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Showing results for tags 'soldier'.
Found 12 results
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Version 1.0
2,481 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 25.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 5 reviews
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- 1
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- unknown world
- restored content
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Version 1.0.0
4,638 downloads
Good afternoon. I worked very long on these textures. I can call them one of the best of my works. The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy. -
Hi I am new here I have a request or suggestion for a Recruitment Mod for Star Wars Knights of the Old Republic which is the Revan one, I have a new character I suggested His name will be Corporal First Class Dak Benkins a Republic Soldier from the Endar Spire Why Dak Benkins Because wouldnt' it be nice if a recruitment mod could be made of one sole surviving Republic Soldier from the Endar Spire well I have the idea to it. https://swfanon.wiki...iki/Dak_Benkins for more details of his history, Born on the planet of Corellia to House Benkins, he studied at the School of Starship Engineering and was good friends with Aidus Denlin (whom was a Republic Soldier and Corporal First Class aboard the Endar Spire whom also was killed), and also a Rodian named Arod "Arrow" Renning, and a Chadra-Fan male named Vyrr Wezz, he graduated in 3958 BBY and both Benkins and Denlin went to serve in the Republic in 2nd Battalion Alpha, (so only one character as follows can be created) Dak however survived (not as my fandom goes but if it's addapted then yeah), He survived the longest and after when Trask Ulgo was killed we meet up with Dak Benkins in the corridors and he joins your party possibly in Juhani's party list spot, He does have more to his history that is, and he has the regular Republic Soldier face and also he would be the same guy from KOTOR II The Sith Lords at Telos IV at Citadel Station with a unknown Onderon Royalist Guard if you remember that, But just a fair reminder we want him to be voiced by someone maybe either me or somebody else, And yes will have it that he would follow us to the very end and be seen at the end after Revan rewarded Cross of Glory that is, So what do you think of my recruitable mod idea Character Republic Solider Corporal First Class Dak Benkins mod. He wears the Republic Armor like all the other troops in the game. He has the rank of Corporal First Class He would have a history of his childhood life origins when he lived on Corellia, with friends like Aidus Denlin, Arod "Arrow" Renning, and Vyrr Wezz, His girlfriend will be seen on Manaan Sith Lieutenant Ellabelle Blenlin, which will be an odd thing for a Republic and Sith trooper both sides both being in a romantic relationship while on Manaan, Two pics seen here Junior Lieutenant Ellabelle Blenlin is to be the only Sith Officer with freckles and also ponytail hair unlike the remaining female Sith Officers in the game, she will be Dak Benkins' girlfriend she is on good terms with the Republic and is undercover with the Sith, Junior Lieutenant Gareth Carplin is also friends with Ellabelle and only best friend second only to Dak he is on good terms with the Republic undercover, keeping a low profile, Both Ellabelle and Gareth are not to be recruitables at all but just allies of Dak Benkins of both different sides Republic and Sith, (Note) Even though I had also wrote characters Captain Hugo Gurragann and Private J'aahn Lancoln they might have to be absent because not every character is recruitable in the first KOTOR game, That's the biggest issue yet about recruitable characters if introduced then they might have to remain as throw-away characters if they survived Endar Spire and also remain at the hideout on Taris and also means remain aboard the Ebon Hawk the rest of the way not as playables, Also they're will be a few sidequests on Manaan only for his arc stories like many of Revan's party members, his arc stories include at the Sith Cantina where Duan and Viglo are, we meet Sith Officer's Junior Lieutenant Ellabelle Blenlin and Gareth Carplin whom exchange they're true colours that they're on good terms with the Republic and dont' like the Sith they're are undercover like a fulcrum agent but they're isn't a word in KOTOR called it they're just undercover for Roland Wann as double agents giving vital information to him, Dak learns that not all Sith are bad and can't all be bad at least a few, Dak and Ellabelle would go out on date and also take her to the Vistor's Hotel in Ahto City from their they talk and later before he leaves she gives him a communicator to keep in allied contact with her and also promises to take her out on a second date again sometime when the war has ended, Dak's second quest is he meets his old friends from Corellia, both the Rodian Arod "Arrow" Renning and the Chadra-Fan Vyrr Wezz, where "Arrow" is just the Captain of the New Controller, the Ebon Hawk's sister ship of the Dynamic-Class Freighter fleet, and Vyrr is the Co-Pilot of the New Controller, we only have four crewmembers with them, Navigator Nikto Salsose Vec, Gunner Mandalorian Neo-Crusader War Veteran Rokis Zuhl from Clan Zuhl an old comrade in arms with Canderous Ordo during the Mandalorian Wars, Gunner/Ships Cook Trandoshan Tshossork Augri, and Ships Medical Officer Human Female Lea Stryder are only to appear from New Controller the others are just mentioned only and Kel Dor Tol Ban, Cerean Ny-Mudurr-No Mosil, Ugnaught Montru, will not be introduces as nor Kel Dor, Cerean, Ugnaught are in KOTOR engine sadly unless created by one of the modders be a total nightmare, the humans ex-Jedi Knight Beltok Koren, and crewmembers female Yasmyn Starr, and Male Silus Riou, and Rodian Female Hii Zsa, and Twi'lek male Fawzijoz are just mentioned only, since KOTOR only has the avaliable species the Rodian, Chadra-Fan, Nikto, Trandoshan, avaliable for New Controller's crew roster, in this mission they have to kill a courrpt Duros Bounty Hunter at the Visitors Hotel named Room Moks, he and several of his thugs have stolen goods from shops in Manaan which the crew plans to buy, also Moks' wants revenge for his college's death Davik Kang on Taris, Dak, Revan you control as, and only one party member your choice of pick assists you to help "Arrow"s crew stop Moks on Manaan, they face him down and literally kill Moks at the Visitor's Hotel, after that "Arrow"s crew take the goods and "Arrow" says fairwell to Dak before going and promises him to join them again on another mission when the war ends, That is a bigger problem in the making, So we might have to just have the standalone Dak Benkins for all the rest of the Game, Also we will need a voice actor for Dak Benkins, maybe me but since I cannot post gmail account here rather it's best that I'd be messaged privately to do it and I'd need the script written of Dak Benkins's dialogue needs to be well written, and if our party member like Carth, or Bastila, or Mission, or Zaalbar, or T3-M4, or Canderous Ordo, or Juhani, or HK-47 or Jolee Bindo replies at Dak just to remember you will have to try sentice audio mix and either join words together like I seen them do it in some funny YTP videos on Youtube or of course elsewhere it can be done like some of the KOTOR machinima creators did short dailogue too, the idea will involve if we can find a way to pernounce Dak Benkins, we ought to find how to get it spelled and pernouce D.A.K for Dak and then will find a way to pernouce B.E.N.K.I.N.S for Benkins if we can combine words together thus in KOTOR it's not hard and believe me that I actually joined Bao-Dur's words together and spelled this is how I did Bao-Dur's lines to spell Caleb Deming, How to spell Deming on sentence mixing. First choose word of Dantooine or Data take Da of ta use Da for 'D' Temperate or Letting take em from Temperate use for Dem and take ing or you can use readings take the other meaning of ing then we spell and you have the word 'Deming' Another hint how to spell Caleb which I did for Bao-Dur We take the word 'Cant' shorten to Ca take Ca of nt, Let we take le we shorten of t use le Obsolete we shorten off Ob remove solete use Ob then we spell teh word and you have 'Caleb' So we spell 'Caleb Deming' That's isn't hard when you can sentence mix on movie makers for audio attempts. so they're you have it. So also try to attempt to maybe look into sentence mixing Dak Benkins for me or us fans with either Carth, Bastila, Mission, Canderous, HK-47, Juhani, and possibly that of course Jolee, or some characters will sentence mix to make good dailouge so why not give that a try it's not hard once you sentence mix for a mod. or for a machinima. Also I hope you might like my suggestion I have in mind, also since I am new for the time being I might post out four mod request ideas in the topic that could be suggested upon for future mod ideas for anyone who is willing to do them, this is my penulitmate idea for KOTOR mod creators as it's number one on the mod request list, I will leave out four ideas on the list if anyone likes the ideas
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- recruitable character
- recruitable mod request
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Recruitable Corporal 1st Class Dak Benkins
ColbyJames43 replied to ColbyJames43's topic in Mod Requests
Recruitable Corporal 1st Class Dak Benkins - Soldier of the Endar Spire (A Request Recruitable Mod for KOTOR I). Since I have not talked about Dak Benkins for years above end I have been talking about the potential of introducing Dak Benkins to KOTOR I, he would have a Revan Head like this guy with fair skin and dark hair but the pc head could get his eyes browned or you can keep it blue upto you, Corporal 1st Class Dak Benkins is a Republic Soldier a Corellian from Coronet City who would join you as the player of Revan PC on the run to Carth Onasi like the idea of Revan's Choice - Endar Spire Mod you are joined by Regin so like how Regin joins you the idea would be Corporal 1st Class Dak Benkins joins up with you in the corridor he is the sole survivor of 2nd Battalion Alpha after he tried to save his comrade friend from his childhood Corporal 1st Class Aidus Denlin, He joins in the Playable Recruitment Mod in the role of Juhani's place replacing Juhani, The character would travel with you to Carth Onasi at the escape pod and alongside Revan accompanies you on Taris and with the choice of Mission Vao, Zaalbar, or the choice of Bastila or T3-M4 and can join for Davik Kang's estate alongside Canderous Ordo, Side Quests they are 2 for the story on Manaan he, Revan and whatever party member is with you will assist Benkins alongside his Smuggler Friends who he knew from his childhood from Corellia, Arod 'Arrow' Renning the Male Rodian and Captain of the Ebon Hawk's sister ship New Controller and the Chandra-Fan Male First Mate Vyrr Wezz, with him are few crew members of New Controller they are the Male Nikto Navigator named Salsose Vec, the Muscles Gunner the Human Male Mandalorian Neo-Crusader War Veteran Rokis Zuhl from Clan Zuhl a old comrade in arms and friend of Canderous Ordo during the Mandalorian Wars, the Ships Cook and Gunner Male Trandoshan named Tshossork Augri, and the Human Female Ships Medical Officer named Lea Stryder, Dak's Mission would be to kill a corrupt GenoHaradan Bounty Hunter at the Visitors Hotel named Room Moks he and several thugs have stolen goods from shops on Manaan and kept some hostages preventing New Controller's crew from buying supplies, Moks' wants revenge for the death of his college Davik Kang from the Exchange on Taris, Revan who you control Dak has to also stick for the mission and one party member you got the choice of Bastila, Carth, Mission, Zaalbar, Jolee, Canderous, T3-M4 or HK-47 to assist 'Arrow's crew to stop Moks on Manaan they face him down and literally kill Moks at the Visitor's Hotel, A music for the mission of the objective is from a Lucio Fulci Horror Film City of the Living Dead with the them playing halfway Lucio Fulci City Of The Living Dead(1980)Theme - YouTube but at the scene of 0:40 verse going like it's chilled action, to 1:51 verse only. After eliminating Room Moks the Male Duros Bounty Hunter and his thugs the Visitor's Hotel is Liberated and 'Arrow's Crew takes the goods and 'Arrow' bids Dak farewell and the gang and he hopes to see him again after the war ends, 2nd Side Quest on Manaan for Dak is when he goes to sees a Junior Sith Officer named Ellabelle Blenlin a Junior Lieutenant from the Sith Empire at the Sith Cantina where Duan and Viglo are, Dak meets Blenlin and her friend Junior Lieutenant Gareth Carplin whom they exchange their true colors and they're on good terms with the republic add don't like the Sith' that well since they're like a fulcrum agent or Sith Splinter Cell who give Roland Wann vital information, Romance between Ellabelle and Dak occurs and he takes her on a date and after wards she promises a second date for him again when the war has ended since Dak has to do his own stuff, Leviathan Capture well apparently that will just be like Juhani going invisiable so that part can remain how she slipped undetected, (or have a scene where he is in the cell but convinces a Sith Guard to give up and defect fight the right cource since he is following the SIth Properganda the wrong side) Since Dak is not among the three prisoners with Revan, Carth and Bastila well Dak is a lucky man and a great guy who can slip past anything, he would rescue the others and he join Canderous and the rest to the Ebon Hawk, They're isn't much we can mention for Rakata Prime but he wishes Revan luck before the big battle that's about it, and he will appear at the Cross of Glory Ceremony as well with Admiral Forn Dodonna. So the Mod Should be a good creation and if your looking for a voice actor I can voice Dak Benkins for you since I am always avaliable remember to contact my details through Discord or Gmail to do it if I want to send Audio Files through as I like to voice the character in KOTOR Mod Iteself, Also The Mod will be a free for all uses whoever not likes to use Juhani it's entirely upto them and weather your into soldiers of the republic or jedi of the republic but those who don't wish to use jedi and smugglers or whatever whoever is a military fan your welcome to create Recruitable Corporal Dak Benkins for use since I have always liked the idea of a unknown Republic Soldier suriviving Endar Spire. Dak Benkins is equipped with a Baragwin Assault Rifle and two blaster pistols and a long sword. Regular Soldier Clothing for Revan and Republic Armor included or smugglers clothing maybe a Atton Rand outfit or upto you. Currently Dak Benkins is going to be a character for a Turkish KOTOR Machinima creator in the future who plans to do KOTOR I in future years as I am the users Writer for the story itself a long on going story. Thank you all and yes this is an update for Dak Benkins and possible future activition feel free to create the character when the time comes. Regards The Owner Colby James. -
Version 3.0.0
568 downloads
Description: A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game. It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are. If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest. Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc. The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council. To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class. Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor. If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force. If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one. File Index: dan13_vandar.dlg dan13_zhar.dlg A bunch of custom scripts Installation: Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder. Uninstallation: Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them. Credits: Fred Tetra for KotOR Tool Fair Strides for DLG Editor Dotalink for the cross-classing as a non-Jedi idea Bioware for making KotOR in the first place -
Version 1.0.0
164 downloads
--------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Class Outfits Redone AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod updates the default clothing for the 3 different classes. The textures are upscaled by A.I. (waifu2x - caffe). Only the soldier outfit had an alpha layer (which tells the game which parts should reflect light), I redid that one because it was a bit crude. The scout and scoundrel outfits didn't have one, now they do for a bit more dynamic/interesting look. The screenshots don't really show off the differences very well, things look nicer in game with the light shining on the outfits. ------------------------- INSTALLATION ------------------------- Unzip and copy the files from the subfolder to your Override folder. --------- BUGS --------- None known. -------------------------- COMPATIBILITY -------------------------- Not compatible with mods that do the same/contain the same files. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: PFBBL01.tga PFBBL01.txi PFBBM01.tga PFBBM01.txi PFBBS01.tga PFBBS01.txi PMBBL01.tga PMBBL01.txi PMBBM01.tga PMBBM01.txi PMBBS01.tga PMBBS01.txi ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
View File Effixian's Class Outfits Redone --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Class Outfits Redone AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod updates the default clothing for the 3 different classes. The textures are upscaled by A.I. (waifu2x - caffe). Only the soldier outfit had an alpha layer (which tells the game which parts should reflect light), I redid that one because it was a bit crude. The scout and scoundrel outfits didn't have one, now they do for a bit more dynamic/interesting look. The screenshots don't really show off the differences very well, things look nicer in game with the light shining on the outfits. ------------------------- INSTALLATION ------------------------- Unzip and copy the files from the subfolder to your Override folder. --------- BUGS --------- None known. -------------------------- COMPATIBILITY -------------------------- Not compatible with mods that do the same/contain the same files. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: PFBBL01.tga PFBBL01.txi PFBBM01.tga PFBBM01.txi PFBBS01.tga PFBBS01.txi PMBBL01.tga PMBBL01.txi PMBBM01.tga PMBBM01.txi PMBBS01.tga PMBBS01.txi ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 09/14/2022 Category Skins K1R Compatible Yes
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View File I Don't Want to Be a Jedi Description: A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game. It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are. If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest. Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc. The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council. To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class. Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor. If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force. If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one. File Index: dan13_vandar.dlg dan13_zhar.dlg A bunch of custom scripts Installation: Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder. Uninstallation: Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them. Credits: Fred Tetra for KotOR Tool Fair Strides for DLG Editor Dotalink for the cross-classing as a non-Jedi idea Bioware for making KotOR in the first place Submitter jacksuspenders Submitted 10/30/2021 Category Mods K1R Compatible No
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Version 1.4
940 downloads
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod is designed to tap into the nostalgia of first creating your character in K1 by changing the feats of the starting Jedi Classes of TSL to mirror those found in K1. The perceived lack of uniqueness between the classes in TSL formed the basis of this project. I also hope it addresses the notion of being granted feats that the player would not necessarily use or be able to master throughout the game depending on class feat progression. Jedi Guardian = Soldier Jedi Sentinel = Scout Jedi Consular = Scoundrel Changes 1. Protagonist Jedi Guardian is granted Armor Proficiency Light, Medium & Heavy, Power Attack, Power Blast, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Jump, Jedi Sense, Jedi Defense, and War Veteran at Character Generation. 2. Protagonist Jedi Sentinel is granted Armor Proficiency Light & Medium, Flurry, Rapid Shot, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Immunity Fear, Jedi Sense, Jedi Defense, and War Veteran at Character Generation. 3. Protagonist Jedi Consular is granted Armor Proficiency Light, Critical Strike, Sniper Shot, Weapon Proficiency Blaster Pistol, Melee Weapons & Lightsaber, Force Focus, Jedi Sense, Jedi Defense, and War Veteran at Character Generation. -
View File [K1] Form of soldier HD "International Global mod" Good afternoon. I worked very long on these textures. I can call them one of the best of my works. The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy. Submitter Dark Hope Submitted 08/17/2018 Category Skins K1R Compatible Yes
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View File Mandalorian Assault Armor Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 25.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/25/2016 Category Skins K1R Compatible
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- soldier
- mandalorian wars
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View File Character Generation - K1 Style Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod is designed to tap into the nostalgia of first creating your character in K1 by changing the feats of the starting Jedi Classes of TSL to mirror those found in K1. The perceived lack of uniqueness between the classes in TSL formed the basis of this project. I also hope it addresses the notion of being granted feats that the player would not necessarily use or be able to master throughout the game depending on class feat progression. Jedi Guardian = Soldier Jedi Sentinel = Scout Jedi Consular = Scoundrel Changes 1. Protagonist Jedi Guardian is granted Armor Proficiency Light, Medium & Heavy, Power Attack, Power Blast, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Jump, Jedi Sense, Jedi Defense, and War Veteran at Character Generation. 2. Protagonist Jedi Sentinel is granted Armor Proficiency Light & Medium, Flurry, Rapid Shot, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Immunity Fear, Jedi Sense, Jedi Defense, and War Veteran at Character Generation. 3. Protagonist Jedi Consular is granted Armor Proficiency Light, Critical Strike, Sniper Shot, Weapon Proficiency Blaster Pistol, Melee Weapons & Lightsaber, Force Focus, Jedi Sense, Jedi Defense, and War Veteran at Character Generation. Submitter MVacc224 Submitted 09/11/2014 Category Mods TSLRCM Compatible Yes