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Showing content with the highest reputation since 06/20/2020 in Status Updates

  1. 13 points
    Remember the days when the Status Update section wasn't dominated by one person?
  2. 12 points
    Just out of the oven, freshly baked.
  3. 8 points
    Words do not describe how excited and elated I am to have finally released one of my big projects. Thank you so much to everyone involved for helping make this a reality. Onto the next one!
  4. 8 points
    Big guns: I had to do an update for my Harbinger Hull Fixes mod. While I was at it, I figured I should probably address something that has always bothered me. So I hacked up the Harbinger's exterior model, made some new gun meshes, and plonked it on top of the bridge. And since the bridge is just a reskin of the Endar Spire's bridge, it will also slot straight into K1. I think I might add some actual mesh frames to the glass as well, give those dirt stains something to actually accumulate around. One drawback is that the guns now almost completely block the docking collar which I added previously. Oh well.
  5. 8 points
  6. 7 points
  7. 7 points
    Things are getting pretty weird around here. BTW, if you have saves for M4-78 EP, I'd like to have them. Please note whether you used version 1.2, 1.3 (Steam), or 1.5. Also list which mods you used as well (with links). Finally, did you have a LS or DS gameplay-through. Thanks. I'd post this in the Game Saves section but let's be honest, - most people don't check that section.
  8. 6 points
    Sneak peak of the current testing process
  9. 6 points
    One of my biggest pet peeves as a modder is getting reports of bugs that could be solved if the user actually read through the Read Me file of my mod.
  10. 6 points
    For the first time in over half a decade, the original "Canderis" account has been returned to me! Add me on Old School Runescape if any y'all play haha
  11. 6 points
    Question: Does it make sense to leave reviews on mods when you can't use them (i.e. you don't have a non Xbox version of the game)?
  12. 6 points
    Happy holidays! My girl made me a little SW tree
  13. 6 points
  14. 6 points
    When Robert Pattinson was announced as Batman, I had my doubts (but after the controversy surrounding Heath Ledger's casting as The Joker for TDK and how wrong everyone turned out to be I decided to wait and see), but god damn this looks excellent so far:
  15. 5 points
  16. 5 points
  17. 5 points
    My copy of "BioWare - Stories and Secrets from 25 Years of Game Development" arrived today, and the first section I went to was the making of KotOR (Naturally), and I was surprised to see a page about Sleheyron, including the internal design notes for the planet. Not sure if this is going to be help to anyone, or even this is already known, but still... nice to see something new about the planet. PS. Sorry for the pictures, No scanner atm, and had to go with my phone.
  18. 5 points
  19. 5 points
    Release soon, 2 years after starting the project. In fairness, the original mod is from 12 years ago so I'd say I've made progress.
  20. 4 points
    The Bad Batch is turning out to be a bad batch. It's a shame, because it started off great.
  21. 4 points
    I have returned, and I would like to ask everyone to stop uploading my work without asking. JDub, sorry, but no.
  22. 4 points
    Took all day just to get the power button in the right place, re arrange the map, reskin, and export. Then to convert the saber to Crazy34's blade models. Best I could do really, not being too savvy anymore.
  23. 4 points
    This happened to me more that once. Looking for some very basic KotOR info and you get https://en.wikipedia.org/wiki/Kotor Looks like a nice coastal town in Montenegro, though. https://en.wikipedia.org/wiki/Kotor#/media/File:Kotor_Montenegro_panorama_2016.jpg
  24. 4 points
    Duros Rework in-game preview It's alive! What you're seeing is V3 of my Duros head. I've tweaked pretty much everything, multiple times. The head is pretty much done now, all I need to do is create the three texture variations, as well as incorporate any advice or feedback I'll get from now on. Now I'm off to work on the body model. Until then, here are a few other angles (diffuse texture only): And, as always, critique and feedback are very much welcome.
  25. 4 points
    Happy New Year to my favorite modding community! Thanks for making 2020 suck less and here's to hoping for even more awesome mods for KOTOR & TSL in 2021. 😇
  26. 4 points
    I guess after all these years some traditions just never die... Like releasing Star Wars Knights of the Old Republic II The Sith Lords just before Christmas... and just like the last time somebody has to come along and release a special mod for it to make it playable 😆
  27. 4 points
    Your Thanksgiving gift: https://www.youtube.com/watch?v=lh6A5E6DUNI
  28. 4 points
    I just took 145 screenshots for the K1 High Quality skyboxes. There are a few duplicates in there but I have a feeling that I should sort some out for the mod page^^
  29. 4 points
    Watch it until the end. Mandalorian, Season 2, Episode 1.
  30. 4 points
    milestails has logged back in for the first time in over two years? 😏
  31. 4 points
    I'm back! A lil' sneak peak of what I'm working on at the moment (and will be releasing soon-ish)
  32. 3 points
    I'm currently learning C++ to finally learn how to use TSLPatcher to pack mods. (Without just using the buttons ) Any advice that helped you get to know TSLPatcher like how to use, tokens, GFF data?
  33. 3 points
    I updated my KotOR Modding Tutorial series to cover some Blender basics. Should get into Blender more myself but really haven't had the time, these took but a few minutes and probably won't help anyone but they are there anyway. I believe the same or better in guidance is already available on the kotorblender download page.
  34. 3 points
    Finished updating Loot and Immersion Upgrade, will patch old saves and overall is the better version, includes everything recent I did plus at least a third more new stuff that I've been fixing up, including a new Exile item which I loosely based off this art here: My three item mods are not compatible with each other, I explain the difference here: TSL Loot and Immerison Upgrade :: All my mods, including new appearance items, NPC reskins, and new NPC encounters (Most content) TSL Armor Expansion Project :: Updates and focuses on the appearance items, not necessary if you're using Loot and Immersion Upgrade Can be used with Loot and Immersion Upgrade, but not necessary as of Loot and Immersion Upgrade v.4.4.4b Jedi Items + :: Individual parts of the appearance items organized in separate folders. (Most customization of what you install)
  35. 3 points
    3 more variations added to my Lore Keeper's Robe mod.
  36. 3 points
    I'm going to give using the Kotor Level Editor (KLE) by Lachjames a try for a Korriban Academy mod.
  37. 3 points
    Reoccurring question: Girlfriend: "Are you doing nerdy stuff again?" Me: "Yes, of course."
  38. 3 points
    New version of Ebon Hawk Camera Replacement is up, thanks entirely to a fix made by DP.
  39. 3 points
    I finally updated the first post to my topic for the Expanded Galaxy Project both yesterday and today to include the latest information and links for the project.
  40. 3 points
    For those that are hypersensitive to spoilers and looking forward to Cyberpunk, you might want to batten down the hatches. Apparently console versions have escaped into the wild and people are now streaming the game.
  41. 3 points
    Aye... Revan needs to lay off the pills.
  42. 3 points
    Neat trailer, but now we can finally watch the red, green or blue ending in crisp HD:
  43. 3 points
  44. 3 points
    My turnaround rate is excellent.
  45. 3 points
    K2 Upscaled Maps by tunalex adds a nice polish to the game, especially if you have other graphic mods. Seems worth checking out, I certainly will next playthrough.
  46. 3 points
    Five years since the release of my first film: Return of the Exile. Please enjoy this nightmarish grin from Zekk.
  47. 2 points
  48. 2 points
    So....HEYYYY! I'm back...sort of. So I recently broke down and bought TSL on STEAM with TSLRCM 1.8.5 and have been trying to play through that without breaking it... No luck. I keep crashing at 231TEL.mod right after Atton's dialog in the shuttle and the little movie clips of the shuttle getting shot down. First instinct was to blame it on Bao-Dur. But I dont think that's it. Has there been any issues reported with this .mod file or Bao-Dur crashing the game when he shows up? Starting to drive me batty as I DO happen to be working on an update of TSSM, trying to get that mod working with Steam's version. Been a learning process for sure... Also, the big question...should I just be installing my saber mods into TSLRCM's workshop directory straight away?!? When I go to start working on SLM's compatibility with TSLRCM that might be helpful info. Anyway..I might be back for awhile to try to get my old saber mods running for Steam.