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Content Count
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Status Updates posted by Quanon
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Frame Buffer effect was the culprit. Problem solved
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Getting worse, Kotor doesn't want to load games anymore... I guess I might have to reinstall?
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Major upgrade done for my PC, new mobo, memory, cpu and graphics! WIN10 just kept working, no re installing business, sweet!
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Suffering from insomnia... Not helping to be creative :'-(
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Frustrating; Kaurora 13 crashes, no emitter fun for some reason. And older version of Kaurora don't work on Win10 :- /
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At last victory! A working walkmesh! Step by step build it up and now works like a charm!
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I have 4 pillars, with 4 ramps surrounding a platform. So I had to make sure the player can't go through these pillars.
I added walls and made them NON-walkable. The walkmesh has 2O materials you can choose from: Dirt, Stone, Metal... Water.
It was because of this NON-walk material I had this odd behaviour. I switched the walls back to Metal and only minor correction on some edges did the trick.
But I did everything step by step, to see when and where I got faults in...
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Another lost battle with the walkmesh, no matter what I try it refuses to work ingame. I'll stop worrying about it, Lighmaps are priorty.
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walkmesh keeps being annoying. It either crashes Kaurora or it has faults ingame...
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Lightmaps working, but the area model is upside down somehow x-s
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Working hard on lightmaps. Alas, the export script sets it value 'null'. Not good >_
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Finished another 5hours render run. 60so frames done. 5min20sec averge for a frame. Oh boy.
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Installed TSL from GOG; doesn't launch, nada... What gives?
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Misplaced my Kotor discs....
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Should get back to work on my mods. But feeling so lazy... Somebody kick me already!
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Fresh install of windows on my PC, time to setup my modding stuff. And get back to work!
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BoS areas seem to be top heavy. Wonder if slicing them up would work as a patch?
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Trying to render lightmaps for my BoS Areas. 3Ds Max keeps on crashing on exporting. :-/
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@DarthTryen: http://www.mediafire.com/download/fw387jah8tm3ugx/Lightmap.rar
I'm not sure if I released the above tutorial on LF, it's a more recent one.
I explain how to create your lightmap and also how to setup the lights, to get a nice quality.
I do use an extra tool, it's small plugin for 3Ds Max, to help me out with the UVWs:
http://www.scriptspot.com/3ds-max/scripts/multi-objects-unwrap
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Finished Mysteries of the Sith, next in line Jedi Knight 2: Jedi Outcast!
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Ah yes I Know of that site... you just don't know what else is hidden within the game files. Go read my blog entry on "Security" but thanks for mentioning the site. I will now make a note to write about it further in my upcoming bog post, "Security Part 2" As it stands right now I would much rather spend the 8 dollars and buy the disks. I mean come on eh, we are talking about 8 dollars. Since Canada uses 1 and 2 dollar coins which I usually leave in my car for when I buy c...
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Aaargh, some holigans crashed into my car, minor damage , mirror totaly wasted. Didn't even stop! Bastard!
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Modding will be on hold for a few days. Moving to a new house. Lots to do!