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Everything posted by ChrisC26
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Why it's not okay to upload someone else's mods
ChrisC26 replied to Xuul's topic in General Kotor/TSL Modding
That's where it gets tricky in my opinion. Try to respect their readme and hopefully it will say something about it. -
This might not be as easy as I thought lol. Because all three mods are installed as Overwrites rather than updates to the .tlk file, it means going through the entirety of the .tlk files to find the changes, 2 or even 3 times. I'll look through the link RR (and thanks BTW) but I don't think there is gonna be any easy way to do this.
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Why it's not okay to upload someone else's mods
ChrisC26 replied to Xuul's topic in General Kotor/TSL Modding
1. I reported and commented. I agree with DP that we should not maintain an aggressive discussion with the perpetrator in plain site because it will get unwanted attention. Instead we just have as many of us as possible flag that stuff. 2. HH, what if you uploaded a "better" "improved" edition and uploaded that to Steam workshop instead. With the new version, ProfessorShroom would then be obligated to remove the stolen mod. You could then remove yours as well. But you could leave a page for it, where you explain that the workshop edition of the mod fails to install properly as noted by several in the community (that being us) and then you link to the mod here. It has to do with principle I believe. And the fact that HH is still very present in the modding community and his mods are readily available means that there is NO reason whatsoever for this to happen. -
So would that be the same in the case of the PC Response Mod and the Dialogue Fix Mod where the authors released the dialog.tlk file on it's own with the intent to overwrite?
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^Whatever would be best to help you! Some people see the Beta and expect it to play like a dumbed down demo rather than a true work in progress.
- 313 replies
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So use TalkEd that comes with the TSLPatcher. And what would the next step be? Append the second/third .TLK files? I'm trying to find examples on LucasForums but haven't been able to do so yet. Also, while we're looking at the TSLPatcher... I had another question. How easy is it to make a mod install by editing existing files before replacing them? There are a few TSLPatcher mods I have that just overrite files and if I can edit them simply with a line or two in the TSLPatcher that would save me time when re-installing my massive mod library.
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KOTOR II Re-Release on STEAM!
ChrisC26 replied to zbyl2's topic in Knights of the Old Republic General
What would truly make them money is a re-release of KotOR 1 & 2 in "HD" as well as other sensible changes/updates to the two games, then an announcement for KotOR 3. It would probably be the second and third best decisions they could make to make the fan base love them. I mean one of the reasons Battlefront 3 is just "Battlefront" is because 2 and sorta 1 had some story in them which is of course "Legends" now -
Why it's not okay to upload someone else's mods
ChrisC26 replied to Xuul's topic in General Kotor/TSL Modding
Using the workshop is pretty much useless anyways since from last I checked, the only properly updated mod was TSLRCM (and I think M4-78) People uploading mods in a way that won't work will just get taken down (albeit after time and complaints?) and people from communities such as this or LF or whatever won't download them to begin with either out of respect or knowledge or the expectation that they won't work. Now... I do partially agree with Peanutz and I also agree with, BUT when the possibility of a mod hosting site being shut down is news right around the corner, I think mods should always be uploaded to at least two locations by the author(s) of course. Under circumstances where mods are only uploaded to one location, I think we have an obligation to at least contact the author so that they can give permission or upload it themselves to "Site B" so that their work is not lost in space and so that it can be enjoyed from there on out. And yes, we can always try request threads which are helpful and do work but they also aren't 100% reliable. If there is a mod with an author no longer active, and we are unable to contact said author, I don't see the harm in uploading their mod under their name. And I do agree with the "what if the author returns to the modding scene?" argument, but it is sort of a double edged sword, cause what if they return and their old mods are no where to be found because they were lost in space? -
I did some searching and saw that Stoffe had a TLK file merger but it was linked to some dead site (starwarsknights.com) I am trying to merge 3 .tlk files 1. The TLK file in the collaboration, All In One Force Power Mod (AIOFPM) 2. The TLK file in KP's PC Response Mod 3. The TLK file in Salk's Dialogue Fix Mod Thanks!
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My ultimate vote would go to V5. V3 and V4 aren't bad too because, besides black, the Sith have their collection of red colors as well.
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KOTOR II Re-Release on STEAM!
ChrisC26 replied to zbyl2's topic in Knights of the Old Republic General
It'd be cool if they did. It sets my OCD off a little bit when only half the games get the "update" treatment. -
How kotor1 could have been better.
ChrisC26 replied to TheDarkChocolateJedi's topic in Knights of the Old Republic General
This summed it up quite nicely. As of now my only preferences for K1 over K2 are it's more Star Warsy characters and story plus motha****in Revan. But K2 has the more darker, mature story, more interesting characters, better gameplay, and it has so much mystery behind some parts which may be on fault of LucasArts telling Obsidian to hurry up. -
KOTOR II Re-Release on STEAM!
ChrisC26 replied to zbyl2's topic in Knights of the Old Republic General
Do they have any plans to do something similar for KotOR1? -
I think for mods not installed through the Workshop, you still install to the SWKotOR2 folder. Also does this apply to KotOR1 as well now?
- 313 replies
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This is too bad. I have most of my KotOR mods downloaded, ready to install. But there were TSL mods that I completely forgot to even download since I've been waiting on a couple bigger mods to release before I build my TSL mod library up.
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Figured people here could get a chuckle out of this
ChrisC26 replied to Hassat Hunter's topic in KotOR1 Restoration (K1R)
I remember, the first time I played KotOR, I also got stuck at this point. I was probably 10-12. I was used to shooters and racing games so RPGs and games with puzzles were something new to me so I ended up just buying many grenades and fighting the rancor. The second time, probably after having been on LucasForums or some other for the first time, I played the game properly and now read or at least skimmed through datapads. -
Definitely V2. How much shine though I think is up for debate.
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It would be cool if you did. I myself and I'm sure others would love to see your versions of TSL's much more gloomy and gritty atmosphere. I've noticed that for the most part, KotOR has environments set during the day as where TSL has most environments set during night.
- 38 replies
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- swtor
- mass effect
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(and 2 more)
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I'll definitely be giving your mods ago on my next playthrough. Do you plan to do the same for TSL?
- 38 replies
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- swtor
- mass effect
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(and 2 more)
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
ChrisC26 replied to heyorange90's topic in Work In Progress
I guess sorta like reimagine the textures he did for those robes but on your newer/modified model. -
Might be the wrong thread to ask in. I check on KotOR mods every few months to see check progress on ones I've been following and was wondering if you plan a TSL version to match this one?
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
ChrisC26 replied to heyorange90's topic in Work In Progress
This mod looks great. Could you possibly do new versions of the robes introduced in the Brotherhood of Shadow Solomon's Revenge mod? Perhaps require that mod to be installed first if you can't get permission from Silveredge -
I have a request. I'm not sure how feasible it is but it is in regards to the final boss fight with Malak in KotOR. I'm hoping a mod could be made where instead of having to chase Malak around the room, while he goes draining the captured Jedi it could instead work like this. - You and Malak converse, then engage as vanilla KotOR would. - You bring Malak down to his min amount of health, you converse again but this time instead of Malak using Drain on only one Jedi he uses Death Field on all the captured Jedi in the room. - You engage Malak again in a longer and more dangerous fight until you defeat him and the game continues as vanilla KotOR would with the ending dialogue between the PC and Malak so on and so forth. I know that you can instead run around the room and drain or release the Jedi yourself in order to save time but I find this extremely anti-climatic and tedious. The two most powerful characters in the story shouldn't need to do that in my opinion. I was thinking if it was possible he could match the PC in stats but I think that was a mechanic introduced in TSL.
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I know this is an older thread. But I recently attempted to bring this exact discussion up again on LucasForums. I've always had a favoring for KotOR mainly because I prefer Revan's character to the Exile and I feel like it follows a more classic Star Wars story layout but I have always thought that TSL was a better game in terms of engine, mechanics, etc. It has so much more to offer... I tire of KotOR's level cap, minimal upgrading system that is simply expanded upon greatly in TSL. http://www.lucasforums.com/showthread.php?t=217616