Sith Holocron

Members
  • Content Count

    6,401
  • Joined

  • Days Won

    418

Everything posted by Sith Holocron

  1. My apologies to qogudwnssla for my unfounded concerns about his mod. Enjoy his (and Inyri Forge's) work!
  2. I believe I may have requested the same thing from Logan some time ago. I'll leave the design to the makers.
  3. Isn't there a widescreen hack mod available elsewhere without using the No-CD crack?
  4. By the way, the teeny alcove shown in the back of the space looks like an elevator. Perhaps that's where the Exile will go to find the Ebon Hawk on a landing platform - if the player decides to reform the Jedi Council on Dantooine. (That's my guess, anyway.)
  5. I hope your time off will enable an even greater Malachor VI mod to be created! My signature should make it clear that this delay isn't anything I'm worrying about.
  6. I've seen this mod - Dark Forces for Jedi Academy - in the past and I was wondering how well it replicated the original game? I do own Dark Forces and Jedi Academy but I've not got around to playing them. If you have played this mod, would you mind posting a review? There apparently was a mod to remake Dark Forces II for Jedi Academy but I'm not sure if it ever got to the demo stage.
  7. I recommend you recruit this guy over at LucasForums as he's very interested in working on K1 stuff without screwing up existing K1 restoration projects: http://www.lucasforums.com/member.php?u=150698

    He stated the following: http://www.lucasforums.com/showpost.php?p=2785066&postcount=159

  8. Yes, that's my favorite walkthrough! Here's the link: Scorchy's TSL Walkthrough
  9. A) Any luck with adding a neck bone to the Bith model? Which other creatures do you plan to work on? C) What's left on the list?
  10. If you have good scripters on your team, I suggest someone should assist Disbeliever with his Sleheyron project. If folks are going to restore items, I would think you'd want that project to be as compatible with your stuff as much as possible. Speaking of compatibility, How compatible will your final project with these mods? a) Brotherhood of Shadow: Solomon's Revenge by Silveredge9 - and it's update patch, of course. Recruitable Kay by Inyri Forge (along with it's various patches, as well.)
  11. Thanks for testing this out for the guys. Expanding the game beyond it's original recognized OS is always a nice thing. Could you let us know if you make it through the entire game without a hiccup?
  12. There are a few schools of thought on what line up you might want to go with for what area. I recommend checking out some of the nice walk-throughs and strategy guides that have been created through the years Strategy Guides at Game Banshee TSL Walkthrough at Game Banshee Aeon's KotOR2 FAQ Gamespot TSL Strategy Guide Just realize that the HK-Factory and Kaevee won't be covered in these pages as they aren't in the "Vanilla" (AKA "unmodded") game.
  13. Snard, you'll probably have greater luck on finding out about the GenoHaradan Revisioning if you PM Lord of Hunger. When you read the thread, you'll note he hasn't responded on requests for info.

  14. I'm having someone try to repair the French version of the opening game scroll (ttlan's item 1.) Staticjoe66, I counter your question to ttlan with this one: If you're not going to assist with possible corrections, why are you standing in the way?
  15. Looks like like they let you in . . .
  16. I guess that I just wanted to point out that such things as direct KOTOR ports to JKA do exist but I wasn't going to help anyone find them per se. So yeah, I think I'm in the clear. At this time, I just want to point out that the things I have linked to are newly modeled items and are not ports. Gaminglord28, each of the maps listed above have separate links. It's not available all in one pack. Reviews of any of the maps are welcomed.
  17. Let's hope the glitches get worked out and KotORFiles continues to improve. I like having several options where I can download lots of great mods.
  18. I've forgotten which splices these were as it's been so long ago. (LOL) Could you PM me what the lines when you have the chance, Stoney? Speaking of splices . . . Hassat Hunter, could you re-email me the list of the next set of splices of the characters we were talking about? Please compile the list into one email and send them to my M478 account. I should get started on those - for work that will hopefully be implemented down the line.
  19. He's probably referring to the line right under number 18.
  20. What about the Extra levels on the Shadowlands? http://knightsoftheoldrepublic.filefront.com/file/Enhanced_Restoration_of_the_Shadowlands;86553 Why not check out all of the previously released restoration mods and see if those folks would be willing to contribute their items to your project? http://knightsoftheoldrepublic.filefront.com/files/Knights_of_the_Old_Republic/Mods/Restored_Content;9831
  21. I'm sure the only reason he used the Xbox version was the use of the free camera mode that was left in for the Xbox version of KotOR. No such thing (at least built in) is available for the TSL version for the Xbox.
  22. As I just got home, I'm just going to nitpick one of ttlan's thing and I'll slowly work my way through in the next few days . . . Point 23. The four bugs in the three cinematic files TelMov01.bik TelMov02.bik and TelMov03.bik You point out the following on the other end of the link that I snipped. . . The problem - for anyone wanting to recreate the Ebon Hawk landing in the correct hangar - is the following . . . Do the textures highlighted in green exist in the game? If not, they would have to be remade from scratch. I did request something along these lines at LucasForums - for that (and other textures) - but I can't link to that request right now because LF is experiencing issues. Stoney mentioned to me in an e-mail that's he's having lots of fun creating space scenes and the like so perhaps he might even be convinced to sredo this. (That's a big maybe.) Feel free to PM him with your request - after you find that texture.