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Showing results for tags 'pazaak'.
Found 13 results
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Version 1.2a
6,302 downloads
Staring at the cold, metallic UI of vanilla Pazaak i always wonder who wants to be in a casino like that? In this mod i want to make Pazaak more enjoyable and beside that more up to date looking. What i tried to achieve is to combine the exclusive, wooden look of modern casino-tables with the tech-look of the Cards. Visually i didnt take ANY prisoners, the main UI is slightly animated in the background and comes with a whooping 4k file. The Cards highlighter is retextured in a subtle blueish way and the flipcard symbol comes with a 256 pics animation. Thanks to todays fast PCs, it shouldnt affect performance. Compatibility: This should be compatible with everything. The only conflict could be with mods that change the Pazaak Cards and UI, but i yet havent seen any mod, that does that. TSLRCM 100% compatible. Install: Download the mod, extract the contents with an archive extraction program such as 7zip or WinRAR, then move the extracted files to your game's override folder. Enjoy! also watch Xuuls wonderful review (with installation instructions) of my mod: Update 1.1: it contains new files - just install both (CasinoPazaak.rar and Update1.1.rar) into your Override. Bugs: Since its a texture replacer, there shouldnt be any. Brightness (optional): for best results visually you may turn brightness bar to exactly 1/2.- 16 comments
- 11 reviews
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Version 1.0.0
29,478 downloads
///// 01. Intro ///// Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days so here’s a higher resolution version. ///// 02. Background ///// These actually started as a much larger project (that I fully intend to finish), but since I had the cards done, I figured I might as well release them. ///// 03. Install ///// Drag 'em to your override folder. These shouldn't conflict with anything. Note: For those of you who prefer the green cards from TSL, you’ll find that variant in the “green” folder. Just overwrite the originals. ///// 04. Uninstall ///// Remove the files. ///// 05. Disclaimer ///// Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own. ///// 06. Thanks ///// ebmar, DarthParametric, Sith Holocron, Kexikus, JCarter426, djh269, A Future Pilot, LDR -
Version 1.0
2,441 downloads
############################ # DESCRIPTION ############################ The "Pazaak Wizard" mod replaces all pazaak card deck of other players by 0. This mod has been made for KotOR. ############################ # REQUIREMENTS ############################ - Kotor1 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Should be compatible with any mod that does not affect pazaak decks. ############################ # HOW TO INSTALL ############################ Recommended Method : TSLPatcher Method. Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify few lines in "pazaakdecks.2da", preserving compatibility with other mods that already have modified this file. Alternative Method : Override Method. Copy the content of the override folder in the override/ folder of Kotor1. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.0
3,922 downloads
Hi everyone, I'm introducing myself into the modding commiunity by sharing a very simple mod I made. ############################ # DESCRIPTION ############################ The "Pazaak Wizard" mod replaces all pazaak card deck of other players by -1. This mod has been made for KotOR 2 : TSL. ############################ # REQUIREMENTS ############################ - Kotor2 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Successfully tested with TSLRCM. ############################ # HOW TO INSTALL ############################ Copy the content of the override folder in the override/ folder of Kotor2. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
From the album: Best boy Atton
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Greetings, developers! Would it be possible to add a Pazaak-Online game to the site? Like 2 to 4 people sitting on a lounge literally playing Pazaak, but is online. I think it is possible for the Pazaak to be played with 3 to 4 people [or maybe more] like; the only person which hits 20 or closest to 20 with the lesser card wins. If there are other with the same numbers, the game could just be called draw. I think it'd be nice to have one particularly on DeadlyStream to have this kind of games, especially when free-time is around- while we waiting for some cool new or updated release, we could just play the game and having some chat with folks here. Many thanks for considering this.
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View File HD Pazaak Cards ///// 01. Intro ///// Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days so here’s a higher resolution version. ///// 02. Background ///// These actually started as a much larger project (that I fully intend to finish), but since I had the cards done, I figured I might as well release them. ///// 03. Install ///// Drag 'em to your override folder. These shouldn't conflict with anything. Note: For those of you who prefer the green cards from TSL, you’ll find that variant in the “green” folder. Just overwrite the originals. ///// 04. Uninstall ///// Remove the files. ///// 05. Disclaimer ///// Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own. ///// 06. Thanks ///// ebmar, DarthParametric, Sith Holocron, Kexikus, JCarter426, djh269, A Future Pilot, LDR Submitter CarthOnasty Submitted 09/02/2018 Category Skins K1R Compatible Yes
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///// 00. Disclaimer ///// Yeah, another side-project. Get over it. ///// 01. Background ///// Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days and I've always had a small niche admiration for playing card design. Not to mention, this is a good way to practice with .guis. (Noticing a trend?) Here's the basic layout: ///// 02. Planning ///// I grabbed every pazaak thing I could find in KotOR Tool, including the boards, cards, their variants, etc. I then was able to locate the .gui for the board itself and holy flarksnorzen is that complicated. Everything you see has a height, width, x, and y. The names, the icons, the cards, the numbers on the cards, the scoring, EVERYTHING. Layers of .tgas and a font. I started mapping out the location of everything, and well, if you can decipher this, here's my rough translation of component locations and well as their dimensions: Note: The npc name game the with the save download. 😛 ///// 03. Work Thus Far ///// Here's what I have thus far. I'm happy at this point with the card design. There are some touch ups to be done here and there for sure. ///// 04. Next Steps ///// I need to build out the rest of the assets of course. There's the back of the cards, revamp the icons and the board, and a few other things. One thing I noted while grabbing all of these assets, is that there are boards for different screen sizes AND there's the side deck selection and wager windows as well. At the very least though, new cards. P.S. I can make green cards too for those who want them. ///// 05. Future Plans ///// Play around with the positioning, size, and color of the numbers. Some really cool things in general can be done with the whole board, but that'll take a lot of time and a lot of work. (I mean, I have to finish the star maps at some point, yeah?) ///// 06. Final Remarks ///// I'm always open to comments, critiques, and suggestions. Thanks for taking a look.
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Here's an image for reference: Does anyone have an idea where the x/y information is located for the numbers? i.e. Can the position on the card change? And then are the numbers themselves able to change color? On a side note, I imagine to just change the font on these would be to change the font globally, but if not, that'd be cool too.
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Pazaak Wizard for K1 View File ############################ # DESCRIPTION ############################ The "Pazaak Wizard" mod replaces all pazaak card deck of other players by 0. This mod has been made for KotOR. ############################ # REQUIREMENTS ############################ - Kotor1 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Should be compatible with any mod that does not affect pazaak decks. ############################ # HOW TO INSTALL ############################ Recommended Method : TSLPatcher Method. Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify few lines in "pazaakdecks.2da", preserving compatibility with other mods that already have modified this file. Alternative Method : Override Method. Copy the content of the override folder in the override/ folder of Kotor1. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter aazlm Submitted 04/15/2018 Category Mods K1R Compatible
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View File Pazaak Wizard Hi everyone, I'm introducing myself into the modding commiunity by sharing a very simple mod I made. ############################ # DESCRIPTION ############################ The "Pazaak Wizard" mod replaces all pazaak card deck of other players by -1. This mod has been made for KotOR 2 : TSL. ############################ # REQUIREMENTS ############################ - Kotor2 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Successfully tested with TSLRCM. ############################ # HOW TO INSTALL ############################ Copy the content of the override folder in the override/ folder of Kotor2. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter aazlm Submitted 03/25/2018 Category Mods TSLRCM Compatible
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View File Casino PAZAAK animated Staring at the cold, metallic UI of vanilla Pazaak i always wonder who wants to be in a casino like that? In this mod i want to make Pazaak more enjoyable and beside that more up to date looking. What i tried to achieve is to combine the exclusive, wooden look of modern casino-tables with the tech-look of the Cards. Visually i didnt take ANY prisoners, the main UI is slightly animated in the background and comes with a whooping 4k file. The Cards highlighter is retextured in a subtle blueish way and the flipcard symbol comes with a 256 pics animation. Thanks to todays fast PCs, it shouldnt affect performance. Compatibility: This should be compatible with everything. The only conflict could be with mods that change the Pazaak Cards and UI, but i yet havent seen any mod, that does that. TSLRCM 100% compatible. Install: Download the mod, extract the contents with an archive extraction program such as 7zip or WinRAR, then move the extracted files to your game's override folder. Enjoy! also watch Xuuls wonderful review (with installation instructions) of my mod: Update 1.1: it contains new files - just install both (CasinoPazaak.rar and Update1.1.rar) into your Override. Bugs: Since its a texture replacer, there shouldnt be any. Brightness (optional): for best results visually you may turn brightness bar to exactly 1/2. Submitter Jorak Uln Submitted 09/29/2014 Category Skins TSLRCM Compatible No
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When I tested out playing KOTOR 2 to see if I could get widescreen tweaks to work (got it to work eventually), I saw that for the inventory screen on the prologue level that the interface for KOTOR 2 actually scaled up to full screen even with a widescreen resolution in use. For KOTOR 1 however, things like the inventory screen, Pazaak games, the work bench screen, and basically anything else that wasn't the live in-game screen including the main menu are basically fitted in a 640x480 screen in the middle (I'm assuming 640x480 anyway), with a metallic border filling up the rest of the screen (I'm assuming in my case a mod is what's filling that with something so it isn't a bunch of blank screen). Now since I'm playing the game on an HDTV screen which is good for widescreen I prefer the HD resolution (looks much better than when I played the game on Xbox), and the menus are still very legible for me since I'm on the couch with a bigger screen to look at. Since the menus and stuff still don't fill out the screen like KOTOR 2 does though, it's still an eyesore in a sense, and I'm thinking of recording gameplay footage and posting it to Youtube but the small screens for inventory and stuff may be harder to read for those with smaller displays. I looked on places like here, The Nexus, and ModDB but didn't find a mod which helped those various menus and screens scale up to fill the whole screen. Does such a mod exist currently, or is one currently in development? Or is it a feature that would be impossible to implement without official support? I'd like to at least have my inventory and level up screens not in a smaller box compared to the rest of the game, and playing Pazaak filling out the whole screen would be great for the cosmetic mod I'm using for that too to view it better. Edit: Thought I should add some screencapture images to illustrate what I mean. These first few are of KOTOR 1 in the menus and screens that don't scale up to fit the screen. Here's an in-game image from KOTOR 1 where everything displays and fills up the screen in widescreen resolution, unlike the various menus I posted screens of earlier. Here's some quick screencaps from KOTOR 2 playing in widescreen 1920x1080 for me, the same resolution that KOTOR 1 is playing at. As you can see, the menus and UI of things like the inventory/character screen for this game scale up to fill the screen unlike KOTOR 1.