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Showing content with the highest reputation on 10/19/2018 in Posts

  1. 3 points
    Over the last weeks I continued to tweak the clouds for TSLs Dantooine and finally arrived at a version that I'm really happy with, so as always here's the render to celebrate the completion of a skybox: And of course some screenshots. These also show the changed fog settings for the Khoonda plains. The enclave didn't need any changes. I also continued work on the Taris skybox. This screenshot shows only the actual skybox, the 2d buildings are disabled here as are most of the clouds to save render time. I think I'm getting there. Currently I'm stuck on finding a good way to lightmap the 2d buildings. The problem is not to get them lightmapped, that's easy, but to create the lightmap automatically and not by hand. I was thinking of projecting a cylindrical image onto their geometry to create the lighting, but tests in that direction have not been very successfull. If anyone has any ideas on how to get this done, please let me know. And as the last update for today, I rendered the 2d buildings for Tatooine. I'll have to see whether or not I'll disable the fog for Anchorhead and I might also tweak the Tatooine skybox some more. We'll see^^
  2. 2 points
    Have you read the whole topic? And yes... I personally would be GLAD if obvious false flags are taken away. It does me no joy to see so many people's expectations toyed with, just to be thrown away like this. You might like it, but I see so much anger, so much dissapointment and can't help but be mad at the people who INTENTIONALLY inflict this on so many people. I understand the "hope" but it's Star Citizen "hope"... ie. they're toying with you, and NOTHING will ever come from it. It surprised me how much people are blindly following that, but I didn't even notice people were just as zealous here. The amount of people willing to defend 'mod' and 'needs KOTOR1' to their GRAVE because "they said so" is astounding.
  3. 1 point
    In this Topic i want to share my current progress on a project to make the visual appearance of the Planets in Kotor 2 more appealing. While learning to create textures in my previous Mods like the Complete Overhaul Series for K1, this mod is the end- product of that process over the years. The overall goal of this mod is to bring more of the movie flair to the game by emulating the panel designs of the Prequel, Sequel Trilogy and (perhaps in the future) Battlefront II. I know this is a very ambitious project so i cant tell if im able to pull it off in time, but while its already covering large parts of the game, i try to improve it, by adding some textures here and there from time to time. WIP Screenshots:
  4. 1 point
    Hi everyone. Following the idea of this thread, and many others I found on reddit.com, I decided to do my little project too. I'm not really used to forums tho so if anything seems out of place please let me know and/or do what you have to if you're an Admin. Also, I'm not asking for help but if you have any tips or recommendations I'll be glad to read them. Oh, and sorry for the clusterf*** I'm about to create here. It'll take a while to read all of it but I just though it might be helpfull for some people... maybe... If that's the case then that's cool with me. One last thing, I'm not perfect so expect a few typos here and there etc... Ready? Here goes... [Staff Edit: As the author of this post is not currently monitoring this thread, all responsibility lies on you and you alone if you wish to attempt the author's suggestions. This mod build is out of date. It is therefore recommended that you use these mod builds instead and seek instruction at the KotOR subreddit if you need guidance. This thread is now locked until the mod author returns to ask the staff to unlock it.] Star Wars: Knights of the Old Republic "Remastered" Mod Build ================================================== Focus of the build: ----------------------- 1- Provide a "non-modder-friendly" and "bug-free" heavily-modded build for people who want to improve the original game and make it feel kinda like a "remastered" edition. The mods used should not cause unnecessary overlap and should be compatible if installed properly AND in order. The order in my list should work without issues unless I missed something. A lot of the mods are installed via a TSL patcher included with them but no other patching/merging tools are required. It's either TSL patcher or a simple copy/paste in the override, nothing more complicated than that. As long as people take the time to look at my notes and the mods readme.txt files or web pages before each step, the installation should go smoothly even with the amount of mods included. 2- Restore and/or fix as much stuff as possible from the vanilla version tho a few minor things are left out since they would still be kinda useless in the game (i.e. the Teta's Royal Band). 3- Improve the continuity between KotOR 1 and 2 with a few mods (i.e. Pazaak cards colors, life regeneration, choice of Lightsaber forms etc...). 4- Stay somewhat close to the original game when it comes to the items available. Don't expect tons of new custom (and sometimes overpowered) items BUT some of the original items were "restored" and/or "upgraded" (i.e. Davik's armor can be upgraded etc...) and, in some cases, the quantity available is increased if the player installs the "Enhanced Merchants" mod included in this build. 5- Stay very close to the canon KotOR look, story, characters and their respective abilities tho a few additional Force powers and goodies are added and some gameplay restrictions are removed like the class-skill relations. There are no new characters since no "recruit mods" were used. Also, don't expect non-Force-Sensitive characters to become a Jedi/Sith or characters to be changed to a different race. There are however some exceptions to this rule: A lot of items will look closer to what is seen in the movies since some of the "best" mods I've come across are based on them. The droids are also reskinned to look more like R2-D2 and C-3PO. The reason for this is that I couldn't find a reskin for T3-M4 that is "HD" while keeping his original color patern. And since the build also includes mods for "prequel style robes", "movie style hilts" and "movie style Lightsaber blades", let's have some "movie style droids" too while we're at it. It kinda makes sense I guess... and HK looks nice in gold imo. 6- Improve the game sounds to better match what is commonly heard in the Star Wars universe, the movies etc... 7- A few little extras are added to the game since they don't seem to be affecting the balance too much and also don't require the player to use cheats to get them because it kinda breaks the immersion when it does imo. Those extras are integrated more naturaly in the game and include: Having the choice of Lightsaber(s) type(s) when creating your own on Dantooine. A Lightsaber modded to be more unique/upgradable in the tomb of Naga Sadow. Revan's cool looking robe complete with hood, mask, animation fixes and made into a unique item instead of a "simple" Star Forge robe reskin. Some new items for Canderous. Some new items for Juhani. Probably a few more little things I forgot... Quick Notes: ---------------- 1- Even if I provide links to the mods, I'm not responsible if anything happens to your computer. I personally didn't have any problems when downloading them BUT that doesn't mean it's always the case. Internet is NOT a safe place if you don't do what you should in order to protect yourself. Please use your head and make sure you have decent protection on your computer (Antivirus etc...). 2- When you try to install mods using the TSL Patcher provided with some of them, it's possible that the patcher won't find you game's main folder. You'll know it didn't if there's no path indicated at the bottom of the patcher's window. If that's the case, you'll need to open the mod's "tslpatchdata" folder and locate the "changes.ini" file. Open that file and edit the following lines to be like this: LookupGameFolder=1 LookupGameNumber=1 When it's done, save (Ctrl+S) and close the file. The patcher should now be able to find your KotOR main folder 3- When I say "canon" I mean canon with the Knights of the Old Republic games and/or the Star Wars lore in general, not necessarily what is considered the new official canon from Disney. 4- I try to stick to the what most people seem to consider as KotOR's canon storyline with this build (lightsided male Revan and Bastilla relation) so I didn't include mods for romance with characters other than Bastilla. That doesn't mean that they aren't compatible so feel free to try adding those mods if you want. I personnaly didn't install them myself to reduce potential issues so I can't say if they'll work or not. 5- Unfortunatly, most extra content mods like Brotherhood of Shadow, Yavin IV, Tatooine Job Office, Jawashop etc were not included in the build due to lack of compatibility and/or stability and/or because it required to merge files with tools other than the TSL Patcher. If any modder(s) eventually update them to be more compatible with all the mods in this list, I think it could bring balance to the Force... and make a lot of people happy if they use this build as a template to make their own variations. Not complaining here tho, it's already amazing to see how much effort was put in modding this game and I'm very grateful to all the modders and the community around them. May the Force be with you, always! 6- The last thing I want to mention is that this build is NOT perfect and I don't consider it to be better than any other builds you could create or find out there. It's all a matter of opinion and if yours is different then mine it's ok and I won't argue over it. Mod List and Installation Order: ========================= Restoration and Fixes: ---------------------------- 1- KotOR 1 Restoration 1.2 2- Bastila on Korriban - K1R Version 1.0 3- Party on the Leviathan! 1.1 (A module file will be skipped, don't worry about it) 4- Bendak Bounty Rework 5- Dantooine Training Lightsabers 6- Hidden Bek Control Room Restoration 1.0 7- Davik's Upgradable Armor Mod 1.0 8- Sandpeople Disguise Drop Fix 1.0 (I took the standard file but it's up to the player. See the readme.txt for the other options) 9- Vrook and Zhar fix 1.0 10- JC's Merchant Inventory Fix for K1 1.0 11- Trandoshans Rescaled for K1 1.0 12- Revans Robes Revisioned (Again, standard robe files for me, see the readme.txt if you prefer to use another one of the skins included instead) 13- Mandalorian Assault Armor Restoration 1.0 14- Calo Nord Inventory Fixes (The .kmm file is not required if you simply copy/paste in your override folder, its only for people using the KotOR Mod Manager) 15- Canon Galaxy Map for KotOR 1 1.1 (Vanilla module only) 16- Green Pazaak Base Cards for K1 1.0 17- Red Lightsaber Crystal Fix 1.0 18- Sapith Fix 1.0 Gameplay Mods: --------------------- 1- Lightsaber Choices (2.0) 2- K1 Force Pack (2.0) 3- Remove Restrictions for Force Powers by Armors 4- Revamped Pazaak Store 5- Enhanced Merchants 6- Get the Other Krayt Dragon Pearl (1.1) 7- Sherruk - Attacks With Lightsabers Notes: If you decide to install this mod you may want to also install the following patch, simply overwrite the original file(s) with it: Name: Sherruk Inventory Patch Author: Fair Strides Masters: Sherruk Attacks with Lightsabers Description: Shem's above mod not only gives Sherruk equipment which is horribly overpowered, he also gives him unique items which are only meant to be acquired once in the game. This modmod reduces his loot levels and removes his unique equipment without reducing his overall difficulty. Category & Tier: Patch / 1 - Essential 8- Juhani Improved 9- Robes for Korriban Sith Students (Seems to be overwriting some files installed by K1R for a fix concerning Yuthura Ban and Uthar Wynn's robes but it shouldn't be a problem) Notes: If you decide to install this mod you may want to also install the following patch, simply overwrite the original file(s) with it: Name: Robes for Korriban Sith Students Inventory Patch Author: Fair Strides Masters: Robes for Korriban Sith Students Description: Robes for Korriban Sith Students, like many of Shem's mods, includes horribly overfilled loot lists and the inclusion of multiple items which are meant to be unique. This inventory patch reduces the loot of the Academy's occupants down to levels closer to that of vanilla. Category & Tier: Patch / 1 - Essential" 10- Tomb of Exar Kun by deathdisco 11- Upgradable Sith Lightsaber 1.0 12- Gaffi Stick Improvement 1.0 13- Canderous' Mandalorian Items 14- Darth Malak - IMPROVED 15- Leviathan Differentiated Dialogue 1.1 Graphic Mods: ------------------ Items: 1- KoTOR Weapon Model Overhaul (I don't provide a link for this one for now since people have been reporting potential virus issues from where I got it. Note that the author of the mod is NOT to blame for all the crap circulating on the net and sites like Mediafire. Hoping the author will upload it on Deadly Stream eventually.) 2- Weapon Model Overhaul Texture Rework 1.0 (Requires the "KoTOR Weapon Model Overhaul" mod in order to work as said in the readme.txt) 3- VP's Hi Poly Tin Cans - KotOR 1 1.1 or Movie Style Replacement Lightsaber Hilts (Both mods look great, the former being a refined version of the vanilla models and the latter being movie-based as the name implies. I decided to give both options here so it's up to you to choose which one you prefer) 4- Movie-Style Retextures for Kotor/ TSL (7) 5- [KotOR] Prequel Robe Replacement 1.1 (The Star Forge robes will conflict with the mod "Revans Robes Revisioned" if you installed it. Only install the regular ones and thoses for the NPCs if that's the case) 6- Mandalorian Worn Out Armour Reskin Visual Effects: 1- [K1] Hi-Res Beam Effects 2.0 2- Fire and Ice HD 3- Invisible Reticles for K1 and K2 (Choose the version you prefer if you install it and see the readme.txt) 3- Ebon Hawk Camera Replacement 1.0 4- Realistic Visual Effects 5- The Prodigal Knight Reshade (Not tested yet but should not conflict with anything) Environments: Notes: Due to a few overlaping issues with some of the following texture packs, some people might want to install all the 2012 packs instead. I didn't test them yet since they seem to be more different from the original ones than the OTE packs. I'll probably give them a try eventually especially if I notice some incompatibilities between the OTE packs during my test playthough(s) of the current build. 1- Dantooine OTE K1 2- Tattooine OTE 3- Manaan OTE 4- Korriban OTE NG K1 (A texture was overwriten and I'm not sure why but I guess it's a texture used by one of the 3 other mods from before) 5- Korriban planet interior textures (Final) (I didn't install it yet due to some overlap. I'll see how it looks on Korriban first since it seems the "Korriban OTE NG K1" already uses a lot of those files) 6- KASHYYYK OTE NG 7- Endar Spire OTE 8- ForgedStar NG 9- Sith Base Cerberus 10- UNKNOWN WORLD 2012 (I skipped the 5 files that were overlaping) 11- Vurt's K1 Hi-Res Ebon Hawk Retexture 12- The EbonHawk-HDTP R1 13- High Quality Skyboxes 1.2 (I only downloaded the HQSkyboxes_Part1.rar and HQSkyboxes_Part2.rar files but it's up to the players to see what they want since there's a few levels of quality available for this mod. Also, seems like 10 files from the mod were overwriting some skyboxes files from other mods so I skipped them. I decided to keep those that came with the OTE packs to prevent potential issues for now) 14- High Quality Cockpit Skyboxes 1.0 (I installed the High Quality Cockpit Skyboxes XL.zip but it's up to the players to take what they prefer since there's a few levels of quality available for this mod) 15- [KOTOR] High Quality Starfields and Nebulas 1.3 (I skipped the 2 files that were overlaping to prevent potential issues for now) Loadscreens: 1- Loadscreens in Color Characters skins: 1- Malak - Path of Corruption 1.0 2- Juhani Catlike Head Mod 3- T3-M4 to R2-D2 Conversion 4- HK-47 Reskin Pack (I installed the gold skin to match with T3-M4's reskin and make them look similar to the droids from the movies as mentionned before in "Focus of the Build") 5- Revan's Head (I installed the PMHC files but not the PO files for the portrait. See the next mod on the list to learn why) 6- PMHC04 Head Replacements (I only installed the "PO" files for the portrait from the brown version's folder. While the image isn't 100% accurate to the face installed for Revan, it blends better with the other portraits from the Custom Party Member Portraits 2.0 mod suggested a few lines lower in the list. It's up to the players to decide if they want it or not, I'm just being picky here) 7- Mission Vao HD by Quanon 1.0 8- Quanons Zaalbar Reskin 1.0 9- Quanons Canderous Ordo Reskin 1.0 10- Quanons Bastila Shan Reskin 1.1 11- Quanons Carth Onasi Reskin 1.0 12- Custom Party Member Portraits 2.0 (I installed all the original portraits files except those for Juhani since the "Juhani Catlike Head Mod" comes with a portrait that is adequate for her new face) Audio Mods: --------------- 1- Ultimate Sound Mod Final Notes: ========= I DON'T TAKE CREDITS FOR ANY OF THE MODS listed here and I DID NOT MAKE ANY OF THEM. I also won't take the time to list all the modders names here since it would take forever... well not really but you know what I mean. If you want to know who they are and want to give them credits please go on the mods respective pages and leave them a comment. I'm sure they'll appreciate it. As for me, well I only took the time to research all those great mods and tried to put this list/build together in a coherent way (I hope) to help people who wanted a template to make highly improved versions of the game more easily. Nothing more than that. HUGE thanks to: -------------------- BIOWARE/OBSIDIAN ENTERTAINMENT for making KotOR 1 & 2. ALL THE MODDERS that help keeping these amazing games fresh and interesting. Everyone at Deadly Streams, Nexus Mods, MOD DB and all the other sites hosting the mods. May the Force be with you... ->Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Now back to playing the game at laaaaaaast!
  5. 1 point
    I swear it's a real WIP this time! I'm getting around to working on High Quality Blades now. High Quality Blades will improve all of the low quality melee/lightsaber weapons in KotOR (and TSL too for all you knuckleheads). It will be a similar deal to High Quality Blasters. This mod will include swords, vibroblades, gaffi sticks, stun batons, Gamorrean axes, quarterstaves, and lightsabers. Right now I plan to include two options for vibroblades; one that acts and functions the same as default vibroblades, and another where vibroblades are knives/daggers instead of swords (as per canon). Progress so far: Gamorrean axe will probably have a little more work done to the texture.
  6. 1 point
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  8. 1 point
    Well, using further hacking (in a very similar manner), I managed to have Fazza only buy from the player wraid plates and dragon pearls (those are the two items he is interested in considering the dialogue options). In the process I also corrected a bug inside four scripts not correctly counting the stack of wraid plates and dragon pearls in possession of the player. One thing I also discovered is that the ChangeItemCost() function will modify the value of every item that belongs to a certain class (but I need to investigate further). Both the dragon pearl and the wraid plate are Plot_Useable_Items and so, for instance, this: if ((GetTag(oInvItem) == "tat18_dragonprl")) { ChangeItemCost(GetTag(oInvItem), 3.0); } will also increase the value of the wraid plate (and apparently every item in the same category) as well.
  9. 1 point
    Sure thing. This is an in-game preview of the end-result from my attempt: The texture now sized at 1024x1024, whilst the former is 512x512 [vanilla is 256x256]. No significant change to the structure, only defining the buttons on the panel and adding Cubemaps to the circle panel and the monitor. The HUD shown in the monitor is not my work. I grabbed it from Free HUD Vector Elements, and only take part what is needed.
  10. 1 point
    Personally, i was never very exited this project, mostly for two reasons. Visually it didn't really evoke KOTOR so much. I mean, aside from some character models and placebles. And second, it was way too ambitious to ever be realized. I think that annoyed me most, because of all that talent wasted. Just updating the original games models and textures would have been way more productive and feasible, but no we have to basically make a whole new game from scratch. Still, its always sad to see passion projects (for any beloved series) die and its so weird that some people are almost happy that it failed. The anger towards Disney and EA i totally get. After so many years, they have almost nothing good to show for themselves. Lots of people's hopes for the franchise are none-existent. Stuff, like this, is just p***ing on the ashes.
  11. 1 point
    Well, I am at Fazza's and now he buys the wraid plates at a higher price. The only thing I would like to figure out is if I can hide other items from the "Show Sell Item" window because I feel it'd be interesting if some specific merchants would only buy specific items. In the case of Fazza only wraid plates.
  12. 1 point
    You're my favorite texture artist/designer for the Kotor games. These all look so stunning! You really should consider overhauling Nar Shaddaa. We have so many good texture mods for the other locations already (minus M4-78) and while Nar Shaddaa does have some texture mods, in my opinion, they're all awful. I've been wanting your take on Nar Shaddaa ever since I first saw some of your animated textures.
  13. 1 point
    Glad you guys like it! To clear things up, these shots are not final, of course the Peragus screen will get both sides retextured, also the Cidatel & Peragus, Ravager still need a lot of polishing. Hopefully i will have the time to do this. @Sith Holocron: Of course you can use my mod to create your Loading screens.
  14. 1 point
    Incredible! It definitely needs kotor 2. Stunning textures. It is extremely important that new textures do not break the atmosphere of the game. And you, in my opinion, succeeded) Beautiful textures! We are waiting for their release.
  15. 1 point
    Early-ish Taris tests: This picture actually shows three things that are all work in progress and were at the time I took this picture not really blending together. First of all there's the skybox with the very distant buildings. The sky itself is pretty much done although I might make the clouds darker again to get closer to the vanilla look. (I brightened them up as that looked better IMO, but I'll give the darker clouds another shot once the rest is done). Then there are the 2d backdrop buildings on the right side of the image. Those were rendered in 3ds Max. And finally there's the cubemap used for the 3d buildings. Now, obviously the skybox buildings and the rest don't match here. Also the 2d buildings were rendered using the horrible vanilla "Taris cubemap" which made them blend very well with the 3d buildings but also made them look terrible as a result. In the screenshot above I have already replaced the cubemap with a copy of the skybox but I have not yet rerendered the backdrops. Since then I've rerendered the 2d backdrops which already helped a lot but they still need some tweaking. I've also done a lot more to fake the blue-pink-ish lighting for the buildings seen in the skybox itself. They're also farther away. These changes all helped with blending the three layers of cityscape together. My goal now is to make this blending even better by adjusting the lighting of both the backdrop and skybox buildings and by adjusting the lightmaps for the backdop buildings to simulate the different lighting conditions they're in while only having one texture for all directions. I'll keep you updated.
  16. 1 point
    I am interested to see how this continues.
  17. 1 point
    Awesome! This is just what this game needs to feel fresh again. Great work as usual.
  18. 1 point
    The current plan is to release them simultaneously or very close to each other. I haven't started rendering any of the finished textures and I don't intend to do that until all skyboxes from both games are done. Then I might decide to do one game first and release that one as soon as it's ready or I might wait a little longer and release both at the same time.
  19. 1 point
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  21. 1 point
    Today I have two finished skyboxes for you. Though, to be honest, both were very close to completion already. Let's start with Korriban. Not much has changed since I last showed that skybox. I just did my ususal model changes and then also some changes to the ingame lightmap so that the statues are more in the shadow and blend better with the skybox. On top of that, I removed the fog. But the most important change is probably the new ground color that looks absolutely ridiculous with normal lighting and atmosphere but matches the ingame terrain when lit properly: With that out of the way, here's a render and two screenshots. The first one shows the new terrain color blending with the area model and the second one shows the new lightmaps and the disabled fog. The second skybox that is now finished is Coruscant. The only thing that was missing here is the fixed model. I also finished the model edits for Telos so that skybox is also fully done now. But you've seen those screenshots before, so I won't show them again.
  22. 1 point
    My apologies for my extended hiatus from working on this mod and others. During the summer months I have focused my energies on more outdoor activities and have put modding on the back shelf. As fall and winter are coming, I expect to have more time to work on my projects here.
  23. 0 points
    Nah, the released one is the standard K2 Jedi robe. I had finished the model fixes for those even before that, but it took me this long to get around to finishing the textures for K1. I had sort of put it off while I was busy debugging all the animation problems with the supermodel. So the one I released now is just a standard K2 robe with some patchwork. The hybrid model, on the other hand, is a new one, merged from both games' PFBIM/PMBIM models. It's essentially the K1 body (legs, torso) with the K2 cloak over it (cape, sleeves) and with the hands replaced for the option to remove gloves. It uses a double-wide texture, with a K1 texture on one side and a K2 texture on the other. The male model is done, but I still have to repeat the entire process for the female model. That's next on the list, but I'm working on some other robe ideas in the interim.
  24. 0 points
    Not sure what I’d object to as more options liven the community. If @Jorak Uln wants me to make a new loading screen for the large Peragus monitor, I’d need the new textures and also to know - like you pointed out @Squall Lionhart- if Jorak is doing both sides of the monitor.