Kaidon Jorn

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Everything posted by Kaidon Jorn

  1. Oooookaaay. Preview for a new Default Hilt Replacements... I am raping what's left of my TSSM sabers and HotOR 1.7 for this new version of that mod. There are still a few models people may have never seen or seen little of...
  2. No recent pics of me but this is maybe in the last 2-3 years. Had just bought that coat. Definitely before my oldest brother died. At my old buddy's woodshed where we hung out, drank and shot darts.
  3. Wait what? Whatever you said is what I want. The problem is it only really happens on green sabers and yellow. But yellow just has an awful green one, as pictured. I don't know if these new blade models use shaders at all, (don't think so, but I could be wrong) but yes I'm just using textures and I've taken out the blending additive line in the .txi's for the blade core textures. Want something completely different to what we all know, those contained glow cylinders around a saber blades core. Seriously want to get rid of that. Green blades work great for this concept.
  4. Ok well I'm still tweaking the actual blade textures, not sure if I'm going to de-level the glows around them of not, though i think I should. green is outta control, but cool at the same time. Colored GL and CR tex's, thick blades. Couldn't do what I wanted with them originally, so this is where I'm at. Aight. I honestly don't know what to do with this s***. Yellow is always a pain to deal with, and this time i have a green aura/glow around it I cant seem to get rid of. Any suggestions?
  5. So I have been playing with these blades as of late... ...what do ya think?
  6. fixed version of KSR 2022 is uploaded. Uses K1CP's installer and took the Revan disguise off his saber.

  7. You can't use the Steam Workshop version of TSLRCM. You have to use the Legacy PC version.
  8. I might be able to put it out next month. It works it just needs finishing touches.
  9. Kaidon Jorn

    KSR 2022

    So she starts fighting him with no lightsaber? It disappears into thin air? No idea. Does Bandon have a lightsaber or does it disappear? Might be a mod conflict. Need more info. You can only use them in a standard saber, not short or double. Need more info.
  10. Kaidon Jorn

    KSR 2022

    You just need to pick the dueling feat at level up.
  11. 😃What about a burgundy lightsaber?😄

    1. LDR

      LDR

      lumièresabre

    2. Kaidon Jorn

      Kaidon Jorn

      Was seriously thinking of turning the magenta saber into a dark red/burgundy, if it's possible to make look good.

       

    3. JDub96

      JDub96

      Actually, the French word for lightsaber is sabre laser. "Laser sword."

    4. Show next comments  12 more
  12. So I ended up just making 7 separate scripts for the party members to get their read schematic feat when they make their sabers, just like the pc. All I have left to do is remake icons again in 256, and finish the revan reborn saber texture. Then I should be releasing it fairly soon.
  13. Scripters block ERADICATED!

    Lol

  14. I have to do that Disable Vertex Buffer Objects=1 trick too, but I don't get the crashes that everyone else reports. But then, I only use the Steam Version of the game and install the TSLRCM version from here and install it directly into the Steam KotOR 2. Don't know if that helps.
  15. Alright. How is GetScriptStringParameter(); used? Because I have no idea. Only for items or for objects? Can you call the tag of a companion in their specific dialog with it?
  16. You were right. The TLK string ref was wrong but I fixed that but it's still doing the same thing. I think it has to do with it firing while in conversation. Haaa!!! IT WORKED!! void main() { int int1 = 245; object oAtton = GetObjectByTag("atton", 0); object oBaoDur = GetObjectByTag("baodur", 0); object oDisciple = GetObjectByTag("disciple", 0); object oMira = GetObjectByTag("mira", 0); object oKreia = GetObjectByTag("kreia", 0); object oVisas = GetObjectByTag("visasmarr", 0); object oHand = GetObjectByTag("handmaiden", 0); int int2 = 136379; string string1 = "if_schematic"; if (((GetTag(OBJECT_SELF) == "atton")) && (GetIsInConversation(oAtton) == 0)) { GrantFeat(int1, oAtton); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "atton")) && (GetIsInConversation(oAtton) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oAtton)); return; } if (((GetTag(OBJECT_SELF) == "baodur")) && (GetIsInConversation(oBaoDur) == 0)) { GrantFeat(int1, oBaoDur); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "baodur")) && (GetIsInConversation(oBaoDur) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oBaoDur)); return; } if (((GetTag(OBJECT_SELF) == "disciple")) && (GetIsInConversation(oDisciple) == 0)) { GrantFeat(int1, oDisciple); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "disciple")) && (GetIsInConversation(oDisciple) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oDisciple)); return; } if (((GetTag(OBJECT_SELF) == "mira")) && (GetIsInConversation(oMira) == 0)) { GrantFeat(int1, oMira); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "mira")) && (GetIsInConversation(oMira) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oMira)); return; } if (((GetTag(OBJECT_SELF) == "kreia")) && (GetIsInConversation(oKreia) == 0)) { GrantFeat(int1, oKreia); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "kreia")) && (GetIsInConversation(oKreia) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oKreia)); return; } if (((GetTag(OBJECT_SELF) == "visasmarr")) && (GetIsInConversation(oVisas) == 0)) { GrantFeat(int1, oVisas); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "visasmarr")) && (GetIsInConversation(oVisas) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oVisas)); return; } if (((GetTag(OBJECT_SELF) == "handmaiden")) && (GetIsInConversation(oHand) == 0)) { GrantFeat(int1, oHand); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "handmaiden")) && (GetIsInConversation(oHand) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oHand)); return; } } EDIT: Never mind it doesn't work.
  17. Mmmmmmm I don'knowww.... void main() { int int1 = 245; int int2 = 136393; string string1 = "if_schematic"; if ((GetTag(OBJECT_SELF) == "atton")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "baodur")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "disciple")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "mira")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "kreia")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "visasmarr")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "handmaiden")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } } Will it work? Does being in dialog matter? Will I need else's? Does my butt look big in these pants? Edit: Yeah, no. Froze my game with no UI after the dialog ended. Did i need to put breaks in after every if??
  18. Yes, I was wanting to do it in the individual companion dialogs. Alright thanks, I'll work on that.
  19. Hello all Would it be possible to convert this script to work for all companions that can be trained as jedi, as well as the pc? So that I could just fire the script from the companion's dialog during the saber building section. Would that just mean changing GetFirstPC() to GetPCSpeaker() or something like that? Would I need to list them all out by tag? Or making it a case by case basis? void main() { int int1 = #2DAMEMORY3#; int int2 = #StrRef4#; string string1 = "if_schematic"; if ((GetIsInConversation(GetFirstPC()) == 0)) { GrantFeat(int1, GetFirstPC() ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetIsInConversation(GetFirstPC()) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", OBJECT_SELF)); return; } } Thanks very much!
  20. Man o man. In the teens all weekend. Have to round up my two homeless kitties and bring 'em here. That won't be fun. But absolutely necessary. 

    1. Sith Holocron

      Sith Holocron

      Did you corral the kitties?

    2. Kaidon Jorn

      Kaidon Jorn

      One is, one isn't. Could of waited until tonight to do it but the opportunity presented itself last night. Not sure what I'm gonna do about Whiskers. She has a little house in the back of work but that won't protect her from 17 degrees.

  21. Whuuuuuut? So 702KOR becomes something else? Ok, well I'll deal with that when I get there.
  22. Well....err...I'm going to wait for a bit because I still need to finish redoing all my icons. That should take about a week(?)
  23. Kaidon Jorn

    KSR 2022

    I will start working on updating the TSLpatcher executable swapping probably in the spring (2023) as there is no way I can do it now. Sorry for the inconvenience.
  24. OOOOOHHHHHH. Really? Yeah I might have the super old version I dont know...going to look. Ok, I have version 1.2.10.1 from 2007??