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Content Count
91 -
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Last visited
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Days Won
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Files posted by GearHead
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Star Forge Horde Spawn Intensity Changer
This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10.
Star Forge Horde Half - For people who are playing the game for the first time.
Star Forge Horde x2 - Jedi Knight difficulty.
Star Forge Horde x3 - Jedi Master difficulty.
Star Forge Horde x4 - Jedi Grand Master difficulty.
Star Forge Horde x5 - Chosen One difficulty.
Star Forge Horde x10 - You are insane.
73 downloads
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KotOR2 Blaster Pistol Rebalance
A pair of fully upgraded blaster pistols render blaster rifles redundant in KotOR2, so i changed the upgradable pistols to only take scopes.
35 downloads
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KotOR2 Droid Claw Fix
This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type.
65 downloads
0 comments
Submitted
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Jekk'Jekk Tarr all bar patrons armed
By default not all Jekk'Jekk Tarr bar patrons have weapons, yet they attack you, an armed to the teeth Jedi, this makes no sense, so i added weapons to their inventory, they will pull them once the combat starts.
107 downloads
0 comments
Updated
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Stronger Ajunta Pall
This mod buffs Ajunta Pall.
Do you guys remember the epic moment when you first fight the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies in one hit, even though he is supposed to be a powerfull ancient Sith Lord. So... I buffed him a tiny bit.
Have fun!
The mod only works if he hasn't spawned in yet.
63 downloads
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Emitter Rebalance
All disrupting and phobium emitters now slow the target lowering their defense, reflex saves and attack rolls by 2. It is also much harder to resist their effects.
11 downloads
0 comments
Updated
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Unstoppable Lightsaber Damage
Changes the base lightsaber damage type from 'Energy' to 'Unstoppable'.
88 downloads
0 comments
Updated