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Showing content with the highest reputation on 01/19/2019 in all areas

  1. 4 points
  2. 3 points
    NEW VIDEO!!!! also added to the playlist
  3. 3 points
    It looks like a couple of cheek verts on each side are inset a bit too far. It may need some further tweaking, but try this and see if it is an improvement: https://www.darthparametric.com/files/kotor/k1/[K1]_Player_Head_PMHC01_Cheek_Adjustment.7z
  4. 2 points

    Version 1.3.3

    33,818 downloads

    This mod intends to address key issues with male Twi'lek heads in KOTOR I. The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR. There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files. Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game. The KOTOR II can be found here. Installation & Uninstallation To install this mod, run Installer.exe, select the option you want, and proceed with the installation. To uninstall this mod, run the installer again, select the same option, and click Tools -> Uninstall Mod / Restore Backup. Compatibility & Known Issues This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. This mod has built-in compatibility with the K1 Community Patch and is also compatible with the K1 NPC Overhaul Mod. Either should be installed prior to installing this mod. I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Darth Parametric, Upper teeth no-clip fix NickHugi, HoloPatcher Autodesk, 3ds Max The GIMP Team, GIMP Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod! Disclaimer This mod is not supported by LucasArts, BioWare, or EA. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  5. 2 points
    Nice change. I would also recommend thinning down the lard neck the males have. As is, they constantly clip through the collars of Heavy and Medium armors.
  6. 2 points
    Damn, talk about a much-needed fix. I always thought PMHC01 just had weird cheekbones.
  7. 1 point

    Version 1.4

    48,743 downloads

    Summary This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly. There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red- Blue Alternative is a mix of these styles. It retains the color scheme of the Brown-Red-Blue option while keeping the variety of the 100% Brown option. Dark Jedi robes, of course, are always black. All styles come with or without gloves for your player character and some non- player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone. Installation Extract files from the downloaded archive. Run Install.exe. Select one of the six install options: a) 100% Brown b) 100% Brown (No Gloves) c) Brown-Red-Blue d) Brown-Red-Blue (No Gloves) e) Brown-Red-Blue Alternative f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Select one of the three folders in tslpatchdata: k_bbb – 100% Brown k_brb – Brown-Red-Blue k_brb-a – Brown-Red-Blue Alternative Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files. The gloveless options require patching appearance.2da and are not supported by the manual installation. Uninstallation Remove the installed files or replace from backups if necessary. Compatibility & Other Notes This mod is not compatible with my Cloaked Hybrid Robes mod; you have to pick one or the other. This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod. This mod is likely not compatible with other mods that alter the Jedi robes. This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate. This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files. These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style. Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these. P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override. The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves. While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe, Fair Strides NWMax – Joco KOTORMax & MDLEdit – bead-v waifu2x – nagadomi This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment. Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod. Disclaimers OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  8. 1 point

    Version 1.0.0

    1,005 downloads

    [K1] SWTOR Male Jedi Knight - PC Replacement Soundset AUTHOR: Sith Holocron ORIGINAL RELEASE: 19 JAN 2019 GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.] Description: By request, now your (male) character in KotOR1 can sound like the male Jedi Knight from SWTOR! Hopefully, I've found suitable lines for the PC various scenarios. You'll have to let me know in the review section below. (Details are better than just leaving stars, you see.) Feel free to link videos of the lines in use if your review. I would've done it myself but my computer has not been brought to repair shop yet. This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me. Installation: ----------------- You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow. 1) Move the original KotOR1 files that share the file names in this mod to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder. 2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder. Note: If you're using the mod on Steam this quote may prove helpful. Uninstall: -------------- Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use. Special Thanks: ----------------------- Kainzorus Prime - For the mod request and for valuable assistance in finding many of the lines!
  9. 1 point
    In Star Wars: Knights of the Old Republic, on the summit of the Temple of the Ancients at the Unknown World, you will be confronted by Bastila, who has fallen to the dark side. During the confrontation you will be provided the opportunity to determine which ending you will get, and there will be consequences of your choice there. If you choose the light side ending by rejecting Bastila's suggestion for you to reclaim the title of the Dark Lord of the Sith, you will face the fallen Bastila again in the Star Forge. Depending on your dialogue choices, you will either successfully convince Bastila to return to the light side, or you kill her if you fail to do so. This guide will provide in-depth details on how the mechanics of redeeming Bastila on the Star Forge works, and which dialogue options will give you better chance in successfully redeeming Bastila. Here is the link to my redeeming Bastila guide
  10. 1 point

    Version 1.0.0

    27,177 downloads

    This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen. # Background # Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here. # About this Mod # Inside this mod are: One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn # Final Remarks # This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said files from the 'Override' folder. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome. Credits: Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  11. 1 point

    Version 1.0.0

    2,524 downloads

    Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files). Worked on animation Sith Holocron. The resolution of the texture is 8192x2048. I tried to draw each element of the texture in accordance with the original.
  12. 1 point

    1,206 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's Alternative Bastila Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod simply retextures Bastila's default clothes. Inspired by SWTOR's Fallen Empire. It includes a black and a white version from which you can pick, both with golden details. ************* INSTALLATION ************* Unzip somewhere. Copy P_BastilaBB01.tga from either the White or the Black folder and paste it into your Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove P_BastilaBB01.tga from the Override folder. ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  13. 1 point

    Version 2.0.0

    531 downloads

    From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. For my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory. First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/ All the items are upgradeable. I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing. As of version 2.0, you can now find all the items in-game. The specific locations are stated in the Readme. I have also modified the Manaan Sith Base. Commander Grann now is force sensitive and wears the Elite armor. The room past the water chambers now contains the Sith Ambassador and two Praetorian bodyguards (both of whom are dark Jedi). There is also a Lite version for those who don’t want the enemies modified, though this will not allow you to find the Elite and Praetorian Armors until Leviathan. WARNING: There is a visual bug where, while wearing the armor, the game will change your appearance so that even if you take it off, you will still appear to be in the armor. This is a bug that occurs with all items with the "Disguise" property and it is unknown exactly what causes it. If this occurs and you want to fix it: unequip the armor, download the SaveGame Editor, and change your appearance back to what it was before. Sith Sniper Rifle (g_w_blstrrfl002) Base Damage: Energy 1d8 Enhancement Bonus +1 Scope: Sniper Shot Beam Splitter: +1 Piercing Damage Improved Energy Cell: +1 Energy Damage Hair Trigger: +1 Attack Sith Assault Gun (g_w_blstrcrbn002) Base Damage: Energy 1d8 Enhancement Bonus +1 +1 Piercing Damage Scope: +1 Attack Beam Splitter: +1 Energy Damage, +1 Massive Criticals Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage Hair Trigger: Improved Rapid Fire Modified Assault Gun (sithcrbn) Base Damage: Energy 1d8 +1 Piercing Damage +8 Energy Damage -3 Attack Bonus Feat: Rapid Fire Bonus Feat: Power Blast Beam Splitter: -4 Energy Damage, +2 Attack Improved Energy Cell: -4 Energy Damage, +2 Attack Sith Armor (ptar_sitharmor1) Defense Bonus: 5 Max Dexterity Bonus: +4 Armor Reinforcement: +1 Defense Mesh Underlay: Resist 5/- Fire and Cold Sith Praetorian Armor (ptar_sitharmor2) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Elite Armor (ptar_sitharmor3) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Marine Armor (ptar_sitharmor4) -Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors. Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
  14. 1 point
    p_plyermw_block1 - "I'm eager to face these trials." - https://youtu.be/Zr9IIbKiQYQ?t=186 p_plyermw_block2 - "When have I ever let you down?" - https://youtu.be/Zr9IIbKiQYQ?t=1243 p_plyermw_block3 - "I won't let you down." - https://youtu.be/Izs1JrwZTVk?t=86 p_plyermw_flock1 - "We'll do this the hard way." - https://youtu.be/Izs1JrwZTVk?t=356 p_plyermw_flock2 - "This mission is too important to fail." - https://youtu.be/Izs1JrwZTVk?t=560 p_plyermw_flock3 - "No need to panic. We'll figure something out." - https://youtu.be/Izs1JrwZTVk?t=604 p_plyermw_slock1 - "That suits me just fine." - https://youtu.be/Izs1JrwZTVk?t=370 p_plyermw_slock2 - "Very smooth." - https://youtu.be/Izs1JrwZTVk?t=458 p_plyermw_slock3 - "I'll take all the help I can get." - https://youtu.be/Izs1JrwZTVk?t=560 p_plyermw_slct1 - "Time to move." - https://youtu.be/iuho1fQXqjY?t=221 p_plyermw_slct2 - "What do you need?" - https://youtu.be/Zr9IIbKiQYQ?t=447 p_plyermw_slct3 - "Just point the way." - https://youtu.be/Zr9IIbKiQYQ?t=223 p_plyermw_slct4 - "What is it?" - https://youtu.be/Zr9IIbKiQYQ?t=1143 p_plyermw_slct5 - "What's happened?" - https://youtu.be/Zr9IIbKiQYQ?t=1562 p_plyermw_sprty1 - "I'll handle the rest." - https://youtu.be/Zr9IIbKiQYQ?t=223 p_plyermw_sprty2 - "I'm ready to get back out there--do some good." - https://youtu.be/Zr9IIbKiQYQ?t=701 p_plyermw_sprty3 - "I'll leave immediately." - https://youtu.be/Zr9IIbKiQYQ?t=2167 p_plyermw_rprty1 - "Nice of you to join the party." - https://youtu.be/Izs1JrwZTVk?t=725 p_plyermw_rprty2 - "You don't have to go through this alone." - https://youtu.be/Zr9IIbKiQYQ?t=1353 p_plyermw_rprty3 - "We're a great team." - https://youtu.be/Zr9IIbKiQYQ?t=2114 p_plyermw_stlh1 - "I feel like a spy already." - https://youtu.be/iuho1fQXqjY?t=128 p_plyermw_stlh2 - "We'll be back in time for dinner." - https://youtu.be/Izs1JrwZTVk?t=512 p_plyermw_stlh3 - "I'll see you on the inside." - https://youtu.be/Izs1JrwZTVk?t=668 p_plyermw_dmin1 - "You need better defenses." - https://youtu.be/Zr9IIbKiQYQ?t=814 p_plyermw_dmin2 - "I'll get rid of these things." - https://youtu.be/Zr9IIbKiQYQ?t=1389 p_plyermw_dmin3 - "I wouldn't count on that." - https://youtu.be/Izs1JrwZTVk?t=1015 p_plyermw_lmin1 - "If nothing else, this'll be entertaining." - https://youtu.be/Izs1JrwZTVk?t=432 p_plyermw_lmin2 - "Whatever it takes." - https://youtu.be/0dHLONZkAL0?t=98 p_plyermw_lmin2 - "Lighting up the darkness is one of my specialties." - https://youtu.be/iuho1fQXqjY?t=167 p_plyermw_crit1 - "I didn't come here hoping to kill someone." - https://youtu.be/Zr9IIbKiQYQ?t=1077 p_plyermw_crit2 - "Lay down your weapons, I don't want to hurt you." - https://youtu.be/Zr9IIbKiQYQ?t=312 p_plyermw_crit3 - "I'm sorry things ended in violence." - https://youtu.be/Zr9IIbKiQYQ?t=477 p_plyermw_srch1 - "What's the big mystery you wouldn't reveal?" - https://youtu.be/0dHLONZkAL0?t=13 p_plyermw_srch2 - "How do I pick up this trail?" - https://youtu.be/iuho1fQXqjY?t=188 p_plyermw_srch3 - "Where do I start?" - https://youtu.be/Zr9IIbKiQYQ?t=186 p_plyermw_tia1 - "We can't be certain of anything." - https://youtu.be/Izs1JrwZTVk?t=798 p_plyermw_med1 - "I got as many trauma kits as I could find." - https://youtu.be/tBjAASxhCDU?t=617 p_plyermw_med2 - "That's a relief." - https://youtu.be/tBjAASxhCDU?t=1157 p_plyermw_pois1 - "That trick only works once." - https://youtu.be/0dHLONZkAL0?t=437 p_plyermw_pois2 - "This was a trap." - https://youtu.be/iuho1fQXqjY?t=1315 p_plyermw_low1 - "I'll defend the Republic to my dying breath." - https://youtu.be/kty98YCs-SM?t=746 p_plyermw_low2 - "This is about to get ugly." - https://youtu.be/tBjAASxhCDU?t=541 p_plyermw_srch1 - "We must find it." - https://youtu.be/tBjAASxhCDU?t=271 p_plyermw_srch2 - "How can I get what you need?" - https://youtu.be/tBjAASxhCDU?t=603 p_plyermw_srch3 - "I'll do everything I can." - https://youtu.be/tBjAASxhCDU?t=1633
  15. 1 point
  16. 1 point
    There definitely is an improvement: I hope DP and @XSPEEDYGUYX don't mind me providing an alternative opinion for the fix; because as I was in fact using the head model for my playthrough and also grabbed [and installed] the attachment later- I felt indebted to appreciate the topics to have at least a quick review for the effort of discussions. The change most noticeably in-game, particularly on dialogue/cut-scenes whereas before the fix there seems to be a visible unnatural-transition around the marked areas, and after the fix there isn't. Well, I can only say- thank you for the end-result, guys!
  17. 1 point
    Ah, that is a skin weight issue then presumably. Probably either not enough or too many neck weights on a few verts. I'll have a look at it and see if I can spot it. Edit: Here's the problem. Two verts on either side have neck weights they shouldn't. I've updated the archive above. Redownload it and see if it is an improvement.
  18. 1 point
    I'd appreciate it if you could determine the specific source of the models. I'll probably need to add a custom Revan hologram model to prevent anyone else having the same issue, but I'm not sure why it is even crashing in the first place. You'll also presumably want to add the model back to your Override so whatever mod that added it in the first place isn't affected.
  19. 0 points
    Just had a chance to test it out and it looks amazing! I would like to thank everyone who contributed to this post. This issue had bothered me for years, i had no idea it could get fixed in a matter of days with the right help. Special thanks to DarthParametric for lending his time and expertise to provide a solution.