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Showing content with the highest reputation on 07/10/2018 in all areas
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3 pointsNot really a WIP, more like a "Almost done" but thought I'd share anyways.
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3 points
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2 points
Version 1.0.0
2,655 downloads
This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters. N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus A few notes: While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script -
2 pointsQuery: What? Yes, you heard that right, what started as what was (probably) a joke made by @A Future Pilot on the r/kotor discord has gotten my creative juices flowing. If you're like me, you might have asked yourself at some point "HK-47 is my favorite companion in the KotOR games, so why can't I romance him?" Well, soon™️ you can! The goal of this mod is to make a believably written, slightly tongue in cheek but also emotionally sound "mini romance" option between a dark sided player character and her/his homicidal droid companion. What do I mean by "mini romance"? For now, I am going to try and keep the scope small while I learn the fundamentals of modding. I have finished a first pass at the script, and will be working on recording the voice over sometime soon to get a feel for how it all sounds when spoken. Right now, it is a total of 2 to 3 conversations, depending on whether you pass a [Repair/Computer Use] (player's preference) skill check on the first try or not. Perhaps this will expand in the future, but right now, I think it gets the job done without needless beating around the bush. This is an optional/additional romance and its not meant to rival/replace any of the vanilla options in terms of complexity. The non-spoilery gist of it is, HK has discovered that he has developed what he sees as a flaw in his programming since he's started travelling with you, that's since grown stronger with every act of cruelty you inflict upon others. The player character has the option to dismiss outright, confusedly entertain his concerns to an extent, or try their best to understand the situation, some of which open up a path to a whole new look into his "abnormality" that's formed. Basically, I'll be using this thread to update with progress and let you know how it's going. Keep in mind, this is my first ever mod and thus I have no idea how long this project will take me. I'm also attaching to this post a design document that features all of the dialogue that I've currently written for the mod, if you're interested. I would appreciate that if you'd like to mention something about it in this thread, that you properly spoiler tag it. Thank you. - UC P.S. Let me make this point for you, so that you don't have to. HKromance.docx
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2 pointsOne or two weeks ago, I decided to quickly finish Onderon, thinking that there were only some tweaks to the TG scene and the fixed skybox models left to do. Turns out that I had forgotten about the turret scene and the swoopracing. For the turret minigame I had to add the palace model and alter the visible terrain as the vanilla one didn't fit my skybox design at all. So that's done now except for some lightmap tweaks to make the palace blend better with the vanilla geometry. The swooprace is another thing entirely. I didn't even know there was swoopracing on Onderon and my Onderon landscape doesn't really work well with the swooptrack as that one seems to start outside of the city and then gradually enter it, so neither my normal Onderon skybox nor my skyramp skybox work well for that module. I tried creating a third one from a different point of view but that didn't look great either. I'm not quite out of ideas yet but we'll see how it goes. Anyway, I wanted to share what I have. So here are two renders and two screenshots:
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2 pointsSame. I just tuned those thoughts out after watching TFA and haven't looked back. Star Wars is irreparably changed at this point unless the following movies simply didn't happen. Essentially my feelings are recounted as thus: (If you will allow me the indulgence of using a somewhat recent expression) #NotmyStarWars
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1 point
Version 1.3.0
4,157 downloads
This mod presents you an overhauled version of Selven; a human high-profile assassin who became infamous for her extermination of the Ulgo family on Taris and tons of other assassination attempts. # Background # "Now you'll see why I'm the most dangerous assassin on Taris". Spoiler-alert!: # About this Mod # Changes to both the head and body texture so now Selven is more Selven. [Updated in 1.3] Selven's much harder to fight. She was now designed to be encountered with high level PCs; more likely with Bastila in the party. [Updated in 1.3] Some tweaks to the voice to fit her new personality. Selven got a new pair of blaster and blade. They were described as SS-SL7 Rapid Blaster and DM-SL7 Vibroblade. [Updated in 1.3] Some new stuffs in her inventory also; which some are proven to be valuable loots- if, she has been defeated. [Updated in 1.3 - 'Selven's "Vanilla" Difficulty and Inventory' patch included] # Final Remarks # Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. [Updated in 1.3] Uninstallation: Remove tar03_selven031.utc from the 'Override' folder. As to uninstall only the new voices, you can overwrite them again by choosing the option "Optional: Selven's Vanilla Voices" from the installer directory. [Updated in 1.3] Compatibility: Will not compatible with T7nowhere's "Weapons of the Old Republic" and any other mods that changes the value nor conflicted with tar03_selven031.utc. If you want to ensure this mod to work properly, install this mod after T7's "WotOR" and/or all other mods has. This mod is 100% compatible with Sithspecter's "High Quality Blasters" and DeadMan's "[K1] Vibrosword Replacement Pack", as the textures and models inside this mod are using different variations from the said mods. [Updated in 1.3] Redistribution: Do not redistribute this mod or re-release it on any website at all. If you're planning to re-use the assets from this mod- please, ask me for permission first. Most likely it will be granted. More importantly, give credits to Sithspecter and DeadMan, as SS provides us the blaster's resource and DM actually asking on his mod's page to only give him credits for using the blade's assets. And if you're planning to re-use the blade assets to a mod that you're going to release on Steam Workshop, it seems a permission would not be granted; referring to DM's wishes on the mod's page. While for others, a bit of credits to my name is always a welcome, welcome. [Updated in 1.3] Credits: [Updated in 1.3] DarthParametric for literally everything. This mod would not be possible without DP's hands-on approach. And with later development of this mod, I've been using DP's "addheader.bat" to re-compressed the .WAV files which tools have been proven very useful. Sithspecter for "High Quality Blasters: Modder's Resource". DeadMan for "[K1] Vibrosword Replacement Pack". A Future Pilot for the assistance with new entries of the blaster and the blade. If you find the new descriptions are somewhat interesting, they are AFP's work there. N-DReW25 and JustABitAgroed for their input to the updated .utc's inventory and some advices regarding to the attribution of both the blaster and the blade. Salk for the input to include the optional 'Selven's "Vanilla" Difficulty and Inventory' patch. Sith Holocron, UnusualCharacters and CarthOnasty for advices and discussions which having great influence on the creative process of this mod. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 1.3 Preview [featuring A Future Pilot's "K1 Lite Upgrader"]. -
1 pointWere they? Shows how much attention I paid to them then. Looking forward to seeing a video if it.
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1 pointGlad you got it working. For future playthroughs you can probably make your life easier by avoiding the Workshop.
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1 pointIf you are using a non-vanilla head added by a mod, you'll need to edit its appearance.2da rows. If it was from the Workshop, then that will mean editing the appearance.2da in that folder, and not the base game or TSLRCM's Workshop folder.
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1 pointThe jacket model is P_AttonBB. Changing the male player modelb column value from N_CommM to P_AttonBB will make them use Atton's jacket when wearing clothes. You'll also want to set the texb and texbevil columns to ****. I'd be surprised if there isn't already a mod somewhere that does this.
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1 pointOK, I've got these issues sorted. All kotorblender issues. Will be fixed in 1.0.2. One complete typo was making the particle effect on the sphere wrong (Motion instead of Motion_Blur in two places). The issue w/ the lines & symbols being visible came down to my setting of minimum values for alphaMid and lifeExp that didn't include the full range of possible values. I had them set to 0.0, but apparently -1.0 is the actual minimum value. Because there are 50+ emitter controllers, I think I probably relied on logic, rather than exhaustive cataloging, to establish some of the min/max values. And anyone who tries to apply logic to the functioning of the game engine gets bitten eventually... Here's the code patch:
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1 pointI see he has the requisite pole dancers, as any good Sith lord should. Your envmap turned out pretty good, judging by that shot. Although seeing it with camera movement is always the real test. What did you use?
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1 pointNice to see you finally complete this! Downloading it right away. Say, what is in Selven's inventory? I'm asking because I already killed the vanilla Selven in my latest play-through of KOTOR and I want to test this mod to see what she drops. BTW, does she drop any armor, gauntlets, shields, belts, or headpieces?
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1 pointI am speechless, you just said almost everthing that has been in my mind since the force awakens first came.
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1 pointFor sure, understandable. Here's what I'm working with. This first clip, starmap1.mov, is the default texture/animations, nothing's been touched. First try was using MDLOps 1.0.0. I used the following settings to process the model: I then imported into Blender with the following settings: I didn't change anything with the model and then exported with the following settings: The clip you see in starmap2.mov is the end result. starmap3.mov is repeating the above steps with MDLEdit 1.0.3. In the second video, you can see how plc_starmap_08.tpc and plc_starmap_09.tpc have loaded prematurely. Then in the process of the starmap opening, the particle effects have changed on the rising orb, sphere02 it looks to be called. After that none of the remaining textures (outside of plc_starmap_06.tpc) have loaded and the arms (Map_Arm_01, Map_Arm_02, Map_Arm_03) have duplicated, with one set remaining "unopened". In the third, processed using MDLEdit, the animations are working, though none of the interior textures are loading. Let know if I can provide any more info. And thanks! starmap1.mov starmap2.mov starmap3.mov
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0 pointsI'm pretty excited about this, although I'm kinda sad it won't be for K1
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0 pointsAfter seeing the Solo film this has made me smile! Even psychopathic droids like HK-47 deserves love!
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0 pointsHere you go: https://www.darthparametric.com/files/kotor/tsl/[TSL]_PFHC02_Movie-Style_DS_Eyes.7z https://www.darthparametric.com/files/kotor/tsl/[TSL]_PFHC05_Movie-Style_DS_Eyes.7z
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0 pointsIt epitomises everything that is terrible with their early Duplo style. Ugly, blocky, Pringle can-esque.
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0 points
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0 points
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0 pointsHere you go: https://www.darthparametric.com/files/kotor/tsl/[TSL]_Handmaiden_Movie-Style_DS_Eyes.7z
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0 pointsYou filthy robosexual. Best girl-droid Scorpio romance when?
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0 points
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0 pointsAh, the ****ing "In ANH the Empire and Emperor got no explanation... REBOOT IS GOOD **** YOU **** YOU" So ****ing tired of this... if you may notice. Well, in the old trilogy that was fine since that's all we needed. If ANH ended with Vader dead and the Empire defeated starting ESB with them alive and in full force would raise tons of questions. As do TFA and TLJ. But instead of explaining how we got an entire 180 on the victory or ROTJ, JJ and Rian give us the finger and "deal with it"... we are supposed to root for the Rebels rebuilding the most pathetic waste of galactic breath ever; the New Republic. A system so ****ing incompetent a rebel fraction destroyed them all in ONE DAY between TFA and TLJ. Wow, I ****ing care for that. That's not the WORST IDEA EVER. World building is important. Continuity is important. Don't just go "but the OT didn't have the Emperor explained so **** SNOKE. **** EVERYTHING. STAR WARS GUYS! STAR WAAAAAAARS" Yeah but the OT also didn't have 3 movies where we beat the ****ing crap out of the Empire only for it to sprout back since JJ and Rian got no ****ing ideas of their own but sh#tting over everything. And so yeah, I got my full right to give these ****ers the finger. And be pissed. Is it obvious I'm pissed at them. And you for repeating this stupid ****ing argument again. How ****ing hard is it to grasp we are 3 movies in, we have had a conclusion and that got completely raped without explanation. You think that's good. Well, good for you since LucasFilm will keep making crappy sh#tty movies without brains you like until it no longer makes profit. Which is probably shorter than you wish since most fans do got taste, do care about the galaxy, don't want this claustrophobic galaxy TFA and TLJ show us where scale is non-existent. The parties freaking idiots all around. I probably shouldn't have written this angry and tired but **** it, deal with it. You want to know how TLJ makes me feel, well here you go. Experience it. Yes, I'm SURE we get answers to that, like who's Snoke, who are the Knights of Ren, what was the New Republic? Why a Rebellion? Why should I care? How did Maz get the saber? Oh wait a second... TLJ pissed all over them. But sweet dreams expecting this time to be the golden goose. As if they will not retcon Rian's sh#t out of existence wherever possible. 1) Who cares. MaRey Sue don't need them. People expect her to train Yoda to add injury to insult. I can see it happen. 2) Who cares? The last time the Jedi rose they failed so miserable why should we care. Oh we want Rey to succeed where Luke failed? **** NO. 3) Who cares? Everyone can use the Force now, Jedi are nothing special anymore. So amazing! 4) Who cares? The New Republic was a ****ing joke. The FO is a joke. The Resistance is a joke. I couldn't care less. Blow the Falcon up with them, see if I care. Probably would have prevented a terrible ninth movie coming. Oh that would have been the best 😕 5) Again, who cares? The previous NR sucked balls. So making another one is just being morons. They should just die. 6) The only worthwhile question, and that's a META question, not a movie question. There are only terrible ways to finish it after Ruin could finish it proper but didn't since he's an assh#le. 7) Who cares? He's dead. How about caring about this before wiping him. You loved THAT after all, didn't you? If they explain it now it's the biggest d#ckpunch in existence. Hey... they probably will do it. And you will love it for some reason even if you went all "But Palpatine didn't get..." yeah, **** you. Anyway, I'm going to sleep.
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0 pointsI think that the situation is not entirely the same. I'm not a reddit user/fan, but, they don't seem to be in the entertainment business having spent 4 billion on an IP that came with an existing established fan-base they needed to sell future products to -- the SW franchise. Then allowed that fan-base to be vilified because they saw that The Last Jedi, and though being a good looking film, thought it was an utter turd that shat on The Force Awakens and the original trilogy, so as to push an agenda at all costs -- even story. These fans no longer trust critic reviews, because they went to see The Last Jedi because critics said it was the best Star Wars film ever. This resulted in the film doing less at the box office compared to The Force Awakens, as these fans did not return to the cinema for repeat viewings. Then when Solo came out, they opted to send a message to Lucasfilm (Disney) by not spending their money to see it. And no I actually don't think this was due to an organised boycott -- lots of fans came to this conclusion on their own, and those that aren't fans, simply decided that a SW film was no longer an indicator of money well spent and best use of their leisure time. Money talks, and a loss of money (revenue) to Disney makes things like Kathleen Kennedy being fired for her role in all this as the head of Lucasfilm, a reality -- even if at the moment they are having a hard time finding someone to take the job after KK made it toxic. It may not make much of a difference, but it is a first (critical) step. Personally, I think the deciding factor will be the performance of SW IX, that will clarify the impact Rian Johnson's The Last Jedi has had on the profitability of Star Wars.