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Everything posted by Pwener
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- 3 comments
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- genoharadan
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This is just something I wanted to show off so people know it's possible in case they want to do it for themselves. Step 1: Download the "AndroidK1 ImmersiveHUD" mod (v1.5) and apply only the files in the "dialog" folder. Step 2: Take one of the 'blank' tga files you just put in your override from the mod above (like "ipho_respbgipad.tga") and copy it to somewhere else, rename it to "ios_touch_cursor" then put it back in the override. This will eliminate the big ugly green arrow cursor that appears over dialog. If you want you can do the same for K1, they both use the same file name. Step 3: Open the override from one of the K1 Android OBBs (only one has the override folder) and insert these files into your K2 override. "ipho_dialog.tga" "ipho_dialogws.tga" "ipho_letterline.tga" "ipho_resdown.tga" Done.
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The only way I know equipping armor would crash your game is the appearance.2da file not having the correct model assigned to the character that is equipping it. Explaining how and why is really hard to someone that doesn't know how the appearance.2da file works. Does the armor come with a patch install? Try installing it on a fresh unmodded game and see if it crashes. It could be the character equipping it has no assigned body type for that armor. Wish I could be more help.
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I bought the Android version but I've yet to start playing it. If it's anything like K1 on Android then it won't run custom audio files in which case the Padawan quest restored by TSLRCM won't have the Padawan's VO. The mod below removes her and restores the vanilla Farm Equipment quest to get around silent dialog. Also worth noting is that the Padawan removal requires two separate installs by the patcher.
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Additional step to get mods running on iOS
Pwener replied to zbyl2's topic in General Kotor/TSL Modding
I have a program that I downloaded some time ago for Fallout 1/2 modding that changes file names in bulk. Even just specific letters. Problem is you have to manually choose the name of the file and what you want it changed to in a list before executing the command or whatever tech lingo makes me sound like I know more about tech than I actually do. I used it to change the names of art files in the Fallout games of which there are a LOT. -
So either Aspyr screwed up or it's on my end and I doubt it's on my end, but my K2 game refuses to read the dialog.tlk on Android. Yes it's in the right place, I've been modding K1 on mobile for over two years now so I doubt I messed something up. I tried with TSLRCM and without anything. I even put in K1's .tlk just for the hell of it. Nada. Anyone else experiencing this? Seems too specific to be a bug but who knows. The game just insists on reading the .tlk inside one of the OBBs and any modifications to the mod folder .tlk are ignored and additions show up blank. Again, seems oddly specific to be a bug. Edit: I just remembered having a similar issue with one of those old mod files for Fallout 2 a while back. It was the "Fire Gecko Skinning" and it insisted on using the item name/description text file inside the master.dat instead of the modified one outside. I ended up resolving the issue by hex editing the mod file itself. I doubt this would be as simple, regardless of it being a bug or an intentional change by Aspyr.
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I just use my LG phone's default app manager. For the complicated things like the patchers I just moves things to the PC. No idea if there is an app that allows doing that on Android at least, although I've heard rumors. But I have a PC so it's better to just use that and then move everything back using a USB connector or whatever they're called.
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The single best character appearance overhaul I've seen. I never liked Juhani's default look or clothing. But this? This is gold. How it isn't rated as one of the top mods for this game on this site is a mystery. It even comes with a complete portrait set in the same low quality style as the game's default ones so they aren't out of place. I unironically love that. I really do. The only thing I disliked was the lightsaber hilt. I prefer her with dual short green lightsabers anyway. Maybe if the lightsaber was a simpler sleeker design with a reflective metallic sheen? Just a thought. Keep up the good work @Stormie97.
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@Kainzorus Prime has given their permission to go ahead and use their "Moderate PC Responses" dialog.tlk file for the mod. Furthermore, I know I said I could have this out before the end of December but I halted my playthrough and made a bunch of new additions. The mod will no longer include just the dialog.tlk and dialog files but also other goodies. Sometime in January probably. Probably... For one, the rancor in the Taris sewers will now be a boss battle against a small malnourished rancor. Not as strong as the ones in Lehon, but still stronger than the rakghouls. The script has been removed for the rancor pile and the odor items from the severed hand on top of changing the text on the datapad. This change came about from my desire to eliminate all instances of instant death from the game which is another feature I have implemented. Second, I went for a dive over at Strategy Wiki and learned a bunch of things about the game's hidden combat mechanics, like "Debilitate" and what feats, weapons and powers can inflict this hidden status. I have thus overhauled all descriptions for said items, weapons, feats and powers that have hidden effects. For example, Force Storm now says it can drain Force points from the opponent and how that mechanic works, fixed Affliction/Plague's incorrect descriptions and Antidote Kits will now say that they can restore damaged attribute scores. I have also improved the descriptions for grenades and mines so the effects are compiled in the description neatly and easily digested. I will also include an optional change to health paks as some use different tags meaning you can have a few that do not stack with the rest. Antidote Kits will use a different icon found in the game's files and no more "Squad Healing" items found in the Star Forge. Those will become Life Support Paks. I might also include changes I made to lightsaber crystal names and descriptions. Particularly to the Krayt Dragon Pearl which is designated as a "plot item" and so its description has a hardcoded space at the top that does not appear in the workbench (requires testing with the Sand People quest as I changed its item file to be a lightsaber crystal). I did this so that their descriptions do not connect with the crystal's effects in the workbench but a nice empty space separates the two. This requires the item files as adding the space in the dialog.tlk results in a white square at the start of the empty space for some reason. Weird. So lots of things I need to change and check as all of this is finished in my game but I need to separate things from other mods and junk. Another inclusion I'm thinking of is an optional Bastila dialog file as I changed the one from "Jedi From The Start" to have the improved romance scene. Except mine only uses the "get_close.ncs" script so Bastila and Revan do not go into their underwear. I will of course not include the script so users will have to download that mod and as long as it's installed my alternate kiss scene will play instead if my altered Bastila dialog file is used. I also changed the Juhani "Jedi From The Start" dialog file so I could romance her as a male Revan. But I don't know if to include it. I came across a thread here where a user vilified doing this very same thing so maybe I'll hold on to that one for myself. I mean, it would be optional and lots of mods make Bastila and Carth gay but whatever, to each their own. Maybe feedback on if I should include it or not? Seems harmless to me but someone may get offended and I'm not a Deadlystream veteran so I don't see many coming to my defense. Is that all for now? We'll see.
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Just added screenshots and some extras about other things I've changed to the first post. I just started my third playthough of Kotor 1 ever so I'll be taking shots of things I've changed along the way. It'll also be the first time I ever do the lightside ending. It will take me about 50-60 hours to finish the game as I like to take my time with RPGs. If all goes well and I receive swift responses from the creators of "PC Response Moderation" and "Jedi From Start" with their permission to go ahead, I will likely be able to get this thing out the door by Christmas as it would only be a few days worth of work to compile everything for release. I can do without "Jedi From The Start" files as the essential one to make this work is the dialog.tlk from "PC Response Moderation," but both would be best.
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I'll be doing a playthrough soon and I'll take sample screenshots to post here to show my changes and level of writing competency. One thing you might like is that after going Dark Side on Lehon Revan no longer runs after Carth on the beach like a dummy when the latter runs away crying about betrayal. Bastila would stop you and the whole thing felt so undignified. This was never intended to be released, it was for personal use. I'm just now deciding to talk about it and see if there would be demand for it. If I do decide to release it, then I'll be contacting the appropriate modders. I'd hate to waste their time if I decide the effort isn't worth it. Edit: After reading it again I realized your concern. When I said it would be a huge pain I was not willing to go through I was talking about transferring the dialog.tlk lines and not connected to not getting permission. In that case I meant I would just not upload anything to begin with. Yes thank you, it's this one. Good thing too as contacting them would be simpler if they are Deadlystream regulars. Jedi From The Start's creator is also here on Deadlystream and still active it seems. Good thing too, I was afraid these people being absorbed into the ether would have been the end of this before it even got off the ground.
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Warning: Contains heavy SPOILERS for the plot of Knights of the Old Republic 1. Not sure if this should go on "General Modding" as it concerns not a project I'm working on but a series of modifications I've made to my own version of K1 and my desire to compile everything and make it mod-release-ready which would be a huge hassle. One that I would not bother with if there was no interest for it. A big part of this is that I have extensively (EXTENSIVELY) modified the game's "dialog.tlk" file. Thing is, I modified a modified version of it; the "Moderate PC Responses" dialog.tlk, one of the first mods I downloaded when I first started playing the game. I immediately began to modify it and even fix many typos it contained. If I were to release this mod I would imagine people here would want me to get permission from that original mod's creator that did the PC responses modifications and that's a loop I don't want to get into unless interest in this was worth it as who knows if that person is even still around. Taking the modifications I've made to the dialog.tlk alone and putting them somewhere else would destroy the point of the mod as you'll soon see. It would also be a huge pain that I am not willing to go through. With that said... When I first looked into the story of Kotor 1 I was fascinated by the character of Revan but utterly disappointed that the game was a simple "amnesiac" storyline. The more I learned about Darth Revan the more I wanted to BE that character, not a watered down version of him/her that lost all that made them who they were. The genius, the discipline, the manipulative pragmatism. My solution to a problem that I knew would prevent me from enjoying the game? What if Revan... never forgot who he/she was. What if... throught the entire game... they knew they were Revan. Impossible? Nah, turns out it can work with the proper dialog changes. Add dialog here, remove dialog there, use "Jedi From The Start," move 3 cutscenes around and the result? My Revan is actually Revan. I may not know a thing about scripting or creating models and textures but what I know is writing. My professors and teachers always told me it was a gift I have. So I put it to good use in modifying the game's dialog. I built it all up using other mods like RedHawke's crafting mod and so forth to flesh out Revan's mechanical genius and such but that would be up to you and what mods you use. Essentially, my mod would simply be a diverse amount of modified dialog files and the one dialog.tlk. Examples of what I've done is allowing the option to reveal yourself as Revan to Uthar Wynn on Korriban before the Leviathan, Revan recognizing things and playing it off as ignorant to those around him, removal of questions Revan would already know the answers to and the elimination of instances where Revan reveals himself as Revan after the Leviathan like a freaking idiot (actually, I've eliminated a lot of instances where Revan is able to say dumb nonsense that would be out of character for him/her). Another example is the Rakata hologram recognizing you as Revan on Kashyyyk and granting access to the Star Map without the moral testing, all before the Leviathan. And yes, the fact that your character has no memory of where the Star Forge or the Star Maps are is addressed along with why they start from level 1. A big part of this is modifications to the journal entries that give a window to Revan's inner thoughts, like recognizing HK-47 but being unable to reveal to it that you are Revan without alerting everyone else. Things like that. The dialog modifications are extensive and it would take me a while to get everything ready as I would have to dive into my 2,500+ file override folder on top of getting permission from the mod creator of the original dialog.tlk I used. Also removing some things from said dialog.tlk I added all over the place as part of other mods I installed which would be a headache on its own right. If there is no momentum for this pet project of mine my feelings won't be hurt. I understand it is a very personalized thing that I designed for my own sensibilities. If there is substantial interest I may go as far as get permission from the creator of "Jedi From The Start" and other mods that use dialog files as I have improved upon those and made additions to them to work with my other modifications to this. I guess I should also mention that I have not modified dialog that is voiced with the exception of certain characters that speak the "alien" languages. Unvoiced dialog is kinda distatesful. If anything, thanks for reading thus far. Screenshots: Things that cannot be show through screenshots: @darthbdaman has graciously informed me that all of their mods have "open permission" so I will be including them. It's actually just the class selection dialog file, the one for Bastila and I believe another for the masters on Dantooine. That's pretty much it I think. @Kainzorus Prime has graciously allowed me to use their "Moderate PC Responses" dialog.tlk as long as I give them proper credit. With the proper permissions granted I can move ahead with getting everything ready for release... when I get around to it.
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[KotOR] Restricting items to specific party members
Pwener replied to Salk's topic in General Kotor/TSL Modding
In K1 you can add Feats to a character and then give the item the "Required Feat" using Kotor Tool. For example, Juhani already has her feat that shows you she is scripted to always have the Stealth Field ability. Bastila has Battle Meditation, and so on. There're this mod that gives Canderous unique armors but does so by giving the armor the "disguise" trait and anyone that equips it turns into Canderous with the armor. I added a feat with no effect, made a description for it in the dialog.tlk, gave it to Canderous and for an icon I used one from another mod that was the Mandalorian emblem. I gave the feat to Canderous and so now only he can wear the armors. I've been able to pull off some really strange things by being creative with Kotor and taking advantage of things in the Kotor tool I have not seen anyone else do. -
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View File Better Genoharadan Items Knights of the Old Republic 1 suffers from an issue where unique items and equipment don't really stack up when compared to generic variants in their class. A waste for items that tend to have unique appearances and icons. The items given by Hulas for the assassinations are a perfect example. The Genoharadan items have been upgraded and kept reasonably balanced. But make no mistake, they are some of the best equipment in the game - as they should be. Also, all instances of "GenoHaradan" have been changed to "Genoharadan" and the datapad given to contact Hulas is now called "Shady Datapad." If you use the "High Quality Blasters" mod by Sithspecter (and why wouldn't you be) then only use the "geno_blaster.uti" file inside the "High Quality Blasters" folder. Otherwise the Genoharadan Blaster will not appear with its unique appearance. Credits: Kotor Tool by Fred Tetra Submitter Pwener Submitted 10/25/2019 Category Mods K1R Compatible Yes
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Version 2.0.0
1,226 downloads
Knights of the Old Republic 1 suffers from an issue where unique items and equipment don't really stack up when compared to generic variants in their class. A waste for items that tend to have unique appearances and icons. The items given by Hulas for the assassinations are a perfect example. The Genoharadan items have been upgraded and kept reasonably balanced. But make no mistake, they are some of the best equipment in the game - as they should be. Also, all instances of "GenoHaradan" have been changed to "Genoharadan" and the datapad given to contact Hulas is now called "Shady Datapad." If you use the "High Quality Blasters" mod by Sithspecter (and why wouldn't you be) then only use the "geno_blaster.uti" file inside the "High Quality Blasters" folder. Otherwise the Genoharadan Blaster will not appear with its unique appearance. Credits: Kotor Tool by Fred Tetra- 3 comments
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View File Nicer Lower City Puzzle Rewards There are two puzzles in the two apartment complexes located in the lower city of Taris. Each complex contains a puzzle the player can figure out to gain some basic rewards. Too basic if you ask me. This mod changes these rewards to be more substantial and worth the hassle, especially on repeat playthroughs where the solution has been memorized. The trivia puzzle contains a breathing mask only available at the end of the game, and then only in one of two ending paths. The mask is not even that great when compared to equipment available in the midgame. The Twisted Rancor Trio puzzle now contains the rare Yusanis Dueling Shield, perfect for use in the arena. Both also contain the armors that are originally granted for completing the puzzles along with stacks of credits. The credits are of special note if using the "Tougher Merchants" mod by koaandl. As an added bonus I also removed the 'quest item' tag from "The Twisted Rancor Trio" datapad. Normally the game removes all quest items obtained on Taris after leaving the planet with the exception of this datapad. An oversight by the original developers no doubt. Without the tag you can take it, read it and then be rid of it. This mod had to be implemented through modification of the module files directly because of file name sharing. This mod also comes as is and not in TSL Patcher form for the benefit of Android users. It would likely be incompatible with K1R so there really is no point for a patcher version. Installation: Drop both module files into the "modules" folder and overwrite (I recommend making backups) the originals inside if prompted to. For Android users you must create a folder named "modules" in the same directory as your mod override folder on your device if you don't already have said folder. Credits: Kotor Tool by Fred Tetra, TSL Patcher by Stoffe Submitter Pwener Submitted 10/07/2019 Category Mods K1R Compatible No
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Version 1.0.0
1,256 downloads
There are two puzzles in the two apartment complexes located in the lower city of Taris. Each complex contains a puzzle the player can figure out to gain some basic rewards. Too basic if you ask me. This mod changes these rewards to be more substantial and worth the hassle, especially on repeat playthroughs where the solution has been memorized. The trivia puzzle contains a breathing mask only available at the end of the game, and then only in one of two ending paths. The mask is not even that great when compared to equipment available in the midgame. The Twisted Rancor Trio puzzle now contains the rare Yusanis Dueling Shield, perfect for use in the arena. Both also contain the armors that are originally granted for completing the puzzles along with stacks of credits. The credits are of special note if using the "Tougher Merchants" mod by koaandl. As an added bonus I also removed the 'quest item' tag from "The Twisted Rancor Trio" datapad. Normally the game removes all quest items obtained on Taris after leaving the planet with the exception of this datapad. An oversight by the original developers no doubt. Without the tag you can take it, read it and then be rid of it. This mod had to be implemented through modification of the module files directly because of file name sharing. This mod also comes as is and not in TSL Patcher form for the benefit of Android users. It would likely be incompatible with K1R so there really is no point for a patcher version. Installation: Drop both module files into the "modules" folder and overwrite (I recommend making backups) the originals inside if prompted to. For Android users you must create a folder named "modules" in the same directory as your mod override folder on your device if you don't already have said folder. Credits: Kotor Tool by Fred Tetra, TSL Patcher by Stoffe -
View File Korriban Sith Uniform Fixes There are some mods out there that change the uniforms of the Sith on Korriban to robes, but I myself like this incarnation of the Sith being a bit more "modern-looking." But there are some inconsistencies. Mainly, some students wearing uniforms that would only be worn by higher ranked Sith. The same goes for some masters like Uthar and Jorak which are wearing uniforms identical to the students when met even though Uthar later wears much more flashy attire appropriate to his station as head of the academy. My fixes correct certain students wearing uniforms they should not, keeping Yuthura in the unique uniform she wears when first meeting her in the cantina and giving Uthar the same treatment for when you first meet him. I also went ahead and gave Uthar's unique uniform to Jorak, the former head of the academy as he too should not be wearing the common male variant. Minor Spoiler: Both of my files for Yuthura are compatible with the mod "Yuthura Sith Eyes with Light Side Transition" as all that mod does is change the alignment of the Yuthura file for Dantooine so she has non-Sith eyes. My Dantooine Yuthura file has her appear with her unique outfit and also has the alignment modification for the mod compatibility. Just prioritize my "dan13_yuthura.utc" file above the one added by that mod. Credits: Kotor Tool by Fred Tetra Submitter Pwener Submitted 09/22/2019 Category Mods K1R Compatible No
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Version 1.0.0
671 downloads
There are some mods out there that change the uniforms of the Sith on Korriban to robes, but I myself like this incarnation of the Sith being a bit more "modern-looking." But there are some inconsistencies. Mainly, some students wearing uniforms that would only be worn by higher ranked Sith. The same goes for some masters like Uthar and Jorak which are wearing uniforms identical to the students when met even though Uthar later wears much more flashy attire appropriate to his station as head of the academy. My fixes correct certain students wearing uniforms they should not, keeping Yuthura in the unique uniform she wears when first meeting her in the cantina and giving Uthar the same treatment for when you first meet him. I also went ahead and gave Uthar's unique uniform to Jorak, the former head of the academy as he too should not be wearing the common male variant. Minor Spoiler: Both of my files for Yuthura are compatible with the mod "Yuthura Sith Eyes with Light Side Transition" as all that mod does is change the alignment of the Yuthura file for Dantooine so she has non-Sith eyes. My Dantooine Yuthura file has her appear with her unique outfit and also has the alignment modification for the mod compatibility. Just prioritize my "dan13_yuthura.utc" file above the one added by that mod. Credits: Kotor Tool by Fred Tetra -
Of Lockdown or Plagueis? Because I went ahead and looked up Lockdown. It was good.