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I kinda like this shade of green to be honest. It's rather unique in comparison to other green lightsabers in Star Wars. Edit: I just looked up pictures of Lobot and it looks almost identical in my opinion: The name "Neural Band" also suggests some connection to the brain.
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- 2 comments
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Nils2409 joined the community
- Today
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Alcias01200 changed their profile photo
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rehied joined the community
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I believe this specific head and the yellow Lightsaber of this kind are shown in the Bastila vs Revan cutscene after the Swoop Race on the Xbox version. The PC version had their models updated in that scene so on PC a Jedi in the background with Bastila had the generic Asian Commoner head whilst on Xbox he used the head you're seeing above. My Knights of the Old Xbox mod adds this cutscene back in, though I'm sure any Xbox playthrough will have the scene shown so you can view this for yourself on YouTube.
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Wow, I’ve never seen this image before. With his head and the device, he looks almost like Lobot from TESB. Furthermore, it seems to me that the lightsabers were originally different; in these old screenshots, the blades appear more tapered and the colors are somewhat different—especially the green one.
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I actually restored this mask in RC-K1CP by having it replace the Baragwin Mask. All I did for the icon, though, was recolor the original to match the green one. You should check out the cut neural band model. The model itself is absent from the game, but its texture still remains and it's called "I_NeuralBand" and the in-game mask is worn in this beta screenshot alongside an unused beta head.
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sum1confused joined the community
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expansion Mission to Sleheyron: A New Story Expansion Mod for KOTOR
The_Chaser_One commented on SAO1138's file in Mods
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- expanded universe
- sleheyron
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AyoAnuk joined the community
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jmorenobothwell started following MOD:TSL Main Menu Model Fix for Widescreen
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jmorenobothwell started following Heyorange's Sith Uniform Reformation [Revised] , K1 Main Menu Widescreen Fix , JC's Fashion Line I: Cloaked Jedi Robes for K1 and 1 other
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expansion Mission to Sleheyron: A New Story Expansion Mod for KOTOR
jmorenobothwell commented on SAO1138's file in Mods
- 229 comments
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- expanded universe
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JC's Fashion Line I: Cloaked Jedi Robes for K1
jmorenobothwell commented on JCarter426's file in Mods
I love it! Finally brings some visual cohesion between the two KOTOR games. I'm having a little...quirk though(for lack of a better word). I installed it, and for some reason, the Jedi character on the Endar Spire (the one that gets blown up after beating that other "Darth Bandon" knockoff), the Jedi strike team on the Star Forge and on the final Medal ceremony are still wearing their "vanilla" tunics. Is that supposed to be the case or am I missing something? Screenshots attached. -
degen joined the community
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aqualulu joined the community
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GhostOfVDV joined the community
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- 229 comments
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- expanded universe
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A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds. 10/10.
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Specil joined the community
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I understand about the necessity for the MDL and MDX files as it's a model change. Why are the textures in there though? They appear to be identical to the original textures as far as I can tell. Would other textures or upscales be incompatible with your mod? And does your mod affect the doors that use textures PER_DR01 and PER_DR04?
- 2 comments
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m2rc8us joined the community
- Yesterday
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Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.
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Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.
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The background panels use square textures but are normally stretched to have a 4:3 aspect ratio so they fill the screen on 4:3 monitors. It looks like GUI file has been adjusted so the UI elements fit a 1:1 aspect ratio while the background panel is still stretched to 4:3, although I don't know why this would be the case.
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J changed their profile photo
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Chirrungaso started following Need help, pazaak background resolution changes in-game?
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Hey! This is my first time editing textures for KOTOR. I was playing aroud with the Pazaak textures and the card textures seem to work correctly, but the background texture doesn't display properly in-game. The edited texture is applied, but it looks like the resolution or scaling has changed, even though I didn't modify the image dimensions. Any help would be appreciated
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Chirrungaso changed their profile photo
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Natural Law started following Handmaiden Braids Fix
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Taki17 started following Better Peragus Door Model
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I continued working on my "Alternate Peragus Droids Mod" again after it's release in 2018 and some complaints how it's models are broken. I found a droid animation fix mod which includes this mode, so that part is done, but I upscaled the textures and gonna add some lights.
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I have just created an icon for the green texture variant of the breathing mask, which goes unused in both games. I wanted to match the style of the game’s existing icons as closely as possible.
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View File Republic Commando Weapon Effects JA Ported To JKA New effects: YES New sounds: YES New textures: YES New shaders: YES New models: NO/Maybe in the Future Blaster rifle: Heavy ACP Repeater gun sound and effects, increased rate of fire in SP. Bowcaster: green-blueish bolt with slight yellow trace. Repeater: Primary: DC17 blaster shots Secondary: AA grenade Demp2: LJ-50 Concussion Rifle Flechette: Primary: Created after the ACP array gun. Secondary: Thermal detonation effect + sound Rocket: Yellowish trace with brown smoke and flare at the tip, similar to Wookiee thing Thermal: See screenshot; 'realistic' whistling sound Tripmine: Effect with lots of brown dust and 15 pieces (very heavy on the CPU) Detpack: See screenshot; the coolest effect of the pack in my opinion, took just about 30 minutes to create. Emplaced: See it for yourself Turret: Like the DC-17, with a great explosion. I Removed the dismemberment from the mod. Video Showcase On my Nexus Mods Site:https://www.nexusmods.com/starwarsjediknightjediacademy/mods/158?tab=videos Credit: The_Mysterious_Stranger https://mrwonko.de/jk3files/Jedi Outcast/Mods/Weapons/103237/ Submitter HoboPeach Submitted 11/01/2026 Category Mods Game Jedi Academy
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View File Better Peragus Door Model Hello everyone! This mod modifies the door models from Peragus so that the opening at the locking mechanism features a round hole instead of an angular notch, matching what is shown in the textures. Submitter FF97 Submitted 10/31/2026 Category Mods TSLRCM Compatible Yes