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Showing content with the highest reputation on 01/14/2019 in all areas

  1. 3 points

    From the album: The Playthrough

    An as-close-as-it-could-get reskin attempt of HK-47; based on a splendid artwork called "Hk47 Wip" by uncannyknack. I managed to edit the looks of HK-47's in-game freecam filter too, so it doesn't look all red anymore [to fit them new eyes too] and with the assumption that HK-47 had all the resources to process the almost-perfect true color; close to human eye capability. The vanilla texture I am using on this attempt is the amazing Quanon's "HK-47 Reskin". This reskinned HK-47 texture is currently used for personal playthrough only. HK-47; was a Hunter-Killer assassin droid & Jedi hunter constructed shortly after the end of the Mandalorian Wars in 3969 BBY.
  2. 2 points
    Various documentations of my past-present modded KotOR playthrough. With this album I wanted to say - Thank You to all KotOR modders (either here on this site and/or everywhere round the Galaxy! - both active and inactive) for giving me great time on playing this amazing game which was developed by BioWare and published by LucasArts. May the Force be with You all!
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    Before the other DeadlyStream site went down, I had a pretty lengthy thread about a fairly big Malachor project. The main goal of the mod is to close up a lot plotholes mainly by creating content and generally making Malachor a bit more interesting... you know considering, it's the END of the game, and an instrumental part in most if not all main characters in the game. Progress - 45% Links - Malachor VI Drop by the site and give us some input or ideas! We have a chatbox! Zbyl's Trailer Comparison of TSLRCM's Malachor and Malachor VI's Malachor Note: Not all content is mentioned in this list. We don't want to ruin the surprise!
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    Separate question about installing content from Steam - Snigaroo warns against installing things from the Steam Workshop, but isn't that what "subscribing" to them is?
  7. 1 point
    Mine is Tachyon:The Fringe Like most Novalogic games, it was quickly forgotten after 2000 yet had quite a few cool features present in modern games. The biggest draw was that the one and only Bruce Campbell was the voice of the main character, but there was also a fairly complex plot revolving around conspiracies and world-spanning corporations vying to keep the rest of the galaxy in their control. The gameplay was quite similar to the X series in that it has a Slide manuever (you can turn while still in the momentum of your previous direction), third-person cameras of the other ships when you have them selected in your radar, and the ability to manually land on space stations. The combat was also quite fast-paced for a space sim and the AI was downright brutal on the higher difficulties.
  8. 1 point
    Update : I have removed any areas not being used for the moment in both mods. K2 Areas Removed : ( Star Forge, Endar Spire, Ebon Hawk, Leviathan & Extra Modules ) K1 Areas Removed : ( Peragus, Harbinger, Dantooine, Korriban, Ebon Hawk & Extra Modules ) Removing Areas From The Game! To-Do List for things I am currently working on Note : I have been archiving a lot of my old messages to make the topic easier for new viewers, I would appreciate it if others did the same or a moderator could do this for me, thank you. I will be leaving them here for the meanwhile and going through them again at some point in order to pick out any relevant information or ideas I have noted down here. Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion.
  9. 1 point
    Previous message and reply about story ideas and anybody who wishes to send me their story ideas.
  10. 1 point
    well the lights are already done. The tedious part of work is to hex edit the walls for a smoother look & custom texturing. Btw, gave some custom design to spice up the Telos Cantina Floor: vanilla Custom - with reflecting middle section: for the Telos polar academy i got the idea to replace the lights with heaters as a further indication of the coldness of his place - similar to what you see in ME Andromeda / Mankind Divided - although on the downside have to make them in white though:
  11. 1 point
    Planning to put in "iced" textures to the Telos academy - and, yes, they are reflecting when moving ingame: some experiment for different panels style: before: after- Onderon style:
  12. 1 point
    Uhm, what? No progress, sorry. The last thing I did with the mod was to send it out to my testers. They tested it and provided very helpful feedback but I have not yet implemented any of it. I haven't forgotten about the mod, it's just not on top of my priority list right now.
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    Edit: can you delete comments here? I fixed my issue, didn't notice I had PO_pmission.tpc and PO_pzaalbar in the same folder from another portrait mod.
  46. 1 point
    I followed this mod compendium for my KotoR 2 build. The holocrons look like this and aren't animated, and I'm guessing something went wrong. Any other reports of similar happenings? I'll also be asking the that mod build's author if he has any idea what happened.
  47. 1 point
    The 5 mod limit is a myth. Conflicting mods is not.
  48. 1 point
    Why would you limit yourself to five mods? I don't know about such a thing that would make your game crash if you have more. And why would you want to use some WineSkin things? Most of the mods don't use .exe installers except TSLRCM and M4-78EP, which you would install by subscribing to them and mods that use TSLPatcher to patch your game files (you'll only need it when they change something else than textures - .tga, models - .mdl and mdx, always files of both formats, as these are always overrides and scripts - .ncs, as they currently cannot be patched), and these do only content mods that affect existing pieces of the game like most of, but not all quest mods, NPC edits (not necessarily adding NPCs, as that can be handled by scripts) and item changes (again, such edits mostly aren't required for creating new items). Simpler mods do not require you to use the .exe to install them, you just open the .zip (I think that to open compressed folders you don't need an emulator, 7Zip should be available for Mac) and drop the files to a folder you are told to in the ReadMe (usually the Override).
  49. 1 point
    From what I know, it doesn't matter how many mods will you subscribe to, but most content-adding mods except TSLRCM and M4-78EP which are designed to work together have to be installed manually into the TSLRCM directory. I think it doesn't matter for the Widescreen UI. Why would you like to use the last mod? The Steam Version has Aspyr's update, which adds widescreen, enabled by default.
  50. 1 point
    haha haha ... yep, please 3 different pulse speeds within same txi ... haha ha ... I thought you could do ANY-THING