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Showing content with the highest reputation on 10/12/2019 in all areas

  1. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  2. 1 point

    Version 1.5

    21,397 downloads

    This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial. Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install. Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.
  3. 1 point

    Version 1.6

    32,148 downloads

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that. Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1. Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list. 
  4. 1 point

    18,862 downloads

    ====Kinrath Egg Bash Crystal Drop v0.9 by Hassat Hunter==== This modification gives kinrath eggs in the Dantooine crystal cave a 50% chance to drop red lightsaber color crystals, as in KOTOR1 they could give these crystals too. ==(Un)Install Instructions== * Drop "knrthegg.utp" and "a_eggsmash.ncs" in the override folder. If it already exists, cancel, you have a conflicting mod! Simply remove it to return to the existing system anytime. The source folder is for other modders, and can be safely ignored if you have no interest in the uncompiled script to study. ==Version History== 0.9 Release ==Known Issues== None known. ==Distributing This Mod== This mod may not be modified or distributed without the explicit permission of the author. ==Contact Info== Find me at the deadlystream forums (http://www.deadlystream.com/forum). ==Thanks To== * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. * Obsidian for KOTOR2:TSL. ==Legal Stuff== THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
  5. 1 point

    Version 1.1

    28,559 downloads

    1. Description This is an updated version of the Kill the Ithorian Mod. Posted with Doctor's permission. On Telos, there is a caged Ithorian in the Exchange office, mistreated and unfed. Originally, after dealing with the local crimeboss, you could free the prisoner, or leave him in the cage. This had no impact on anything, such as your Light/Dark alignment, and there was no XP reward. This mod gives you an Experience + Lightside Points reward if you free him. Moreover, it offers an option to overload the cage and kill the flatworm, for Experience + Darkside Points. Version 1.1 is essentially the same, but with bugs fixed: - the infinite rewards exploit - the computer skill check not working. 2. Installation To install: copy the two files into your game's Override folder: Deadly_Cage.ncs, term_slusk.dlg. To uninstall: delete these files from the Override folder. This mod works fine with TSLRCM 1.7. 3. Compatibility. Works with TSLRCM, but it does overwrite term_slusk.dlg. This causes no problems. 4. Credits Original author: Doctor (Stream) Version 1.1: Markus Ramikin Concept: Murdrax 5. Disclaimers The usual stuff applies. The mod is provided as-is; by installing it, you accept all liability for any game instability or damage caused. Distribute freely, as long as you give due credit.
  6. 1 point

    Version 1.0

    18,930 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Aleema Keto's Robe Description Correction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Aleema Keto's Robe Description Correction AUTHOR: milestails TYPE: Inconsistency Fix SIZE: Unzipped - 6.12 kilobytes, Zipped - 3.47 kilobytes DATE RELEASED: March 20, 2016 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In vanilla TSL, Aleema Keto's Robe description reads: "Aleema Keto began her training as a Jedi, but while researching the Sith became enthralled by their power and fell to the dark side. She was a master of illusions and helped seduce Ulic Qel-Droma to the dark side." There's a small problem; Aleema Keto was never a Jedi. Using a modified description from the robe's Wookiepedia page, I edited it to read: "These robes once belonged to Aleema Keto, cousin of Satal and co-leader of the dark side cult of the Krath. A master of Sith magic, she seduced Ulic Qel-Droma, who later killed Satal and took command of the Krath along with Aleema. These garments bestow increased strength and wisdom upon the wearer, and allow some small aid in reconnecting with the Force." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Drag and drop the following file into your Override folder, which for Windows 7 users is located at C:\Program Files (x86)\LucasArts\SWKotOR2: - a_robe_24.uti Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE INSTALLING THIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » UNINSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Remove the following file from your Override folder: - a_robe_24.uti (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE UNINSTALLING THIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ None. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » MOD COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This will be incompatible with other mods that edit a_robe_24.uti; however, all you would have to do is copy the description from this mod, and paste it into the conflicting a_robe_24.uti using KotOR Tool. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PM milestails at Deadly Stream and/or Star Wars Gamer or post in the release threads. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to MaxBlackwell for initially bringing up the subject of Aleema Keto's Robe in the Deadly Stream chat. Thanks to Fred Tetra and his KotOR Tool. Thanks to Wookiepedia for an accurate description and notice that the vanilla text is incorrect. http://starwars.wikia.com/wiki/Aleema_Keto's_robe Also thanks to everyone over at Holowan Labs and Deadly Stream for hosting the work of the community. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may NOT be redistributed in any way without the explicit permission of the author and the proper credit given to him within the ReadMe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. 1 point

    Version 1.2

    35,403 downloads

    Like previous version and the version before, this made the head of Jedi Exile as canon as possible. This time, I changed the eye color to blue based on the latest information of Wookieepedia. Also, because my photoshop-skill has improved, I redone those illustrations for better looks.
  8. 1 point

    36,364 downloads

    Thorium charge mod. Author: Darth Gil If you don't want to search for a thorium charge to blow up the mandalorian cache door on Dxun then this mod for you! It adds a thorium charge to the mandalorian corpse near the cache door. Installation: extract all files in the archive (except readme, of course) to Override.
  9. 1 point

    Version 1.1

    6,021 downloads

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template. While I was at it, I noticed errors on the male model, so I've corrected those as well. This K2 version also fixes the TSF officers, since they use the same model.
  10. 1 point

    41,098 downloads

    This mod fixes several playable & NPC head models to reduce clipping and/or vertex stretching PMHH01 - fixed the tongue PMHC04A - fixed a gap in the neck PFHC01 - fixed a gap in the neck, also adjusted the ponytail PFHC03 - fixed the inside of the mouth Daraala - fixed the left eyelid Berun Modul - fixed the back of the head and neck See the Read-Me for more details I didn't test this with TSLRCM, but I don't see any reason why it wouldn't be compatible.
  11. 1 point
    Hello! I just thought about informing the local denizens of Deadlystream about a great modification that has recently been released which upscales through ESRGAN a huge number of in-game textures. A new version, according to the author is in the works and will add 750 more, making the upscaling practically apply to each single texture used in the game. I have tested the results myself and it's impressive. Cheers!
  12. 1 point
  13. 1 point
    You don't want to do that by the way. You want to create a MOD and inject your changes into that. Edit: Try this @Stormie97 and see if it works (you'll need to add your item's template name and compile it): void main() { object oStore = GetObjectByTag("m_202_001", 0); // To make sure the item only spawns once, check Dendis for the presence of // a custom local boolean we'll create. If it returns false, spawn the item. // Since the DLG we are firing the script from is owned by Dendis, we can use // OBJECT_SELF for any call that requires a target object, like the boolean set/get. if (!GetLocalBoolean(OBJECT_SELF, 66)) { // The check returned false, so set the boolean to true so that the // item won't spawn a second time on future triggers of this script. SetLocalBoolean(OBJECT_SELF, 66, TRUE); // Create the item in the store's inventory. The values are of the form: // Item template resref (string) / target (object) / item stack size (int) CreateItemOnObject("item_template_here", oStore, 1); } } After compiling it, you'll also need to edit Dendis's DLG and add the script name to one of the nodes. I would put it in the Script #2 slot on Reply 9 ("Just let me shop"). Just make sure not to replace any existing script.
  14. 1 point
    The way these screens are looking it's almost like the game is getting an HD remaster. Excellent work, SH!
  15. 1 point
    It looks better than the cutscene! Excellent work, SH.
  16. 0 points
    Wow... that's a neat icon!
  17. 0 points