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Everything posted by The_Chaser_One
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I learnt not very long ago that skepticism is often founded. Fortunately, this time, they were indeed wrong! And even better : the compatibility version will soon be done!
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@KazdensLuck That's the price for buying from Apple my guy. Compatible with nothing but Apple itself. 1920x1080 is the best resolution to play KOTOR on imo. Basically best resolution while keeping performance AND most high resolutions mods compatible. Which isn't the case with higher resolutions. For example, Sleheyron + will feature High res colored Loadscreens, in this style, and for what I know, only in 1920x1080 (unless Sao decides to do it for more resolutions).
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@KazdensLuck I refer you to my comment just above, replying to Samriel. As for mod builds, I'm also working with StellarExile on a more customizable and up to date one. But that will take a little more time. You also have @Hraith's one if you like playing with K1R. About this : Try running the game in compatibility with Windows 8 mode. It solved crashing issues for me.
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This is really good. Really really good. The best Sleheyron story yet, and a great hope for SithSpecter's ! As Sao explained, a more compatible version will come out soon. We're currently working on it. I can't wait to have Sleheyron integrated into my modded installation, and I'm sure you can't either ! PS : He said 5 hours of new gameplay, but if you do everything in details and explore every dialog it can be way more than that
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Hello there! Sleheyron Story mode is out on here and on NexusMods. You can already play it if you install it manually. About compatibility : Placeables are indeed an issue. However, for Sao's Sleheyron Story mode, it is actually a relatively small one, as it doesn't add half of what was added by BOSSR. Which means it could theoretically even be completely compatible with K1R. At any rate, this shouldn't cause any incompatibility with neither K1CP nor RC-K1CP. However, the main issue is patching existing modules, 2da files, dialog.tlk and global.jrl. Idk how much you know about KOTOR modding, but these files are very annoying : either you replace them, or you patch them (meaning adding new files and modifying others for modules, and adding/modifying rows in the tlk/jrl/2da, all of that inside the said files) with TSLPatcher or HoloPatcher (more modern and efficient so this mod will use the second one). Setting up the Patcher thus takes some time, which is why he said some additional work will be needed in the future. FYI, I am currently working on setting up Holopatcher to help players install the mod. This does not mean that I'll fix every compatibility issue right now, but that you'll be able to install the mod with the Patcher, for Sleheyron Story mode 1.1. As it is already out, we might make Holopatcher patch everything. I'll see with Sao about it. Anyway, more compatibility will be added in the relatively near future.
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@N-DReW25 Thanks for explaining the veterans point of view. Really appreciated. Thanks for the tip aswell, and yeah I was indeed quoting FairStrides. I have to disagree with you on one point : "The sale of mods in the Kotor Modding Community is prohibited, hence why that part is moot." Still, why ? Obviously it's prohibited, but it's not what I meant. What I meant is SAO is doing a great job, and as I said, "Even if it's supposed to be free, it's still a lot of work. Work that's not paid in any way, which can make the schedule change (everyone has a life 😅). So he's giving something to us. I don't feel like we can expect anything in a severe way." I also said that I agree with you on that he probably shouldn't have shared a deadline. But again, he didn't know it would be that much of an issue and is very ambitious for his mod. I think I understand now. Well yeah obviously I'm not the team leader 😅 "Sao hasn't publicly announced that you're on the Sleheyron: Story Mode dev team" : Obviously, he basically hasn't announced anything publicly, except for some Screenshots, the mod idea and the "deadline". And the "dev team" idea is pretty big. I'm helping and beta testing as much as I can, but if you mean "dev team" in a professional way, I don't think we can say there's one. Last point : imo, he underestimates quite a lot the "last details" steps (last bug fixes, setting up Holopatcher, testing it and fixing it).
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@Fair Strides "While you do seem to edit your posts a lot instead of taking the time to craft a reply, my comment was not out of trust." Yeah sorry about all the edits, I'm trying to reply fast but perhaps I should take my time a bit more, especially since being french doesn't help while discussing stuff like that in english. Thanks for "my comment was not out of trust." "Most mods are free, so that part is moot." : Well, why ? Even if it's supposed to be free, it's still a lot of work. Work that's not paid in any way, which can make the schedule change (everyone has a life 😅). So he's giving something to us. I don't feel like we can expect anything in a severe way. Look at SithSpecter's project. From what I understood, it's been 20 years since he's announced it, or at least since he's been working on it. You'll tell me, he didn't give a deadline. Fine, but what do you prefer ? Waiting 20 years or waiting 6 months + 1 additional because the deadline given was a bit short ? "The culture iwth modding has always been very aware of the amount of time that goes into a hobby, I assure you." : I understand what you mean. But still, it IS a lot of work. "SAO has also not heeded much in the way of advice given by SH or others with such an ambitious starting project, even with such basic things as sharing screenshots here of their project" : I've read SH's advices on SAO's project and this time it's me who can assure you something : he definitely listened to SH's advices. Indeed, he took more time to improve the overall quality of the mod ; he diversified the sound files as well as lips for better realism ; He fixed a lot of issues that almost only fellow modders would see ; he did send some screenshots, even if I agree with you, he could make a bit more. But are you sure you want this ? What about the surprise ? "Whether I trust you or not is also moot, since you're not trying to release or upload the mod." : I'm not sure I understand what you mean here. "You entered in with a lot of support from out of nowhere, hence SH's white-knighting comment" : Indeed, I'm supporting SAO because I believe it's a worthy project. And the guy really has good intentions and does an amazing work. "From out of no where" ? Well, tbf, I myself am pretty new to modding in general and modding Kotor in particular. So yeah, I'm basically "coming out of nowhere". But didn't you all too at some point ? I understood SH's comment, don't worry, and the "white-knighting" is understandable. It's more the "making false promises" that annoyed me, because of my reasons already explained at the beginning of this text (a lot of free work). "with this being the first mention that you're helping and beta-testing." : Sorry about that too. I just didn't feel the need to precise that but ig I should have. My bad on this one. "but not all critique and criticism is wrong" : Of course ! It's just the way he said it that bothered me a little. As I said earlier, I usually like reading SH's comments because they're constructive and very interesting. Which wasn't the case here, as you noticed. "And SAO can share what details they're okay with sharing here." : Definitely ! And he will ! Or maybe not, then you'll have to wait until the mod's done... (dw, you won't have to wait 2 years )
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@Fair Strides I see what you mean. They are right about the deadline not being an actual deadline and SAO being too ambitious. I was just saying that it doesnt seem fair to me to reproach that when he's doing his best to make his mod exhaustive and well detailed, as SH was worried about. Especially when we'll all get the finished mod for free. And as I'm helping SAO and beta testing his mod, I consider myself "associated with the project". If you don't trust me, you can always ask him yourself what he thinks "Getting upset when called out on it is rather poor form" : Well, as far as I'm aware, no one "called out on" me "giving updates and sharing projected schedules" , and thus I didnt "get upset" about it... And yeah, I'm giving a large time range (so not very accurate, indeed) because he needs to do some more stuff such as setting HoloPatcher. Because yes, he's trying to make it compatible with K1CP and RC K1CP (not like other big mods, if you see what I mean).
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I have no reason to do that. You often make constructive and good remarks. I like being able to read your advices, such as DarthParametric's. But this is just bad.
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Bro wtf. Did you pay him to do his enormous mod ? No ? He's doing it for free, for us. So yeah, you'll have to wait a little bit more, as we all do. Furthermore, according to you, "Mod release deadlines are for those that don't care about quality". Well guess what ? He missed his deadline. You should be relieved by that...
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@Sith Holocron Why can't you be nicer... He was just a bit too ambitious, but it will be out very soon. If you're that much against it why don't you go help SithSpecter ?
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@DarthParametric Man you know you're annoying right? 🤣 And tbh, if I hadn't insisted that he waits until last details are taken care of and Holopatcher properly set up, it would probably already be published (or almost) 😅
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Don't worry, sao was just a bit too ambitious. It's almost done and the beta will probably be out in a few weeks.
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Coming soon as a standalone mod. I'll see with @N-DReW25 if and how we include it in RC-K1CP. You can already find this here. Apparently, this will make your work easier : "License: You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved."
- 31 comments
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Does the crash happen directly after the dialog or during the fight ? If it's during the fight, this is a very unusual problem. I'd have no idea how to fix it. If it's right after the dialog, something must be wrong in her dialog file.
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@LoneWandererI get what you mean, even though I don't agree with everything you said. As I wrote in one of the posts up there, you can definitely play with K1R, even more if you count BOSSR, which we indeed didn't talk about. Yes, people are indeed looking for restored content, for which K1R is a good solution for most once in a life time KOTOR players. From what I've understood though, there are issues with the K1R, reported by users. for example, this one : This comment was under the RC-K1CP mod and is apparently approved by many other users. This proves your point, because yes, people want restored content, but also mine in which K1R does have big issues that if you're not blind you are going to notice. So imo, people want the K1CP because it actually fixes issues that were in the vanilla game (without counting the ones K1R and BOSSR bring). People want K1R because it restores content, yes, but if you look more closely, the RC-K1CP is becoming bigger and bigger and as I said earlier, K1CP + RC-K1CP > K1R. Now BOSSR is indeed an interesting point. To be very honest though, BOSSR apparently brings many issues, especially on other devices than PC, such as mobiles. Which is why I think people are expected to play it once (the guy who did it even included a save especially to do that) and that's it. So finally, it's up to users what they prefer. This guide doesn't have any issue imo, it's just that an alternative with K1CP could be made. I think the debate K1R/K1CP is still worth it though. I might try to mess around with BOSSR files to see if I can make some kind of compatibility patch. Apparently there aren't that many issues between K1CP and BOSSR. Perhaps @DarthParametric or @N-DReW25 could do it themselves ? Edit : For BOSSR, a compatibility patch doesnt cause any permission issue (yes, it is definitely going to take time though lol), and for the drinking contest, I have permission from FairStrides. For now @LoneWanderer, you can still be right. Soon, there won't be any place for disagreement heheheha ! Oh and one more thing : @SAO1138's Sleheyron story mode will be compatible with K1CP, but I'm not sure about K1R. Pazaak Tournament incoming !
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- 31 comments
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How's your installation, what mods do you have installed that could modify her dialog ?
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@HraithPlease read the whole post before answering. As I said, K1R has a main goal which is to restore content. K1CP fixes way more things, but it doesn't add everything K1R adds, obviously. Is K1R done ? Is it not ? Depends on the definition. You have no idea exactly what Bioware cut and what they didnt. K1R only restores what its team knew the existence of. Anyway, I'm pretty sure you didn't look at all of my links because I sent you to the Restored content project for K1CP which is in development right now. It already adds quite a lot of things actually, including this : You should take a look at it. I linked it to you in my first post. So no, it doesn't restore everything. But yes, K1CP+RC-K1CP is a better idea than K1R. "I can only assume you didn't link to the "other things that can be added to K1CP" because you couldn't find them either". Again, depends what we're talking about. I linked to the Iriaz restoration, because for me it's one of the best things, makes Dantooine way more alive, but I'm pretty sure there are other things out there, I'm just too lazy to look for them, however you can do it yourself. I feel like I'm providing enough here. You're not even looking at everything I link to anyway. K1CP is also way better because of compatibility. It's basically compatible with everything. Not K1R. I'm making the Pazaak tournament come back with a better quality and compatibility, so yes, there is restored content for K1CP, already existing and coming out regularly. If you really want the beer contest stuff, you can directly ask @N-DReW25 who's currently working on the RC-K1CP and he might include it. Perhaps I can make it myself, and include it as an option to the Pazaak Tournament. I just need permission to use the files. K1CP is a work in progress to make the game better, in bug and other issues fixing for K1CP as well as in content restoring for RC-K1CP, and it does that perfectly. Again, you can play the game with K1R, it's fine. It's actually what I'm doing on my phone. But do your computer a favour, make your PC installation K1CP / RC-K1CP. And bro, please tell me you're not the kind of guy who's saying this seriously : "Bastilla's bright blue eyes and slightly see thru lingerie"...
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