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Everything posted by Kaidon Jorn
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From the album: TOR screenies
Kaidon Jorn -
From the album: TOR screenies
Yavin IV -
- 43 comments
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- saber hilts
- replacement models
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Hey, just installed these and they look really cool, but I'm kinda wondering about 2 things. 1. Possible to get the "woven cloth" robe texture scaled smaller? Like, miniscule? 2. Why u no differentiate robe colors? Not saying it's a must or whatever I guess I'm just used to people doing that. Anyway, good job.
- 10 comments
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You need to grab the 6.0 version of this mod and use the blade tga's and txi's that are included with it. That should fix the problem. What happened is, I changed the orange model to use w_lsabreoran01.tga and my new gold model probably overwrote your orange blade texture. So orange hilt no longer uses w_lsabregold01.tga, because that is now used for the gold bladed hilt. Make sense?
- 43 comments
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They won't anymore. he's dead. Onward.
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- 43 comments
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- saber hilts
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- 43 comments
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SO,,you guys want to know what becomes of Revan? Uugh..why are there no spoiler tags on this thing?!?!
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View File TSL Default Replacement Hilt Megapack DEFAULT REPLACEMENT HILTS MEGAPACK 8.1 -------------------------------------------------------------------------- by Kaidon Jorn This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords. Should be compatible with TSLRCM 1.8.4 and beyond. This version omits the animated blade textures from the main mod but they are still offered as an option (copy and pate tga's and txi's into Override and let overwrite if necessary). It also comes with a new(er) model for the cyan double-bladed hilt, and alot of the icons have been remade. Other than that, I changed every hilt texture's name and hex edited them into the original models. Also, this mod is now set to replace file on every installation. This should be the last one I need to do, but you never know. -KJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. Submitter Kaidon Jorn Submitted 12/02/2014 Category Mods TSLRCM Compatible No
- 2 replies
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- replacement models
- kotor 2; the sith lords
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Version 8.1
17,629 downloads
DEFAULT REPLACEMENT HILTS MEGAPACK 8.1 -------------------------------------------------------------------------- by Kaidon Jorn This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords. Should be compatible with TSLRCM 1.8.4 and beyond. This version omits the animated blade textures from the main mod but they are still offered as an option (copy and pate tga's and txi's into Override and let overwrite if necessary). It also comes with a new(er) model for the cyan double-bladed hilt, and alot of the icons have been remade. Other than that, I changed every hilt texture's name and hex edited them into the original models. Also, this mod is now set to replace file on every installation. This should be the last one I need to do, but you never know. -KJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.- 43 comments
- 19 reviews
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Star Wars Episode VII :The Force Awakens Teaser Trailer
Kaidon Jorn replied to VarsityPuppet's topic in Star Wars
That's because that's exactly what it is... THAT, is what you have to say about his post? -
Star Wars Episode VII :The Force Awakens Teaser Trailer
Kaidon Jorn replied to VarsityPuppet's topic in Star Wars
The little kid in me's head just exploded. I can't wait. Gonna be awesome!! I may die before December 2015, so I have no qualms with any of it. I hope I get to see it in the theatre one year from now. -
Here's hoping the writers have the decency to kill him off for good this time. I don't care how they do it. Just do it already.
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I am now officially Kaidon Jorn. Easier to remember? Forum mods? make it so?
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Right, but well, I went and renamed my sage in TOR, and rather like it for the simple reason that now it's less like that Liam Neeson character. That and some people butcher it so bad you can only assume it's too hard for them to remember..
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MOD:Qui-Don Jorn's Sabers 4.0 KotOR Conversion
Kaidon Jorn replied to Kainzorus Prime's topic in Mod Releases
Working on a 7.0 for TSL with the models from 4.0. This one will still have separate "gold" and "orange" color blades. Unfortunately short sabers will still just be one model because I dont have a modeling program anymore and cannot rig anything new. And I plan on fixing my bronze color texture cause it just doesn't look right. What should bronze be anyway?? lol How 'bout a more coppery color?- 19 replies
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- Qui-Don Jorn
- Saber
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Finished with 650DAN and Ravager modules, on to Malachor but there's nothing I need to edit there. Just rebuilding the patcher and reinstalling from scratch for a new playthrough. SLM should be out in a few weeks.
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Why do you say he's the worst poster? I don't know, I don't keep up with those people or anything. So waitaminute..you're saying that all this stuff was datamined since Dec 2011?? And you already know that after the Manaan one, its definately going to be Lehon? How do you people know all this sh....stuff? Where are you getting it? So if you know all that, what will be the new 3.0 planet? Come on you can tell me..PM it if you have to..
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I am also on board with the theory that Revan will turn up most likely in 3.0. Ops boss? Probably. Why else would Theran Shan show up? I had that pegged ever since he appeared for the first part of Forged Alliances. My little theory is that Satele, Theran and Revan all meet each other at some point in the future, but that's obvious isn't it? Knew about Manaan ever since my main Sage got that message from Tai Cordan saying he was heading to Manaan to negotiate Kolto prices. But then, since it is also possible that Manaan is not the new planet in 3.0, the question becomes - what planet will it be?? Kashyyk? Dantooine? Another made up planet? Who knows right? But anyway, there is a very, very good theory posted by a guy named Infernixx on swtor.com http://www.swtor.com/community/showpost.php?p=7567717&postcount=13
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Mod Longevity in your Override
Kaidon Jorn replied to milestails's topic in General Kotor/TSL Modding
All good. Thing is I can't do anything for K1 because I don't own it and have no plans to secure a copy. Then, once I drop this big mod for TSL I'm working on I'll be done and gone again. Back to the thread... Deadman's Master Robe models. Nar Shaddaa skybox Yeah, I thought I had a copy of them on a flash drive but I didn't..even then I thought they would still be on the internet somewhere. Also, I asked SH to remove most of the my mods that were here because they weren't compatible with tslrcm any longer, or because they were just old ugly messes. -
Mod Longevity in your Override
Kaidon Jorn replied to milestails's topic in General Kotor/TSL Modding
Here. I've changed my mind. Y'all can put out whatever you want to put out of mine. Do whatever you want. -
Most if not all posters on their forums have gone and decided that Manaan is just a flashpoint and only a flashpoint. I am leaning towards the idea that 2.9 will be a flashpoint (or points) that are leading into Manaan the PLANET. They already said 3.0 will be a "Makeb-style" expansion? Well, Makeb was a whole planet with it's own story, no? But no,..it's just a flashpoint. hurrrdurr duurrrr. Know what I think? MMO players are ******* dumb.
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oh...heheh..this should be entertaining... *grabs popcorn*
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Notification of a new crystal? If I remember correctly you just build a hilt you want on the workbench then close the saber console out and go to upgrade, then you should be able to put the hilt you just built in where you normally put a color crystal to change the lightsaber model. If i understand your problem correctly you shouldn't be looking for crystals at all, but hilts. The hilts you make with the Saber Console are what you put in as crystals.
- 313 replies
