ChrisC26

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Everything posted by ChrisC26

  1. ^Whatever would be best to help you! Some people see the Beta and expect it to play like a dumbed down demo rather than a true work in progress.
  2. So use TalkEd that comes with the TSLPatcher. And what would the next step be? Append the second/third .TLK files? I'm trying to find examples on LucasForums but haven't been able to do so yet. Also, while we're looking at the TSLPatcher... I had another question. How easy is it to make a mod install by editing existing files before replacing them? There are a few TSLPatcher mods I have that just overrite files and if I can edit them simply with a line or two in the TSLPatcher that would save me time when re-installing my massive mod library.
  3. What would truly make them money is a re-release of KotOR 1 & 2 in "HD" as well as other sensible changes/updates to the two games, then an announcement for KotOR 3. It would probably be the second and third best decisions they could make to make the fan base love them. I mean one of the reasons Battlefront 3 is just "Battlefront" is because 2 and sorta 1 had some story in them which is of course "Legends" now
  4. Using the workshop is pretty much useless anyways since from last I checked, the only properly updated mod was TSLRCM (and I think M4-78) People uploading mods in a way that won't work will just get taken down (albeit after time and complaints?) and people from communities such as this or LF or whatever won't download them to begin with either out of respect or knowledge or the expectation that they won't work. Now... I do partially agree with Peanutz and I also agree with, BUT when the possibility of a mod hosting site being shut down is news right around the corner, I think mods should always be uploaded to at least two locations by the author(s) of course. Under circumstances where mods are only uploaded to one location, I think we have an obligation to at least contact the author so that they can give permission or upload it themselves to "Site B" so that their work is not lost in space and so that it can be enjoyed from there on out. And yes, we can always try request threads which are helpful and do work but they also aren't 100% reliable. If there is a mod with an author no longer active, and we are unable to contact said author, I don't see the harm in uploading their mod under their name. And I do agree with the "what if the author returns to the modding scene?" argument, but it is sort of a double edged sword, cause what if they return and their old mods are no where to be found because they were lost in space?
  5. I did some searching and saw that Stoffe had a TLK file merger but it was linked to some dead site (starwarsknights.com) I am trying to merge 3 .tlk files 1. The TLK file in the collaboration, All In One Force Power Mod (AIOFPM) 2. The TLK file in KP's PC Response Mod 3. The TLK file in Salk's Dialogue Fix Mod Thanks!
  6. My ultimate vote would go to V5. V3 and V4 aren't bad too because, besides black, the Sith have their collection of red colors as well.
  7. It'd be cool if they did. It sets my OCD off a little bit when only half the games get the "update" treatment.
  8. This summed it up quite nicely. As of now my only preferences for K1 over K2 are it's more Star Warsy characters and story plus motha****in Revan. But K2 has the more darker, mature story, more interesting characters, better gameplay, and it has so much mystery behind some parts which may be on fault of LucasArts telling Obsidian to hurry up.
  9. Do they have any plans to do something similar for KotOR1?
  10. I think for mods not installed through the Workshop, you still install to the SWKotOR2 folder. Also does this apply to KotOR1 as well now?
  11. This is too bad. I have most of my KotOR mods downloaded, ready to install. But there were TSL mods that I completely forgot to even download since I've been waiting on a couple bigger mods to release before I build my TSL mod library up.
  12. I remember, the first time I played KotOR, I also got stuck at this point. I was probably 10-12. I was used to shooters and racing games so RPGs and games with puzzles were something new to me so I ended up just buying many grenades and fighting the rancor. The second time, probably after having been on LucasForums or some other for the first time, I played the game properly and now read or at least skimmed through datapads.
  13. Definitely V2. How much shine though I think is up for debate.
  14. It would be cool if you did. I myself and I'm sure others would love to see your versions of TSL's much more gloomy and gritty atmosphere. I've noticed that for the most part, KotOR has environments set during the day as where TSL has most environments set during night.
  15. I'll definitely be giving your mods ago on my next playthrough. Do you plan to do the same for TSL?
  16. I guess sorta like reimagine the textures he did for those robes but on your newer/modified model.
  17. Might be the wrong thread to ask in. I check on KotOR mods every few months to see check progress on ones I've been following and was wondering if you plan a TSL version to match this one?
  18. This mod looks great. Could you possibly do new versions of the robes introduced in the Brotherhood of Shadow Solomon's Revenge mod? Perhaps require that mod to be installed first if you can't get permission from Silveredge
  19. ChrisC26

    Requests

    I have a request. I'm not sure how feasible it is but it is in regards to the final boss fight with Malak in KotOR. I'm hoping a mod could be made where instead of having to chase Malak around the room, while he goes draining the captured Jedi it could instead work like this. - You and Malak converse, then engage as vanilla KotOR would. - You bring Malak down to his min amount of health, you converse again but this time instead of Malak using Drain on only one Jedi he uses Death Field on all the captured Jedi in the room. - You engage Malak again in a longer and more dangerous fight until you defeat him and the game continues as vanilla KotOR would with the ending dialogue between the PC and Malak so on and so forth. I know that you can instead run around the room and drain or release the Jedi yourself in order to save time but I find this extremely anti-climatic and tedious. The two most powerful characters in the story shouldn't need to do that in my opinion. I was thinking if it was possible he could match the PC in stats but I think that was a mechanic introduced in TSL.
  20. I know this is an older thread. But I recently attempted to bring this exact discussion up again on LucasForums. I've always had a favoring for KotOR mainly because I prefer Revan's character to the Exile and I feel like it follows a more classic Star Wars story layout but I have always thought that TSL was a better game in terms of engine, mechanics, etc. It has so much more to offer... I tire of KotOR's level cap, minimal upgrading system that is simply expanded upon greatly in TSL. http://www.lucasforums.com/showthread.php?t=217616
  21. She definitely wouldn't sound like Mission. Perhaps she would sound like a younger Yuthura but without that "accent"
  22. It seems that I was able to play through the rest of the game at no problem (caused by this). I installed the said files (in earlier post) a bit before going to Malachor. As of right now, I do not have a current setup for the game because 1.8.1 overrided my previous mod set up. I will be waiting a while before doing another play through so I can wait for news mods to come out and to see if another update comes out.
  23. ChrisC26

    NVIDIA GFX Guide

    Yep, for both KotOR and TSL.
  24. Luckily its no problem. One just needs to remember to remove the clothing/armor before the scene.
  25. So far it doesn't seem to be causing any issues. I don't see how the UTIs and their textures/models could be a problem.