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Everything posted by Kaidon Jorn
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Yes, Thankyou HH. I would also like to use this thread for any comments, suggestions, or straight out "I don't like this mod because..." that you, the player, might have. From what I hear TSLRCM 1.8 will be the final version to be released. This means that HotOR 1.7 will be the final release issued. So what I want to do is get all your suggestions and comments about what you don't like, like, or would like to see in the very last **PUBLIC** version of HotOR. Name it. **I just might do it.** (WITHIN REASON, OF COURSE).. Already, I am probably going to remove all the lightsaber that occur BEFORE the lightsaber quest. this is an idea I've been throwing around for awhile. This would mean.. 1)no more Vwynn saber on Harbinger, have no idea if it will make it into the final version. 2)PC Armored robe has been moved to Atris' Polar Academy, 3)no more Kreia having her saber on Peragus. (no more 101PER.mod, cutscenes with Kreia's Hikari and Sion on Harbinger are GONE.) 4)Urial's saber crystal moved to somewhere later in game after saber quest. 5)TSF Guard in HotOR's 204TEL Medical Bay mod will no longer give Samaritan crystal for healing sick TSF Officers. 6)C-22 saber removed from Telos military base completely because I have no idea what to do with this thing. 7)Quinn Fain saber spawn restricted to saber quest being completed. 8)Serroco thug leader will only carry Iacen's saber if saber quest is completed. (I have no idea how I'm going to pull this one off because alot of dialog relies on that saber.) 9)Iacen will no longer join the party with a saber if saber quest is not completed. 10) Atton's and Bao-Dur's dialog's about your lightsaber have been restored to original (with one small tweak at the end of BD's to go with HotOR's version of the saber quest better) Some of this is already implemented, but I may also *not* do some of it depending on feasibilty of it working with whats already been established for HotOR. There have been ALOT of comments about sabers or crystals being given before the Lightsaber Quest is finished, so thats why I wanted to run all of this by people who *actually like and play the mod*. Of course, there are people who use USM, or nothing at all, so.. So, what do y'all think?? lemme have it! I can take it! -QDJ
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Dude. Seriously. ttlan, Turn the game off and step away from the computer. It's just a game. ONE GAME. you are overly obsessed to the point of being absolutely annoying. And you are scaring the visitors. Why don't you just uninstall the game and play something else for a few months? Let the TSLRCM team take care of what they are going to take of? No offense, of course..
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TSL-Playable Dhagon Ghent View File ))))))))) Playable Dhagon Ghent Head (((((((((( =================================================== Author: Qui-Don Jorn 1- 07-2011 =================================================== This adds Dhagon Ghent's head as a playable character in TSL. I had thought about making this one while I was making the Gadon Thek head. Can you tell I'm sick of the head selection they give us in TSL?? Yeah,... Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition. Thats it really, there's nothing more to write about this. Run the patcher to install... Enjoy -QDJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 01/12/2012 Category Mods TSLRCM Compatible
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Version 1.0
724 downloads
))))))))) Playable Dhagon Ghent Head (((((((((( =================================================== Author: Qui-Don Jorn 1- 07-2011 =================================================== This adds Dhagon Ghent's head as a playable character in TSL. I had thought about making this one while I was making the Gadon Thek head. Can you tell I'm sick of the head selection they give us in TSL?? Yeah,... Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition. Thats it really, there's nothing more to write about this. Run the patcher to install... Enjoy -QDJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. -
what? no...all I do is replace the hilt model tags in a_createpcsaber.ncs, a_createpcsaber2.ncs, etc.. I dont touch the globals that are set with Attons dialog. Yeah, don't worry about that 1.8 thing HH, for version 1.7 I am restoring the vanilla saber quest..(but still not through Bao-Dur) so no more sabers before the quest is completed. The altered dialogs have been removed..this should make alot more people happy. What I think he needs to do is use KSE to set a pc's lightsaber(??)..still dont understand how he skipped that dialog though.
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Yeah, that would be it.. hhhmmmm. what to do about that?
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Guess what?..nearing completion of a completely new and overhauled K1 saber mod. Entitled "SotOR"...if you're interested.
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Merry Christmas!
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Hey everybody..as per usual, the day after releasing this mod I found something I forgot to do. The normal (but edited) head texture for Uthar was not added to the TSLPatcher installation by mistake.. BUT it is in the tslpatchdata folder..so just copy it over to your override from there. N_UtharH.tga - I believe.
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I have *no idea* if Ultimate Appearance Upgrade would be compatible with HotOR..never tried it. But Im going to say that it isn't..BUT, that dosen't really explain why the game isn't even starting. I would think that even if the two mods aren't compatible you would just get weird textures on your player models..it wouldn't cause it to not start. But that very well be it.. Let me look at UAU and see what might be going on.. -QDJ Edit: Ok, just at first glance...it is SO not compatible with HotOR..so for the time being you'll have to uninstall everything and pick a mod to use.
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.... Technically, you can have Iacen for the rest of the game if you just DON'T talk to him again after all the Masters are found. He'll stay in the party and there isn't any problems... Also, he will be added to those scripts for the Esok fight as well, but I didn't include those scripts this time cause I wanted to see how RCM 1.8 dealt with it first..and you're *supposed* to be rid of Iacen at that point anyway... EDIT: I just realized that something I wrote in the readme that is totally irrelevant now... Ignore this statement..it dosen't matter. His prestige choices depend on *your* alignment. I don't remeber why I wrote that now,..wasn't thinking. -QDJ
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TSL - Playable Gadon Thek View File Playable Gadon Thek for TSL======================= Author: Qui-Don Jorn 12-07-2011 Description: ================================== This mod allows you to play as Gadon Thek from the original KotOR game, complete with darkside transitions. I'd been wanting to do this head for a long while now, and finally had the time to do it. I wanted to make it really good, and this is about the 3rd attempt at it, cause my DS transitions weren't getting it, but I am happy with how he did turn out. I tried to make the veins stand out without being ridiculous, and the eyes go from yellow to red, and then I desaturated the skin to pale him up and darkened under the eyes to make it look like the dark side has really taken hold of him, a little more like the game does. Run .exe file to install. Bugs: ================================== None. Credits: ================================== Marius Fett for not doing this head so that I could have a go at it. Me - for being persistant. Enjoy! -QDJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 12/12/2011 Category Mods TSLRCM Compatible
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Version 1.0
709 downloads
Playable Gadon Thek for TSL======================= Author: Qui-Don Jorn 12-07-2011 Description: ================================== This mod allows you to play as Gadon Thek from the original KotOR game, complete with darkside transitions. I'd been wanting to do this head for a long while now, and finally had the time to do it. I wanted to make it really good, and this is about the 3rd attempt at it, cause my DS transitions weren't getting it, but I am happy with how he did turn out. I tried to make the veins stand out without being ridiculous, and the eyes go from yellow to red, and then I desaturated the skin to pale him up and darkened under the eyes to make it look like the dark side has really taken hold of him, a little more like the game does. Run .exe file to install. Bugs: ================================== None. Credits: ================================== Marius Fett for not doing this head so that I could have a go at it. Me - for being persistant. Enjoy! -QDJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. -
yeah VERY rough...I'm breaking it all up and fixing everything...
it'll be playable once im through with it.
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So thats what Phil looks like!
I agree SH...very inflated view of himself.
Funny how his "oh so great", planet mod and him are banned from LF! HAHAHAAA!
Truth is, it is slap full of bugs and uncompleteable quests.
And he wanted to put out his "gold edition"..what a twit.
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Hey yeah HH. I forgot - I deleted that old RandomSabers mod myself awhile back. Thats why you couldnt find it.
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TSL Playable Uthar Wynn View File Playable Uthar Head for TSL v3.0 ======================= Here is an update for my Uthar Head for TSL. As I've been doing more skinning, I've been learning things...this version is an improvement. Especially the eyes on the last transistion. More "Sithy", as I've heard. I've also noticed that he had very clunky footstep sounds, like Mandalore's metal boots..so I fixed that. Both the head textures and the portraits are redone, and all files are included in the patcher this time. Run the Installer to enjoy. -KJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. Submitter Kaidon Jorn Submitted 11/21/2011 Category Mods TSLRCM Compatible
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Version 3.0
686 downloads
Playable Uthar Head for TSL v3.0 ======================= Here is an update for my Uthar Head for TSL. As I've been doing more skinning, I've been learning things...this version is an improvement. Especially the eyes on the last transistion. More "Sithy", as I've heard. I've also noticed that he had very clunky footstep sounds, like Mandalore's metal boots..so I fixed that. Both the head textures and the portraits are redone, and all files are included in the patcher this time. Run the Installer to enjoy. -KJ Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. -
Version 1.1
1,754 downloads
Interface Borders 12-pack ================ Author: Qui-Don Jorn 05/2011 Pick a color, pop it in your override. I personally use Wesley's Blue Interface for TSL 2.0, so these were made with that in mind. I recommend his mod highly... Permissions: =============== Whatever. Distribute at will, Commander! Bugs? =============== No, I'm fine, thanks.