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Everything posted by Quanon
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Suffering from insomnia... Not helping to be creative :'-(
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Frustrating; Kaurora 13 crashes, no emitter fun for some reason. And older version of Kaurora don't work on Win10 :- /
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At last victory! A working walkmesh! Step by step build it up and now works like a charm!
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I have 4 pillars, with 4 ramps surrounding a platform. So I had to make sure the player can't go through these pillars.
I added walls and made them NON-walkable. The walkmesh has 2O materials you can choose from: Dirt, Stone, Metal... Water.
It was because of this NON-walk material I had this odd behaviour. I switched the walls back to Metal and only minor correction on some edges did the trick.
But I did everything step by step, to see when and where I got faults in...
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Another lost battle with the walkmesh, no matter what I try it refuses to work ingame. I'll stop worrying about it, Lighmaps are priorty.
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walkmesh keeps being annoying. It either crashes Kaurora or it has faults ingame...
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Lightmaps working, but the area model is upside down somehow x-s
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Working hard on lightmaps. Alas, the export script sets it value 'null'. Not good >_
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Finished another 5hours render run. 60so frames done. 5min20sec averge for a frame. Oh boy.