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  2. Leilukin

    PartySwap

    Are you on Windows? If you're on Windows you need to launch the game from the KotOR Patch Manager for the patches to take affect.
  3. M2B86

    PartySwap

    This is a lovely mod. Works great except for one exception....which actually isn't really even a problem of this mod itself. Full party swap seems to have issues once disciple gets added to party. Handmaidens icon square in the Full Party Swap UI gets REMOVED for some odd reason. I've patched, unpatched, repatched. Re-applied the gui file into overide. But no matter what I do, her icon gets removed, and just becomes blank.... and im stuck with the disciple only. At the end of the day it isn't a HUGE deal. I just ended up installing the party swap item addon as a failsafe. Is it possible that the "Improved widescreen experience" and "Widescreen UI Fix" might be interfering and causing handmaidens icon to get removed? I am using those mods as well. No other companion or handmaiden affecting mods besides yours either. Not sure what else could be affecting this.
  4. View File HQ Terentatek Replacement HQ Terentatek Replacement — KOTOR I Version 1.0.0 by ShaolinGhost Bring a new look and movement set to KOTOR I’s Terentateks. This replacement pairs a custom creature model and 4K textures with converted Star Wars: The Old Republic animations, including claw-slashing attacks, idle and movement cycles, damage reactions, death and roar motions. The replacement covers every creature using the original Terentatek appearance throughout the base game, including Kashyyyk, Korriban and scripted transformations. Existing encounter scripts, quests, statistics, loot and native soundset assignments are preserved. Campaign roars occur when the original game scripts or animation system request them. Requirements KOTOR I for PC. No additional mods, runtime DLLs, custom launcher or executable patches are required. TSLPatcher is included for Windows installation. The 4096 × 4096 textures require additional graphics memory. Installation Close the game and extract the entire ZIP into its own folder outside the game directory. Run TSLPatcher.exe, select Install Mod, and choose the KOTOR I folder containing swkotor.exe. Do not select Override. Wait for installation to finish and check the log for errors. Keep the installer and its backup folder. The installer merges the Terentatek appearance settings into an existing appearance.2da and preserves unrelated changes. Do not manually copy the supplied appearance.2da into Override. A new game is not required for this appearance replacement; restart the game after installing. Compatibility Install after other appearance-table mods. Mods that replace the same Terentatek appearance or the same model and texture resources conflict. Creatures assigned a separate appearance by another mod are outside this replacement’s scope. K1R compatibility has not been tested; the required compatibility field is therefore marked No. This release contains no test maps, test creatures, saves or plot scripts. The gallery includes four Blender model renders showing the front, profile, claw attack and roar, plus one in-game screenshot from the development test area. Render lighting differs from in-game lighting. Uninstallation Restore the files from this installation’s backup folder. Remove files created by the installer only when no previous version was backed up. See README.txt for the complete file list and appearance.2da instructions. Uninstall in reverse installation order to avoid discarding later mods’ table changes. Credits ShaolinGhost — custom creature model, textures and mod release. BioWare / Electronic Arts — SWTOR skeleton and animation source assets, converted for KOTOR I. BioWare / LucasArts — KOTOR I and its creature sounds. stoffe and Fair Strides — TSLPatcher. MDLOps contributors, the Blender project and the KOTOR modding community. Permissions Please contact ShaolinGhost on Deadly Stream before redistributing or using the custom model and textures in another release. Rights to original game assets remain with their respective owners. This is a free, unofficial modification and is not made, distributed or supported by BioWare, Electronic Arts, LucasArts, Lucasfilm or Disney. Submitter ShaolinGhost Submitted 09/07/2026 Category Mods K1R Compatible No  
  5. Today
  6. I just ran across an issue with Sarna at the party where the dialogue goes wonky. What are the files to change to reset them back to normal?
  7. Yesterday
  8. I believe so, but haven't actually got much experience editing modules like that unfortunately. I would be interested to hear if someone can confirm.
  9. New KPM release, we're at 0.7.0 now!
    https://github.com/LaneDibello/Kotor-Patch-Manager/releases/tag/0.7.0

    Highlights:
    - A ton of behind the scenes changes to help support future patch developments
    - Vastly improved support for MacOS (Special thanks to FTD and Synchro for pushing on this front). Including a native mac app, and a few mac compatible patches
    - Various Bug Fixes
    - Some script extender updates and fixes
    - Early MVP of the Mod Options patch included.
    - Better support for unknown EXEs (such as those that have already been patched via a different process)

     

    More coming soon, including a UI rework, a proper release of the mod options patch, more Mac OS support, and streamlining of more of the core functionality!

  10. Hi everyone, I’m looking for a small texture adaptation or a patch if anyone has a few minutes. I’m using: Real Cathar Head by miro42 (for the more feline head shape) Fens – Juhani (for the higher-quality face texture) The combination mostly works (RCH shape + Fens texture), but the nose and jaw look a bit off because the Fens texture was made for the original head proportions/UVs. Would anyone be willing to quickly adjust the Fens P_JuhaniH01.tga so it fits the Real Cathar Head mesh better (mainly the nose and lower face) or make a patch for it? I don’t need a full retexture, just a small warp/adjustment so it sits cleanly on the RCH head. Happy to provide the exact files if needed. Credit of course goes to the original authors (miro42 and Fenharel). Thanks in advance!
  11. Version 1.0.0

    0 downloads

    HQ Terentatek Replacement — KOTOR I Version 1.0.0 by ShaolinGhost Bring a new look and movement set to KOTOR I’s Terentateks. This replacement pairs a custom creature model and 4K textures with converted Star Wars: The Old Republic animations, including claw-slashing attacks, idle and movement cycles, damage reactions, death and roar motions. The replacement covers every creature using the original Terentatek appearance throughout the base game, including Kashyyyk, Korriban and scripted transformations. Existing encounter scripts, quests, statistics, loot and native soundset assignments are preserved. Campaign roars occur when the original game scripts or animation system request them. Requirements KOTOR I for PC. No additional mods, runtime DLLs, custom launcher or executable patches are required. TSLPatcher is included for Windows installation. The 4096 × 4096 textures require additional graphics memory. Installation Close the game and extract the entire ZIP into its own folder outside the game directory. Run TSLPatcher.exe, select Install Mod, and choose the KOTOR I folder containing swkotor.exe. Do not select Override. Wait for installation to finish and check the log for errors. Keep the installer and its backup folder. The installer merges the Terentatek appearance settings into an existing appearance.2da and preserves unrelated changes. Do not manually copy the supplied appearance.2da into Override. A new game is not required for this appearance replacement; restart the game after installing. Compatibility Install after other appearance-table mods. Mods that replace the same Terentatek appearance or the same model and texture resources conflict. Creatures assigned a separate appearance by another mod are outside this replacement’s scope. K1R compatibility has not been tested; the required compatibility field is therefore marked No. This release contains no test maps, test creatures, saves or plot scripts. The gallery includes four Blender model renders showing the front, profile, claw attack and roar, plus one in-game screenshot from the development test area. Render lighting differs from in-game lighting. Uninstallation Restore the files from this installation’s backup folder. Remove files created by the installer only when no previous version was backed up. See README.txt for the complete file list and appearance.2da instructions. Uninstall in reverse installation order to avoid discarding later mods’ table changes. Credits ShaolinGhost — custom creature model, textures and mod release. BioWare / Electronic Arts — SWTOR skeleton and animation source assets, converted for KOTOR I. BioWare / LucasArts — KOTOR I and its creature sounds. stoffe and Fair Strides — TSLPatcher. MDLOps contributors, the Blender project and the KOTOR modding community. Permissions Please contact ShaolinGhost on Deadly Stream before redistributing or using the custom model and textures in another release. Rights to original game assets remain with their respective owners. This is a free, unofficial modification and is not made, distributed or supported by BioWare, Electronic Arts, LucasArts, Lucasfilm or Disney.
  12. View File Movie Style Effixians Extra Robes Upon finding Effixian's Extra JC's Jedi Robes mod, I instantly fell in love as I loved all the designs and it added new robes to Kotor, as this game was very much lacking in terms of unique robes unlike TSL, However I also loved the K1 Movie style Jedi Robes by N-DReW25, and wanted to use both mods ,but no patches existed to make the two mods compatible, so I pulled a Thanos and decided to do it myself which led me to making this mod. All these textures were made by me, with the help of other textures for the K2 movie style robes mod by Deadman. I hope you enjoy this mod. INSTALLATION: 1. you must install JC's Jedi robes mod by JCarter426 for this to work properly: 2. you have to install the K1 Movie style Master robes by N-DReW25: 3. then install Effixian's Extra Robes mod by Effix: 4. then finally drop the files for this mod into the Override folder, Replace any files if prompted. CREDITS: Thanks to: DeadMan for making the OG TSL mod JCarter426 for his Cloaked Jedi robes mod N-DReW25 for his master robes mod for K1 Effix for his Extra Robes mod Dark Hope for allowing me to use her Electromesh texture for this mod Hope you enjoy this mod -SebastianTheBlueBird Submitter SebastianTheBlueBird Submitted 09/07/2026 Category Mods K1R Compatible Yes  
  13. That's odd. I have all of these but the Trask, Sneak, Dark Side Romance, NPC/PC HD mods, and it runs fine for me. My only issue is with the cutscenes not being scaled.
  14. Final Update: Reinstalled the whole modlist. Everything works fine so far. I'm about done with the second planet. Haven't seen problems any except for a whote square logo as the icon for the sneak attack itme or skill or whatever it was. I think Salk was right. My first install of the game somehow got corrupted or something.
  15. Holy crap. This should work with module reskinning, right? That would be amazingly useful because that is a freaking nightmare manually going through and replacing every one of those texture names by hand.
  16. Version 1.0.0

    0 downloads

    Upon finding Effixian's Extra JC's Jedi Robes mod, I instantly fell in love as I loved all the designs and it added new robes to Kotor, as this game was very much lacking in terms of unique robes unlike TSL, However I also loved the K1 Movie style Jedi Robes by N-DReW25, and wanted to use both mods ,but no patches existed to make the two mods compatible, so I pulled a Thanos and decided to do it myself which led me to making this mod. All these textures were made by me, with the help of other textures for the K2 movie style robes mod by Deadman. I hope you enjoy this mod. INSTALLATION: 1. you must install JC's Jedi robes mod by JCarter426 for this to work properly: 2. you have to install the K1 Movie style Master robes by N-DReW25: 3. then install Effixian's Extra Robes mod by Effix: 4. then finally drop the files for this mod into the Override folder, Replace any files if prompted. CREDITS: Thanks to: DeadMan for making the OG TSL mod JCarter426 for his Cloaked Jedi robes mod N-DReW25 for his master robes mod for K1 Effix for his Extra Robes mod Dark Hope for allowing me to use her Electromesh texture for this mod Hope you enjoy this mod -SebastianTheBlueBird
  17. I will look into making them compatible Thank you for telling me!
  18. After working through my mod list (which is essentially an edited version of Snigaroo's build), I have narrowed down some incompatibilities. The following mods cause the game to crash to desktop after character creation. The game loads fine with all of them installed together without this patch. If a save is made without widescreen, then reloaded after patching in widescreen, the game will run until it tries to load a new module, at which point it will crash during the loading screen. Trask Ulgo Without Tutorials High Quality Starfields and Nebulas NPC and PC HD Pack Dark Side Ending Cutscene Enhancement Dark Sacrifice Romance Enhancement Weapon Model Overhaul Juhani Real Cathar Head Thematic Companions Sentinel Sneak Attack Manaan Pazaak Tournament Considering my list consists of over 130 mods, only 10 incompatibilities is very good showing, yet baffling. I have no idea what commonality these mods have that causes the exact same crash. Some are loose files, others use patchers. Some edit modules, some tweak combat settings, some are just model or texture replacers. And I have several other mods installed that do those sorts of things without causing a crash. Several only make modifications to later areas (two only modifying the very last cutscene) and yet the game fails to load the intro. Incompatibilities aside though, this really is an exceptional enhancement on its own. Really appreciate the amount of work that went into this.
  19. I will look into it Thank you Will be fixed in the next update!
  20. View File KotOR Blender Texture Swap script Have you ever had a model where you need to replace the textures for WAY to many meshes? This automates that process turning a tedious couple hours into a quick and easy process. No need to convert to .ascii and batch files, this python script allows you to work and achieve your goal right within KotOR Blender! This Script is meant to replace texture names in the KotOR Model Node ->Mesh -> Main Texture textbox in KBlender. To USE 1)In Blender switch to the scripting- text editor (shift+f11) 2)Create a new Text Data Block (ALT N) 2)Paste the script 3)On lines 10 and 11 replace "blue" (make sure to replace "blue" on BOTH lines) with your original texture name AND replace "green" with the new texture. -You can replace just part i.e. bladeblue will become bladegreen, OR specify the whole name (replace "blue" with "bladeblue" and "green" with "testgreen" and blueblade will become testgreen. 4) Run script by pressing play button at top of scripting window or (Alt P) 5) To confirm changes at top of blender select Window -> Toggle Console. K Blender Tex Swap.zip Submitter EwokKotor Submitted 09/07/2026 Category Modder's Resources  
  21. Version 1.0.0

    1 download

    Have you ever had a model where you need to replace the textures for WAY to many meshes? This automates that process turning a tedious couple hours into a quick and easy process. No need to convert to .ascii and batch files, this python script allows you to work and achieve your goal right within KotOR Blender! This Script is meant to replace texture names in the KotOR Model Node ->Mesh -> Main Texture textbox in KBlender. To USE 1)In Blender switch to the scripting- text editor (shift+f11) 2)Create a new Text Data Block (ALT N) 2)Paste the script 3)On lines 10 and 11 replace "blue" (make sure to replace "blue" on BOTH lines) with your original texture name AND replace "green" with the new texture. -You can replace just part i.e. bladeblue will become bladegreen, OR specify the whole name (replace "blue" with "bladeblue" and "green" with "testgreen" and blueblade will become testgreen. 4) Run script by pressing play button at top of scripting window or (Alt P) 5) To confirm changes at top of blender select Window -> Toggle Console. K Blender Tex Swap.zip
  22. epic work , looking forward to pfhc01 one day!
  23. I'm working on getting some textures animated correctly on the Switch version of Kotor and Kotor 2. I've figured out that although the texture files are the exact same as the PC version, for whatever reason the animation doesn't work, and it has something to do with the .txi files and mipmaps. Take fx_tex_stealth for example. This is the full .txi file for that texture: proceduretype cycle numx 2 numy 2 fps 8 blending additive decal 1 mipmap 0 downsamplemax 0 downsamplemin 0 I made this short video to show the behavior on the Switch (I used an emulator to record but I have verified that it is the exact same behavior on actual Switch hardware). With the default texture there is simply no animation. Removing the 'mipmap' line, or setting mipmap to any number above 0 gets the animation shown on the right in the video. The texture is correctly animated, but it stops when you get close enough. (When I recompress the texture to .tpc I have to change numx to 1 and numy to 4, but that's kinda unrelated). So its got to be something about the highest quality mipmap not being able to cycle through the texture for whatever reason. I thought this might be a limitation on the size of the texture so I halved it but it still has the same behavior. I've tried messing with the downsamplemin and max parameters but it didn't make a difference. Any .txi experts out there that have seen something like this before? Is there a way to force the texture to always render at the second highest quality mipmap or something? I'd appreciate any advice. Thanks to JC and J for the initial help on the discord.
  24. Updated the model and texture. Added polygons and mesh decoration. Removed some imperfections.
  25. My cinematics aren't playing scaled to my monitor but other than that, this is such a great mod!
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