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Showing results for tags 'kotorii'.
Found 30 results
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Version 1.1.9
304 downloads
This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning. 1.1.9 Changes: - Grenade scrip tweaks. 1.1.8 Changes: - Non party member NPCs no longer require a high Demolitions skill to do a lot of damage with grenades, instead they do more damage the higher their level is. 1.1.7 Changes: - Force Push now cost 15 FP. 1.1.6 Changes: - Force cost adjustments. 1.1.5 Changes: - Force Immunity nerf. - Master Environmental Resistance grants poison immunity too now. 1.1.4 Changes: - Force Fury series now benefits from force duration lengthening effects. - Force Wave now benefits from force duration lengthening effects. - Duel feats now also grant extra Force Power duration. - Energy Resistance renamed to Environmental Resistance. 1.1.3 Changes: - Force Push now stuns the target for 3s as intended. - New installer option (without force point cost changes). 1.1.2 Changes: - Slow, Affliction and Plague force point cost reduction. 1.1.1 Changes: - Force Heal and Improved Force Heal are nerfed. - Force Aura, Force Shield and Force Armor now lasts 30s. - Force Valor, Knight Valor and Master Valor are no longer grant saving throw bonuses or immunity to poison, but they last 30s now. - Force Resistance and Force Immunity are nerfed. They are also light side powers now. - The Energy Resistance series no longer resist energy damage, but it is a light side power now. - Force Barrier series is nerfed. - The Battle Meditation series lasts 30s now. - Shien lightsaber form description fix. - Niman lightsaber form description fix. - Stun Droid, Disable Droid and Destroy Droid are universal powers now. - Force Affliction is DC25 now instead of DC20. - Force cost adjustments. 1.1.0 Changes: - Higher level Force Powers now cost more to cast. 1.0.9 Changes: - Duel now also grants 10% damage bonus with force powers, on top of it’s normal effects. - Improved Duel now also grants 20% damage bonus with force powers, on top of it’s normal effects. - Master Duel now also grants 30% damage bonus with force powers, on top of it’s normal effects. 1.0.8 Changes: - Simplified item descriptions. - Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP. 1.0.7 Changes: - Droid devices such as flame throwers and ion beams now scale with level. - Kyber Darts now do 25 damage by default not 26. 1.0.6 Changes: - Rockets and darts are repriced to match their performance in combat. 1.0.5 Changes: - Grenades and rockets now have a minimum guaranteed damage (their original damage). - Harmful event signal fix for grenades. 1.0.4 Changes: - Master Heal now benefits from skill points invested into Treat Injury. 1.0.3 Changes: - Description fix for grenades and rockets. 1.0.2 Changes: - Removed the blurry air wave effect of Force Wave. - Minor changes to autobalance.2da. - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up. - Most grenades and rockets now benefit from Demolitions skill. - Poison grenades and poison rockets scale with user level. - Darts now also scale with user level. 1.0.1 Changes: - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy. - Master Heal is nerfed, heals a bit less. 1.0.0 Changes: - Force Channel Form description fix. - Added Force Power Area of Effect: +50% to Force Affinity Form. - Force Affliction fix. - Force Plague fix. - Force Aura buffed to +4 defense and s.t. bonus from +2. - Force Shield buffed to +6 defense and s.t. bonus from +4. - Force Armor buffed to +8 defense and s.t. bonus from +6. - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment. - No more blur effect when using Force Speed (all 3 levels). - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus. - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus. - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus. - Fury/Wookiee Rage now also gives +2 attack rolls. - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack. - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack. - No more blur effect when using Fury/Wookiee Rage (all 3 levels). - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it. - Destroy Droid now does 50% less damage. - Kill now does about 33% of enemy hit points in damage instead of 50%. - Shock, Force Lightning and Force Storm now does 50% less damage. - Drain Life and Death Field are now 50% less effective. - Removed the level 10 cap from Drain Life and Death Field. - Force Crush now does 50% less damage. - Force Crush plays no animation on a successful save. - Force Suppression and Force Breach now removes all listed force powers. -
View File K2 - Animation Fix This mod fixes Force Power related animation bugs. Changes: - Force Fury animation fix - Force Scream animation fix - Force Crush animation fix - Monster Sonic Howl animation fix (used by Storm Beasts on Malachor) Submitter GearHead Submitted 08/21/2024 Category Mods TSLRCM Compatible Yes
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Version 1.1.7
511 downloads
Improves the AI of KotOR 2. I know there are other Improved AI mods out there, but here is my version. Hope you guys are gonna like it. Changes: - Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have one) - Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - Bao-Dur now uses his Shield Breaker during combat - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - T3-M4 now automatically uses his Shock Arm and Renewable Shield - Companions now heal every team member properly not just the one controlled by the player (injury check fix) -
View File Unstoppable Lightsaber Damage Changes the base lightsaber damage type from 'Energy' to 'Unstoppable'. Submitter GearHead Submitted 07/06/2024 Category Mods TSLRCM Compatible Yes
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- lightsaber
- kotor ii
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- lightsabers
- lightsaber
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View File Black T3-M4 and other similar droids HD skins DESCRIPTION HD texture for the droids in the game KotorII, but it also works in KotorI. INSTALLATION Place all .tga files in the Override folder of either the KotOR or KotORII game. UNINSTALLATION Delete all .tga files and any files with the same name but with other extensions, such as .tcp. Submitter mestrealan Submitted 06/05/2024 Category Skins K1R Compatible Yes
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Version 1.0.0
91 downloads
DESCRIPTION HD texture for the droids in the game KotorII, but it also works in KotorI. INSTALLATION Place all .tga files in the Override folder of either the KotOR or KotORII game. UNINSTALLATION Delete all .tga files and any files with the same name but with other extensions, such as .tcp. -
Version 1.0.2
80 downloads
This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense. Warning: This mod is made to be compatible with TSLRCM 1.8.6. If you install this mod without TSLRCM 1.8.6, the install process will result in error messages, but the mod will still work.-
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- sith lords
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View File KotOR2 HK-47 Power Blast Fix When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired. Submitter GearHead Submitted 04/08/2024 Category Mods TSLRCM Compatible Yes
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View File KotOR2 Droid Claw Fix This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type. Submitter GearHead Submitted 03/29/2024 Category Mods TSLRCM Compatible Yes
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View File KotOR2 Crafting Rebalance Crafting in KotOR2 is OP, so i nerfed it a little bit. You can still craft basic upgrades, but the better ones you have to loot or buy. Submitter GearHead Submitted 03/10/2024 Category Mods TSLRCM Compatible Yes
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View File KotOR2 Blaster Pistol Rebalance A pair of fully upgraded blaster pistols render blaster rifles redundant in KotOR2, so i changed the upgradable pistols to only take scopes. Submitter GearHead Submitted 03/16/2024 Category Mods TSLRCM Compatible Yes
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View File Jekk'Jekk Tarr all bar patrons armed By default not all Jekk'Jekk Tarr bar patrons have weapons, yet they attack you, an armed to the teeth Jedi, this makes no sense, so i added weapons to their inventory, they will pull them once the combat starts. Submitter GearHead Submitted 03/21/2024 Category Mods TSLRCM Compatible Yes
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Version 1.0.5
237 downloads
This mod adds an armband to the game that allows you to spawn NPCs and control them. If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition.- 2 comments
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View File KotOR2 - Improved AI Improves the AI of KotOR 2. I know there are other Improved AI mods out there, but here is my version. Hope you guys are gonna like it. Changes: - Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have one) - Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - Bao-Dur now uses his Shield Breaker during combat - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - T3-M4 now automatically uses his Shock Arm and Renewable Shield - Companions now heal every team member properly not just the one controlled by the player (injury check fix) Submitter GearHead Submitted 02/07/2024 Category Mods TSLRCM Compatible Yes
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View File KotOR2 Stronger Sith Lords This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense. Warning: This mod is made to be compatible with TSLRCM 1.8.6. If you install this mod without TSLRCM 1.8.6, the install process will result in error messages, but the mod will still work. Submitter GearHead Submitted 02/05/2024 Category Mods TSLRCM Compatible Yes
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View File KotOR2 Companion Fix This mod corrects companion stats. For example Visas is level 6 when she joins you but she only has 30 HP, this is not the correct value , 54 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Requires a new game to work. Submitter GearHead Submitted 01/01/2024 Category Mods TSLRCM Compatible Yes
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View File KotOR2 Combat Rebalance This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning. 1.1.9 Changes: - Grenade scrip tweaks. 1.1.8 Changes: - Non party member NPCs no longer require a high Demolitions skill to do a lot of damage with grenades, instead they do more damage the higher their level is. 1.1.7 Changes: - Force Push now cost 15 FP. 1.1.6 Changes: - Force cost adjustments. 1.1.5 Changes: - Force Immunity nerf. - Master Environmental Resistance grants poison immunity too now. 1.1.4 Changes: - Force Fury series now benefits from force duration lengthening effects. - Force Wave now benefits from force duration lengthening effects. - Duel feats now also grant extra Force Power duration. - Energy Resistance renamed to Environmental Resistance. 1.1.3 Changes: - Force Push now stuns the target for 3s as intended. - New installer option (without force point cost changes). 1.1.2 Changes: - Slow, Affliction and Plague force point cost reduction. 1.1.1 Changes: - Force Heal and Improved Force Heal are nerfed. - Force Aura, Force Shield and Force Armor now lasts 30s. - Force Valor, Knight Valor and Master Valor are no longer grant saving throw bonuses or immunity to poison, but they last 30s now. - Force Resistance and Force Immunity are nerfed. They are also light side powers now. - The Energy Resistance series no longer resist energy damage, but it is a light side power now. - Force Barrier series is nerfed. - The Battle Meditation series lasts 30s now. - Shien lightsaber form description fix. - Niman lightsaber form description fix. - Stun Droid, Disable Droid and Destroy Droid are universal powers now. - Force Affliction is DC25 now instead of DC20. - Force cost adjustments. 1.1.0 Changes: - Higher level Force Powers now cost more to cast. 1.0.9 Changes: - Duel now also grants 10% damage bonus with force powers, on top of it’s normal effects. - Improved Duel now also grants 20% damage bonus with force powers, on top of it’s normal effects. - Master Duel now also grants 30% damage bonus with force powers, on top of it’s normal effects. 1.0.8 Changes: - Simplified item descriptions. - Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP. 1.0.7 Changes: - Droid devices such as flame throwers and ion beams now scale with level. - Kyber Darts now do 25 damage by default not 26. 1.0.6 Changes: - Rockets and darts are repriced to match their performance in combat. 1.0.5 Changes: - Grenades and rockets now have a minimum guaranteed damage (their original damage). - Harmful event signal fix for grenades. 1.0.4 Changes: - Master Heal now benefits from skill points invested into Treat Injury. 1.0.3 Changes: - Description fix for grenades and rockets. 1.0.2 Changes: - Removed the blurry air wave effect of Force Wave. - Minor changes to autobalance.2da. - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up. - Most grenades and rockets now benefit from Demolitions skill. - Poison grenades and poison rockets scale with user level. - Darts now also scale with user level. 1.0.1 Changes: - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy. - Master Heal is nerfed, heals a bit less. 1.0.0 Changes: - Force Channel Form description fix. - Added Force Power Area of Effect: +50% to Force Affinity Form. - Force Affliction fix. - Force Plague fix. - Force Aura buffed to +4 defense and s.t. bonus from +2. - Force Shield buffed to +6 defense and s.t. bonus from +4. - Force Armor buffed to +8 defense and s.t. bonus from +6. - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment. - No more blur effect when using Force Speed (all 3 levels). - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus. - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus. - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus. - Fury/Wookiee Rage now also gives +2 attack rolls. - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack. - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack. - No more blur effect when using Fury/Wookiee Rage (all 3 levels). - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it. - Destroy Droid now does 50% less damage. - Kill now does about 33% of enemy hit points in damage instead of 50%. - Shock, Force Lightning and Force Storm now does 50% less damage. - Drain Life and Death Field are now 50% less effective. - Removed the level 10 cap from Drain Life and Death Field. - Force Crush now does 50% less damage. - Force Crush plays no animation on a successful save. - Force Suppression and Force Breach now removes all listed force powers. Submitter GearHead Submitted 01/26/2024 Category Mods TSLRCM Compatible Yes
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Version 1.0.6
443 downloads
This mod corrects companion stats. For example Visas is level 6 when she joins you but she only has 30 HP, this is not the correct value , 54 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Requires a new game to work.