No files in this category yet.
Submit the first fileFiles From Subcategories
-
Kebla Yurt Renovation
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 15.07.2025
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.
Description:
Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store.
Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it.
Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display.
The Kebla Yurt Renovation mod does the following:
* Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance.
* Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall.
* Moves the Kiosk away from the shop window and moves it to the far left side of the wall.
* Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be.
* Makes Kebla Yurt's desk invisible.
* Moves Kebla Yurt behind the shop window.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use my assets from this mod without my permission.
Thanks to:
Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post!
Bioware: For such an amazing game!
Cortisol: For the Holocron Toolset!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
97 downloads
- kebla yurt
- placeable
- (and 5 more)
0 comments
Updated
-
darth malak "CineMalak" - HD Malak Retexture
As a staunch "vanilla" purist, I've been dismayed at the selection of HD retextures for Malak made available, so I decided to finally make one myself. For years, I've been using an older 1k upscale of the stock in-game texture for Malak and it just wasn't fitting with the other HD mods I have installed over the years. I still wanted to keep the 1k upscale, as it just "pops" in-game really well. I wanted to approach this as if a film costumer had to interpret the original designs. I wanted to stay as close to the original design as possible but use real-world fabrics and materials present today to reinterpret the original artwork into something more in line with the simple and robust OT aesthetics. I publish this with the express permission by @Dark Hope whose HD Malak texture served as the base for the alterations I made.
I kept her neck collar untouched and recolored and added a few more textures on top of the chest piece to make it feel like a real costume material, like a rubber or foam piece. I then combined the upscaled vanilla texture for the accessories and hands and further painted and textured on top of them. The more exhaustive texturing work are the soft parts, adding my own custom textures to reinterpret what was there. I made the arm wraps by scanning double-pleated cotton gauze, backlaid with heavy textured watercolor paper for some depth and thickness, and used a crushed cotton, pleated crepe fabric for the rest of his compression coveralls, taking inspiration from vintage high-altitude jumpsuits. I added piping for where seams would be to join the different fabrics, and have pleated nylon stretch fabric for the pits and back of the knees for mobility; the cape and tabards are simple black wool drapery, ala Darth Vader, but given slightly different hues to read better on screen, much like components of Darth Maul's costume. I gave him ribbed, padded kneepads, as seen on some Jon Mollo costume sketches, and some back detailing to fill some empty space but keeping true to existing design elements. I added little quirks like hidden stitching, and folds and pleats that would visually "explain" why his cape never folds over his shoulders or how the wrappings on his arms don't bunch up at the shoulders. Little touches that just make it seem more like a real-world costume.
Paired with the 'red eyes' option for Malak's head, also by Dark Hope, now there is a Malak texture option I think most can be proud of.
INSTALLATION: Just drop the file into your game's "Override" folder.
REMOVAL: Remove file from the "Override" folder.
68 downloads
-
Switch Weapons for K1
Adds the ability to switch or holster your weapons in K1.
SUMMARY
KOTOR 2 added a nice QOL feature which allows you to switch between sets of weapons by clicking a button, saving time scrolling through your inventory to find your favorites. This mod is an attempt to bring that functionality to the first game.
This mod adds a usable item which allows you to switch between two sets of weapons. Simply activate the item to save your current weapons as a set and switch to your other set. You can use this to quickly switch between melee and ranged weapons, keep a special set of weapons saved for certain enemies, or you can keep your second set empty and use it as a holster/unholster button.
Note: In order to get the Switch Weapons item without cheats, you must start a new game (you will get it when Trask joins your party). Otherwise, you can get the item with the cheat “giveitem switchweapons”.
This ability is not usable by droid companions.
Please read Compatibility and Bugs sections before installing.
INSTALLATION
To install, run TSLPatcher.exe.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
2. If any files were created in the backup folder, move them to override.
COMPATIBILITY
This mod will only work with weapons that exist in the vanilla game and weapons added by a limited number of mods. See list below. If you want a weapon from a mod not listed below supported, just ask. This mod will also not work with custom companions. Again, let me know and I will see about making a patch.
Supported Mods
New Lightsaber Blade Model by Crazy34 (standard installation only)
Juhani Appearance Overhaul by Stormie97
BUGS
Activating the item while running can interrupt the action which will effectively clear the memory of your second set of weapons, as there's no way to tell if a character is running in the first game. You won't lose the weapons or anything, you'll just to need to re-equip and save them with the item.To avoid this, do not run while using the item.
Consumable items such as the Switch Weapons item use the “inject” animation that you see when you use a medpac. The combination of the inject and weapon flourish animations in succession can look a bit awkward but also may cause minor visual glitches when switching such as flickering of the weapon models.
When switching to a set of duel-wielded weapons which are both identical weapons (e.g. two vibroblades), the game will try to play both the single and duel-wield weapon flourish animations in short succession, which produces odd results. This is due to the need to slightly delay the equipping of the left hand in these cases in order for the left hand weapon to be equipped at all.
The game could get confused between weapons which share the same tag. This should be rare though I think and hopefully irrelevant for most playthroughs.
PERMISSIONS
Please do not reupload this mod without my expressed permission. You are free to use the source script to create a patch for another mod.
CREDITS
offthegridmorty
Credit to Xiskio who was the first to make a mod like this many years ago with their Holster Weapons mod
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
K-GFF - tk102
Holocron Toolset - Cortisol
111 downloads
- switch weapons
- unholster
- (and 1 more)
-
Kashyyk restored module v1.0
Kashyyk cut module restoration v1.0
By Zobizob
Description:
In 2014, InSidious provided the Lost Modules Pack mod that was providing a playable version from cut content modules. The kashyyk module was the one that needed the less work to be entirely playable.
This is a modder's ressource. All you need to do is drop the m25ab.mod in the module folder, and the vis file + the minimap files into override.
I provided 2 versions of my custom minimap: 1 without any background, 1 with the gamefile minimap existing for this module as a background.
Work done and disclaimer :
The vis file has been corrected, so there won't be any part of the level disappearing within your field of view. The minimap existing in the game file was unusable, being only a screen from the top of the map. I created a new minimap using the .are view from holocron toolset. There are 2 versions of my custom minimap, 1 without any background, and another 1 using the preexisting minimap from the gamefiles as a background. I edited the .are so the minimap was accurately displayed in game, and also to add the fog effect like in the K1 vanilla shadowland module. The level is entirely playable and very faithful to the other shadowlands modules. The only thing a bit wrong is some bird animations, but i can't edit them with blender without breaking them even more. This little issue is really not that noticeable now that the fog effect has been enable anyway. There is still 1 file missing, the .pth file which allows npcs to walk inside the module in a scripted way. I will see to pull out a custom .pth file. Credit:
InSidious for his original Lost Modules Pack mod.
Thor110 for his very valuable insights.
Kotor discord channel for insights on developping mods for this awesome game.
Permissions:
Feel free to use this work, just credit me if you're using my files.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
21 downloads
0 comments
Updated
-
High quality skyboxes model fixes v1.0
High quality skyboxes model fixes v1.0
By Zobizob
Description:
Kexikus released this amazing skyboxes mod : High quality skyboxes, but while i was working on the models, i noticed there was a little problem with Taris exteriors. Some lights from the buildings were not animated anymore. While i was at it, i also noticed there was a problem with the hideout skybox (not caused by the mod tho, just a missing object in the model from vanilla). Everything is fixed now.
Work done and disclaimer :
All the vanilla lights animations from Taris buildings are animated again The skybox in the hideout is fixed Install Kexikus mod first, then drop my files into override and replace when asked. Credit:
Kexikus for the original High quality skyboxes mod.
Kotor discord channel for insights on developping mods for this awesome game.
Permissions:
You shall not use this into your own work without asking Kexikus authorization, as he is the original authors. I only fixed the models, nothing else.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
68 downloads
0 comments
Submitted
-
Arena Scr (Taris Dueling Arena Adjustment 1.4)
By Dark Hope
I reworked the screens for the Taris Dueling Arena Adjustment 1.4 mod. Created animation. Frame size 1024 by 1024 (42 frames).
1. Download: TarArenaScr
2. Copy all files to the Knights of the Old Republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. Delete the DP_TarArenaScr A - I .tpc files (this is not required if downloading the .tpc filetype option; simply overwrite files when moving to override).
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
96 downloads
- arena
- darthparametric
- (and 1 more)
-
Animated Endar Spire Portholes
By Dark Hope
This mod will replace and update texture files. For proper operation, KOTOR 1 Community Patch 1.10.0 must be installed.
To Install
1. Download: LHR_dust.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
86 downloads
-
Vrook and Zhar Unfix for K1CP
Restores the vanilla colors of Vrook and Zhar’s robes which are switched by K1CP.
DESCRIPTION
K1 Community Patch includes Vrook and Zhar Fix by N-DReW25 which switches the color of Vrook and Zhar’s robes to match their appearances during a certain cutscene in the game. It’s a sensible fix especially given the impracticality of changing the cutscene itself, but personally I think the original colors just look better on the characters and prefer keeping them and accepting the brief visual inconsistency. Since K1CP is considered an essential mod by many, I made this patch you can install on top of it if you want to restore Vrook and Zhar’s vanilla robe colors.
INSTALLATION
Make sure KOTOR 1 Community Patch is installed first.
Run HoloPatcher.exe. Select your game data folder. Press install.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
UNINSTALLATION
Move dan13.mod from the backup/Modules folder to the game’s Modules folder.
COMPATIBILITY
K1CP must be installed first, otherwise this mod will do nothing. If a different mod changes Vrook/Zhar’s robes, it will conflict. Should be compatible with any other mods.
PERMISSIONS
Do whatever you want with this mod.
CREDITS
offthegridmorty
HoloPatcher - Cortisol, th3w1zard1
Screenshots include KOTOR 1 Community Patch and JC's Cloaked Jedi Robes.
18 downloads
-
N_TatComW_M HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_TatComW_M.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
51 downloads
- n_tatcomw_m
- hd
- (and 1 more)
0 comments
Submitted
-
N_Comm_w_m02 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: N_Comm_w_m02.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
44 downloads
- n_comm_w_m02
- hd
- (and 1 more)
0 comments
Submitted
-
N_Comm_w_m HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_Comm_w_m.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
52 downloads
0 comments
Updated
-
N_oldAMH02 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_oldAMH02.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
56 downloads
- n_oldamh02
- hd
- (and 1 more)
0 comments
Submitted
-
N_oldAMH01 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_oldAMH01.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
51 downloads
- n_oldamh01
- hd
- (and 1 more)
0 comments
Submitted
-
Heyorange's Sith Uniform Reformation [Revised]
Heyorange's Sith Uniform Reformation (Revised)
A Mod for Star Wars Knights of The Old Republic
Original Author: Heyorange (aka Pataschka)
Upscales and Tweaks by Sith Holocron (with assistance)
Note from Sith Holocron:
You may be familiar with HeyOrange’s Sith Uniform Reformation mod. This a revised version of that mod. This mod aims to not have the same method of dropping a swath of UTC files in your Override which makes for compatibility nightmares. The intention is for this mod to handle this integration through module injection.
DESCRIPTION:
Regarding the textures:
This mod upscales the original mod’s textures to 4 times their original size. After that was done, I’ve tweaked the individual textures to add (or readd) detail that was either missing or misinterpreted by the upscaling AI. This includes adding detail where applicable such as:
· New gold or silver braids by the zippers and the sleeves on certain officer uniforms
· New rank bars on the chest, sleeve and pauldrons
· New PIPs and rank symbols for those rank bars
· New replacement pockets for both the male and female blouses. Some with brand new code cylinders in those pockets, some without. (Some of the original textures had empty pockets and I’ve kept those empty as HeyOrange did)
· Readded fresh versions of the Regiment Insignia on the pauldrons and blouse pockets
· New collar devices to replace the old ones
· Clean up on some of the trouser stripes that were muddled during the AI upscale
· New buttons to replace the drawn-on ones on ammo pouches
· New eyes for the Sith Officers male and female heads
· New bandage (by Malkior) for Major Hurka texture
The mod includes four install options labeled as:
1. Basic Installation
2. KOTOR Community Patch-Compatible Installation
3. Extra: Sith Students + Czerka on Korriban Fix
4. Extra: KOTOR 1 Restoration Fix
Option #1 is the base install, which contains all of the textures included in the original mod by HeyOrange with my upscales and edits, in addition to edits to N_SithComF02, N_SithComF03, N_SithComM02 and N_SithComM03, which are variants of Sith enlisted textures which heyorange’s original mod did not edit. This version also removes some edits heyorange made to Sith stats, gear and loot, reverting them to vanilla.
Option #2 is a Community Patch-compatible version of the same above install.
Option #3 is an add-on which includes a reskin of the standard uniform for Sith students on Korriban which also fixes Czerka workers on Korriban so they wear correct uniforms. Do not choose this option if you are using another mod which makes similar changes, such as Korriban: Back in Black!
Option #4 is an add-on for the KOTOR 1 Restoration (or other mods that restore Major Hurka) providing her with a unique uniform.
INSTALLATION:
If intending to use the Community Patch-compatible mod version, please ensure the K1CP is installed first before proceeding with this installation.
Select whichever of the two base installs fit your needs (Option #1, or option #2 for K1CP compatibility), run the installer and select the chosen option and hit install. Point the installer to your game’s main directory (where the executable is located) and you’re done!
If you wish to use option #3 or option #4, you will need to re-run the installer and select those options after applying the main install. The rest of the install process is the same.
CREDITS:
To Snigaroo: For suggesting this project in the first place and for consistent feedback throughout the project, as well as writing parts of this readme.
To JCarter426: For both setting up the TSLPatcher install to make this mod possible.
To Malkior: For the new bandages on the Major Hurka texture in the K1R folder.
To Fair Strides: For consistent feedback throughout the project.
To Effix: Effix did provide me with some work on textures pre-upscaling at the start of this project but I wound up not using his work. However, it seemed appropriate to thank them for their help. Thanks, Effix!
The following is the read-me from the original mod excluding the installation instructions as this version of the mod will be handled differently in that aspect.
FROM THE ORIGINAL MOD:
Heyorange's Sith Uniform Reformation
A Mod for Star Wars Knights of The Old Republic
Author: Heyorange (aka Pataschka)
Version: 1.0
Description:
This mod is a bunch of reskins of the Sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look.
Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for Sith students was added.
The Mod is divided into 3 parts:
1. Heyorange's Sith Uniform Reformation - the main part of the mod
2. Sith Students + Czerka on Korriban fix - reskin of the standard Sith uniforms for Korriban Sith students and fix for Czerka workers on Korriban to have correct uniforms
3. K1R fix - A reskin of the Sith uniform for the added wounded officer on the Leviathan by the K1R modification
PERMISSIONS:
I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
78 downloads
-
+1 Defense, Saving Throw and Attack Modifier per Level - K1
By GearHead
Every character in the game will now gain +1 Defense, Saving Throw and Attack Modifier per level.
You only install this mod if you love pain.
12 downloads
0 comments
Updated
-
Advertising on Taris
By Shan
Replaces screen textures.
Animated screen.
Warns about quarantine. And it advertises interesting events on the planet.
Installation
Just drag and drop the files into the Override folder. replace the files.
I hope you enjoy it.
6 downloads
0 comments
Updated
-
Party at Davik's
By Salk
This is yet another entry from me as part of the Snigaroo mod build request found here.
This modification was created after a request made by Snigaroo as part of his Mod Build for K1. The main purpose of it is to deny the original game logic of having to „fetch” the rest of the party not present at Davik's while the massive destruction of Taris is already well under way and at the same time make sure that Calo Nord won't miss noticing the presence of Bastila at the showdown, whether she was elected to be the second henchman to infiltrate Davik's Estate. Enjoy!
8 downloads
0 comments
Submitted
-
[KotOR] Ajuur Medical Supplies Respawn
By Salk
This small modification was created as part of Snigaroo's Mod Build request at Deadlystream. It simply refill the First Aid container in the duelling room on Taris Cantina with a new medikit (unless one such is already available) after winning one of the duels. Enjoy!
2 downloads
0 comments
Submitted