Leaderboard
Popular Content
Showing content with the highest reputation on 01/14/2019 in all areas
-
3 points
From the album: The Playthrough
An as-close-as-it-could-get reskin attempt of HK-47; based on a splendid artwork called "Hk47 Wip" by uncannyknack. I managed to edit the looks of HK-47's in-game freecam filter too, so it doesn't look all red anymore [to fit them new eyes too] and with the assumption that HK-47 had all the resources to process the almost-perfect true color; close to human eye capability. The vanilla texture I am using on this attempt is the amazing Quanon's "HK-47 Reskin". This reskinned HK-47 texture is currently used for personal playthrough only. HK-47; was a Hunter-Killer assassin droid & Jedi hunter constructed shortly after the end of the Mandalorian Wars in 3969 BBY. -
2 pointsVarious documentations of my past-present modded KotOR playthrough. With this album I wanted to say - Thank You to all KotOR modders (either here on this site and/or everywhere round the Galaxy! - both active and inactive) for giving me great time on playing this amazing game which was developed by BioWare and published by LucasArts. May the Force be with You all!
-
2 points
-
1 pointBefore the other DeadlyStream site went down, I had a pretty lengthy thread about a fairly big Malachor project. The main goal of the mod is to close up a lot plotholes mainly by creating content and generally making Malachor a bit more interesting... you know considering, it's the END of the game, and an instrumental part in most if not all main characters in the game. Progress - 45% Links - Malachor VI Drop by the site and give us some input or ideas! We have a chatbox! Zbyl's Trailer Comparison of TSLRCM's Malachor and Malachor VI's Malachor Note: Not all content is mentioned in this list. We don't want to ruin the surprise!
-
1 point
-
1 pointI believe that is what subscribing to them is on Steam, though I am not sure I was reading about steam workshop mods the other day and it did say just to subscribe in order to access the mod, so I believe this is the case. Being that I haven't actually used the Steam Workshop for anything yet, I cannot say for sure. I would also imagine some steam workshop content would not be mac compatible, but I would expect it to be listed on the content.
-
1 pointSeparate question about installing content from Steam - Snigaroo warns against installing things from the Steam Workshop, but isn't that what "subscribing" to them is?
-
1 pointTrying to re-start this discussion: MBP 2011, 10.13.6 High Sierra Graphics: AMD Radeon HD 6750M 512 MBA, MD Radeon HD 6750M 512 MB I purchased TSL from Steam and I will try installing TSLRCM and use the instructions here to drop in the mods that don't require an .exe
-
1 pointJust to re-iterate: from what I've seen while taking the games apart, the menus are pretty hard-coded. The games in general know what widgets are there for each menu, how they hang together, how they behave and what they do, and they only use the GUI files to read the look. I.e. there is no way to get fully working menus from one game into the other, just by exchanging data files. You will need to hook into the binary itself
-
1 pointPrevious message and reply about story ideas and anybody who wishes to send me their story ideas.
-
1 pointwell the lights are already done. The tedious part of work is to hex edit the walls for a smoother look & custom texturing. Btw, gave some custom design to spice up the Telos Cantina Floor: vanilla Custom - with reflecting middle section: for the Telos polar academy i got the idea to replace the lights with heaters as a further indication of the coldness of his place - similar to what you see in ME Andromeda / Mankind Divided - although on the downside have to make them in white though:
-
1 pointPlanning to put in "iced" textures to the Telos academy - and, yes, they are reflecting when moving ingame: some experiment for different panels style: before: after- Onderon style:
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointWhy would you limit yourself to five mods? I don't know about such a thing that would make your game crash if you have more. And why would you want to use some WineSkin things? Most of the mods don't use .exe installers except TSLRCM and M4-78EP, which you would install by subscribing to them and mods that use TSLPatcher to patch your game files (you'll only need it when they change something else than textures - .tga, models - .mdl and mdx, always files of both formats, as these are always overrides and scripts - .ncs, as they currently cannot be patched), and these do only content mods that affect existing pieces of the game like most of, but not all quest mods, NPC edits (not necessarily adding NPCs, as that can be handled by scripts) and item changes (again, such edits mostly aren't required for creating new items). Simpler mods do not require you to use the .exe to install them, you just open the .zip (I think that to open compressed folders you don't need an emulator, 7Zip should be available for Mac) and drop the files to a folder you are told to in the ReadMe (usually the Override).
-
1 pointFrom what I know, it doesn't matter how many mods will you subscribe to, but most content-adding mods except TSLRCM and M4-78EP which are designed to work together have to be installed manually into the TSLRCM directory. I think it doesn't matter for the Widescreen UI. Why would you like to use the last mod? The Steam Version has Aspyr's update, which adds widescreen, enabled by default.
-
1 point