All Activity
- Past hour
-
Thanks for your reply! Yes, the problem for me was about the Mouse sensitivty. The mouse was for me almost unusable. The controls were fine using the keyboard, but that minigame is meant to be played with the mouse. I'll test your current version and come back with feedback. Thanks for offering to create a version that would help people like me to use the mouse in the game, though! Much appreciated! Cheers!
-
MOD:Smooth Turret Controls
BottomlessThought23 replied to BottomlessThought23's topic in Mod Releases
Well... It fixes part of that issue. There are really two issues, and this fixes one of them. The issue this fixes is a bug where it tries to recenter the mouse to the middle of the screen using a delta too small for modern screens, meaning you can kind of only move so far in one direction in one push. I believe this is mainly an issue at 4k, but I haven't had a chance to test it. There is also an issue, in that the turret controls don't take into account the mouse sensitivity setting whatsoever, it just has a hardcoded value where that should be... And I did fix that, and it worked, but it also changed the feel of the controls in a way that honestly I struggle to describe. Every description I've come up with sounds like a good thing. It was too... snappy, like you could control it too well to feel realistic. It felt bad to me. I can absolutely release the mouse sensitivity version, if this doesn't fix the issue for you, or if you just want it. lol But I would ask that you try the current version first, it would really help me from a testing standpoint. Yeah, this has been an issue for a LONG time. As far as I know, since around Windows 7, maybe earlier. Maybe the whole time the game has been on PC, I'm not sure I ever remember controlling the turret properly. Not since the xbox version. lol It's so nice being able to just play it. lol - Today
-
Hello! Does your patch fix the issue I reported quite some time ago here? Cheers!
-
Ah-hah—M4-78 is the culprit. According to K-GFF, TSLRCM's version of pcdead2.dlg has 25 entries in its EntryList, while M4-78 has 39. Its structure must be different enough from TSLRCM's that my installer links dialog nodes that it shouldn’t and wrecks the DLG. Never occurred to me that M4-78 might alter that same file. Thank you for the detailed information to help identify this glitch. I will work on an M4-78-compatible install option, and in the meantime, I will note that this is not compatible with M4-78.
-
ax0ne joined the community
-
The only mod that I installed that modifies pcdead2.dlg was the Extended Enclave mod. I am using 1.8.6 RCM. I have two pcdead2.dlgs here. The "original" is the the backup made from this mod's TSLPatcher. The second, the "old" is the one that this mod's patcher made. The third is the modified one I made to fix this issue.original pcdead2.dlgold pcdead2.dlgpcdead2.dlg Edit: I just tried installing it again a separate install. TSLRCM 1.8.6. + M4-78 1.5 Then Extended Enclave 2.52 (standalone then M4-78 as per installation instructions). Then this mod. Reproduces this problem.
-
Heyorange's Sith Uniform Reformation [Revised]
JCarter426 commented on Sith Holocron's file in Skins
The latest version includes some files which were left out of the installation instructions for the Korriban add-on. If you already have the mod installed, you can apply the same fix by copying the following files manually from the tslpatchdata folder to your game's override folder: g_a_clothes38.uti ia_cloths_038.tga N_SithComF38.tga N_SithComM38.tga -
lizfrerot joined the community
-
Just to confirm I’m understanding correctly, is the cutscene abruptly ending after Mira’s line where it would usually go to Handmaiden (or Disciple for a female exile)? Or is it ending after Visas’ line where it should go to Atton next? Either way, that’s very strange because I’ve definitely tested it with a male exile, and I haven’t run into an issue like that. The installer should be editing the DLG so that it skips Bao-Dur’s lines, jumps straight from Mandalore to Kreia, and then ends after Kreia. It shouldn’t touch anything before that point in the cutscene. Do you mind if I ask a few troubleshooting questions? Are you using the latest version of TSLRCM? What other mods (if any) are you using? Specifically, are you using anything else which edits pcdead2.dlg? If you still have it, could you please post your copy of pcdead2.dlg from before you got it working? I’m curious to see what its structure looks like. For reference, I’ve attached my copy of the DLG from a fresh installation of TSLRCM plus this mod. EDIT: Do you also still have the backup of the original DLG that TSLPatcher would have copied during the installation process? pcdead2.dlg
-
Markipliers joined the community
- Yesterday
-
Had a texture bug when installing this. The file N_SithComM01.tga and N_SithComM03.tga overwrite the files installed by KOTOR 1 Restored. This leads to all sith officer uniforms (eg the soldier you see when first exiting the apartment in the beginning of the game) to display bugged textures. I'm not sure why this happens. Please let me know if its a bug or if I installed the mod incorrecly.
-
neversaydude joined the community
-
ASquaredX joined the community
-
-
-
jmorenobothwell started following HQ Vibro Weapons + Effects - K1 and JC's Blaster Visual Effects for K1
-
-
naseweis joined the community
-
-
lorddli started following Kotor II Restored Content Plus and Logical Jekk'Jekk Tarr
-
quest mod MOD:Telos: Citadel Station Medical Unit Quest
jmorenobothwell replied to Doodmane444's topic in Mod Releases
Will do. And after going back to it, you were right. I DID install it incorrectly because I completely forgot to run the installer after dropping the other assets in Override. In any case, here's my current list. I'm still a total newbie to KOTOR/TSL modding and if you or any of the mod writers can give me feedback to getting everything working together, that would be awesome. I'm currently putting together my next build which expands on this one, once I finish my current playthroughs. The new one will definitely have the Telos Medical Droid Quest. STAR WARS_KOTOR II - MOD LIST_v7.0 - Copy.txt STAR WARS_KOTOR II - MOD LIST_v11.4 - Copy.txt -
draecas joined the community
-
Dez joined the community
-
benevolent_prompt joined the community
-
- 2 comments
-
- jekkjekk tarr
- nar shadaa
- (and 8 more)
-
quest mod MOD:Telos: Citadel Station Medical Unit Quest
Doodmane444 replied to Doodmane444's topic in Mod Releases
If you can send your current mod load out that'd be great. I just want to see if the issues can be replicated with a similar install or if I can pinpoint any conflicts with this mod and any of those. -
- 24 comments
-
- 1
-
-
- ebon hawk
- conversation
-
(and 2 more)
Tagged with:
-
This has a showstopper bug during pcdead2.dlg. There is no conditional for the Disciple's line after Visas's line, causing the dialogue the stop there if you are playing as a Male Exile. There is no alternative line if you don't have Disciple. I was able to fix it by restoring the orphaned dialogue VIsas used to have the TSLRCM version of that scene "your ship, my prison" then adjusted it so Bao Dur's line comes in at "you know where you must go."
-
I'm encountering a non-game-breaking bug when using Scaled Kotor: as indicated in the screenshots (regrettably taken on mobile because screenshotting this ingame was proving a challenge), there is a dark line that appears above party member and PC portraits in the stat menu and in the party select menu. It appears to cut down in a 'T' shape on the player's head as well, as is slightly visible in the last picture.
-
View File Ranged Dexterity Scaling Did you know that KOTOR does not add Dex to ranged damage? I see the tradeoff, Dex already gives you defense, so giving you damage as well is pretty powerful. But defense doesn't matter as much when you're attacking at ranged anyway... lol So I fixed that. This will make ranged weapons a lot better in the early game, but it pretty much drowns out by mid game... and honestly making Taris go faster is never a bad thing. lol (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY! Submitter BottomlessThought23 Submitted 10/19/2026 Category Mods K1R Compatible Yes
-
View File Expert Droid Skill Expansion T3 starts with 20 Intelligence. He gets 7 skill points per level... So why can he only spend three of them? I couldn't really find a great answer, but I at least expanded it to five. You'll still have leftover points, but at least it isn't as many. (Coded with the assistance of AI; presented under the open source MIT license) Compatibility and Installation: This is a TSLpatcher mod, so it should have broad compatibility with basically everything. And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. Submitter BottomlessThought23 Submitted 10/19/2026 Category Mods K1R Compatible Yes
-
View File Smooth Turret Controls The turret controls are broken. Or they were. Now they aren't. lol Sorry, I'm running out of clever ways to monologue these fixes. lol Basically, KOTOR was doing some janky re-centering math based on the 2003 assumption that 728p was the height of resolution technology. This fixes that. (That's honestly a terrible explanation of how this works, I'm going to release a technical guide soon with all of my findings and it will have a better explanation of this lol) (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY! Submitter BottomlessThought23 Submitted 10/19/2026 Category Mods K1R Compatible Yes
-
View File Passive Status Notifications Simple mod. Stops the game from pausing when you get a notification. Still plays the sound, and instead shows a simple, plain white text popup under the menu icons at the top right. This has also been upgraded to show what journal entry as been updated and which items you received or lost, which were previously not shown in notifications at all. Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY! Submitter BottomlessThought23 Submitted 10/17/2026 Category Mods K1R Compatible Yes
-
Tugi2004 joined the community
-
Hello everyone! I'm Vertex, a 3D artist interested in creating game characters, creatures, props, and game-ready assets. I'm looking to connect with other modders, explore Star Wars modding projects, share my work, and exchange ideas with the community. If you'd like to connect or discuss modding projects, feel free to reach out to me on Discord! Discord: vertex175 Looking forward to meeting you all!