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Showing content with the highest reputation on 07/16/2018 in all areas
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5 pointsTesting out the Dodonna model sidetracked me to a new tangent - fixing those god-awful stunt models in the endgame cutscenes. First up is the Dark Side version, replacing the droids: Interestingly, my framerate in this scene is pretty terrible even in the vanilla version. I have a GTX 1080Ti so I'm not exactly hurting for raw GPU horsepower, but it drops to sub-40 fps in certain places. The replacement version of the droids can see it dip below 30 with shadows enabled (it's about 5fps better with their shadows disabled). Next up is the cardboard cutout people. Bioware didn't use a flipbook (animated texture) for those. Instead they have a bunch of planes with static textures in slightly different poses, and they animate the alpha values of the meshes to blend between them. It seems an odd choice, but perhaps that was a more efficient use of memory or GPU for the Xbox. The DS versions are particularly terrible, as they just sort of wobble side-to-side. At least in the LS version they are clapping, which looks a lot better.
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2 pointsSelven . . . Honey. . . Get a restraining order because ebmar is stalking you.
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2 points
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2 pointsJust finished reading the Marvel comic Thrawn #6, and noticed a little nod to the Ebon Hawk in there. The ship in the comic is just really in the background, and it isn't a perfect replica (its symmetrical) , but it seems clearly based on the Ebon Hawk design - but I thought it was a nice Easter Egg if it was planned. I wouldn't be surprised if it is deliberate, given the comic is a prequel to the Rebels cartoon, which featured the Hammerhead Corvettes On page #17 when an insurgent fleet drops out of lightspeed, we see the back of what looks like the Ebon Hawk, flying next to what looks like a YT-2000: Then on page 20, we get frontal views of the ship (there are actually two ships of this class on the page): Anyways, I thought I would share as somebody else might also get a kick out of this
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1 point
Version 2.0
2,196 downloads
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION Crossguard Lightsabers 2.0 By Sithspecter Description: You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations to Knights of the Old Republic. Each of the regular crossguard lightsabers is completely upgradeable. You also have the choice to install crossguard lightsabers with the default blade textures OR crossguard lightsabers with an animated jagged blade texture. Installation: 1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override folder 2. If you would rather have default blade textures, also copy the files from the Default Blades folder of this .zip into your Override folder 3. If you want to go back to animated blade textures, copy the files from the Animated Blades folder of this .zip into your Override folder Use: Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3-M4 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be installed in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two items. You can find crossguard lightsaber items in the following locations: Dantooine: Blue crossguard lightsaber on Nemo's body Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to a crossguard lightsaber Tatooine: Emitter in Kraayt Dragon cave Unknown World: Emitter on The One's body Yavin Station: Suvam Tam will sell you 2 emitters Cheats: g_i_crossguard - Emitter which can be bonded with any color crystal in the default game g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable) g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable) g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable) g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable) g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable) g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable) g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable) INCOMPATIBILITY: DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS INCOMPATIBLE WITH OTHER MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD WITH OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND CHOOSE ONE TO RE-INSTALL Bugs: The lightsaber extension bug has been fixed thanks to newly developed tools! No known bugs exist, please contacte me with bug reports. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Readme.pdf -
1 point
Version 1
2,624 downloads
Edited model - DarthParametric Re-texture of PMHC01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHC01 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
1,368 downloads
ReadMe - Dak's Sword Pack Description: This mod created 6 brand new swords for you to use in-game. Each sword is 100% unique to the game; each uses its own models and textures and comes with its own custom icon. Notes: You have to cheat to get the items in-game. Use the "giveitem" cheat to get the items labeled as follows: Dak's Vibroblade: dd_daksword Inverted Ryyk Blade: invryk Sting: stingsword Wookiee Warblade: dd_sparsword Katar: dd_katar Crystal Sword: dd_glasssw Installation: Just drop all the files into the override. Permissions: You can use any or all of these swords in your own mods. However, please give me credit for their creation. I would also appreciate it if you would just let me know before you use them. E-mail me at dakdrexl@gmail.com or contact me at Dak Drexl on LucasForums or Deadlystream. Enjoy! -
1 point
Version 1.2
19,225 downloads
Summary This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people. I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. I've also included some alternate texture options: Brighter Green The Brighter Green alternate texture is more in line with Luke's lightsaber as it is depicted in Return of the Jedi. Darker Blue The Darker Blue alternate texture is more in line with the original game color and blue lightsabers as they are depicted in Revenge of the Sith. Heart & Mantle There are two for the Heart of the Guardian and Mantle ofthe Force colors. The default is my approximation of the original game textures, while the alternate option has them changed to look more like standard lightsaber blades since I had to do them anyway for the K2 version. Heart becomes orange and Mantle becomes cyan, if you choose this option. Installation Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. Uninstallation Remove the installed files. Compatibility This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades. This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods. Credits KOTOR Tool – Fred Tetra Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON... Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. -
1 point
Version 1.5
13,811 downloads
Summary This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people. I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer. Video Preview Installation Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. If you use the Ultimate Saber Mod, copy the files from the USM New Colors folder to your Override folder. This gives all colors added in USM the same upgrade for visual consistency. Uninstallation Remove the installed files. Compatibility This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades. This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods. Credits KOTOR Tool – Fred Tetra Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON... Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. -
1 point
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1 point
Version 1.0
1,506 downloads
Based on this request thread, this mod edits the Scoundrel class starter clothes to use the legs from the Scout class. It's a hybrid of the two models, with custom UVs to make use of both textures. Two versions are provided, the original Scoundrel jacket with the strip of pockets on the left, and one without the pockets. Additionally, the female texture for the pocketless version was edited to remove the strange detail on the right side. Simply place the desired version in your Override folder. Notes: This will is not compatible with any other mod that alters the Scoundrel clothes model (PFBBS/PMBBS), that alter the Scoundrel textures (PFBBS01/PMBBS01), or change the Scoundrel's (small player size) appearance.2da entries for the ModelB/TexB columns. The models used by the Scoundrel class are by default "small". I have upsized these models to "medium", the same as the Scout class (and what TSL uses for all classes). You may wish to use a mod that changes the rest of the Scoundrel body models to medium, or edit appearance.2da yourself to do so. -
1 point
Version 1.0
542 downloads
Hello again everyone! This is a fairly simple mod that allows you to select new colors for the Heart of the Guardian and Mantle of the Force crystals. In addition to changing the blade colors, this mod also gives you three options for the icon textures: 1. Use the default in-game icon for whichever color you choose 2. Use the original Heart of the Guardian/Mantle of the Force icon recolored to match the new color 3. Use a new icon that matches the new color Thanks go to JCarter426 for creating the icons! This mod is compatible with any mod unless they happen to use the same custom model variations as this one. (If you have any lightsaber hilt or blade mods, this will simply use the models/textures from that mod of whichever color you select). As usual you may do whatever you like with this mod (reupload it, edit it, whatever), however unlike most of my mods, you must give credit to JCarter426 if you do anything with this mod. -
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1 pointYeah, I'd be for something like that for sure. I dunno if I'd call it a bug fix, per se, but something to bring the game more in line with its own rules By the way, AFP, I thought I'd mention something I noticed while I was playing today - that first room to the left when you enter the Harbinger. There's a little set of windows through which you can see Peragus and the tube thing you walked in through. If you move the camera right, Peragus abruptly cuts off when it should go on significantly further. Also, you can't see the walkway or huuuuuge window to where Atton was standing in the main area. As far as I know, no one has ever made a mod to correct this before, though (Sorry for the lack of screenshot - for some reason, every time I try, it comes out completely black)
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1 pointThe positioning needs to be adjusted to better fit the camera angles, and the sprites at the back are probably a bit too dense, but this arrangement seems to give a pretty acceptable level of performance. Dropped maybe ~10fps in the final shot, which is consistently the worst performing section. I used lite models for the Sith officers. I could possibly play around more with that, see if I can bulk out the numbers whilst camouflaging the low poly stuff as much as possible. It's also lacking any sort of Sith/Dark Jedi, so some of those need to be sprinkled in.
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1 pointMaybe adding one more line in .txi data would do something nice on your end. As it seems, on my end; everything looks amazing to be honest 😂 blending punchthrough clamp 3 I'm attaching a screencap of my end result from DP's latest attempt with the alpha: Alternative2_LDA_leaf02.7z and my attempt with the alpha: Alternative_LDA_leaf02_Alpha_v1.7z using the earlier attached file from DP. Alternative 1 is my attempt. Alternative 2 is DP's latest attempt.
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1 pointYeah I think you need to fix your alpha mask. Edit: I'm not sure if this will be an improvement or not Alternative2_LDA_leaf02.7z
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1 pointI'm proud of Croatia for their unbelievable World Cup run.
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0 pointsHi, guys I'm playing KotOR1 (no Restoration, no MOD's, no Patches; 4 cd's spanish, 1.00 version) and I've found an issue that never had found before in others playthroughs of K1. Knowing time ago about the problem completing Juhani's side quest before getting your 4th Star Map which prevents trigger the messenger of the "Special Items Shop" at Korriban, I delayed her quest -not the talks with she- until I get the invitation of the shop (including, for my playthrough, finishing all the others NPC's Side Quests except finding Carth's son). After get the invitation I triggered the first encounter with Xor with no problems but now he doesn't appears again. Boarding/unboarding the Hawk, flying to others planets several times (of course walking the "Triggering Zones") but nothing. Reading this topic in your pages and reading about changing the value of the global number K_XOR_AMBUSH, I tried with KSE and my last save and found the value is set to 0. I've changed it setting the value to 1 and... It has worked!!!!!!!! triggering, finally, the last encounter with Xor. Checking with KSE a later save after Xor's death, the value was automatically set to 2. As far as I can see at this moment (still in Korriban, before the last Star Map and before find Carth's son -my last loose end of all NPC's SQ and "triggerings") the trick works with no further problems. Dustil encounter is not a "triggered encounter" but I was afraid that, somehow, could affect Carth's son Quest, not closed yet. Happily, I've finished this SQ too without problems. Maybe this can be useful for those users who hasn't applied any Patch or Fix to the game and a manner of emergence solution (like me). Oh, by the way, if someone choose this line of action, before change nothing, make a backup of the save game. The surprises would'nt be surprises if they're not surprises...