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Showing content with the highest reputation on 01/03/2019 in all areas

  1. 3 points
    A playlist of all the ported modules.
  2. 3 points
    I've got another small update. This time it's on the KotOR Forge Modding Suite. I took a break from coding over the holidays, so work has been a bit slow on the engine 😇. I had a bit of inspiration over the past couple of days and whipped up a visual lip sync editor. It's still early on, but It will be available for testing in the next release. As always I've thrown in a short video preview below of some of the things it can already do. Key Features List Timeline Editor for easy Keyframe scrubbing and editing Preview heads for visual aid Preview audio that tracks with the timeline Auto loads in audio from the game assets if the lip filename matches Let me know what you all think, and if something like this would be useful. 😃 I'm also thinking it should also be able to add .PHN support since someone seems to have uploaded a version to the site. I just can't get it to install properly on my windows 10 machine. Looks like i'm getting the same error as another person in the support thread for it. 😞 Edit: I was able to get CSLU Toolkit working after some help from @Ashton Scorpius. After referencing the conversion table in LipSyncEditor I was able to get PHN imports working yay! Oh and a little housekeeping.... I don't currently have any plans to do that atm. Thanks for the feedback!
  3. 2 points
    Also in the process of converting K2 modules to K1, I have now got all the files converted, just need to reconstruct the module files and fix the three pieces that wouldn't convert, shouldn't prove too difficult.
  4. 1 point

    Version 1.0.1

    5,817 downloads

    This mod changes the Dark Jedi appearance (male and female) from a skin tight jumpsuit to the TSL Knight robes (ported to K1 by JCarter). The hood and head of the original models have been retained, with the hood being worked into the torso mesh to make it a more natural looking extension of the cloak. Two extra masked head variants have also been added, ported from the TSL Dark Jedi/Assassins. The Dark Jedi you encounter throughout the game have had their appearances diversified between these three versions, along with swapping a few genders here and there. Additionally, the three Dark Jedi masters on the Star Forge have been given unique appearances. This mod takes advantage of the port of TSL’s robes added by @JCarter426’s mod “JC's Fashion Line I: Cloaked Jedi Robes for K1”. As such, that mod is a prerequisite. You must at the very least install the supermodels from JC's mod (S_FemaleXX/S_MaleXX), as this mod will not function correctly without those. Compatibility: As mentioned, the mod relies on JC's robes mod. As such, any other mod that alters the supermodels will not be compatible unless based on his supermodels. The mod changes the base vanilla appearances of the four male and one female Dark Jedi. It will not be compatible with any mods that alter those. The mod makes extensive module changes. Make sure that any mods that brute force MOD file installs, like NPC Overhaul or K1R, are installed first. Acknowledgements: Thanks to @JCarter426 for making the modder's resource used to make these robes available, for helping out with script edits for the Star Forge Deck 2/3 modules to diversify the random spawns, and tracking down the obscure spawn origin of one particular group Thanks to @Fair Strides for the edited version of TSLPatcher capable of handling duplicate filenames Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource Masks for two of the Masters on the Star Forge ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @akimbo73 for pointing out the TSLPatcher issue with the SF Deck 3 module
  5. 1 point

    Version 1.0.0

    1,255 downloads

    This mod edits the models for the the female Class 7 (PFBF) and Class 9 (PFBH) armours. Along with Class 8 (PFBG), these three armours all feature a fabric collar. However, in the case of the F and H models this collar lacks any weighting to the neck bone, and due to its shape and height is prone to experiencing clipping of the neck with some head models. As the G armour apparently doesn't appear to suffer these issues, the collar from this armour (with some adjustment) was grafted onto the F/H bodies. The amount of clipping is somewhat variable depending on the head. It also seems far more prevalent on the small body size, but I have provided fixed models for all three body sizes. Compatibility: The UVs of the armours are unchanged, so they are still fully compatible with all vanilla textures and any retexture mods that stick to that layout Obviously the mod will not be compatible with any other mod that replaces the same models Permissions: This is intended as a half enduser mod, half modder's resource. People are free to include this content as part of other mods as long as credit is given. Acknowledgements: Thanks to @ebmar for making me aware of the issue via a screenshot for his Janice Nall mod Thanks to @bead-v for MDLEdit and KOTORMax
  6. 1 point
    My next project is to make a K1 soundset for Lana Beniko. Yes, I know no one has extracted either of her two heads yet for use in K1 (or TSL) but it's only a matter of time, I suppose. I may as well be prepared. I've actually done a majority of her lines. However, you folks out there could help me in this endeavor. If Lana Beniko has even mentioned anything about the subjects listed below, please post a link to a YouTube video where she has said it, with a time stamp. By finding a relevant video, it cuts down my time extracting and converting unnecessary files. Keep in mind that it has to been said as if she's talking about herself, and not Lana talking to the player character. These subjects are listed from top priority to lowest priority. Regarding Mines (need 1 line for disarming them) Lana is poisoned (only need one good line but will accept more if you find them!) Using Stealth (need one good line but will accept more if you find them!) You find me a usable line, you're in the credits! PS: If you can't recall what she looked like, this should remind you. "Before" indicates Forged Alliances, Shadow of Revan, and Ziost sections. "After" is KOTFE and beyond. (Please don't quote lines from the Ossus storyline though. I don't have access to those lines yet.) By the way: Like in my other soundset replacement pack , I will not be replacing the injury sounds as one scream sounds very much like another. Adding amusing in-game comparison shot taken today (01MAY2021)
  7. 1 point
    You might want to look into Hyper-V and https://developer.microsoft.com/en-us/microsoft-edge/tools/vms/
  8. 1 point
  9. 1 point
    You could start out by creating greebles for the existing meshes. That shouldn't prove too taxing. You can go with a combination of physical meshes and textures. Have a look at some close-up R2 pictures for ideas. There are all sorts of lights, vents, panels, etc.
  10. 1 point
    I wonder if there's a way to extract the exact colors they use from SWTOR. The glow effect would be added to the blade differently but . . . it's a thought.
  11. 1 point
    Regarding this part of the request . . . To have a gauge to work from, here are the lines as currently in the game for a female KotOR1 player character. "Add one to the dead pile." "OK, it's disabled" "Mine disabled" "One nasty surprise coming up." "Mine laid and ready" "This should make for a nice surprise" There are no lines for a fail state in disarming a mine. You either disable the mine and say something or the mine explodes. To see what the PC originally said in the game - so you can find suitable replacements - please consult this Word document.
  12. 1 point
    Here ya go KotOR1 & KotOR2
  13. 1 point
    I noticed also this inconsistency and I tend to agree with N-DReW25 here. It does not make sense, reading the dialogue lines, that Vek and Senni Vek are the same person. There is no mention in the dialogue with Vek on Manaan of having met before even if the player did meet Senni Vek earlier. There is nothing to suggest Vek on Manaan is affiliated to the GenoHaradan, at least from what I can see. Even if it is not much to go by, they do wear different kind of clothes as well. So the way I see it is this: the restoration of Senni Vek on the Dune of Tatooine is sensible. Minor adjustments could be done in order to make it less confusing though by small changes in the name of one or the other and/or the use a different skin. Cheers!
  14. 1 point
    Sith Lord is a Title, Sith Marauder is a combat focused Sith. Sith Assassin is a Stealth Focused Sith. In my personal opinion, Sith Lord Class should be renamed as Sith Sorcerer. For Sith Sorcerers are known for their intense study of the Dark Side. On the Jedi side, Jedi Master is a title as much as Sith Lord is a title. Jedi Sage would be a good fit. Because Jedi Exile does a lot of traveling, Jedi Shadow would be a better fit than Jedi Watchman. Jedi Watchman are known for watching over a planet. Jedi Shadow are known as problem solvers where Sith, Dark Side Cults, and other threats to the Jedi Order and Republic.
  15. 1 point
    Alright, first matter of business: GenoHaradan Legacy Demo 1.5 has been released! I've fixed up the Jekk Jekk Tarr fixes as well as added a new TSLPatcher installation method for optional installs. Right now: I am looking into the Jekk Jekk Tarr section of this mod. In Vanilla, after Mira opened the emergency escape tunnel she would proceed to enter the tunnel like Hanhar does and watches the Exile get zapped by Goto through the cameras as Hanhar did, Mira will then bump into Zez Kai-El as Hanhar did and unlike Hanhar inform Zez that Goto has captured the Exile. In TSLRCM, instead, Visquis orders his Ubese to capture Mira and lock her up somewhere and immediately after he says in the cutscene the next cutscene shows Mira locked in a storage room where her restored line "I need to get out of here before Visquis executes me" is played. After the Exile gets zapped instead of Mira watching through the camera instead Atton shows up and rescues Mira from the room, after a restored conversation is played they then leave and go to her safehouse. The TSLRCM scene doesn't make much sense. While getting locked up inside the room and getting saved makes sense Atton must have walked through not only the poisonous Jekk Jekk Tarr but the poisonous maze tunnels as well without a space suit. On top of that, this scene makes Zez's lines from earlier about "I am going to save her, I'll be back soon or not at all" kinda pointless as he doesn't turn up at all in the Jekk Jekk Tarr unless you recruited Hanhar. My plan to fix this: the line "I need to get out of here before Visquis executes me" will play just after Mira kills Hanhar. Visquis will still order his men to capture and lock up Mira but they won't because she'll flee into the tunnels. I'll restore the Vanilla scene with Mira and Zez in the tunnels that'll play right after the Exile gets zapped and Atton's new restored conversation will be moved outside the Tarr. After Atton fought the Zhugs on the landing pad he'd be rushing to the Tarr but once he arrives Mira is outside and will say "Uh, you're running a little late - your friend already walked into a trap in the Jekk'Jekk Tarr." which will be followed up with Atton's dialogue options which will lead to the cut conversation that would play in the Jekk Jekk Tarr "Name's Mira - I've been watching you all stumble around this moon for a while, causing trouble.". After the cut conversation it'll end with "Come on, I know one place where they won't find us." After that, the screen will go black and the pair will teleport into her hideout and her normal dialogue will play "We took out Visquis, but Goto has him... and that means no bounty for me." from there it'll transition to T3's mission and it'd go as normal... for now. After some testing I have a question to ask: Just before the Exile enters the Arena a dialogue starts with some force effect on the screen, it immediately loads up the landing pad module and Atton's fight with the Zhugs starts there. What dialogue causes that to happen?
  16. 1 point
    If this mod is truly dead (I really hope this is not the case, but many fans fear that the mod actually is dead), then please, at least, if Logan is reading this or You were actively involved in its development and still have the files You were working on, release the files with what You worked on so far! I understand it must be hard to let go, but let's face it: is it better for all the hard work to just "rot away", forgotten on some hard drive in an old PC, that is collecting dust in an attic, or would You prefer that people would be able to enjoy at least a part of Your hard work and creativity, with proper credit being given to Your effort! I am absolutely sure that all content made so far should be released, so that we could enjoy what has been made so far, and other young, dedicated modders could pick up the pace and continue Your excellent work! It could be uploaded to GitHub or even here and given "as is", and I bet lots of people would be much happier to play an incomplete mod than no mod at all! I know it must be hard to let years of work go, but it would be a pity to let pride completly lose and destroy the very work You spent so much of your youths on! Let's face it, it's been 10 years, it is a mod for a 15-year old game, it might not even run on the operating systems we will have 5-10 years from now :(( I know it is sad, but this is the reality, I am sure everyone will really appreciate being able to just play the mod as is right now, with all its missing content and bugs! Some of us are in their mid 30s to their 50s, we might not even live long enough to get to see the full mod released, if it ever gets finished...
  17. 1 point
    Hello everyone. It’s been a while since I’ve updated the news and it’s time to remedy that. Today marks the release of the latest episode of the documentary series: “M4-78: A history”. If you are not familiar with the project go ahead and check it out via this playlist HERE. This series is the brain child of our beloved administrator Sith Holocron who has been working on this project for several years now. The documentary aims to tell the tale of every step of the fabled droid planet, from being cut originally, through all the various attempts at restoration to where we are today. While I edited the video all the researching, tracking down modders and digging up old mods most people forgot about is all Sith Holocron. The first few episodes were released several months ago and the delay for this one is all on me. Check out the latest episode of the series HERE. In other M4-78 news zbyl2 has posted an update in regards to the newest version of M4-78 and answered some questions regarding the latest version of the mod being only released on the steam workshop. You can read the full post HERE but if you just want the TL;DR I will summarize. Version 1.3 of the mod was not released on Deadlystream due to several larger updates that were intended to come much sooner, these major changes include: Reduced walking, reduced lag, and expanded ways to experience the planet. Read the whole post if you want more info, it covers the changes in more details. There has been many great mods released since my last post and I will continue my usual habit of posting some that I think are worth checking out. Honorable mention is Tutorial remover by darthbdaman. This mod removes the awful tutorial section on the Endar Spire by completely removing Trask. You still play the Endar Spire but now you play it your way without his annoying conversations. I showcased this mod in a video HERE but since this is something I have wanted for a long time I had to mention it again here. Another set of mods that are worth checking out is the HD textures series by Dark Hope and Quanon. These mods all add HD textures for various party members and NPCs. Not only is the attention to detail superb, but it also seems to focus on keeping the spirit of the characters intact. You can check out the screenshots yourself on the mods download pages. http://deadlystream.com/forum/files/file/1123-hd-canderous-ordo/ http://deadlystream.com/forum/files/file/1133-hd-carth-onasi/ http://deadlystream.com/forum/files/file/1054-hd-yuthura-ban/ http://deadlystream.com/forum/files/file/956-mission-vao-hd-by-quanon/ Sorry for taking so long for any updates. Thank you for reading. Have an excellent day. -X
  18. 1 point
    Hello ladies and gents, Xuul has sent me what may be the final draft of the next chapter of the documentary which I'll need to check for sound issues. Unfortunately, I am at work so I haven't had the chance to watch and listen to it yet. But we're rounding the final corner, folks. As soon as it's ready, either Xuul or I will be posting information in our Status Updates to let you know you can go watch it. I am very interested in your reaction to it.
  19. 1 point
    I just fixed a small vanilla bug that prevents Juhani from appearing in the post-Leviathan Ebon Hawk scene where the group discusses the Revan revelation. It was due to a spelling error in the tag of Juhani's waypoint. However, I have a problem with that scene: I just don't get how the characters are actually spawned. The module is ebo_m40ad and I know that waypoints are used to spawn them as the wrong tag prevented Juhani's spawn. But I just can't find the script that's actually doing this. From what I can tell, there's no OnEnter script and while there is a trigger, it is only used to start the conversation and not to spawn the characters. If anyone has any ideas, I'd love to hear them as I need to check something in the spawn script.
  20. 1 point
    I will say Obsidian had the same idea as me (Vek and Senni aren't the same people) because Senni was supposed to have an appearance in Kotor 2 but was cut presumably with the GenoHaradan and was replaced by the Duros Pazaak Player.