. No difference 10) Have you tried starting a new game? Not yet 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) 10 (Side note: To clear up confusion on why I keep mentioning 7 and 10, I have two computers. My 7 is a desktop and 10 a laptop) 12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game? N/A