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Quanon

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Everything posted by Quanon

  1. BoS areas seem to be top heavy. Wonder if slicing them up would work as a patch?

    1. HK-47

      HK-47

      Query: "Top heavy"? How so?

  2. Trying to render lightmaps for my BoS Areas. 3Ds Max keeps on crashing on exporting. :-/

    1. Show previous comments  4 more
    2. Sithspecter

      Sithspecter

      Have you gotten Quanon's tutorial on it? It's very handy.

    3. DarthTyren

      DarthTyren

      That's how I got started (thanks Q!) I then got disbeliver's tutorial, but that didn't help much. I don't quite know where i went wrong.

    4. Quanon

      Quanon

      @DarthTryen: http://www.mediafire.com/download/fw387jah8tm3ugx/Lightmap.rar

       

      I'm not sure if I released the above tutorial on LF, it's a more recent one.

      I explain how to create your lightmap and also how to setup the lights, to get a nice quality.

       

      I do use an extra tool, it's small plugin for 3Ds Max, to help me out with the UVWs:

       

      http://www.scriptspot.com/3ds-max/scripts/multi-objects-unwrap

      http://users.skynet.be/arketip/arketip_multiO...

  3. Finished Jedi Outcast; onwards to Academy.

  4. Just messing about with 3Ds Max; taking a little break from Malachor
  5. Finished the Malachor skybox in Photoshop today, had a test run, and did a quick adjustment. The cliffs and rocks were too low, couldn't see them in the game. But that was easily fixed. I just need to fix the seam thing now so it all looks a bit more smooth in the corners of the skybox. And the dreadful top piece, which will be very annoying to get it right. Here's how things look so far, really pleased with the fog, it works nicely with my other textures : And for the fans, the big canvas: http://postimg.org/image/arnpopf6l/full/
  6. It's the same model Just in gray scale and a different camera angle. But I can see it actually looks better then what I have so far. Thanks mate!
  7. Haha, it's a rather moody sky to look at Here's another update, added more rocks, started to scale it all down. So now you get a better feeling of cliffs far away and up close. Full size: http://postimg.org/image/cg9vhuf4h/full/
  8. I'll do my best to work out that problem. IIRC from my previous attempt, there's a small shift, only 1 or 2 pixels wide on the sides of the skybox. Follow this linky for the full size: http://postimg.org/image/aydcxe8v1/full/ Any help on that odd seam problem is welcome! Well, I used 3Ds Max to render out 16 frames, slowly backing away from the twi'lek. I then paste the frames in the large overall texture. Using Photoshop for the various effects to get the look I want. I've tried out Genetica before. But it just feels a bit odd to work with, just my 2 cents. I'm a very visual person I'll keep tweaking the skyline. I've noticed it lacks depth because the rocks don't have enough scale differences. And I might have to do some new renders of the rocks themselves. Been checking the games skybox texture; the perspective is differaent, more of a top down view, bird perspective. Mine is more 'level', in between the peaks.
  9. Quanon

    Mal New03

    From the album: Quanons Pictures.

    Another version for the skies above the planet Malachor.
  10. Been tinkering with Malachor skies again. Edit: Better version, did further tweaks on the fogs and less colors in the rocks.
  11. Creative juices are flowing. Was in the mood to create fitting commercial signs for my Nar Shaddaa area. Twi'leks take the top spot; everything just sells better with a handsome alien chick on the cover Here's a test, messing about with a few filters. The aim is to create an animated sign. Slowly zooming out. And some text scrolling by. Feel free to comment. Oh, ignore the lower half, that hasn't been used yet
  12. Finished Mysteries of the Sith, next in line Jedi Knight 2: Jedi Outcast!

    1. Show previous comments  5 more
    2. Kate The Bionic Uterus

      Kate The Bionic Uterus

      Oh ya... what is GOG?

    3. diegodb

      diegodb

      It's a site. Good Old Games. google it. It's a great site and all the games there are DRM free.

    4. Kate The Bionic Uterus

      Kate The Bionic Uterus

      Ah yes I Know of that site... you just don't know what else is hidden within the game files. Go read my blog entry on "Security" but thanks for mentioning the site. I will now make a note to write about it further in my upcoming bog post, "Security Part 2" As it stands right now I would much rather spend the 8 dollars and buy the disks. I mean come on eh, we are talking about 8 dollars. Since Canada uses 1 and 2 dollar coins which I usually leave in my car for when I buy c...

  13. Well, I always liked the movie masks waaaaay more then the series aphosis snake thing. It's a shame they never used the Anubis mask. Once I get the neck and shoulder armour ready, it shouldn't be too difficult to add different heads. Anyways, I wasn't in the mood today for all this curvy business; so I did the last tweaks on the Bandon reskin. I've added in the helmet, to show the complete outfit. It's shaping up nicely. I'll do my best to do a set that's closer to the colors of the Bandon armour
  14. Took a little side tour modding-wise. I stumbled on this old Star Gate mod I made, waaaay back. I decided to flex my 3D muscle, this is all curves. Sheer madness, but I like what I cobbled together so far It's far closer to the orginal movie masks.
  15. Minor update on the Darth Bandon armour. Added gloves, belt and boots. Plus some minor tweaks to the armour plates.
  16. Thanks! That's odd, I always use photobucket to show my WIP. @SH: It looked all good in PS, but on the model the layers of armour, didn't work out that well, imo. So I started to do minor tweaks and adding a few things. It's nothing major, but here's how it looks so far.
  17. I found some time to start reskinning Darh Bandons armour to match with my latest helmet. I like what I got so far, a bit to busy perhaps. Less is more. But I got the basic idea of what I want. Here's how far I got already:
  18. Aaargh, some holigans crashed into my car, minor damage , mirror totaly wasted. Didn't even stop! Bastard!

    1. Sith Holocron

      Sith Holocron

      Insurance cover it?

    2. Quanon

      Quanon

      Sadly no :'-(

  19. Wow, really digging the red sunset on Korriban there! Top notch work on the other textures to! And love the eyes on the ithorians! Keep it coming, both, Malkior and Kexikus!
  20. Modding will be on hold for a few days. Moving to a new house. Lots to do!

    1. InSidious

      InSidious

      Good luck with the move!

  21. I think I'll add in some distant buildings to make it more 'smooth' transition between area model and skybox. It'll add some extra depth. And, yes, I'll be using those signs again. I'll have a peek at their UVs, IIRC I did those rather quickly and dirty. Might need some more fine tuning
  22. Haha, I know. They are more colorful and the neon look makes it even more so. But I've got my reasons why it is so. See, in the TSL you see/ explore the Refugee sector; so not much money and care is spent on it. The refugees are basically cattle/slaves. My Nar Shaddaa streets are in the Entertainment/Fun sector. It needs to look a little nicer, so captains and cargo crew go spend money on drinks, women, gambling... etc.
  23. @Kexikus: Wow, indeed, they fit nicely already with the game. Nice work. very impressive. Guess I got the colors mixed up with Korriban.
  24. Yes, those are still included. The entrances are spread out across the streets. There's also a 'connection' to another smaller street area. If I feel like it. I'd need to check my script again, to see what's needed still But I still need to dress up this area; it's a bit empty for Nar Shaddaa.
  25. Nice work on those renders! Love both of them, don't you need 4 to 5 sides anyway, its a skyBOX? Suggestion, could also render out some sand; just the floor at, say 1024x1024. Because the old kotor sand texture applied to the dunes is going to look very different to what appears in the skybox. Just so it matches nicely
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