Quanon

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Status Updates posted by Quanon

  1. Lightmap tweaking has begun. Going for a dark mood, shadows need to be stronger!

  2. YES! Finally a good working lightmap for my NarShaddaa aera.

    1. Sith Holocron

      Sith Holocron

      Congratulations!

    2. Quanon

      Quanon

      Héhé, thanks :)

       

    3. MrPhil

      MrPhil

      Playing JK:DF II can be an inspiration for your mod!

  3. Gorc, Pic and 8t88 have been dealth with!

  4. Finished playing classic Dark Forces, now DF II playthrough :D

    1. MrPhil

      MrPhil

      There used to be a Shadows of the empire mod for Jedi Academy, but it never came through, jedispy vanished. Also, there was a Jedi Knight dark forces II mod for JA, but no news since 2009...

    2. MrPhil
    3. Quanon

      Quanon

      Thanks man! I've been trying to get the Enhanced mod to work; but I've got the Steam version. Found a good tutorial on what to do... But, the game just doesn't start when I want to use the mod. :-(

    4. Show next comments  9 more
  5. Lightmap UVs keep on getting stretched and ruined :'-(

    1. Sithspecter

      Sithspecter

      I've had that happen too. As best as I remember at the moment, the only thing I can think to do is try to lightmap it again. Convert the bad sections to mesh and go through the process again.

    2. Sithspecter

      Sithspecter

      I will keep thinking about this issue and let you know if anything else comes to mind.

    3. Quanon

      Quanon

      Thanks, I might be overlooking something small, that matters :P

       

    4. Show next comments  9 more
  6. Found some new UV tools to help out with lightmap business.

  7. Movie rendering time! Back to old Scrapyard files.

  8. Thanks SS, for the help! Lightmaps are working.

    1. HK-47

      HK-47

      Query: Is the circle now complete? Were you once the learner when you left him, but are now the master?

    2. Quanon

      Quanon

      The rule of two? My head will be rolling of my shoulders soon :D

    3. Sithspecter

      Sithspecter

      More like the rule of tiny details that we sometimes forget! And Q is definitely still the master here.

    4. Show next comments  9 more
  9. Lightmap test run didn't go well. Sigh....

    1. Sith Holocron

      Sith Holocron

      SS has had good results so far with Sleheyron. Why not consult him for suggestions?

    2. Quanon

      Quanon

      SS contacted me, thx man!

  10. Somehow, my area models is all black... Strange...

  11. Picking up some 3D stuff.

  12. Happy as a fat kid in a candy store!

    1. L0ki194

      L0ki194

      Something very good happened I take it. Care to share? :)

    2. Quanon

      Quanon

      Héhéhé, just very pleased with how my Nar Shaddaa model is starting to look. Progress is going smoothly. Plus enjoying a new playthrough on TSL.

  13. NarShaddaa street area, texturing job nearing 50%

  14. Sleheyron arena keeps being PITA.

  15. Walkmesh woes for the Sleheyron arena.

    1. Quanon

      Quanon

      I'll try some other stuff out. Because I'm not sure it's actually my walkmesh that is 'bugged'. Or if it something to do with adding something new to an old area model from the game. I've tried 'implanting' loose walkmeshes to my own models and that didn't work either... :-/

       

    2. Fair Strides

      Fair Strides

      Would splitting the model up into different tiers, and making each tier a room in the .git file help with the walkmeshing? If so, we can live with that, a separate walkmesh for each room...

    3. Quanon

      Quanon

      Yeah, from what I can see in the original model the walkmesh was a seperate room. There's a little hook in the center of the arena togother with the Aurorabase. The has a name of another model or it's all what is left of the walkmesh because of MDLops :-/

       

      Anyway I'll let the arena be 1 model as it is. I'll add in a few little cubes, out in the void to hook up with my walkmesh parts. I guess the big walkmesh is just to big to handle properly by our tools. If the smal...

    4. Show next comments  9 more
  16. Work continues on Narshadda, first few walls are getting a texture.

  17. Nar Shaddaa street area model V2.0 has me hooked again.

  18. Ah, yeah, still need to reply to that x-D