-
Content Count
639 -
Joined
-
Last visited
-
Days Won
57
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Kaidon Jorn
-
Oooookaaay. Preview for a new Default Hilt Replacements... I am raping what's left of my TSSM sabers and HotOR 1.7 for this new version of that mod. There are still a few models people may have never seen or seen little of...
- 213 replies
-
- 1
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
No recent pics of me but this is maybe in the last 2-3 years. Had just bought that coat. Definitely before my oldest brother died. At my old buddy's woodshed where we hung out, drank and shot darts.
-
Oh...ok. np
- 213 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Wait what? Whatever you said is what I want. The problem is it only really happens on green sabers and yellow. But yellow just has an awful green one, as pictured. I don't know if these new blade models use shaders at all, (don't think so, but I could be wrong) but yes I'm just using textures and I've taken out the blending additive line in the .txi's for the blade core textures. Want something completely different to what we all know, those contained glow cylinders around a saber blades core. Seriously want to get rid of that. Green blades work great for this concept.
- 213 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Ok well I'm still tweaking the actual blade textures, not sure if I'm going to de-level the glows around them of not, though i think I should. green is outta control, but cool at the same time. Colored GL and CR tex's, thick blades. Couldn't do what I wanted with them originally, so this is where I'm at. Aight. I honestly don't know what to do with this s***. Yellow is always a pain to deal with, and this time i have a green aura/glow around it I cant seem to get rid of. Any suggestions?
- 213 replies
-
- 1
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
So I have been playing with these blades as of late... ...what do ya think?
- 213 replies
-
- 1
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
fixed version of KSR 2022 is uploaded. Uses K1CP's installer and took the Revan disguise off his saber.
-
-
I might be able to put it out next month. It works it just needs finishing touches.
- 213 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
- 41 comments
-
- 1
-
-
- lightsaber models replacement
- kotor 1
-
(and 2 more)
Tagged with:
-
- 41 comments
-
- lightsaber models replacement
- kotor 1
-
(and 2 more)
Tagged with:
-
😃What about a burgundy lightsaber?😄
-
-
Was seriously thinking of turning the magenta saber into a dark red/burgundy, if it's possible to make look good.
-
- Show next comments 12 more
-
-
So I ended up just making 7 separate scripts for the party members to get their read schematic feat when they make their sabers, just like the pc. All I have left to do is remake icons again in 256, and finish the revan reborn saber texture. Then I should be releasing it fairly soon.
- 213 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Missing Textures on lightsabers!
Kaidon Jorn replied to Kreia4life's topic in Knights of the Old Republic General
I have to do that Disable Vertex Buffer Objects=1 trick too, but I don't get the crashes that everyone else reports. But then, I only use the Steam Version of the game and install the TSLRCM version from here and install it directly into the Steam KotOR 2. Don't know if that helps. -
Alright. How is GetScriptStringParameter(); used? Because I have no idea. Only for items or for objects? Can you call the tag of a companion in their specific dialog with it?
-
You were right. The TLK string ref was wrong but I fixed that but it's still doing the same thing. I think it has to do with it firing while in conversation. Haaa!!! IT WORKED!! void main() { int int1 = 245; object oAtton = GetObjectByTag("atton", 0); object oBaoDur = GetObjectByTag("baodur", 0); object oDisciple = GetObjectByTag("disciple", 0); object oMira = GetObjectByTag("mira", 0); object oKreia = GetObjectByTag("kreia", 0); object oVisas = GetObjectByTag("visasmarr", 0); object oHand = GetObjectByTag("handmaiden", 0); int int2 = 136379; string string1 = "if_schematic"; if (((GetTag(OBJECT_SELF) == "atton")) && (GetIsInConversation(oAtton) == 0)) { GrantFeat(int1, oAtton); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "atton")) && (GetIsInConversation(oAtton) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oAtton)); return; } if (((GetTag(OBJECT_SELF) == "baodur")) && (GetIsInConversation(oBaoDur) == 0)) { GrantFeat(int1, oBaoDur); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "baodur")) && (GetIsInConversation(oBaoDur) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oBaoDur)); return; } if (((GetTag(OBJECT_SELF) == "disciple")) && (GetIsInConversation(oDisciple) == 0)) { GrantFeat(int1, oDisciple); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "disciple")) && (GetIsInConversation(oDisciple) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oDisciple)); return; } if (((GetTag(OBJECT_SELF) == "mira")) && (GetIsInConversation(oMira) == 0)) { GrantFeat(int1, oMira); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "mira")) && (GetIsInConversation(oMira) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oMira)); return; } if (((GetTag(OBJECT_SELF) == "kreia")) && (GetIsInConversation(oKreia) == 0)) { GrantFeat(int1, oKreia); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "kreia")) && (GetIsInConversation(oKreia) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oKreia)); return; } if (((GetTag(OBJECT_SELF) == "visasmarr")) && (GetIsInConversation(oVisas) == 0)) { GrantFeat(int1, oVisas); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "visasmarr")) && (GetIsInConversation(oVisas) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oVisas)); return; } if (((GetTag(OBJECT_SELF) == "handmaiden")) && (GetIsInConversation(oHand) == 0)) { GrantFeat(int1, oHand); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if (((GetTag(OBJECT_SELF) == "handmaiden")) && (GetIsInConversation(oHand) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", oHand)); return; } } EDIT: Never mind it doesn't work.
-
Mmmmmmm I don'knowww.... void main() { int int1 = 245; int int2 = 136393; string string1 = "if_schematic"; if ((GetTag(OBJECT_SELF) == "atton")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "baodur")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "disciple")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "mira")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "kreia")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "visasmarr")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetTag(OBJECT_SELF) == "handmaiden")) { GrantFeat(int1, OBJECT_SELF ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } } Will it work? Does being in dialog matter? Will I need else's? Does my butt look big in these pants? Edit: Yeah, no. Froze my game with no UI after the dialog ended. Did i need to put breaks in after every if??
-
Yes, I was wanting to do it in the individual companion dialogs. Alright thanks, I'll work on that.
-
Hello all Would it be possible to convert this script to work for all companions that can be trained as jedi, as well as the pc? So that I could just fire the script from the companion's dialog during the saber building section. Would that just mean changing GetFirstPC() to GetPCSpeaker() or something like that? Would I need to list them all out by tag? Or making it a case by case basis? void main() { int int1 = #2DAMEMORY3#; int int2 = #StrRef4#; string string1 = "if_schematic"; if ((GetIsInConversation(GetFirstPC()) == 0)) { GrantFeat(int1, GetFirstPC() ); DelayCommand(1.5, DisplayMessageBox(int2, string1)); } if ((GetIsInConversation(GetFirstPC()) == 1)) { DelayCommand(0.5, ExecuteScript("kj_grant_read", OBJECT_SELF)); return; } } Thanks very much!
-
Man o man. In the teens all weekend. Have to round up my two homeless kitties and bring 'em here. That won't be fun. But absolutely necessary.
-
Whuuuuuut? So 702KOR becomes something else? Ok, well I'll deal with that when I get there.
- 213 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Well....err...I'm going to wait for a bit because I still need to finish redoing all my icons. That should take about a week(?)
- 213 replies
-
- 1
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
- 41 comments
-
- 1
-
-
- lightsaber models replacement
- kotor 1
-
(and 2 more)
Tagged with:
-
OOOOOHHHHHH. Really? Yeah I might have the super old version I dont know...going to look. Ok, I have version 1.2.10.1 from 2007??
- 213 replies
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
