Sith Holocron

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Everything posted by Sith Holocron

  1. Well, I think the question should be: when is someone going to work on other planets? Malachor V needs some definite love - particularly it's skybox. I'm just as guilty as everyone else regarding Peragus. Including this mod released for Trench, I've done two for Peragus. And . . . I've done 3 for the next area, Telos. Before anyone says it, yes "artwork" is spelled wrong in the title. Being in a rush to get it out, I faltered at the end. Unless I need to update the mod package down the road for some reason, I think I'll leave as-is.
  2. That Je'daii symbol seems to have colors inverted - if you're using the Wookieepedia page as gospel anyway. I think my issue with this symbol is that it's too close to this symbol - which represents the Republic Military. It just seems ironic that the Exile gets exiled partially because she joined Revan and the Republic Military to stop the Mandalorians in a room that pretty much has the Republic Military symbol on the floor. It's not all grim news. I like the addition of the statue.
  3. Hello everyone! I have one (1) mini-pet code to give away to a Deadly Stream member. It is for a Tauntaun Fawn. I acquired the code at New York Comic Con Cantina Tour. There are a few issues before you ask for this. 1) You must be on a located in the US and be on US server 2) You must a subscriber. 3) You must have been a member of the Deadly Stream site for at least 6 months, 4) You must have an avatar on your account profile. I throw that in there just because . . . I feel like it. (I have to have a little fun with this!) First to PM me that satisfies all 4 requirements gets the code. You snooze, you lose.
  4. I released a mod for Trench (LucasForums member)

  5. View File Replacement Peragus II Artwork by Trench Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench. I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do. Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level. The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below) Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . . Original and With Extra Asteroids As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade. Installation: ------------------- Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course. Uninstall: ---------------- Take the textures out again. Known Bugs: --------------------- None known at this time. Legal Disclaimer: ---------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: -------------------------- To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod. To Darth_Sapiens: For finding location of the texture I was missing. To Quanon: Research into Peragus models and also for finding the location of the texture I was missing. To Insanity_Sorrow: Research into Peragus models and beta-testing. Submitter Sith Holocron Submitted 11/16/2013 Category Skins TSLRCM Compatible Yes  
  6. Version 1.0

    29,326 downloads

    Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench. I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do. Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level. The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below) Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . . Original and With Extra Asteroids As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade. Installation: ------------------- Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course. Uninstall: ---------------- Take the textures out again. Known Bugs: --------------------- None known at this time. Legal Disclaimer: ---------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: -------------------------- To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod. To Darth_Sapiens: For finding location of the texture I was missing. To Quanon: Research into Peragus models and also for finding the location of the texture I was missing. To Insanity_Sorrow: Research into Peragus models and beta-testing.
  7. He did say it's not technically TSLRCM. (HH tends to work on 1.8.3 and M4-78 EP fixes at the same time.)
  8. The computer terminal in the Disciplinary Room isn;t showing what you expect because you have an outdated version of M4-78. 1) You'll need TSLRCM 1.8.2 for the most current version of M4-78. 2) The only version of M4-78 that will work for TSLRCM is the M4-78 Enhancment Project. Though you can find that at MODDB.com, you can also find it on this site right here. The M4-78 you got from Filefront is completely incompatible with TSLRCM. 3) Since you installed the wrong version of M4-78, I suggest uninstalling TSL completely and doing a fresh installation. 4) Follow the installation instructions for both linked mods. Install TSLRCM completely. Only then should you install M4-78 EP. Please check back with us to let us know how it's gone, after you follow the above instructions.
  9. Check the read me file in his original mod package for contact information. I believe he's also registered here. (But do try the read-me's contact information first please.)
  10. 1) TSLRCM 1.8.2 is the latest version so THAT'S good. 2) You're using the old (incorrect) version of M4-78. You need the "M4-78 Enhancment Project" - which is the only M4-78 mod that will work with TSLRCM 1.8.2. You can get it through here. Uninstall KotOR2. Do a fresh install of the game. Then install TSLRCM 1.8.2 and only then should you install M4-78 Enhancement Project.
  11. I'm thinking this won't work with any version of TSLRCM. I'll contact you via PM shortly.
  12. What does this mod do? I will need a link where you got it.
  13. What mods - other than TSLRCM - are you using? (I'm moving this thread to the TSLRCM section.)
  14. Please provide a direct link from where you downloaded this. I wonder if you used the old version of this mod. Other questions: Which version of KotOR2 are you using - the US 4 CD version, another region's version, Steam, or something else? Lastly, could you confirm which version of TSLRCM you are using?
  15. It looks like being able to post multiple sctreenshots with uploads has been restored. Thanks, Tyvokka! (If there are any issues with multiple screenshots in the future, let Tyvokka know ASAP via PMs.)

  16. Sith Holocron

    Requests

    Separate request than the voiceovers hence a separate post! Having some issues with a texture replacement mod for the planet of Peragus II. Are you good with texture replacement and know the names of certain models? You might be able to assist! Head here (offsite) for more information! Edit: Solved! Request rescinded.
  17. I see that some of those examples are indoor shots. Wouldn't the orange light primarily be affecting things outside?
  18. I wasn't able to post pictures before. I'll do so now. When I think of Nar Shaddaa, this is what I think of. However, I think of Nal Hutta like this . . . And finally, I think of Coruscant - at least at night - like this . . .
  19. The orange theme feels right for Nar Shaddaa. In addition, it also matches the tones as seen in SWTOR for that planet - which is a plus. The blue tinted one seems closer to the entertainment areas of Coruscant as seen in AOTC, in my opinion.
  20. Sith Holocron

    Requests

    I did not. BTW, Fair Strides has generously offered to find all the lines. At Canderis' suggestion, I've reached out to Silveredge9 to see if there is anything that he would like to say about all of this. If any of this goes any further, I'll open a WIP thread here. Update: Silveredge9 has generously granted his blessing for this to proceed.
  21. Sith Holocron

    Requests

    I think I know someone that might be interested in doing the part as listed in post #225 but I'd need all of the lines to actually present to her. Anyone interested in grabbing them for me? Update: the actress is interested. If anyone can help with gathering the lines, I'd appreciate it immensely. (We'd also need the file names paired with the actual dialogue - but that's pretty obvious.)
  22. It wasn't cut. It was never there to begin with. There are no lines to restore because there were never any to begin with. There is nothing to work with. We also don't have the voice actress on speed dial to ask her to record new lines. I've deleted the posts about this from all topics except in this thread and in the request thread. You've made the request - that doesn't entitle you to harp on the request thread. (That is unless someone considers taking it on and specifically asks you want you'd like to see in such a mod.) Lastly, do not spam this topic in multiple threads again. That will introduce you to a ban very very quickly.
  23. I believe you're the first to spot the solar system in there. I think this might be a good opportunity to look at what I did put on that board - using before and after shots. I wanted to stay as close to the original vision of what was on the board so it wasn't a huge change from the original version. First up - the "Solar System" As spotted, that is our Solar System on the board - with the text changed from Roman alphabet to Aurebesh. I thought use an example with a bit more color might make the board pop. Next, we have the "Galaxy" portion The original has another solar system view merely at a different angle. As that angle is usually reserved for galaxy shots, rather than solar system views - I decided I'd switch the focus but keep the same general shape. The next portion is what I'll refer to as "target" Yep, there's a target reticule on the original. What it is targeting? With the lack of detail, who can say? Seeing as this station does handle inbound traffic and track asteroids, that's what it should be targeting. I found a royalty free shot on the web and voila! And for the last, there's my favorite . . . the spinning asteroid. I've decided not to convert this into a GIF for this page but you'll get the idea. The original animation showed a solid asteroid. I had to fiddle around with each frame to make it appear like a hologram. I hope the effect comes out well in game. Malkior, I might need your assistance with something. Expect an email. It also involves Peragus . . .