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Showing content with the highest reputation on 07/25/2018 in all areas
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2 pointsYes. An "island" in UV mapping terms is a single group of contiguous UV polygons.
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1 point
Version 1.00
34,994 downloads
this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like bu give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney. ps. I used the dds format, please keep it in dds, it's way more efficient and I noticed next to no quality loss. -
1 pointTesting out the Dodonna model sidetracked me to a new tangent - fixing those god-awful stunt models in the endgame cutscenes. First up is the Dark Side version, replacing the droids: Interestingly, my framerate in this scene is pretty terrible even in the vanilla version. I have a GTX 1080Ti so I'm not exactly hurting for raw GPU horsepower, but it drops to sub-40 fps in certain places. The replacement version of the droids can see it dip below 30 with shadows enabled (it's about 5fps better with their shadows disabled). Next up is the cardboard cutout people. Bioware didn't use a flipbook (animated texture) for those. Instead they have a bunch of planes with static textures in slightly different poses, and they animate the alpha values of the meshes to blend between them. It seems an odd choice, but perhaps that was a more efficient use of memory or GPU for the Xbox. The DS versions are particularly terrible, as they just sort of wobble side-to-side. At least in the LS version they are clapping, which looks a lot better.
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1 point
Version 1.3
6,251 downloads
TSL NPC Stat Fixes by Mellowtron11 Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below. · Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level · Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle · If needed, add or subtract a few attribute points from the NPC For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights. Installation- Copy and paste or drag and drop all the UTC files into your override folder. Installation Notes- A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. To have the mod take effect, load a save game before your party members join your team (load a save with a different module before you enter a new area where the respective NPC shows up for the first time). If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats. Uninstallation- Delete the proper files from your override folder Known Bugs- None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet). Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission. Thanks- -Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. -Fred Tetra for the Kotor Tool. -N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help). -Darth Parametric and Kexikus for answering my other questions. -Everyone who downloads and uses the mod. -The TSLRCM Crew for fixing KOTOR2 -Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas on stat allocations -Strategy Wiki’s KOTOR2 Guide, especially the following pages https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Classes https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Party LEGAL NOTICE- THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE. Changelog V.1.3 Replaced Atton’s Weapon Focus: Blaster Pistol feat with the Conditioning perk, as this feat has more utility for Atton during the whole game and fits his defensive character style. Changelog V.1.2 · Added separate folder for Hanharr’s UTC, as TSLRCM has a modified Hanharr UTC file in the override folder already Changelog V.1.1 (All of the changes from 1.0 remain the same unless otherwise noted) Atton · Set treat injury to 1 and computer use to 4 HK-47 · Set HP to 72 Mira · Set Constitution to 13 Handmaiden · Set Constitution to 15 and Charisma to 12 Hanharr · Removed improved power attack feat Changelog V.1.0 T3-M4 · Level 3 HP set at 24 HP · Set Natural AC at 2 (up from 0), bringing defense to 16. This is done to match the other 2 droid NPCs who have a natural +2 to AC Atton · Set wisdom to 12 Kreia · Level 3 HP set to 27 (down from 36) · Level 3 FP set to 33 (down from 49) · Removed force sensitive feat · Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway) · Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game Handmaiden · Set treat injury skill to 8, awareness skill at 2, and stealth to 0 Visas · Proper level 6 stats set at 54 HP and 42 FP · Added burst of speed power, as Visas was one power short for her current level · Removed the lightsaber focus feat, as that feat is something the Exile can teach her · Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her HK-47 · Added improved power blast feat, as HK was one feat short for his level · Set starting HP to 78 · Set Repair to 8 · Strength set to 14 (down from 16) Disciple · Set both charisma and wisdom to 12 so he can have a couple more points in wisdom when he becomes a Jedi Consular (so the player doesn’t have to drop the first couple attributes points into Wisdom for only a mediocre bonus) · Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0 · Removed close combat, rapid shot and superior weapon focus lightsaber II feats Mira · Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1) · Set Wisdom stat to 12 (up from 11) G0-T0 · Level 6 HP set at 54 HP · Set strength and charisma at 8 (Down from 10) · Set Dexterity to 16 (down from 18) · Added class skill: stealth feat, given G0-T0’s inherent cloaking ability · Removed improved gear head feat and the close combat feat Mandalore · Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9 · Removed improved power blast and close combat feats Hanharr · Added first rank of two-weapon fighting to feats list · Removed heavy armor proficiency feat -
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1 pointA few things here: First, awesome job with listing the mods you're using. And good job with the post's setup. Please do not post the same thing in two different threads. Make a new topic thread in the correct area. It keeps things tidy. You can get help there.
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1 pointI typed this as I waited for my video to upload to YouTube . . . Today, I ramble about . . . mod overview videos. After my recent video on the (now ancient) Lonna Vash mod, I decided to keep up my output by working on another mod overview video. I would strike while the irons were still red hot and reach into the archive for some forgotten work not available on Deadly Stream. This time it would be on the "Ord Mandell" mod by RedHawke. I'd use mods to freshen it up. I'd (attempt to) add my (disputed) trademark wit to it. I'd make (allegedly) hilarious comments on the numerous spelling and grammar errors. I'd toss off sarcastic asides on the reused maps. All would be joyous. After recording a bunch of footage, I realized that I hadn't checked out YouTube to see what other videos had already covered this topic. Not that another video would stop me from finishing - I was too far in to give up - but I did have to "scope out the competition." The first video I saw was a general overview. It wasn't bad but it wasn't going as deep. I was about to "x" out the tab for YouTube and then - I saw it. Off to the right of the screen, I saw another video - nay, 4 videos as it was a series. It beckoned me. It called out as if to say "You know you want to look." And then I did. Oh no. It was a good series. It covered the materials in ways I couldn't. For starters, it had the novelty of being on Android system, and I hadn't seen a mod covered that way before. Unlike my planned take, it covered the material not with a haughty disdain but actual unvarnished joy. It didn't rail against the errors but for what it brought to the table. And it was worth watching. So I'll just say this: go check out Negative Zero's "Ord Mandell" series. Part 0 is a modding tutorial to install the mod to Android devices but that's not your cuppa tea, start off with Episode 1 and see a modding / Let's Play video done right. TL;DR: This is a good video to watch. And this one . . . is mine. (Be kind . . . even if I wasn't.) P.S.: Negative Zero, where's a review of the Steam version of M4-78 EP? (As I don't think he's a member, maybe someone could ask him?) Post-P.S.: This is now also a thread on the KotOR Subreddit.
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1 pointWow, so first porting is cool, and now the site is hosting cracks. There really is a glitch in the Matrix. I particularly enjoyed how the threads were locked to prevent discussion. Nice touch.
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1 point@ebmar, I just released this video. I would like to see how this one goes before I discuss follow ups.
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1 pointThe other mod was not the Yavin IV mod . . . but that might be worth a look down the road.
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1 pointJust want to let you know that I had my guessing right! 😉 Actually, I'm guessing not with only this one. There is this one mod that I kind of certain could be your secret project that you were working on back then; Yavin IV mod. Ah, going straight to the Youtube now! *grabs rockcorn*
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1 pointFor context, I have probably the best PC build I could have for this specific part of the game. That said.. once I had a lvl 7 PC, I came back with just Carth and first-tried the fight. Just put a shield on each and went to work. No other items. Killed her about round 5. Thought that might've been a fluke because she didn't heal for whatever reason so I tried it one more time. The second time was harder. She used both her life support packs, but still, I went through one full shield and it was over. Third time was very similar to the second. Fourth time I killed her on round 4 and she didn't heal again. Fifth time, same story. The times she chooses to heal seem to be somewhat random but often don't occur until at least round 4 (got round 3 once in 8ish go's at her). If I had a third party member I'd be killing her consistently by round 3. Overall, she still needs an extra oomph. To reach your desired difficulty, either a health or a defense upgrade is a must. Also (I think you'll like this one), instead of a concussion, I'd just give her a thermal detonator, in order to give her the possibility of taking out one of your companions almost, if not immediately (and make it so that you absolutely have to dodge it, which again, I do like the idea of). Might even consider giving her a shield on top of that, as keeping her with her blaster out is about half as hard as the alternative. I did give it a try on Normal difficulty as well, and I'm sorry to say it was painfully easy. With Zaalbar and Carth in my party, I used no items whatsoever and just let the game play itself (letting the AI control my entire squad). Even with her healing both times, she was still dead by round 8, with none of my squad going down, or even being below half HP for that matter. So at this point, even on impossible, with only two party members (if we're being honest, I could, within reason, just solo her as long as she doesn't take her vibroblade out), I'm not having to use stims, mines, grenades, or even micro all that well. One last change I'd like to see is giving her weapons a slight buff. Right now, her blaster is barely better than Bendak's, and her vibroblade is worse than the prototype. I'd say she still needs some, calibrations. Oh yeah, not sure what that 3 damage was all about earlier. Didn't get that this time.
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1 pointSo did the Beks and Vulkars ever get any official logos? It seems like there must have been some concept art for it or something at least. After all, what's the point of being in an illegal biker gang if you don't get a sweet jacket with a cool logo like a flaming skull on it?
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1 pointHello! I have just tested the encounter using the optional Vanilla Inventory and Difficulty. I am satisfied with the difficulty and amazed by the quality of your visual overhaul but I noticed you can still take her special weapons from the remains which I was hoping not to. Could you please take the extra step and not make her drop her customized blaster and sword in your next update? It's just a suggestion, of course. I have myself changed the .utc file already so that she won't drop her weapons.
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1 pointHeys guys, just for clarification, I figured things out. Well, I didn't figure them out in MDLOps, but everything works fine with the supermodel in MDLEdit. Thanks for the help.
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1 pointThose are just the reskins/rework of Jolee's robe. Again, they use the same rig and require no special preparation. The only thing to note would be using the female supermodel for the female version. Edit: Like so: The ones that won't work are N_DarkJHiM/N_DarkJHiF, as they are a variant of PMBMM/PFBMM and thus have a skirt requiring the TSL rig and animations.
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1 point
41,609 downloads
[This is an older mod (one of my first), which I am uploading to try out hosting here on Deadly Streams. It is identical to the one available from FileFront.] This mod will add new underwear skins for Bastila. It includes LS, and DS, as well as slave underwear. It also will change her envmap in the appearance.2da file so that her metal bra will shine like CM_BareMetal. Her LS underwear is now white lace with slippers, and is still just as concealing as her default tan colored utilitarian bikini. Her DS underwear is now a little more sultry, to better reflect her personality after being converted to the DS. The slave outfit is a little raggedy so it looks like it came from the Taris Undercity. I have also included new underwear for DS PC, because the existing underwear just weren't dark enough. The male scoundrel PC DS needed to be replaced altogether because it was actually the skin for a Sith Officer that was included (at least with my cd). I deceided that the female PCs just didn't look evil enough in Sith issued longjohns, so I updated them with fishnets, and laced up boots and gloves. The Sith logos are also a little more subtle. I also added a two piece underwear for the female scoundrels. I had seen that Red Hawk had already created some, but I wanted to make sure that the waistband was included. Overall, I wanted to keep things tasteful, yet more interesting than what came with the game. I realize that players don't usually run around in their underwear, but these outfits add a little flavor in my opinion. -
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0 pointsSo, what is it? *baiting" 🤣 Haha! Sorry if my words got you confused, what I mean is I have two options with my guess on this, first with Ord Mandell, and second with Yavin IV. So, the right one seems to the Ord Mandell. 😁 *Back to the video*
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0 pointsView File KOTOR 2 Editable Executable This file is a hex-editable KOTOR 2 executable for use in widescreen patching. The file was originally produced by Squ1zZy, and therefore DeadlyStream offers no technical support for the file or its use. Submitter Snigaroo Submitted 07/24/2018 Category Modder's Resources
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0 pointsView File KOTOR Editable Executable This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use. Submitter Snigaroo Submitted 07/24/2018 Category Modder's Resources